Difference between revisions of "Weaving"

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*The [[Crafting(CoffeeMUD)|Crafting section]] has more information on general crafting concepts.

Revision as of 22:37, 11 August 2019

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Domain: Crafting
Available: Abjurer(4) Alterer(4) Arcanist(4) Artisan(1) Assassin(4) Barbarian(4) Bard(4) Beastmaster(4) Burglar(4) Charlatan(4) Cleric(4) Conjurer(4) Delver(4) Diviner(4) Doomsayer(4) Druid(4) Enchanter(4) Evoker(4) Fighter(4) Gaian(4)

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Allows: [[Light

Sewing(Expertise)|Light Sewing]] Quality Crafting Durable Sewing Quick Worker Durable Crafting Light Crafting Advanced Crafting Quick Crafting Quality Sewing

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable


Examples: weave basket

weave bundle 100 vine

weave list

weave list vest

weave list all

weave mend vest

weave refit sleeves

weave scan

weave scan bob

weave learn shirt

weave label fruit basket

Description: This skill allows a player to weave items, such as baskets and ropes. The parameter label followed by a name can be used to label weaved containers. The extent of the items which can be weaved expands as the player goes up in level. This command also allows the player to mend any damaged items, get info on a list item, refit any clothes which are the wrong size, or learn to how to weave a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin weaving a new item, the player must have placed the material he or she wishes to make the item from on the ground. Weaving requires hemp, vine, wheat, flowers, bamboo, herbs, feathers, or seaweed.

The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw material for weaving is found using the Foraging or Butchering skills.