Difference between revisions of "Weaponsmithing"

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==Notes==
 
==Notes==
*[Artisan(Commoner)|Artisans] do not need to meet the weapon specialization requirement.  They may craft any type of weapon.
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*[[Artisan(Commoner)|Artisans]] do not need to meet the weapon specialization requirement.  They may craft any type of weapon.
 
*WEAPONSMITH SCAN can quickly identify any weapons in your inventory that are in need of a repair.
 
*WEAPONSMITH SCAN can quickly identify any weapons in your inventory that are in need of a repair.

Revision as of 13:17, 22 April 2017

CoffeeMUD
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=CoffeeMUD Player Information=
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==Abilities==
Chants                  Common Skills                  Languages                 Prayers                  Skills                  Songs                  Spells                  Thief Skills
===Weaponsmithing===
Domain: Crafting
Available: Abjurer(5) Alterer(5) Arcanist(5) Artisan(7) Assassin(5) Barbarian(5) Bard(5) Beastmaster(5) Burglar(5) Charlatan(5) Cleric(5) Conjurer(5) Delver(5) Diviner(5) Doomsayer(5) Druid(5) Enchanter(5) Evoker(5) Fighter(5) Gaian(5) Healer(5) Illusionist(5) Jester(5) Mage(5) Mer(5) Minstrel(5) Missionary(5) Monk(5) Necromancer(5) Oracle(5) Paladin(5) Pirate(5) Dancer(5) Purist(5) Ranger(5) Shaman(5) SkyWatcher(5) Templar(5) Thief(5) Transmuter(5) Trapper(5) Wizard(5)
Allows: Counterbalance Crafting Master Weaponsmithing Quality Crafting Quick Worker Light Crafting Craft Holy Avenger Lethal Crafting
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: WEAPONSMITH, WEAPONSMITHING
Usage: WEAPONSMITH (LIST/INFO/MEND/SCAN/LEARN) "WEAPON NAME"
Examples: weaponsmith twohanded sword

weaponsmith list

weaponsmith list Butchers Knife

weaponsmith list all

weaponsmith scan

weaponsmith scan bob

weaponsmith learn knife

Description: This skill allows a player to craft weapons from metal. This skill requires Blacksmithing in order to learn it. It also requires specialization in the weapon type the player wishes to make. The extent of the weapons which can be crafted expands as the player goes up in level. To begin smithing, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the weapon from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn to how to smith a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. The metal for weaponsmithing is obtained using the Mining skill, or better metals from the Smelting skill. Using better materials will increase both the strength and the required level of the crafted item.

Notes

  • Artisans do not need to meet the weapon specialization requirement. They may craft any type of weapon.
  • WEAPONSMITH SCAN can quickly identify any weapons in your inventory that are in need of a repair.