Difference between revisions of "Weaponsmithing"

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[[Category:Expertise(Quick Crafting)]]
 
[[Category:Expertise(Quick Crafting)]]
 
[[Category:Expertise(Quick Worker)]]
 
[[Category:Expertise(Quick Worker)]]
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[[Category:Expertise(Rushed Crafting)]]

Latest revision as of 23:59, 14 July 2022

CoffeeMUD
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=CoffeeMUD Player Information=
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==Abilities==
Chants                  Common Skills                  Languages                 Prayers                  Skills                  Songs                  Spells                  Thief Skills
===Weaponsmithing===
Domain: Crafting
Available: Abjurer(5) Alterer(5) Arcanist(5) Artisan(1) Assassin(5) Barbarian(5) Bard(5) Beastmaster(5) Burglar(5) Cavalier(5) Charlatan(5) Cleric(5) Conjurer(5) Delver(5) Diviner(5) Doomsayer(5) Druid(5) Enchanter(5) Evoker(5) Fighter(5) Gaian(5) Healer(5) Illusionist(5) Jester(5) Mage(5) Mer(5) Minstrel(5) Missionary(5) Monk(5) Necromancer(5) Ninja(5) Oracle(5) Paladin(5) Pirate(5) Dancer(5) Purist(5) Ranger(5) Reliquist(5) Scholar(5) Shaman(5) SkyWatcher(5) Templar(5) Thief(5) Transmuter(5) Trapper(5) Wizard(5)
Allows: Master Weaponsmithing Light Metalworking Sword Proficiency Quick Worker Light Crafting Craft Unholy Reaver Quality Metalworking Counterbalance Crafting Rushed Crafting Quality Crafting Advanced Crafting Quick Crafting Craft Holy Avenger Lethal Crafting
UseCost: Movement (30)
Quality: Circumstantial
Targets: Items
Range: Touch, or not applicable
Commands: WEAPONSMITH, WEAPONSMITHING
Usage: WEAPONSMITH (LIST/INFO/MEND/SCAN/LEARN) "WEAPON NAME"

... (FROM "RESOURCE NAME")

Examples: weaponsmith twohanded sword

weaponsmith list weaponsmith list Butchers Knife weaponsmith list blunt weaponsmith list 5-10 weaponsmith list all weaponsmith scan weaponsmith scan bob weaponsmith learn knife

Description: This skill allows a player to craft weapons from metal. This skill requires Blacksmithing in order to learn it. It also requires specialization in the weapon type the player wishes to make. The extent of the weapons which can be crafted expands as the player goes up in level. To begin smithing, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the weapon from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn how to smith a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. The metal for weaponsmithing is obtained using the Mining skill, or better metals from the Smelting skill. Using better materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.


Recipes

WEAPONSMITH LIST will display all available weaponsmithing recipes a specific character can make.

Material Properties

Weaponsmithing may be performed using any Metal or Adamantite material. The different material types will confer different modifiers to the weapon.

Material Type Weight Factor Level Adj Attack Adj Damage Adj Price Other notes
Lead 1 -9 -15 -3
Tin 1 -9 -15 -3
Gold 1 -6 -10 -2
Silver 1 -6 -10 -2
Zinc 1 -6 -10 -2
Bronze 1 -3 -5 -1
Copper 1 -3 -5 -1
Nickel 1 -3 -5 -1
White Gold 1 -3 -5 -1
Atlantite 1 0 0 0
Brass 1 0 0 0
Chromium 1 0 0 0
Dragonscales 1 0 0 0
Iron 1 0 0 0
Platinum 1 0 0 0
Palladium 1 +3 +5 +1
Steel 1 +6 +10 +2
Mithril 0.5 +9 +15 +3
Adamantite 0.25 +12 +18 +4

Notes

  • Commoners do not need to meet the weapon specialization requirement. They may craft any type of weapon.
    • However, if you switch from a commoner class to another class, you will only be able to weaponsmith weapons that you have a corresponding weapon specialization in. [CONFIRMED]
  • WEAPONSMITH SCAN can quickly identify any weapons in your inventory that are in need of a repair.
  • The Crafting section has more information on general crafting concepts.
  • Staffs made with weaponsmithing cannot be imbued with magical spells.