Difference between revisions of "Thief Remort Achievements (AccountCoffeeMUD)"

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When a character of level 61 or higher uses the REMORT command, they gain an achievement based on the classes and levels in those classes that they have at the instance before REMORTing. Remort achievements are numbered to display how many times a character must remort at or above the level requirement to gain that achievement (and the associated benefits). All Remort benefits are cumulative, so a level 90 character with 60 levels of thief and 30 levels of arcanist would gain a thief 30 remort achievement, a thief 60 remort achievement and an arcanist 30 remort achievement. Remorting a subsequent time in the same class would increment the "Past Life" number, so a player will receive the benefits of "Past Life II" on the next REMORT after receiving the Past Life I achievement from a particular class.  The bonuses from each of those achievements are also cumulative, so if two achievements each offer a Damage +1 bonus, then all subsequent characters on the account would gain Damage +2. Skills and Expertises are granted for free at the level indicated in the "Rcv Lvl" column.  Skills gained this way begin with a 0% starting proficiency.  
 
When a character of level 61 or higher uses the REMORT command, they gain an achievement based on the classes and levels in those classes that they have at the instance before REMORTing. Remort achievements are numbered to display how many times a character must remort at or above the level requirement to gain that achievement (and the associated benefits). All Remort benefits are cumulative, so a level 90 character with 60 levels of thief and 30 levels of arcanist would gain a thief 30 remort achievement, a thief 60 remort achievement and an arcanist 30 remort achievement. Remorting a subsequent time in the same class would increment the "Past Life" number, so a player will receive the benefits of "Past Life II" on the next REMORT after receiving the Past Life I achievement from a particular class.  The bonuses from each of those achievements are also cumulative, so if two achievements each offer a Damage +1 bonus, then all subsequent characters on the account would gain Damage +2. Skills and Expertises are granted for free at the level indicated in the "Rcv Lvl" column.  Skills gained this way begin with a 0% starting proficiency.  
  
{| class="wikitable sortable" style="margin: 1em auto 1em auto" border=1px align=left
+
{| class="wikitable sortable" style="margin: 1em auto 1em auto" border=1px
 
|-
 
|-
 
!  width="125" align="center" style="background:#CC9966"|Achievement
 
!  width="125" align="center" style="background:#CC9966"|Achievement
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!  width="100" align="center" style="background:#CC9966"|Burglar
 
!  width="100" align="center" style="background:#CC9966"|Burglar
 
!  width="100" align="center" style="background:#CC9966"|Pirate
 
!  width="100" align="center" style="background:#CC9966"|Pirate
 +
!  width="100" align="center" style="background:#CC9966"|Reliquist
 
!  width="100" align="center" style="background:#CC9966"|Thief
 
!  width="100" align="center" style="background:#CC9966"|Thief
 
!  width="100" align="center" style="background:#CC9966"|Trapper
 
!  width="100" align="center" style="background:#CC9966"|Trapper
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|  Past Life I
 
|  Past Life I
 
|  30
 
|  30
 +
|  Damage +1
 
|  Damage +1
 
|  Damage +1
 
|  Damage +1
 
|  Damage +1
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|  Street Lore I
 
|  Street Lore I
 
|  Fitness I
 
|  Fitness I
 +
|  Flailed Striking I
 
|  Stealth I
 
|  Stealth I
 
|  Trap Disabling I
 
|  Trap Disabling I
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|  [[Thief_Swipe|Swipe]]
 
|  [[Thief_Swipe|Swipe]]
 
|  Superstition
 
|  Superstition
 +
|  [[Prayer_ProtectItem|Protect Item]]
 
|  Hide
 
|  Hide
 
|  Trophy Count
 
|  Trophy Count
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|  Criminal I
 
|  Criminal I
 
|  Calligraphy I
 
|  Calligraphy I
 +
|  Hammer Bashing I
 
|  Cautious I
 
|  Cautious I
 
|  Trapping I
 
|  Trapping I
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|  Tag Turf
 
|  Tag Turf
 
|  Fence Loot
 
|  Fence Loot
 +
|  [[Thief_Whiplash|Whiplash]]
 
|  Sneak
 
|  Sneak
 
|  Trap
 
|  Trap
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|  Theft Mastery I
 
|  Theft Mastery I
 
|  Influencing I
 
|  Influencing I
 +
|  Counterbalance Crafting I
 
|  Shadow I
 
|  Shadow I
 
|  Fatiguing I
 
|  Fatiguing I
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|  Savant Past Life I
 
|  Savant Past Life I
 
|  60
 
|  60
 +
|  Damage +1
 
|  Damage +1
 
|  Damage +1
 
|  Damage +1
 
|  Damage +1
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|  Savant Past Life II
 
|  Savant Past Life II
 
|  60
 
|  60
 +
|  Dexterity +1
 
|  Dexterity +1
 
|  Dexterity +1
 
|  Dexterity +1
 
|  Dexterity +1
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|  Prodigal Past Life I
 
|  Prodigal Past Life I
 
|  90
 
|  90
 +
|  5% Resist Traps
 
|  5% Resist Traps
 
|  5% Resist Traps
 
|  5% Resist Traps
 
|  5% Resist Traps
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|  Prodigal Past Life II
 
|  Prodigal Past Life II
 
|  90
 
|  90
 +
|  Maximum Dexterity +1
 
|  Maximum Dexterity +1
 
|  Maximum Dexterity +1
 
|  Maximum Dexterity +1
 
|  Maximum Dexterity +1
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|  1
 
|  1
 
|}
 
|}
 +
 +
=Notes=
 +
.
 +
[[Category:Title]]

Latest revision as of 16:06, 18 February 2021

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
=Player Achievements=
Ability     Activity     Attribute     Class     Crafting     Explorer     Faction     Questing     Slayer
=Account Achievements=
Activity     Class     Questing
Bard Remort     Cleric Remort     Commoner Remort     Druid Remort     Fighter Remort     Mage Remort     Thief Remort
=Clan Achievements=
Ability     Activity     Class     Crafting     Questing     Remort     Slayer

Thief Remort Achievements

When a character of level 61 or higher uses the REMORT command, they gain an achievement based on the classes and levels in those classes that they have at the instance before REMORTing. Remort achievements are numbered to display how many times a character must remort at or above the level requirement to gain that achievement (and the associated benefits). All Remort benefits are cumulative, so a level 90 character with 60 levels of thief and 30 levels of arcanist would gain a thief 30 remort achievement, a thief 60 remort achievement and an arcanist 30 remort achievement. Remorting a subsequent time in the same class would increment the "Past Life" number, so a player will receive the benefits of "Past Life II" on the next REMORT after receiving the Past Life I achievement from a particular class. The bonuses from each of those achievements are also cumulative, so if two achievements each offer a Damage +1 bonus, then all subsequent characters on the account would gain Damage +2. Skills and Expertises are granted for free at the level indicated in the "Rcv Lvl" column. Skills gained this way begin with a 0% starting proficiency.

Achievement Min Remort Lvl Arcanist Assassin Burglar Pirate Reliquist Thief Trapper Rcv Lvl
Past Life I 30 Damage +1 Damage +1 Damage +1 Damage +1 Damage +1 Damage +1 Damage +1 1
Past Life II 30 Quality Crafting I Anatomy I Street Lore I Fitness I Flailed Striking I Stealth I Trap Disabling I 3
Past Life III 30 Spellcraft Dagger Specialization Swipe Superstition Protect Item Hide Trophy Count 5
Past Life IV 30 Wise Crafting I Fluidity I Criminal I Calligraphy I Hammer Bashing I Cautious I Trapping I 7
Past Life V 30 Recharge Wand Backstab Tag Turf Fence Loot Whiplash Sneak Trap 9
Past Life VI 30 Wise Crafting II Dirty Fighting I Theft Mastery I Influencing I Counterbalance Crafting I Shadow I Fatiguing I 11
Savant Past Life I 60 Damage +1 Damage +1 Damage +1 Damage +1 Damage +1 Damage +1 Damage +1 1
Savant Past Life II 60 Dexterity +1 Dexterity +1 Dexterity +1 Dexterity +1 Dexterity +1 Dexterity +1 Dexterity +1 1
Prodigal Past Life I 90 5% Resist Traps 5% Resist Traps 5% Resist Traps 5% Resist Traps 5% Resist Traps 5% Resist Traps 5% Resist Traps 1
Prodigal Past Life II 90 Maximum Dexterity +1 Maximum Dexterity +1 Maximum Dexterity +1 Maximum Dexterity +1 Maximum Dexterity +1 Maximum Dexterity +1 Maximum Dexterity +1 1

Notes

.