Difference between revisions of "Thief Articles"

From CoffeeMud Wiki
Jump to navigation Jump to search
(Created page with "{{CoffeeMUDWikiTOC}} {{CoffeeMUDAbilitiesTOC}} __NOTOC__ {{SkillTemplate|Name=Arsonry|Domain=Criminal|Available=Thief(13) |Allows=Crimi...")
 
Line 2: Line 2:
 
{{CoffeeMUDAbilitiesTOC}}
 
{{CoffeeMUDAbilitiesTOC}}
 
__NOTOC__
 
__NOTOC__
{{SkillTemplate|Name=Arsonry|Domain=[[criminal(Domain)|Criminal]]|Available=[[Thief(Thief)|Thief(13)]] |Allows=[[Criminal Deviousness(Expertise)|Criminal Deviousness]] |UseCost=Mana (63) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=ARSON, ARSONRY|Usage=ARSONRY "TARGET ITEM"/"DIRECTION"|Examples=arsonry pile of wood
+
{{SkillTemplate|Name=Articles|Domain=[[influential(Domain)|Influential]]|Available=[[Pirate(Thief)|Pirate(21)]] |Allows=[[Influencing(Expertise)|Influencing]] |UseCost=Mana (71) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=ARTICLES|Usage=ARTICLES "TARGET NAME"|Examples=articles bob|Description=This skill allows the player on their ship to offer the articles of piracy to the target bound or grouped npc.  If they are accepted, the target will be tied to the ship for the rest of their life, and will perform one of three jobs for the ship:
arsonry east|Description=If the thief is holding a torch or something else usable to spread fire, he may quickly light an available item, or a random item in an adjacent room using this skill.}}
+
 
 +
Siege Weapon Operator: This type of crew will remain passive until the ship enters combat.  At that point they will seek out the nearest siege weapon and attempt to load and aim it. They pick up and use any suitable ammunition sitting around.
 +
 
 +
Defender: This type of crew will remain passive until the ship enters combat.  At that point, they will begin wandering the ship looking for fights to get into against anyone who boards.
 +
 
 +
Boarder: This type of crew will remain passive until the ship enters combat.  At that point, they will begin wandering the ship looking for a way to get to the enemy ship.  If any grapples are sitting around, they will grab them and use them.
 +
 
 +
The total amount of crew that can sign the articles of piracy is limited by the size of the ship deck, the number of rooms in the ship total, and the expertise of the pirate.}}
  
 
===Notes===
 
===Notes===
 
.
 
.

Revision as of 13:00, 1 November 2016

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
==Abilities==
Chants                  Common Skills                  Languages                 Prayers                  Skills                  Songs                  Spells                  Thief Skills
===Articles===
Domain: Influential
Available: Pirate(21)
Allows: Influencing
UseCost: Mana (71)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: ARTICLES
Usage: ARTICLES "TARGET NAME"
Examples: articles bob
Description: This skill allows the player on their ship to offer the articles of piracy to the target bound or grouped npc. If they are accepted, the target will be tied to the ship for the rest of their life, and will perform one of three jobs for the ship:

Siege Weapon Operator: This type of crew will remain passive until the ship enters combat. At that point they will seek out the nearest siege weapon and attempt to load and aim it. They pick up and use any suitable ammunition sitting around.

Defender: This type of crew will remain passive until the ship enters combat. At that point, they will begin wandering the ship looking for fights to get into against anyone who boards.

Boarder: This type of crew will remain passive until the ship enters combat. At that point, they will begin wandering the ship looking for a way to get to the enemy ship. If any grapples are sitting around, they will grab them and use them.

The total amount of crew that can sign the articles of piracy is limited by the size of the ship deck, the number of rooms in the ship total, and the expertise of the pirate.

Notes

.