Thief(Thief)

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=CoffeeMUD Player Information=
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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Thief Classes===
Arcanist        Assassin        Burglar        Pirate        Reliquist        Thief        Trapper       
===Thief===
Description: Thieves are

skillful, sly, and devious. They may only use daggers and swords, and may only wear leather armor at best. However, they come with numerous skills allowing them to survive in the dog-eat-dog world, including swiping and stealing; hiding, peeking, and sneaking; trapping, poisoning, and many others. Thieves also qualify for many devious fighting abilities.

Thief is the starting point for numerous sub-classes which the player may choose to gain levels in at any time. These sub-classes include: Assassin, Arcanist (Arcane Rogue), Burglar, and Trapper.

How to play: The thieves strength is in his ability to obtain money, and in his ability to navigate tricky situations. By accumulating the wealth of others, the thief can stay comfortably equipped with the latest and best money can buy. When playing alone, the thief thrives as the only class able to get into and out of any secret place without stirring up unnecessary trouble. Although not generally appreciated in groups, a group benefits from these skills, as well as the thiefs unique ability to deliver enormous amounts of backstab damage.

The thief is only moderately skilled at combat, but can make up for it by using his wealth to obtain favors, good equipment, and the necessary potions and scrolls necessary to survive the experience gaining battles.

Primary Stat: Dexterity
Qualifications: Dexterity 9+
Practices: 5 +(Wisdom/6)+1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +(Con/3)+(1d10) per lvl.
Mana: 100 +(Int/6)+(1d3) /lvl.
Movement: 100 +10X(Str/18)

per lvl.

Attack: +(Dex/18) per level.
Damage: +1 damage per 5 level(s).
Maximum Stat Values: Dexterity (25), Others (18)
Bonuses: Bonus experience for using certain skills.
Weapons: Must use swords, daggers, natural, or

ranged weapons.

Armor: Must wear leather, cloth, or vegetation based armor.
Limitations:
Starting Equipment: a short sword
Races: Centaur Drow Duergar Dwarf Elf

Gnome Goblin Half Elf Halfling Human Ogre

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged Weapon Specialization

(Ranged Weapon Specialization) (Climb) Unbinding Write (Apothecary) (Swim) (Sword Specialization) (Swipe gold) (Bandaging) (Smoke Rings) Recall (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing)

2 (Sneak Attack) (Hide)

(Lacquering) (Embroidering) (Dyeing) (Butchering) (Engraving) (Cooking) (Wood Chopping)

3 Wands (Counter-Tracking) Fire Building (Blacksmithing) (Clan Crafting) (Tailoring)

(Leather Working) (Carpentry)

4 (AutoSneak) (Sneak) (Searching) (Mining) (Weaving)

(Pottery) (Costuming) (Sculpting) (Distilling)

5 (Dirt) Detect Traps (Painting)

(Food Prep) (Baking) (Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making)

6 (Dodge) (Pick Locks)
7 Peek (Use Poison)
8 (Disarm) (Remove Traps)
9 Observe (Parry)
10 (Haggle) (Back Stab)

(Wainwrighting) (Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy)

11 Steal (Trip)
12 (Listen) (Graffiti) (Two Weapon Fighting)
13 Detection (Bind)

(Arsonry)

14 (Surrender) (Rapid Shot)
15 (Read Magic) (Conceal Item)

(Irrigation) (Landscaping) (Excavation)

16 (Silent AutoGold) (Detect Invisible)

(Hideout)

17 (Shadow) Careful Step (Second Attack)
18 (Set Decoys) (Silent AutoLoot) (Linguistic Comprehension)
19 (Weapon Snatch) (Ventriloquate) Distract
20 (Lore) (Alertness) (Half Attack)
21 Sap Panhandling (Conceal Door)
22 (Flank) (Improved Distraction)
23 Warrants (Lay Traps)
24 (Conceal Walkway) (Bribe) (Escape Bonds)
25 Ambush (Squatting)
26
27
28
29
30 Nondetection
31
32
33
34
35

Multi-Classing Options and Effectiveness

Notes

.