Difference between revisions of "Templar(Cleric)"

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{{CoffeeMUDClericClassesTOC}}
 
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{{ClassTemplate|Name=Templar|Description=Templar are those who pursue power and glory in the name of their god.  They
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{{ClassTemplate|Name=Templar|Description=Templar are those who pursue power and glory in the name of their god.  They are the great weaponmasters, wielding their arms to conquer the world in their gods name.  The Templar can use any weapons and armor, and can specialize in many weapons as they increase in levels.  
are the great weaponmasters, wielding their arms to conquer the world in their gods name.  The Templar can use any weapons and armor, and can specialize in many weapons as they increase in levels.  
 
 
The Templar is an evil aligned class, meaning that they always fumble on good prayers, and do not gain any good prayers.  However, their Aura of Strife, and their increased number of attacks makes
 
The Templar is an evil aligned class, meaning that they always fumble on good prayers, and do not gain any good prayers.  However, their Aura of Strife, and their increased number of attacks makes
 
them a formidable foe of all who oppose the will of their god.  
 
them a formidable foe of all who oppose the will of their god.  
  
How to play: The Templar is a brutal and formidable warrior, who wields death and power in the name of his god.  His devastating power makes him a great ally for groups, but also a successful glory
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How to play: The Templar is a brutal and formidable warrior, who wields death and power in the name of his god.  His devastating power makes him a great ally for groups, but also a successful glory seeker when alone.|PrimeStat=Wisdom|Qualifications=Wisdom 9+, Strength 9+|Practices=5 +(Wisdom/6)+2 per level|Trains=3 +1 per level|Hitpoints=20 +(Con/3)+(1d10) per lvl|Mana=100 +(Int/4)+(1d4)
seeker when alone.|PrimeStat=Wisdom|Qualifications=Wisdom 9+, Strength 9+|Practices=5 +(Wisdom/6)+2 per level|Trains=3 +1 per level|Hitpoints=20 +(Con/3)+(1d10) per lvl|Mana=100 +(Int/4)+(1d4)
 
 
/lvl|Movement=100 +10X(Str/18) per lvl|Attack=+(Wis/18) per level|Damage=+1 damage per 30 level(s)|MaxStat=Strength (22), Wisdom (22), Others (18)|Bonuses=Receives Aura of Strife which increases in
 
/lvl|Movement=100 +10X(Str/18) per lvl|Attack=+(Wis/18) per level|Damage=+1 damage per 30 level(s)|MaxStat=Strength (22), Wisdom (22), Others (18)|Bonuses=Receives Aura of Strife which increases in
 
power.|Weapons=May use any weapons.|Armor=May wear any armor.|Limitations=Always fumbles good prayers.  Using non-evil prayers introduces failure chance.|StartingEq=a short
 
power.|Weapons=May use any weapons.|Armor=May wear any armor.|Limitations=Always fumbles good prayers.  Using non-evil prayers introduces failure chance.|StartingEq=a short

Revision as of 17:07, 4 April 2019

CoffeeMUD
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=CoffeeMUD Player Information=
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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Cleric Classes===
Cleric        Doomsayer        Healer        Missionary        Necromancer        Oracle        Purist        Shaman        Templar       
===Templar===
Description: Templar are those who pursue power and glory in the name of their god. They are the great weaponmasters, wielding their arms to conquer the world in their gods name. The Templar can use any weapons and armor, and can specialize in many weapons as they increase in levels.

The Templar is an evil aligned class, meaning that they always fumble on good prayers, and do not gain any good prayers. However, their Aura of Strife, and their increased number of attacks makes them a formidable foe of all who oppose the will of their god.

How to play: The Templar is a brutal and formidable warrior, who wields death and power in the name of his god. His devastating power makes him a great ally for groups, but also a successful glory seeker when alone.

Primary Stat: Wisdom
Qualifications: Wisdom 9+, Strength 9+
Practices: 5 +(Wisdom/6)+2 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +(Con/3)+(1d10) per lvl.
Mana: 100 +(Int/4)+(1d4)

/lvl.

Movement: 100 +10X(Str/18) per lvl.
Attack: +(Wis/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Strength (22), Wisdom (22), Others (18)
Bonuses: Receives Aura of Strife which increases in

power.

Weapons: May use any weapons.
Armor: May wear any armor.
Limitations: Always fumbles good prayers. Using non-evil prayers introduces failure chance.
Starting Equipment: a short

sword

Races: Centaur Drow Duergar Dwarf Elf Gnome Goblin Half Elf Halfling Human

Ogre

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 (Wands) Revoke (Annul) Write (Swim) Sword Specialization

(Cause Light Wounds) (Bandaging) Infuse Unholiness (Divorce) Convert (Smoke Rings) Recall Blunt Weapon Specialization (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing)

2 (Sense Life) (Cause Fatigue) (Sense Good)

(Lacquering) (Embroidering) (Dyeing) (Butchering) (Engraving) (Cooking) (Wood Chopping)

3 (Edged Weapon Specialization) Desecrate Fire Building (Blacksmithing) (Clan Crafting)

(Tailoring) (Leather Working) (Carpentry)

4 (Unholy Armament) (Protection Good)

(Searching) (Mining) (Weaving) (Pottery) (Costuming) (Sculpting) (Distilling)

5 Deafness (Flailing Weapon Specialization) (Painting) (Food Prep) (Baking)

(Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making)

6 (Parry) (Cause Serious Wounds) (Heresy)
7 (Hunt Good) Curse
8 (Polearm Specialization) Paralyze
9 (Behemoth) (Hammer Specialization)
10 (Ranged Weapon Specialization) (Cause Exhaustion) (Dispel Good) (Wainwrighting)

(Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy)

11 (Protection Poison) (Unholy Poison) (Half Attack)
12 (Protection Disease) Plague
13 Blood Moon (Desecrate Land)
14 (Axe Specialization) (Shield Bash) (Cause Critical Wounds)
15 (Hand to hand combat) Great Curse

(Irrigation) (Landscaping) (Excavation)

16 (Blood Hearth) (Anger)
17 (Bone Moon)

(Blindness)

18 (Drain) Tithe (Enervate)
19 (Malediction) (Hellfire)
20 (Absorption) Mass Paralyze
21 (Harm) (Corruption) (Second Attack)
22 Curse Item (Haunted)
23 (Create Idol)
24 (Sun Curse) Unholy Word
25 (Regeneration)
26
27
28
29
30 Avatar
31
32
33
34
35

Multi-Classing Options and Effectiveness

Notes

.