Difference between revisions of "Spell Ventriloquate"

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{{#section-h:LISTSPELLS|Ventriloquate}}
 
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{{SkillTemplate|Name=Ventriloquate|Domain=[[illusion(Domain)|Illusion]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Mage(Mage)|Mage(1)]] [[Thief(Thief)|Thief(19)]] [[Transmuter(Mage)|Transmuter(1)]] |Allows=[[Reduced Illusing(Expertise)|Reduced Illusing]] [[Power Illusing(Expertise)|Power Illusing]] [[Ranged Illusing(Expertise)|Ranged Illusing]] [[Extended Illusing(Expertise)|Extended Illusing]] |UseCost=Mana (51) |Quality=Circumstantial|Targets=Items Creatures Exits Rooms |Range=Touch, or not applicable|Commands=CAST, CA, C|Usage=CAST VENTRILOQUATE "TARGET NAME" "MESSAGE"|Examples=cast ventriloquate spring "It's so nice to be wet!"|Description=This spell will create the illusion of an inanimate object speaking.  The target may be any inanimate object, followed by the words that the object should appear to say.}}
 
  
===Notes===
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=Notes=
 
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[[Category:Expertise(Reduced Illusing)]]
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[[Category:Expertise(Power Illusing)]]
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[[Category:Expertise(Extended Illusing)]]
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[[Category:Expertise(Ranged Illusing)]]

Latest revision as of 20:46, 20 April 2021

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==Abilities==
Chants                  Common Skills                  Languages                 Prayers                  Skills                  Songs                  Spells                  Thief Skills
===Ventriloquate===
Domain: Illusion
Available: Abjurer(1) Alterer(1) Conjurer(1) Enchanter(1) Evoker(1) Illusionist(1) Mage(1) Thief(19) Transmuter(1) Wizard(1)
Allows: Reduced Illusing Power Illusing Ranged Illusing Extended Illusing
UseCost: Mana (51)
Quality: Circumstantial
Targets: Items Creatures Exits Rooms
Range: Touch, or not applicable
Commands: CAST, CA, C
Usage: CAST VENTRILOQUATE "TARGET NAME" "MESSAGE"
Examples: cast ventriloquate spring "It's so nice to be wet!"
Description: This spell will create the illusion of an inanimate object speaking. The target may be any inanimate object, followed by the words that the object should appear to say.


Notes

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