Difference between revisions of "Spell Shelter"

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{{#section-h:LISTSPELLS|Shelter}}
 
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{{SkillTemplate|Name=Shelter|Domain=[[conjuration(Domain)|Conjuration]]|Available=[[Abjurer(Mage)|Abjurer(12)]] [[Alterer(Mage)|Alterer(12)]] [[Conjurer(Mage)|Conjurer(12)]] [[Diviner(Mage)|Diviner(12)]] [[Enchanter(Mage)|Enchanter(12)]] [[Evoker(Mage)|Evoker(12)]] [[Illusionist(Mage)|Illusionist(12)]] [[Mage(Mage)|Mage(12)]] |Allows=[[Reduced Conjuring(Expertise)|Reduced Conjuring]] [[Power Conjuring(Expertise)|Power Conjuring]] [[Extended Conjuring(Expertise)|Extended Conjuring]] [[Ranged Conjuring(Expertise)|Ranged Conjuring]] |UseCost=Mana (62) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=CAST, CA, C|Usage=CAST SHELTER|Examples=cast shelter|Description=Shelter will instantaneously teleport the caster and his or her group into a magical, extra-planar location.  The caster may remain in the shelter as long as he or she would like.  To leave the shelter, the same caster must revoke the spell by casting it again.}}
 
  
===Notes===
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=Notes=
 
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[[Category:Expertise(Reduced Conjuring)]]
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[[Category:Expertise(Power Conjuring)]]
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[[Category:Expertise(Extended Conjuring)]]
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[[Category:Expertise(Ranged Conjuring)]]

Latest revision as of 19:06, 31 March 2020

CoffeeMUD
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==Abilities==
Chants                  Common Skills                  Languages                 Prayers                  Skills                  Songs                  Spells                  Thief Skills
===Shelter===
Domain: Conjuration
Available: Abjurer(12) Alterer(12) Conjurer(12) Diviner(12) Enchanter(12) Evoker(12) Illusionist(12) Mage(12) Wizard(12)
Allows: Reduced Conjuring Power Conjuring Extended Conjuring Ranged Conjuring
UseCost: Mana (62)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: CAST, CA, C
Usage: CAST SHELTER
Examples: cast shelter
Description: Shelter will instantaneously teleport the caster and his or her group into a magical, extra-planar location. The caster may remain in the shelter as long as he or she would like. To leave the shelter, the same caster must revoke the spell by casting it again.


Notes

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