Difference between revisions of "Spell Repulsion"

From CoffeeMud Wiki
Jump to navigation Jump to search
(Created page with "{{CoffeeMUDWikiTOC}} {{CoffeeMUDAbilitiesTOC}} __NOTOC__ {{SkillTemplate|Name=Repulsion|Domain=Abjuration|Available=Abjurer(20) Alte...")
 
Line 5: Line 5:
  
 
===Notes===
 
===Notes===
.
+
This spell is very useful at keeping an entire room at a distance from the caster, provided they do not resist the spell.  It is also worth noting that this will place them out of reach of touch spells such as Shocking Grasp, but is perfect for keeping them at range for spells such as fireball.  If you use this spell prior to engaging in active combat (e.g., receiving the message "You are now in combat.") your opponents will most likely and very quickly break free of the repulsion field.

Revision as of 18:39, 18 August 2017

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
==Abilities==
Chants                  Common Skills                  Languages                 Prayers                  Skills                  Songs                  Spells                  Thief Skills
===Repulsion===
Domain: Abjuration
Available: Abjurer(20) Alterer(20) Conjurer(20) Diviner(20) Evoker(20) Illusionist(20) Mage(20) Transmuter(20)
Allows: Ranged Abjuring Reduced Abjuring Extended Abjuring Power Abjuring
UseCost: Mana (70)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 3
Commands: CAST, CA, C
Usage: CAST "REPULSION"
Examples: cast "repulsion"
Description: This spell repells enemies of the caster from the caster and his or her group. The affected creatures are unable to advance towards their targets until through time or strength, the repulsion is broken through. If the caster leaves the target's room, or leaves combat, the repulsion is dispelled.

Notes

This spell is very useful at keeping an entire room at a distance from the caster, provided they do not resist the spell. It is also worth noting that this will place them out of reach of touch spells such as Shocking Grasp, but is perfect for keeping them at range for spells such as fireball. If you use this spell prior to engaging in active combat (e.g., receiving the message "You are now in combat.") your opponents will most likely and very quickly break free of the repulsion field.