Difference between revisions of "Spell Planeshift"

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===Notes===
 
===Notes===
*Known planes: Abyss, Acheron, Air, Arcadia, Ash, Astral, Concordant Opposition, Dust, Earth, Elysium, Ethereal, Fire, Gehenna, Gladsheim, Hades, Happy Hunting Grounds, Ice, Lightning, Limbo, Magma, Minerals, Negative, Nine Hells, Nirvana, Olympus, Ooze, Pandemonium, Positive, Radiance, Salt, Seven Heavens, Smoke, Steam, Tarterus, Twin Paradises, Vacuum, Water, Prime Material.
+
*Known planes: Abyss, Acheron, Air, Arcadia, Ash, Astral, Concordant Opposition, Dust, Earth, Elysium, Ethereal, Fire, Gehenna, Gladsheim, Hades, Happy Hunting Grounds, Ice, Lightning, Limbo, Magma, Minerals, Negative, Nine Hells, Nirvana, Olympus, Ooze, Pandemonium, Positive, Radiance, Salt, Secret Cow Level, Seven Heavens, Smoke, Steam, Tarterus, Twin Paradises, Vacuum, Water, Prime Material.
 
*The [[Skill_PlanarLore|Planar Lore]] skill can provide information about a specific plane.
 
*The [[Skill_PlanarLore|Planar Lore]] skill can provide information about a specific plane.
  

Revision as of 19:24, 6 December 2019

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==Abilities==
Chants                  Common Skills                  Languages                 Prayers                  Skills                  Songs                  Spells                  Thief Skills
===Planeshift===
Domain: Conjuration
Available: Conjurer(35)
Allows: Reduced Conjuring Power Conjuring Extended Conjuring Ranged Conjuring
UseCost: Mana (966367641)
Quality: Circumstantial
Targets: Items Creatures Exits Rooms
Range: Touch, or not applicable
Commands: CAST, CA, C
Usage: CAST "PLANESHIFT" "PLANE NAME"
Examples: cast "planeshift" nirvana
Description: This spell allows the caster and his/her group to shift into another plane of existence for a period of time. Unless the caster is perfectly proficient, the chances of actually reaching the intended plane is small. The caster should be ready for unusual environmental, including planes where there is no air to breathe. If perfectly successful, the new plane will appear identical to the area from which the spell was cast, except that the laws and rules of the plane will apply. To return home, the caster should travel to the "Prime Material" plane.

Notes

  • Known planes: Abyss, Acheron, Air, Arcadia, Ash, Astral, Concordant Opposition, Dust, Earth, Elysium, Ethereal, Fire, Gehenna, Gladsheim, Hades, Happy Hunting Grounds, Ice, Lightning, Limbo, Magma, Minerals, Negative, Nine Hells, Nirvana, Olympus, Ooze, Pandemonium, Positive, Radiance, Salt, Secret Cow Level, Seven Heavens, Smoke, Steam, Tarterus, Twin Paradises, Vacuum, Water, Prime Material.
  • The Planar Lore skill can provide information about a specific plane.