Difference between revisions of "Spell MageClaws"

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=Notes=
 
=Notes=
 +
*You must not be wielding or holding anything for this spell to activate.
 
*This ability creates an extension of your bones into a natural, slashing weapon.
 
*This ability creates an extension of your bones into a natural, slashing weapon.
 
*This ability allows physical attacks with damage based on your current class, and levels in your current class.
 
*This ability allows physical attacks with damage based on your current class, and levels in your current class.

Latest revision as of 16:35, 9 June 2021

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==Abilities==
Chants                  Common Skills                  Languages                 Prayers                  Skills                  Songs                  Spells                  Thief Skills
===Mage Claws===
Domain: Transmutation
Available: Abjurer(16) Alterer(16) Diviner(16) Enchanter(16) Evoker(16) Illusionist(16) Mage(16) Transmuter(16) Wizard(16)
Allows: Extended Transmuting Reduced Transmuting Power Transmuting Ranged Transmuting
UseCost: Mana (66)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: CAST, CA, C
Usage: CAST MAGE CLAWS
Examples: cast "mage claws"
Description: This spell causes the casters hands to turn into brutal jagged claws. When fighting unarmed, the mage will do mildly horrible damage with his bare hands


Notes

  • You must not be wielding or holding anything for this spell to activate.
  • This ability creates an extension of your bones into a natural, slashing weapon.
  • This ability allows physical attacks with damage based on your current class, and levels in your current class.
    • Mages and Wizards will find this ability much more useful than other classes.