Difference between revisions of "Spell EnchantWeapon"

From CoffeeMud Wiki
Jump to navigation Jump to search
Line 8: Line 8:
 
*An item may be repeatedly enchanted, up to a total of +5 bonus.
 
*An item may be repeatedly enchanted, up to a total of +5 bonus.
 
*Enchanted weapons may be immune to the [[Fighter_WeaponBreak|Weapon Break]] ability.
 
*Enchanted weapons may be immune to the [[Fighter_WeaponBreak|Weapon Break]] ability.
 +
 +
[[Category:Spell XP Cost]]

Revision as of 14:41, 5 June 2018

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
==Abilities==
Chants                  Common Skills                  Languages                 Prayers                  Skills                  Songs                  Spells                  Thief Skills
===Enchant Weapon===
Domain: Enchantment/Charm
Available: Alterer(22) Arcanist(22) Conjurer(22) Diviner(22) Enchanter(22) Evoker(22) Illusionist(22) Mage(22) Transmuter(22)
Allows: Extended Enchanting Power Enchanting Ranged Enchanting Reduced Enchanting Wise Crafting
UseCost: Mana (all)
Quality: Circumstantial
Targets: Items
Range: Touch, or not applicable
Commands: CAST, CA, C
Usage: CAST "ENCHANT WEAPON" "TARGET NAME"
Examples: cast "enchant weapon" sword
Description: This spell causes any weapon to become permanently enchanted. Enchanted weapons are easier to hit with, and do more damage. This spell is very draining on the caster, however, causing the caster to lose 50 experience points. The caster must also be at full mana to cast.

Notes

  • An item may be repeatedly enchanted, up to a total of +5 bonus.
  • Enchanted weapons may be immune to the Weapon Break ability.