Difference between revisions of "Smelting(Recipes)"

From CoffeeMud Wiki
Jump to navigation Jump to search
Line 309: Line 309:
 
* Resources that have special properties transfer their properties to a crafted item, or to another smelted recipe.   
 
* Resources that have special properties transfer their properties to a crafted item, or to another smelted recipe.   
 
** When used to smelt a new resource, only 1 material's special properties will be present, deferring to the first material component in the list, then subsequent, and finally to the new recipe's special properties.
 
** When used to smelt a new resource, only 1 material's special properties will be present, deferring to the first material component in the list, then subsequent, and finally to the new recipe's special properties.
 +
* Magical ores cannot be used for items with the [[Spell_MagicItem|Magic Item]] Spell.
 +
* Magical bonuses are counted towards the maximum enchantment level with [[Spell_EnchantWeapon|Enchant Weapon]], [[Spell_EnchantArmor]] or other such abilities.

Revision as of 16:42, 20 April 2021

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
==Abilities==
Chants                  Common Skills                  Languages                 Prayers                  Skills                  Songs                  Spells                  Thief Skills


This page has all of the current base Smelting recipes as of 3/8/2019.

Smelting Recipes

Level Title Materials Resource Type Subtype Notes
1 bronze 1 pound of tin and 1 pound of copper Bronze
3 Terne 4 pounds of lead and 1 pound of tin Bronze Terne A more valuable form of lead
5 pewter 1 pound of tin and 1 pound of copper and 1 pound of lead Bronze Pewter
8 Molybdochalkos 9 pounds of lead and 1 pound of copper Lead Molybdochalkos A slightly more valuable form of lead
10 brass 1 pound of zinc and 1 pound of copper Brass
12 Brittanium 9 pounds of tin and 1 pound of copper Tin Brittanium A much more valuable form of tin
13 Electrum 1 pound of gold and 1 pound of silver Bronze Electrum Also known as green gold. A very expensive form of bronze.
14 cold iron 1 pound of iron and 1 pound of chromium Iron Cold Iron
15 steel 1 pound of iron and 1 pound of coal Steel
16 Corinthiacum 1 pound of gold and 1 pound of silver and 1 pound of copper Bronze Conrinthiacum An expensive form of bronze
17 Illuminum 1 pound of tin and 1 pound of mithril Tin Illuminum A rare form of tin that produces light due to the reaction to the mithril content, -1 damage to weapons, -1 armor for worn equipment
18 Hepatizon 1 pound of electrum and 1 pound of copper Bronze Hepatizon A diluted form of electrum
20 stainless steel 1 pound of steel and 1 pound of chromium Steel Stainless Steel Items get a bonus of 100% vs water/cold attacks
22 rose gold 1 pound of gold and 1 pound of copper Gold Rose Gold
24 Sterling 1 pound of platinum and 1 pound of silver Silver Sterling A very expensive form of silver
25 white gold 1 pound of gold and 1 pound of platinum White Gold
27 Haderoth 1 pound of mithril and 1 pound of bronze Iron Haderoth Weapons built with this mithril allow cause additional +10 damage on a critical hit.
30 adamantite 1 pound of mithril and 1 pound of steel Adamantite
33 Darksteel 1 pound of iron and 1 pound of hepatizon Iron Darksteel This difficult metal requires sense hidden to work with. Any item made from Darksteel will naturally be hidden.
35 Tungstabidium 2 pounds of mithril and 1 pound of brass Steel Tungstabidium A mithril dilution that is a good steel substitute.
37 Blacksteel 1 pound of steel and 1 pound of iron Steel Blacksteel This darkened steel provides a slight damage boost (+2 damage) to weapons and has an evil aura.
38 Damascus Steel 1 pound of steel and 1 pound of corinthiacum Steel Damascus Steel This lightened steel provides a slight damage boost (+2 damage) to weapons and has a good aura.
40 atlantite 1 pound of mithril and 1 pound of seaweed Atlantite This metal floats on water.
43 Truesilver 1 pound of silver and 1 pound of sterling Silver Truesilver Weapons made from Truesilver are more easily balanced, resulting in a +20 to attack.
45 Galvorn 1 pound of platinum and 1 pound of adamantite Adamantite Galvorn This is a very expensive and fancy form of Adamantite.
47 Volcanium 1 pound of chromium and 1 pound of adamantite Atlantite Volcanium This floating metal is highly resistant to fire damage.
50 Tilkal 1 pound of copper and 1 pound of silver and 1 pound of tin and 1 pound of lead and 1 pound of iron and 1 pound of gold Steel Tilkal This ancient smelting recipe provides a method of making steel without coal.
53 Coralite 4 pounds of atlantite and 1 pound of limestone Atlantite Coralite
56 Moonsilver 1 pound of silver and 1 pound of illuminum Silver Moonsilver An illuminum and silver allow that produces light due to the reaction to the mithril content, -1 damage to weapons, -1 armor for worn equipment.
58 Dwarfstar Iron 2 pounds of mithril and 1 pound of iron and 1 pound of coal Steel Dwarfstar Iron A rare form of steel that makes weapons deal 5% more damage
60 Sky-Iron 1 pound of mithril and 2 pounds of iron and 1 pound of coal Steel Sky-Iron A rare form of steel that provides 10% more armor rating to armors.
62 Magesteel 3 pounds of iron and 1 pound of coal and 1 pound of dragonscales Steel Magesteel Items made from this material hover above the ground (are constantly flying).
64 Sunglass 1 pound of dragonscales and 1 pound of platinum Platinum Sunglass Through special imbuing processes, dragonscales can be made into this invisible material.
66 Demonsteel 9 pounds of adamantite and 1 demon internal organ Adamantite Demonsteel Adamantite reinforced with demonic essence to have an evil magical nature and provide an innate +1 magical bonus.
70 Orichalcum 1 pound of atlantite and 1 pound of copper Atlantite Orichalcum This magical floating metal provides an innate +1 magical bonus.
75 Celenegil 1 pound of orichalcum and 1 pound of platinum Atlantite Celenegil A more expensive variant of orichalcum.
77 Celesteel 9 pounds of adamantite and 1 some deva blood Adamantite Celesteel Adamantite reinforced with angelic essence to have a good magical nature and provide an innate +1 magical bonus.
78 Yautjavian 4 pounds of mithril and 1 pound of adamantite Mithril Yautjavian Weapons made from this reinforced mithril are 5% more likely to score a critical hit.
80 Ithildin 1 pound of mithril and 1 pound of sunglass Mithril Ithildin This reinforced version of sunglass is as light as Mithril, but just as invisible.
85 Quicksilver 9 pounds of mithril and 1 pound of silver Mithril Quicksilver This exceptional metal provides weapons with twice as much attack rating than other metals. Unbalanced weapons become even more chaotic when made from quicksilver.
90 Uru 1 pound of atlantite and 1 pound of copper and 1 pound of adamantite adamantite Uru This exceptional form of adamantite provides weapons and armor an innate +2 magical ability.

Notes

  • Subtype materials can be used for any recipe that specifically calls out a subtype, OR any recipe that calls out the main resource type.
  • Picking up a pound of smelted material and dropping it will cause all resources of that type to auto bundle in the room (IE, all steel will be joined into the steel bundle).
  • It is possible to find resources of the same name that have special properties (good or bad). If these are dropped in the same room as your base stock resource, they could "corrupt" your resource, transferring their properties to all within that bundle. Therefore, it is important that you manage your resources carefully.
  • Resources that have special properties transfer their properties to a crafted item, or to another smelted recipe.
    • When used to smelt a new resource, only 1 material's special properties will be present, deferring to the first material component in the list, then subsequent, and finally to the new recipe's special properties.
  • Magical ores cannot be used for items with the Magic Item Spell.
  • Magical bonuses are counted towards the maximum enchantment level with Enchant Weapon, Spell_EnchantArmor or other such abilities.