SkyWatcher(Druid)

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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Druid Classes===
Beastmaster        Delver        Druid        Gaian        Mer        Sky Watcher       
===SkyWatcher===
Description: The SkyWatcher is the master druid of the stars and heavens, being the very powerful steward of the great wheel in the sky. The SkyWatcher maintains a special connection with the moon, and gains numerous special abilities to summon great powers from luna. So connected are they to the moon that strength will wax during a new moon phase, and wane during the full moon. A master of wind and weather, the SkyWatcher is also very capable of bringing the heavens down upon his enemies at need.


How to play: More even than the other druids, the SkyWatcher must concern himself with pre-casting. That is to say, the SkyWatcher must be aware of his environment at all times in terms of weather, time, temperature, and locale, and must be fully prepared to alter these conditions to make them favorable to the chants he means to use against his enemies in combat. All SkyWatchers must also realize that their effectiveness when not outdoors will be almost nil, as practically every chant requires the use of outside conditions and resources.

Primary Stat: Constitution
Qualifications: Intelligence 9+, Constitution 9+
Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/2)+(2d7) /lvl].
Mana: 100 +[(Int/4)+(1d4)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Con/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Intelligence (22), Constitution (22), Others (18)
Bonuses: Attains Lunar Changes (lunar phase based bonuses/penalties) at level 5. Can create a druidic connection with an area. Benefits from freeing animals from cities. Benefits from balancing the weather.
Weapons: Must use wooden, plant-based, or leather weapons.
Armor: Must wear non-metal armor.
Limitations: Must remain Neutral to avoid skill and chant failure chances.
Starting Equipment: a wooden quarterstaff
Races: Aarakocran Centaur Elf Githyanki Half Elf Human Lizard Man Merfolk Ogre
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Summon Hail    Climb    Write    Read Runes    Predict Weather    Recall    Predict Phase    (Hand to hand combat)    (Revoke)    (Swim)    (Scroll Scribing)    (Herbology)    (Play Instrument)    (Bandaging)    (Shards)    (Druidic Pass)    (Smoke Rings)    (Caravan Building)    (Foraging)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    
2 Clear Moon    (Moonbeam)    (Wind Color)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    
3 Fire Building    (Snuff Flame)    (Pale Moon)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    
4 Love Moon    (Summon Dustdevil)    (Summon Fire)    (Searching)    (Cold Moon)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    
5 (Control Fire)    (Woodland Hide)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    
6 Calm Wind    (Sunray)    (Honey Moon)    (Find Home)    (Shepherding)    
7 (Star Gazing)    (Muddy Grounds)    (Lightning Ward)    (Meat Curing)    
8 Dehydrate    (Cold Ward)    (AutoSwim)    (AutoCrawl)    
9 Wind Gust    (Piercing Moon)    (Fire Ward)    
10 Whisperward    (Woodland Sneak)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    
11 (Warning Winds)    (Acid Ward)    (Healing Moon)    
12 Wind Shape    (Dirt)    (Dispel Law)    (Dispel Chaos)    (Moon Calf)    (Find Ship)    (Gardening)    
13 Grove Walk    (Purple Moon)    (White Moon)    (Blue Moon)    (Red Moon)    
14 Calm Weather    (Song Ward)    (Waking Moon)    
15 Summon Heat    (Peace Moon)    (Herbalism)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 (Recover Voice)    (Summon Moon)    (Soaring Eagle)    
17 Summon Cold    (Chant Ward)    
18 (Control Weather)    (Observe)    (Summon Rain)    (AutoClimb)    (Food Preserving)    
19 Summon Wind    (Prayer Ward)    (Acid Rain)    
20 Distant Wind Color    (Scrapping)    (Charge Metal)    (Blind Fighting)    (Branding)    
21 Summon Fog    (Shapelessness)    (Spell Ward)    
22 Summon Lightning    (Meditation)    (Manic Moon)    
23 Wind Snatcher    (Howlers Moon)    (Astral Projection)    
24 (Summon Squall)    (Cloud Walk)    (Death Moon)    
25 Meteor Strike    (Summon Tornado)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Move The Sky    
31
32
33
34
35

How to Play

Multi-Classing Options and Effectiveness

Notes

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