Difference between revisions of "Skills(CoffeeMUD)"

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==Domains==
 
==Domains==
Every ability belongs to a domain, or a grouping of abilities that rely upon similar characteristics.  Expertises often modify all skills within a given domain.  Some abilities belong to multiple domains, thereby benefiting from expertises affecting either domain.
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Every ability belongs to a domain, or a grouping of abilities that rely upon similar characteristics.  Expertises often modify all skills within a given domain.

Revision as of 14:32, 2 August 2016

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
==Abilities==
Chants                  Common Skills                  Languages                 Prayers                  Skills                  Songs                  Spells                  Thief Skills
===Domains===
Abjuration      Acrobatic      Alert      Alteration      Anatomy      Animal Affinity      Arcane Lore      Armor Use      Artistic      Binding      Blessing      Breeding      Building      Calligraphy      Combat Fluidity      Combat Lore      Communing      Conjuration      Corruption      Cosmology      Crafting      Creation      Criminal      Cursing      Dancing      Death Lore      Deceptive      Deep Magic      Dirty Fighting      Divination      Education Lore      Enchantment/Charm      Enduring      Epicurean      Evangelism      Evasive      Find/Remove Traps      Fitness      Foolishness      Gathering      Grappling      Healing      Holy Protection      Illusion      Influential      Invocation/Evocation      Kicking      Legal      Martial Lore      Moon Altering      Moon Summoning      Nature Lore      Neutralization      Plant Control      Plant Growth      Playing      Poisoning      Preserving      Punching      Racial Ability      Restoration      Rock Control      Sea Travel      Shape Shifting      Shield Use      Singing      Stealing      Stealthy      Street Smarts      Theatre      Transmutation      Trapping      Travel      Vexing      Warding      Water Control      Water Lore      Weapon Use      Weather Mastery


THIS PAGE IS UNDER CONSTRUCTION BY LOKI

Abilities

Abilities are the generic name of the grouping of chants, prayers, skills, songs and spells. If an ability hasn't been updated to the wiki, information can still be found on the CoffeeMUD Player's Homepage.

Chants

Chants are druidic magic. Chants call upon the power of the natural world to create accelerated events, like plant growth, storms or animal affinity.

Prayers

Prayers are clerical magic. Prayers call upon the power of a deity to affect the mortal world.

Skills

Skills are innate or trained abilities that rely upon an individual's talent. Skills work in anti-magic zones.

Songs

Songs are bardic magic. They call upon the power of a bard to influence others.

Spells

Spells are arcane magic. They are powered by mystical formulas and rituals.

Domains

Every ability belongs to a domain, or a grouping of abilities that rely upon similar characteristics. Expertises often modify all skills within a given domain.