Difference between revisions of "Skill WandUse"

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{{#section-h:LISTSKILLS|Wands}}
 
__NOTOC__
 
__NOTOC__
{{SkillTemplate|ID=Skill_WandUse|Name=Wands|Domain=[[arcane_lore(Domain)|Arcane Lore]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Arcanist(Thief)|Arcanist(3)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(5)]] [[Bard(Bard)|Bard(3)]] [[Beastmaster(Druid)|Beastmaster(1)]] [[Burglar(Thief)|Burglar(5)]] [[Charlatan(Bard)|Charlatan(8)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(5)]] [[Diviner(Mage)|Diviner(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Fighter(Fighter)|Fighter(13)]] [[Gaian(Druid)|Gaian(1)]] [[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(5)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(5)]] [[Missionary(Cleric)|Missionary(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(7)]] [[Pirate(Thief)|Pirate(5)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(5)]] [[Scholar(Commoner)|Scholar(5)]] [[Shaman(Cleric)|Shaman(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(3)]] [[Transmuter(Mage)|Transmuter(1)]] [[Wizard(Mage)|Wizard(1)]] |Allows=[[Arcane Lore(Expertise)|Arcane Lore]] [[Rodsmithing|Rodsmithing]] [[WandMaking|Wand Making]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=|Description=A wand is an holdable item that can be used to create magical affects.
 
  
This skill allows one to effectively use an arcane wand or staff.  To invoke a wand or staff, it must first be held.  Then the magic word is spoken to the target.  For instance, if the
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=Notes=
magic word is 'zuy', you would enter the following to invoke your wand: sayto orc zuy.  Using SAYTO instead of SAY is important because SAY might target the wrong person or thing.  You can
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*If a single MOB is in the room when you try to zap your wand, the wand will automatically try to target the MOB.
also use SAYTO NOBODY <magic word> to make sure you aren't targeting anyone.
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[[Category:Expertise(Arcane Lore)]]
 
 
If the spell on the wand requires extra parameters, then you can include those after the casting words.  For a wand of Summon, for instance, you might try: say zuy cityguard.
 
Wands generally require a small amount of mana to use, and less if the wand user is capable of learning the spell cast by the wand.}}
 
 
 
===Notes===
 
If a single MOB is in the room when you try to zap your wand, the wand will automatically try to target the MOB.
 

Latest revision as of 15:37, 29 March 2020

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==Abilities==
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===Wands===
Domain: Arcane Lore
Available: Abjurer(1) Alterer(1) Arcanist(3) Artisan(1) Bard(3) Conjurer(1) Diviner(1) Enchanter(1) Evoker(1) Illusionist(1) Jester(5) Mage(1) Scholar(5) Thief(11) Transmuter(1) Wizard(1)
Allows: Arcane Lore Rodsmithing Wand Making
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description:


Notes

  • If a single MOB is in the room when you try to zap your wand, the wand will automatically try to target the MOB.