Difference between revisions of "Skill Trip"

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{{#section-h:LISTSKILLS|Trip}}
 
__NOTOC__
 
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{{SkillTemplate|Name=Trip|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=[[Arcanist(Thief)|Arcanist(11)]] [[Assassin(Thief)|Assassin(11)]] [[Bard(Bard)|Bard(13)]] [[Beastmaster(Druid)|Beastmaster(8)]] [[Charlatan(Bard)|Charlatan(13)]] [[Fighter(Fighter)|Fighter(14)]] [[Jester(Bard)|Jester(13)]] [[Monk(Fighter)|Monk(8)]] [[Paladin(Fighter)|Paladin(18)]] [[Pirate(Thief)|Pirate(11)]] [[Dancer(Bard)|Dancer(13)]] [[Ranger(Fighter)|Ranger(17)]] [[Thief(Thief)|Thief(11)]] |Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (58) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=TRIP|Usage=TRIP
 
"TARGET NAME"|Examples=trip orc|Description=The fighter attempts to trip the target, putting them on the floor for a short time.  During that time, the tripped target is much easier to hit.}}
 
  
===Notes===
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=Notes=
 
*A target that is tripped will be prone for a very short duration.  While prone, a target will have reduced armored defence, and take more damage from melee attacks.
 
*A target that is tripped will be prone for a very short duration.  While prone, a target will have reduced armored defence, and take more damage from melee attacks.
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[[Category:Expertise(Combat Fluidity)]]
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[[Category:Expertise(Dirty Fighting)]]
 
[[Category:MOVING(Flag)]]
 
[[Category:MOVING(Flag)]]

Latest revision as of 02:11, 29 March 2020

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==Abilities==
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===Trip===
Domain: Dirty Fighting
Available: Arcanist(11) Artisan(1) Assassin(11) Bard(13) Beastmaster(8) Cavalier(17) Charlatan(13) Fighter(14) Jester(13) Monk(8) Ninja(8) Paladin(18) Pirate(11) Dancer(13) Ranger(17) Reliquist(11) Thief(11)
Allows: Dirty Fighting Combat Fluidity
UseCost: Movement (51)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: TRIP
Usage: TRIP "TARGET NAME"
Examples: trip orc
Description: The fighter attempts to trip the target, putting them on the floor for a short time. During that time, the tripped target is much easier to hit.


Notes

  • A target that is tripped will be prone for a very short duration. While prone, a target will have reduced armored defence, and take more damage from melee attacks.