Difference between revisions of "Skill PrisonAssignment"

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{{#section-h:LISTSKILLS|Prison Assignment}}
 
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__NOTOC__
{{SkillTemplate|ID=Skill_PrisonAssignment|Name=Prison Assignment|Domain=[[legal(Domain)|Legal]]|Available=[[Gaoler(Commoner)|Gaoler(8)]] |Allows=[[Legal Lore(Expertise)|Legal Lore]] |UseCost=Mana (58) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=PRISONASSIGNMENT, PASSIGN|Usage=PRISONASSIGNMENT SETPRISON
 
PRISONASSIGNMENT "TARGET OFFICER"|Examples=
 
  
|Description=This skill allows the player to convince the target officer to take a prisoner otherwise bound for an official jail cell to instead take the prisoner to a cell of the players prior designation.  The convincing is done by paying the officer a sum, and the bribe will last for at least a full day, but will need to be renewed after each move.  Before talking to the officer, the player should designate a room with a locked door as a prison cell by using SETPRISON.}}
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=Notes=
 
 
===Notes===
 
 
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[[Category:Expertise(Legal Lore)]]

Latest revision as of 20:53, 26 March 2020

CoffeeMUD
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=CoffeeMUD Player Information=
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==Abilities==
Chants                  Common Skills                  Languages                 Prayers                  Skills                  Songs                  Spells                  Thief Skills
===Prison Assignment===
Domain: Legal
Available: Gaoler(8)
Allows: Legal Lore
UseCost: Mana (58)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: PRISONASSIGNMENT, PASSIGN
Usage: PRISONASSIGNMENT SETPRISON

PRISONASSIGNMENT "TARGET OFFICER"

Examples:
Description: This skill allows the player to convince the target officer to take a prisoner otherwise bound for an official jail cell to instead take the prisoner to a cell of the players prior designation. The convincing is done by paying the officer a sum, and the bribe will last for at least a full day, but will need to be renewed after each move. Before talking to the officer, the player should designate a room with a locked door as a prison cell by using SETPRISON.


Notes

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