Skill Convert

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==Abilities==
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===Convert===
Domain: Evangelism
Available: Cleric(1) Doomsayer(1) Healer(1) Missionary(1) Necromancer(1) Oracle(1) Purist(1) Shaman(1) Templar(1)
Allows: Evangelising
UseCost: Mana (50)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: CONVERT
Usage: CONVERT "PLAYER NAME/DEITY NAME"
Examples: convert bob

convert odin

Description: This skill allows Clerics to convert themselves or others to the worship of specific deities. If a player is specified, the target player must not be worshiping another deity at the time, which means that to change deities, the player must first REBUKE their current deity. If an npc mob is specified, then a failed conversion will be followed by a period of doubt where the npc may not be converted by anyone. That is then followed by another period where the mob will be susceptible to conversion. A converted npc mob will remain so for a period of time, but any religious services in the area attended by the mob will extend the period.


A deity may be also be specified as a parameter, allowing the cleric to convert themselves to the worship of a deity. Use the DEITIES command to list available deities. See also the help entries for RELIGION, BLESSINGS, SERVICES, and RITUALS for more information.


Notes

  • Magthere Wa`q, the starting area for underground races, has a platform for selecting a deity.
  • The Alramus Cleric Trainers will also sell conversions for about 10 copper crowns. Anyone can access these halls.
  • Most players will gladly provide a convert if you request it.
  • If you REBUKE a deity, you will suffer Religious Doubt for 24 hours, during which time you cannot be affected by Convert.
  • Converting MOBs is possible (and often desirable to fill out your congregation). The first cast will result in some religious doubt. After 30-60 minutes, the mobs will then be receptive to a second casting of Convert, accepting your deity as their own.