Sailor(Commoner)

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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Commoner Classes===
Apprentice        Artisan        Gaoler        Sailor        Scholar       
===Sailor===
Description: Sailors are the workmen of the high seas. These common folk spent their lives gathering resources, traveling, transporting goods, and exploring seas, rivers and lakes. On large sailing vessels, their skills are unparalleled, and no ship should be without plenty of them.
Primary Stat: Dexterity
Qualifications: Constitution 5+, Dexterity 5+
Practices: 5 +(Wisdom/6)+1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +(Con/6)+(1d5) per lvl.
Mana: 100 +(Int/9)+(1d2) /lvl.
Movement: 100 +10X(Str/18) per lvl.
Attack: +(Dex/18)-1 per level.
Damage: +1 damage per 15 level(s).
Maximum Stat Values: Dexterity (24), Constitution (24), Others (18)
Bonuses: Sailors earn twice as much XP as other commoners when fishing or trawling. Earn double experience in ship combat.
Weapons: May use any weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations:
Starting Equipment:
Races: Drow Duergar Dwarf Elf Gnome Goblin Half Elf Halfling Human Ogre
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 (Wood Chopping) Climb Unbinding (Hand to hand combat) (Write) Swim (Bandaging) (Smoke Rings) Recall (Shearing)
2 Sea Legs (Carpentry) (Butchering) (Cooking)
3 Belay Fire Building (Blacksmithing) (Clan Crafting)
4 (Stowaway) (Searching)
5 Ship Building Trawling (Food Prep) (Baking)
6 (Morse Code) Crow's Nest
7 Avoid Currents
8 Make Sea Maps
9 Diving
10 Sea Charting (Locksmithing)
11 Dead Reckoning
12 Sea Navigation
13 (Bind) Scuttle
14 Sea Maneuvers
15 (Siegecraft)
16 (Siege Weapon Specialization) Water Tactics
17 (Deep Breath)
18 Combat Repairs
19
20 (Foul Weather Sailing)
21 (Naval Tactics)
22 Rig Ramming Speed
23 Intercept Ship
24
25 Await Ship
26
27
28
29
30 Hire Crewmember
31
32
33
34
35


Multi-Classing Options and Effectiveness

Notes

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