Difference between revisions of "Rodsmithing(Recipes)"

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(Created page with "This page has all of the current base Landscaping recipes as of 3/8/2019. ==Landscaping Recipes== {| class="wikitable sortable" style="border: 1px solid #c6c9ff; border-c...")
 
 
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This page has all of the current base [[Landscaping]] recipes as of 3/8/2019.
+
{{CoffeeMUDWikiTOC}}
 +
{{CoffeeMUDAbilitiesTOC}}
  
==Landscaping Recipes==
+
This page has all of the current base [[Rodsmithing]] recipes as of 5/14/2019.
 +
 
 +
==Staff Rodsmithing Recipes==
 
{| class="wikitable sortable" style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="90%"  
 
{| class="wikitable sortable" style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="90%"  
 
|-
 
|-
 
! Level
 
! Level
 
! Title
 
! Title
! Materials Amount
+
! Metal Amount
! Materials Type
+
! Max Uses
! Description
+
! Damage
! Special Requirements
+
! Notes
 +
|-
 +
| 5
 +
| long rod
 +
| 16
 +
| 7
 +
| 10
 +
| Holds 1 non-removable finial.
 +
|-
 +
| 11
 +
| full rod
 +
| 8
 +
| 10
 +
| 9
 +
| Holds 1 non-removable finial.
 +
|-
 +
| 31
 +
| thick rod
 +
| 10
 +
| 20
 +
| 20
 +
| Holds 1 non-removable finial.
 +
|-
 +
| 35
 +
| stylish rod
 +
| 16
 +
| 22
 +
| 25
 +
| Holds 1 non-removable finial.
 +
|-
 +
| 38
 +
| master long rod
 +
| 24
 +
| 25
 +
| 30
 +
| Holds 1 non-removable finial.
 +
|-
 +
| 40
 +
| master full rod
 +
| 8
 +
| 26
 +
| 23
 +
| Holds 1 non-removable finial.
 +
|-
 +
| 41
 +
| master thick rod
 +
| 8
 +
| 26
 +
| 24
 +
| Holds 1 non-removable finial.
 +
|-
 +
| 43
 +
| master stylish rod
 +
| 22
 +
| 27
 +
| 32
 +
| Holds 1 non-removable finial.
 +
|}
 +
 
 +
==Wand Rodsmithing Recipes==
 +
{| class="wikitable sortable" style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="90%"
 +
|-
 +
! Level
 +
! Title
 +
! Metal Amount
 +
! Max Uses
 
! Notes
 
! Notes
 
|-
 
|-
 
| 1
 
| 1
| Plains
+
| short rod
| 1000
+
| 10
| Vegetation
+
| 5
| Turns a place into a flat green one.
+
| Holds 1 non-removable finial.
|  
+
|-
|
+
| 9
 +
| half rod
 +
| 12
 +
| 9
 +
| Holds 1 non-removable finial.
 +
|-
 +
| 37
 +
| master short rod
 +
| 14
 +
| 24
 +
| Holds 1 non-removable finial.
 +
|-
 +
| 39
 +
| master half rod
 +
| 12
 +
| 25
 +
| Holds 1 non-removable finial.
 +
|}
 +
 
 +
==Finial Rodsmithing Recipes==
 +
{| class="wikitable sortable" style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="90%"
 +
|-
 +
! Level
 +
! Title
 +
! Material
 +
! Notes
 
|-
 
|-
 
| 1
 
| 1
| Description
+
| round finial
| 0
+
| 1 pound of metal
|  
+
| Adds mana+10.
| Long elaborate description of the room details.
+
|-
|  
+
| 3
|
+
| triangular finial
 +
| 1 pound of metal
 +
| Adds mana+20.
 +
|-
 +
| 5
 +
| square finial
 +
| 1 pound of metal
 +
| Adds mana+30.
 +
|-
 +
| 7
 +
| hexagonal finial
 +
| 1 pound of metal
 +
| Adds mana+40.
 +
|-
 +
| 9
 +
| pointed finial
 +
| 1 pound of metal
 +
| Adds mana+50.
 +
|-
 +
| 11
 +
| frog finial
 +
| some frog blood
 +
| Adds move+50.
 +
|-
 +
| 13
 +
| cat finial
 +
| a pile of cat bones
 +
| Adds dex+1.
 +
|-
 +
| 15
 +
| bat finial
 +
| some bat blood
 +
| Adds con+1.
 +
|-
 +
| 17
 +
| snake finial
 +
| some snake blood
 +
| Adds armor+10.
 +
|-
 +
| 19
 +
| monkey finial
 +
| a pile of monkey bones
 +
| Adds hit+25.
 +
|-
 +
| 21
 +
| fox finial
 +
| a pile of fox bones
 +
| Adds int+1.
 +
|-
 +
| 23
 +
| deer finial
 +
| a pile of deer bones
 +
| Adds cha+1.
 +
|-
 +
| 25
 +
| eagle finial
 +
| a pile of eagle bones
 +
| Adds wis+1.
 +
|-
 +
| 27
 +
| gorilla finial
 +
| a pile of gorilla bones
 +
| Adds str+1.
 +
|-
 +
| 29
 +
| horse finial
 +
| a pile of horse bones
 +
| Adds move+100.
 +
|-
 +
| 31
 +
| dolphin finial
 +
| a pile of dolphin bones
 +
| Adds mana+100.
 +
|-
 +
| 33
 +
| dire wolf finial
 +
| a pile of dire wolf bones
 +
| Adds armor+20.
 
|-
 
|-
 
| 35
 
| 35
| Kes Grove
+
| dwarven finial
| 250
+
| a pile of dwarf bones
| Carrots
+
| Adds hit+50.
| Makes an cave room only produce kes resources.
+
|-
| Delver
+
| 37
| This is a special type of carrot that is grown in caves.
+
| wererat finial
 +
| some wererat blood
 +
| Adds dex+2.
 +
|-
 +
| 39
 +
| pixie finial
 +
| a pile of pixie bones
 +
| Adds int+2.
 +
|-
 +
| 41
 +
| naga finial
 +
| some naga blood
 +
| Adds armor+30.
 
|-
 
|-
|  
+
| 43
|
+
| griffon finial
|
+
| a pile of griffon bones
|
+
| Adds wis+2.
|
+
|-
|
+
| 45
|
+
| nymph finial
 +
| some nymph blood
 +
| Adds cha+2.
 +
|-
 +
| 47
 +
| manitcore finial
 +
| a pile of manitcore bones
 +
| Adds con+2.
 +
|-
 +
| 49
 +
| minotaur finial
 +
| a pile of minotaur bones
 +
| Adds str+2.
 +
|-
 +
| 51
 +
| troll finial
 +
| a pile of troll bones
 +
| Adds hit+75.
 +
|-
 +
| 53
 +
| centaur finial
 +
| a pile of centaur bones
 +
| Adds move+150.
 +
|-
 +
| 55
 +
| sasquatch finial
 +
| a pile of sasquatch bones
 +
| Adds mana+150.
 +
|-
 +
| 57
 +
| wyvern finial
 +
| some wyvern blood
 +
| Adds armor+50.
 +
|-
 +
| 59
 +
| undead finial
 +
| some undead blood
 +
| Adds mana+200.
 +
|-
 +
| 61
 +
| unicorn finial
 +
| a pint of unicorn blood
 +
| Adds mana+250.
 +
|-
 +
| 63
 +
| spectral finial
 +
| some spirit essence
 +
| Adds mana+300.
 +
|-
 +
| 65
 +
| umber hulk finial
 +
| umber hulk blood
 +
| Adds mana+350.
 +
|-
 +
| 67
 +
| demonic finial
 +
| a demon internal organ
 +
| Adds mana+400.
 +
|-
 +
| 69
 +
| faerie dragon finial
 +
| some faerie dragon blood
 +
| Adds mana+450.
 +
|-
 +
| 71
 +
| devilish finial
 +
| a devil internal organ
 +
| Adds mana+500.
 +
|-
 +
| 73
 +
| draconic finial
 +
| some dragon blood
 +
| Adds mana+750.
 
|}
 
|}
  
===Draft List===
+
==Crafting Recipes by Weapon Type==
Delete this list after putting into table format.
+
For categories of available crafted weapon recipes:
short % rod 1 10 10 83 GenWand 5 Prop_ItemSlot;num=1 type=finial removable=false level=high
+
*[[Axe(Recipes)|Axe Recipes]]
long % rod 5 20 16 333 GenStaff 7 10 Prop_ItemSlot;num=1 type=finial removable=false level=high
+
*[[Blunt(Recipes)|Blunt Recipes]]
% half rod 9 20 12 333 GenWand 9 Prop_ItemSlot;num=1 type=finial removable=false level=high
+
**[[Staff(Recipes)|Staff Recipes]]
% full rod 11 15 8 270 GenStaff 10 9 Prop_ItemSlot;num=1 type=finial removable=false level=high
+
*[[Edged(Recipes)|Edged Recipes]]
thick % rod 31 40 10 1333 GenStaff 20 20 Prop_ItemSlot;num=1 type=finial removable=false level=high
+
**[[Dagger(Recipes)|Dagger Recipes]]
stylish % rod 35 50 16 2083 GenStaff 22 25 Prop_ItemSlot;num=1 type=finial removable=false level=high
+
*[[Flailed(Recipes)|Flailed Recipes]]
master short % rod 37 50 14 2083 GenWand 24 Prop_ItemSlot;num=1 type=finial removable=false level=high
+
*[[Hammer(Recipes)|Hammer Recipes]]
master long % rod 38 60 24 3000 GenStaff 25 30 Prop_ItemSlot;num=1 type=finial removable=false level=high
+
*[[Polearm(Recipes)|Polearm Recipes]]
master % half rod 39 50 12 2083 GenWand 25 Prop_ItemSlot;num=1 type=finial removable=false level=high
+
*[[Ranged(Recipes)|Ranged Recipes]]
master % full rod 40 45 8 1763 GenStaff 26 23 Prop_ItemSlot;num=1 type=finial removable=false level=high
+
**[[Thrown(Recipes)|Thrown Recipes]]
master thick % rod 41 45 8 1920 GenStaff 26 24 Prop_ItemSlot;num=1 type=finial removable=false level=high
+
*[[Sword(Recipes)|Sword Recipes]]
master stylish % rod 43 65 22 3413 GenStaff 27 32 Prop_ItemSlot;num=1 type=finial removable=false level=high
+
 
round % finial 1 15 1 100 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(mana+10)
+
==Notes==
triangular % finial 3 15 1 100 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(mana+20)
+
*A crafted Staff is both a weapon and capable of carrying a spell (future update to enchant staffs).
square % finial 5 15 1 100 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(mana+30)
+
*The rodsmithing staffs all have a base attack of 0 and the base damage listed above.  However, unlike weaponsmithed staffs, iron is not the base metal type.  For each level added from the metal type, 5 attack and 1 damage are added to the base values.
hexagonal % finial 7 15 1 100 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(mana+40)
+
**Lead and tin add 1 level.
pointed % finial 9 15 1 100 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(mana+50)
+
**Bronze, copper, gold, pewter, silver and zinc add 2 levels.
frog finial 11 20 (onground:consumed:1:some frog blood:) 250 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(move+50)
+
**Brass and iron add 3 levels.
cat finial 13 20 (onground:consumed:1:a pile of cat bones:) 250 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(dex+1)
+
**Steel adds 5 levels.
bat finial 15 20 (onground:consumed:1:some bat blood:) 250 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(con+1)
+
**Mithril adds 6 levels.
snake finial 17 20 (onground:consumed:1:some snake blood:) 250 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(armor-10)
+
**Adamantite adds 7 levels.
monkey finial 19 20 (onground:consumed:1:a pile of monkey bones:) 250 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(hit+25)
+
*When a finial is added to a rod and the finial is a higher level, the rod becomes the level of the finial with no increase in attack or damage (if applicable).
fox finial 21 20 (onground:consumed:1:a pile of fox bones:) 500 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(int+1)
 
deer finial 23 20 (onground:consumed:1:a pile of deer bones:) 500 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(cha+1)
 
eagle finial 25 20 (onground:consumed:1:a pile of eagle bones:) 500 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(wis+1)
 
gorilla finial 27 20 (onground:consumed:1:a pile of gorilla bones:) 500 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(str+1)
 
horse finial 29 20 (onground:consumed:1:a pile of horse bones:) 500 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(move+100)
 
dolphin finial 31 20 (onground:consumed:1:a pile of dolphin bones:) 750 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(mana+100)
 
dire wolf finial 33 30 (onground:consumed:1:a pile of dire wolf bones:) 750 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(armor-20)
 
dwarven finial 35 30 (onground:consumed:1:a pile of dwarf bones:) 750 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(hit+50)
 
wererat finial 37 30 (onground:consumed:1:some wererat blood:) 750 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(dex+2)
 
pixie finial 39 30 (onground:consumed:1:a pile of pixie bones:) 750 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(int+2)
 
naga finial 41 30 (onground:consumed:1:some naga blood:) 1000 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(armor-30)
 
griffon finial 43 30 (onground:consumed:1:a pile of griffon bones:) 1000 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(wis+2)
 
nymph finial 45 30 (onground:consumed:1:some nymph blood:) 1000 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(cha+2)
 
manitcore finial 47 30 (onground:consumed:1:a pile of manitcore bones:) 1000 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(con+2)
 
minotaur finial 49 30 (onground:consumed:1:a pile of minotaur bones:) 1000 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(str+2)
 
troll finial 51 30 (onground:consumed:1:a pile of troll bones:) 2500 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(hit+75)
 
centaur finial 53 30 (onground:consumed:1:a pile of centaur bones:) 2500 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(move+150)
 
sasquatch finial 55 30 (onground:consumed:1:a pile of sasquatch bones:) 2500 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(mana+150)
 
wyvern finial 57 30 (onground:consumed:1:some wyvern blood:) 2500 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(armor-50)
 
undead finial 59 30 (onground:consumed:1:some undead blood:) 2500 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(mana+200)
 
unicorn finial 61 60 (onground:consumed:1:a pint of unicorn blood:) 5000 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(mana+250)
 
spectral finial 63 60 (onground:consumed:1:some spirit essence:) 5000 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(mana+300)
 
umber hulk finial 65 60 (onground:consumed:1:umber hulk blood:) 5000 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(mana+350)
 
demonic finial 67 60 (onground:consumed:1:a demon internal organ:) 5000 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(mana+400)
 
faerie dragon finial 69 60 (onground:consumed:1:some faerie dragon blood:) 5000 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(mana+450)
 
devilish finial 71 60 (onground:consumed:1:a devil internal organ:) 7500 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(mana+500)
 
draconic finial 73 60 (onground:consumed:1:some dragon blood:) 7500 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(mana+750)
 

Latest revision as of 23:37, 28 May 2019

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This page has all of the current base Rodsmithing recipes as of 5/14/2019.

Staff Rodsmithing Recipes

Level Title Metal Amount Max Uses Damage Notes
5 long rod 16 7 10 Holds 1 non-removable finial.
11 full rod 8 10 9 Holds 1 non-removable finial.
31 thick rod 10 20 20 Holds 1 non-removable finial.
35 stylish rod 16 22 25 Holds 1 non-removable finial.
38 master long rod 24 25 30 Holds 1 non-removable finial.
40 master full rod 8 26 23 Holds 1 non-removable finial.
41 master thick rod 8 26 24 Holds 1 non-removable finial.
43 master stylish rod 22 27 32 Holds 1 non-removable finial.

Wand Rodsmithing Recipes

Level Title Metal Amount Max Uses Notes
1 short rod 10 5 Holds 1 non-removable finial.
9 half rod 12 9 Holds 1 non-removable finial.
37 master short rod 14 24 Holds 1 non-removable finial.
39 master half rod 12 25 Holds 1 non-removable finial.

Finial Rodsmithing Recipes

Level Title Material Notes
1 round finial 1 pound of metal Adds mana+10.
3 triangular finial 1 pound of metal Adds mana+20.
5 square finial 1 pound of metal Adds mana+30.
7 hexagonal finial 1 pound of metal Adds mana+40.
9 pointed finial 1 pound of metal Adds mana+50.
11 frog finial some frog blood Adds move+50.
13 cat finial a pile of cat bones Adds dex+1.
15 bat finial some bat blood Adds con+1.
17 snake finial some snake blood Adds armor+10.
19 monkey finial a pile of monkey bones Adds hit+25.
21 fox finial a pile of fox bones Adds int+1.
23 deer finial a pile of deer bones Adds cha+1.
25 eagle finial a pile of eagle bones Adds wis+1.
27 gorilla finial a pile of gorilla bones Adds str+1.
29 horse finial a pile of horse bones Adds move+100.
31 dolphin finial a pile of dolphin bones Adds mana+100.
33 dire wolf finial a pile of dire wolf bones Adds armor+20.
35 dwarven finial a pile of dwarf bones Adds hit+50.
37 wererat finial some wererat blood Adds dex+2.
39 pixie finial a pile of pixie bones Adds int+2.
41 naga finial some naga blood Adds armor+30.
43 griffon finial a pile of griffon bones Adds wis+2.
45 nymph finial some nymph blood Adds cha+2.
47 manitcore finial a pile of manitcore bones Adds con+2.
49 minotaur finial a pile of minotaur bones Adds str+2.
51 troll finial a pile of troll bones Adds hit+75.
53 centaur finial a pile of centaur bones Adds move+150.
55 sasquatch finial a pile of sasquatch bones Adds mana+150.
57 wyvern finial some wyvern blood Adds armor+50.
59 undead finial some undead blood Adds mana+200.
61 unicorn finial a pint of unicorn blood Adds mana+250.
63 spectral finial some spirit essence Adds mana+300.
65 umber hulk finial umber hulk blood Adds mana+350.
67 demonic finial a demon internal organ Adds mana+400.
69 faerie dragon finial some faerie dragon blood Adds mana+450.
71 devilish finial a devil internal organ Adds mana+500.
73 draconic finial some dragon blood Adds mana+750.

Crafting Recipes by Weapon Type

For categories of available crafted weapon recipes:

Notes

  • A crafted Staff is both a weapon and capable of carrying a spell (future update to enchant staffs).
  • The rodsmithing staffs all have a base attack of 0 and the base damage listed above. However, unlike weaponsmithed staffs, iron is not the base metal type. For each level added from the metal type, 5 attack and 1 damage are added to the base values.
    • Lead and tin add 1 level.
    • Bronze, copper, gold, pewter, silver and zinc add 2 levels.
    • Brass and iron add 3 levels.
    • Steel adds 5 levels.
    • Mithril adds 6 levels.
    • Adamantite adds 7 levels.
  • When a finial is added to a rod and the finial is a higher level, the rod becomes the level of the finial with no increase in attack or damage (if applicable).