Difference between revisions of "Races(Builder)"

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=Racial Fields=
 
=Racial Fields=
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==Meta Data==
 
===Race ID===
 
===Race ID===
 
This field is the codebase unique name for the race.  It should not include spaces.
 
This field is the codebase unique name for the race.  It should not include spaces.
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This determines who can all become a member of that race.  Fantasy/Heroic/Technical settings mean starting players in a mud with that type of setting may become that race.  A "Skills Only" setting means that it is not available to a starting player of that type of setting, but may be accessed via specific skills (like polymorph).   
 
This determines who can all become a member of that race.  Fantasy/Heroic/Technical settings mean starting players in a mud with that type of setting may become that race.  A "Skills Only" setting means that it is not available to a starting player of that type of setting, but may be accessed via specific skills (like polymorph).   
  
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===Disabled Flags===
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This is a set of flags that can be applied to a race to prevent certain affects.
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*CLASSLESS - Race cannot benefit from a class
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*LEVELLESS - Race does not benefit from levels
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*EXPLESS - Race cannot earn experience
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*CHARMLESS - Race cannot be charmed
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*CHILDLESS - Race cannot produce offspring
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*INFATIGUEABLE - Race does not get sleepy
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==Physical Characteristics==
 
===Base Weight===
 
===Base Weight===
 
This is the minimum weight of an adult member of the race.   
 
This is the minimum weight of an adult member of the race.   

Revision as of 16:21, 15 September 2020

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Builder Information=
Basics Praetor     Player Support     Commands     Zapper Masks Advanced Races     Classes     Abilities     Socials     Scripting    
Building Behaviors     Properties     Areas     Rooms     Exits     Items     Mobs Systems Achievements     Crafting     Help Info     Ships     Planes of Existence     Quests     Triumphs    

This page is intended for the discussion of HOW to build a race, not a listing of the races themselves (which should be available in the player RACES page).

Racial Fields

Meta Data

Race ID

This field is the codebase unique name for the race. It should not include spaces.

Name

This is the player-friendly name for the race and may include spaces and hyphens.

Racial Category

This is the racial grouping of the race.

Availability

This determines who can all become a member of that race. Fantasy/Heroic/Technical settings mean starting players in a mud with that type of setting may become that race. A "Skills Only" setting means that it is not available to a starting player of that type of setting, but may be accessed via specific skills (like polymorph).

Disabled Flags

This is a set of flags that can be applied to a race to prevent certain affects.

  • CLASSLESS - Race cannot benefit from a class
  • LEVELLESS - Race does not benefit from levels
  • EXPLESS - Race cannot earn experience
  • CHARMLESS - Race cannot be charmed
  • CHILDLESS - Race cannot produce offspring
  • INFATIGUEABLE - Race does not get sleepy

Physical Characteristics

Base Weight

This is the minimum weight of an adult member of the race.

Weight Variance

This is a number between 0 and the max value that will be added to the base weight to determine the MOB's actual weight.

Base Male Height

This is the base height of an adult male in your MUD's measurement system. We generally consider this to be inches, but it could just as easily be centimeters or geberdomins. It is generally measured from ground to highest point on the MOB, but it could be measured as a length for certain races, if desired.

Base Female Height

This is the base height of an adult female in your MUD's measurement system. We generally consider this to be inches, but it could just as easily be centimeters or geberdomins.

Height Variance

This is a number between 0 and the max value that will be added to the base height to determine the MOB's actual height.

Breathables

This is a list of material types that the race can breath, with AIR and WATER being the most common types of atmospheres breathable. Note: excluding air from the list will mean the creature will suffocate in normal rooms.

Notes

  • Dont give races a shapeshift-type ability as a RACIAL ability. Once they shapeshift to a new race, they will lose the ability to shapeshift.
  • Crossbred races will receive the 4 four abilities from its two parent races.
  • Setting a racial/cultural ability to level 0 will make the cost to use that ability not decrease as the race levels (to be verified).