Purist(Cleric)

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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Cleric Classes===
Cleric        Doomsayer        Healer        Missionary        Necromancer        Oracle        Purist        Shaman        Templar       
===Purist===
Description: Purists are the idyllic representatives of the goodness of divinity. They are so strict in their goodness that they seem to many cold and unyielding. This nature is so ingrained, in fact, that the purist gains many cold and cold-based attacks and defensive prayers. This includes special powers over water and purity. The Purist is a good aligned class and lawfully inclined.


How to play: The Purist is a wonderfully social cleric, though only in the sense that he is often found with other people. His strict unyielding prayers can sometimes get annoying glances from group members, though the Purist should remain resolute in his convictions that he is right. Overall, the Purist is a good balanced cleric who can hold his own, as well as a valued group member (so long as he keeps his mouth shut).

Primary Stat: Wisdom
Qualifications: Wisdom 9+, Charisma 9+
Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10) /lvl].
Mana: 100 +[(Int/4)+(1d4)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Wis/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Charisma (22), Wisdom (22), Others (18)
Bonuses: Receives 1pt/level cold damage reduction.
Weapons: Must use hammers, staves, flailed, natural, or blunt weapons.
Armor: May wear any armor.
Limitations: Always fumbles evil prayers, and fumbles all prayers when alignment is below pure neutral. Qualifies and receives good prayers, and bonus damage from good spells. Using non-aligned prayers introduces failure chance. Vulnerable to fire attacks.
Starting Equipment: a small mace
Races: Aarakocran Dwarf Elf Githyanki Half Elf Human Merfolk Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Write    Restore Smell    Read Prayer    Turn Undead    Revoke    Recall    Hammer Specialization    Swim    Convert    (Cure Light Wounds)    (Relics)    (Play Instrument)    (Marry)    (Bandaging)    (Scroll Scribing)    (Smoke Rings)    (Caravan Building)    (Extinguish)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    
2 Create Water    (Purify)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    
3 Fire Building    Sanctimonious    (Sacrifice)    (Fidelity)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    
4 Protection Evil    (Protection Undead)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    
5 Sense Chaos    (Create Food)    (Protection Cold)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    
6 Cure Serious Wounds    (Righteous Indignation)    (Find Home)    (Shepherding)    
7 Protection Chaos    (Hunt Evil)    (Sense Devotion)    (Bless)    (Meat Curing)    
8 Protection Paralyzation    (Freedom)    (AutoSwim)    (AutoCrawl)    
9 (Cure Fatigue)    (Gills)    
10 Restore Voice    (Sense Magic)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    
11 (Monolith)    (Protection Poison)    
12 Protection Disease    (Fountain of Life)    (Dispel Chaos)    (Find Ship)    (Gardening)    
13 (Protect Health)    (Sanctuary)    
14 Cure Critical Wounds    
15 (Holy Aura)    (Freeze Metal)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Calm    (Infuse Holiness)    (Infuse Discipline)    (Conviction)    
17 Piety Curse    Cure Blindness    (Blindsight)    (Half Attack)    
18 (Wave)    (Protection Elements)    (AutoClimb)    (Food Preserving)    
19 Godstrike    Aura of the Divine Edict    
20 (Mass Mobility)    (Mass Freedom)    (Branding)    
21 Heal    (Atonement)    
22 (Bless Item)    (Neutralize Item)    
23 Judgement    (Mass Heal)    (Linked Health)    
24 Nullification    (Word of Law)    (Holy Word)    
25 (Elemental Aid)    (Ice Healing)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 (Aura of Intolerance)    
31
32
33
34
35

How to Play

Multi-Classing Options and Effectiveness

Notes

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