Difference between revisions of "Prop WeakBridge"

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(Created page with "{{PropertyTemplate|ID=Prop_WeakBridge|Name=Weak Rickity Bridge|Domain=Nothing|Available=|Allows=|UseCost=None|Quality=Circumstantial|Targets=Rooms, Exits|R...")
 
 
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{{PropertyTemplate|ID=Prop_WeakBridge|Name=Weak Rickity Bridge|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=None|Quality=Circumstantial|Targets=Rooms, Exits|Range=Range -2147483648 - Range 2147483647|Commands=|Usage=max="WEIGHT" chance="%" down="# TICKS"|Examples=max=400 chance=75 down=300
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{{#section-h:LISTPROPS|Weak Rickity Bridge}}
  
|Description=Whenever a player enters or exits the room or exit with this property, that player is in great danger.  If their total weight exceeds the weight specified by the max parameter, there is a % chance equals to the chance parameter that the bridge beneath them will break.  If the property is on an exit, that means instant death for the player.  If the property is on an InTheAir type room with a place to fall beneath it, they will fall.  If the property is on any other kind of room, instant death will result.  The down property describes how many ticks the bridge will remain "down" once it has been broken by a heavy player.  Flying can always overcome this property.}}
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=Notes=
 
 
===Notes===
 
 
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[[Category:ROOMS(BuilderInfo)]]
 
[[Category:ROOMS(BuilderInfo)]]
 
[[Category:EXITS(BuilderInfo)]]
 
[[Category:EXITS(BuilderInfo)]]

Latest revision as of 04:42, 19 December 2023


CoffeeMUD
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===Prop_WeakBridge===
Effect: Weak Rickity Bridge
Targets: Rooms, Exits
Parameters: max="WEIGHT" chance="%" down="# TICKS"
Examples: max=400 chance=75 down=300
Description: Whenever a player enters or exits the room or exit with this property, that player is in great danger. If their total weight exceeds the weight specified by the max parameter, there is a % chance equals to the chance parameter that the bridge beneath them will break. If the property is on an exit, that means instant death for the player. If the property is on an InTheAir type room with a place to fall beneath it, they will fall. If the property is on any other kind of room, instant death will result. The down property describes how many ticks the bridge will remain "down" once it has been broken by a heavy player. Flying can always overcome this property.


Notes

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