Prop TattooAdder

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===Prop_TattooAdder===
Effect: A TattooAdder
Targets: MOBs, Items, Exits, Rooms,Areas, Weapons, Food, Drink, Armor
Parameters: tattoo name to grant or remove
Examples: MANLYMEN

-MANLYMEN +-MANLYMEN +~MANLYMEN +-~MANLYMEN +34 MANLYMEN

Description: This property is used to give MOBs tattoos based on an action taken. The tattoo is given by the object with this property, based on an action which depends on the type of object with this property. Tattoos are arbitrary strings, without spaces, that can be checked for as flags by scripts, masks, and other properties. There are only two types of 'special' tattoos: those starting with RACE_ and those starting with CHARCLASS_, which are used to grant access to otherwise inaccessible races or classes for char creation (e.g. RACE_FIREMEPHIT), assuming all other rules allow.

The tattoo parameter is prefixed with - to remove it when the trigger occurs.

The tattoo parameter is prefixed with + (or nothing) to add it when the trigger occurs.

The tattoo parameter is prefixed with +- to add or remove it when the trigger occurs.

The tattoo parameter (after any +- marks) is prefixed with ~ to disable emoting.

The tattoo parameter is prefixed (after +- or ~) with a number to make it decay.

The tattoo name is prefixed with ACCOUNT(space) to use account-based tattoos.

The actions which trigger the tattoo include:

MOB - death

Item - get

Exit - enter

Room - enter

Area - enter

Weapon - use in battle

Food - eat

Drink - drink

Armor - wear


Notes

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