Difference between revisions of "Prop SafePet"

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{{PropertyTemplate|ID=Prop_SafePet|Name=Unattackable Pets|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=None|Quality=Circumstantial|Targets=MOB|Range=Range -2147483648 - Range 2147483647|Commands=|Usage=MSG="NEW DISPLAY MESSAGE"|Examples=MSG=" is forbidden to harm ."
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{{#section-h:LISTPROPS|Unattackable Pets}}
  
|Description=Makes the mob with this property completely unattackable. The default message can be changed with parameters.}}
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Prop_SafePet is a property that you may place on Mobs and Items to prevent them from being targets of combat. This is useful for quest-giver type mobs that you don't want players to destroy (thereby griefing other players with an inability to pick-up or turn-in quests) or for public transports (GenSailingShips with a patroller behavior of some sort) that you don't want other players to sink.
  
===Notes===
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It does not protect from all affects, so when you find a player inappropriately harrassing your SafePet, you may need to manually adjust the MOB to protect it further. For example,  players may find a way to move the mob from its room in some fashion, requiring a builder to put specific Prop_Resistance or WanderHomeLater or other affects.
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Prop_SafePet will prevent the mob from dying (such as through suffocation/inability to breath), an advantage over just setting the unattackable flag.
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=Notes=
 
*MOBs with Prop_SafePet will not be calculated in the area's stats, therefore won't show up on the HELP or affect the WHERE results.
 
*MOBs with Prop_SafePet will not be calculated in the area's stats, therefore won't show up on the HELP or affect the WHERE results.
 
[[Category:MOBS(BuilderInfo)]]
 
[[Category:MOBS(BuilderInfo)]]
 
*Players hate this property because they have fewer interaction options with the MOB.  Use this property carefully.
 
*Players hate this property because they have fewer interaction options with the MOB.  Use this property carefully.
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*In general, shopkeepers should be level appropriate mobs WITHOUT this property.
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*You can also add this property to a GenSailingShip to prevent it from being a valid ship-combat target.

Latest revision as of 16:09, 3 May 2024


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===Prop_SafePet===
Effect: Unattackable Pets
Targets: MOB
Parameters: MSG="NEW DISPLAY MESSAGE"
Examples: MSG="<S-NAME> is forbidden to harm <T-NAMESELF>."
Description: Makes the mob with this property completely unattackable. The default message can be changed with parameters.


Prop_SafePet is a property that you may place on Mobs and Items to prevent them from being targets of combat. This is useful for quest-giver type mobs that you don't want players to destroy (thereby griefing other players with an inability to pick-up or turn-in quests) or for public transports (GenSailingShips with a patroller behavior of some sort) that you don't want other players to sink.

It does not protect from all affects, so when you find a player inappropriately harrassing your SafePet, you may need to manually adjust the MOB to protect it further. For example, players may find a way to move the mob from its room in some fashion, requiring a builder to put specific Prop_Resistance or WanderHomeLater or other affects.

Prop_SafePet will prevent the mob from dying (such as through suffocation/inability to breath), an advantage over just setting the unattackable flag.

Notes

  • MOBs with Prop_SafePet will not be calculated in the area's stats, therefore won't show up on the HELP or affect the WHERE results.
  • Players hate this property because they have fewer interaction options with the MOB. Use this property carefully.
  • In general, shopkeepers should be level appropriate mobs WITHOUT this property.
  • You can also add this property to a GenSailingShip to prevent it from being a valid ship-combat target.