Difference between revisions of "Prop RoomView"

From CoffeeMud Wiki
Jump to navigation Jump to search
(Created page with "{{PropertyTemplate|ID=Prop_RoomView|Name=Different Room View|Domain=Nothing|Available=|Allows=|UseCost=None|Quality=Circumstantial|Targets=Exits, Rooms, It...")
 
 
Line 1: Line 1:
{{PropertyTemplate|ID=Prop_RoomView|Name=Different Room View|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=None|Quality=Circumstantial|Targets=Exits, Rooms, Items|Range=Range -2147483648 - Range 2147483647|Commands=|Usage=Room ID of the room to show|Examples=Midgaard#3001
+
{{#section-h:LISTPROPS|Different Room View}}
  
|Description=Allows players looking at the room or exit to actually SEE the room description specified in the parameter.  Useful for high-up views of the countryside.}}
+
=Notes=
 
 
===Notes===
 
 
.
 
.
 
[[Category:ITEMS(BuilderInfo)]]
 
[[Category:ITEMS(BuilderInfo)]]
 
[[Category:ROOMS(BuilderInfo)]]
 
[[Category:ROOMS(BuilderInfo)]]
 
[[Category:EXITS(BuilderInfo)]]
 
[[Category:EXITS(BuilderInfo)]]

Latest revision as of 22:05, 18 December 2023


CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Builder Information=
Basics Praetor     Player Support     Commands     Zapper Masks Advanced Races     Classes     Abilities     Socials     Scripting    
Building Behaviors     Properties     Areas     Rooms     Exits     Items     Mobs Systems Achievements     Crafting     Help Info     Ships     Planes of Existence     Quests     Triumphs    
===Prop_RoomView===
Effect: Different Room View
Targets: Exits, Rooms, Items
Parameters: ((LONGLOOK) (ATTACK);)"Room ID to show, or direction"
Examples: Midgaard#3001

LONGLOOK;south

Description: Allows players looking at the room or exit to actually SEE the room description specified in the parameter. Useful for high-up views of the countryside. The LONGLOOK parameter makes it so the room is seen only on Examine/Longlook. ATTACK makes it so a single ranges attack can target someone in the room (but, not visa-versa). The Room ID "OUT" can be used to allow boardable items, such as castles, ships, etc, to view the room in which their item object is in.


Notes

.