Difference between revisions of "Prop ModExperience"

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{{PropertyTemplate|ID=Prop_ModExperience|Name=Modifying Experience Gained|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=None|Quality=Circumstantial|Targets=MOBs, Items, Rooms, Areas|Range=Range -2147483648 - Range 2147483647|Commands=|Usage=(=,+,-,*,/)"NUMBER"(%)(;"MASK")|Examples=500
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{{#section-h:LISTPROPS|Modifying Experience Gained}}
500;-race +orc
 
  
=10%
 
 
+20% SELF
 
 
+20%;-class +Fighter +Mage -Race +Elf
 
 
*2
 
 
|Description=Allows the archon to modify the amount of experience gained by each player for slaying the mob. If placed on a mob, the experience will be granted according to the parm, so long as the player meets the mask parameters (optional). The property will apply to the mob with this property him or herself only if the word SELF is included in the first parameters. If placed on an item, the experience will be granted to the wearer (or wielder or holder), so long as the mob killed meets the mask (optional).  If placed on a Room or Area, the experience will be greated to another who meets the (optional) mask requirements.If no mask is given, the experience is always granted. Valid masks are:
 
 
+SYSOP (allow archons to bypass the rules), -SYSOP (disallow archons)
 
 
+SUBOP (allow local area staff to bypass the rules), -SUBOP (disallow)
 
 
-PLAYER (disallow all players),  -MOB (disallow all mobs/npcs)
 
 
-CHANCE 50 (disallow the given % of the time)
 
 
-JAVACLASS "+GENMOB" etc.. (disallow only objects of +java class)
 
 
+JAVACLASS "-GENITEM" etc.. (Do not disallow objs of -classes)
 
 
-CLASS +thief +mage +ranger (disallow all but excepted char classes)
 
 
+CLASS -thief -mage  -ranger (disallow only listed classes)
 
 
-BASECLASS +thief +mage (disallow all but excepted base char classes)
 
 
+BASECLASS -thief -mage  -ranger (disallow only listed base char classes)
 
 
-RACE +elf +dwarf (disallow all but excepted races)
 
 
+RACE -elf -dwarf -human -half -gnome (disallow only listed races)
 
 
-RACECAT +elf +insect +humanoid (disallow all but listed racial categories)
 
 
+RACECAT -elf -humanoid (disallow only listed racial categories)
 
 
-ALIGNMENT +evil +neutral +good (disallow all but excepted alignments)
 
 
+ALIGNMENT -evil -good -neutral (disallow only listed alignments)
 
 
-GENDER (disallow genders), -GENDER +male +neuter (create exceptions)
 
 
+GENDER -male -female -neuter (disallow only listed genders)
 
 
-FACTION (disallow all faction and values, even a lack of faction)
 
 
-FACTION +myfactionrange +faction.rangecode (create exceptions)
 
 
+FACTION -rangecode -faction.rangecode (disallow only faction range code)
 
 
-NAMES +bob "+my name" (disallow all except those with given names)
 
 
+NAMES -bob "-my name" (disallow only those with one of the given names)
 
 
-SUBNAMES +*ending +*inside* (disallow all except those with partial name)
 
 
+SUBNAMES -*ending -*insid* (disallow only those with partial name mask)
 
 
-TATTOOS +mytatto +thistattoo (disallow all but those with excepted tatts)
 
 
+TATTOOS -mytatt -anytattoo, (disallow only those with a listed tattoo)
 
 
-EXPERTISES +myedu +thisedu (disallow all but those with listed expertise)
 
 
+EXPERTISES -myedu -anyedu (disallow those with a listed expertise)
 
 
-LEVEL +=1 +)5 +)=7 +(13 +(=20 (disallow all but those player level ranges)
 
 
-=1 -)5 -)=7 -(13 -(=20 (disallow only listed levels range)
 
 
-CLASSLEVEL +=1 +)5 +(=20 (disallow all except those with current class lvl)
 
 
-MAXCLASSLEVEL +=1 +(13 (disallow only those with current class level range)
 
 
+ANYCLASS -thief -mage (disallow only those with a listed multi-class)
 
 
-ANYCLASSLEVEL +thief +)5 +mage +(10 (disallow all except multi-class lvl)
 
 
+ANYCLASSLEVEL -thief -)5 -mage -(10 (disallow only these multi-class lvls)
 
 
-SECURITY +cmdrooms +area cmditems (disallow all but listed security flags)
 
 
+SECURITY -cmdrooms +area cmditems,(disallow only those with listed flags)
 
 
-MOOD +grumpy +normal (disallow all except those with given moods)
 
 
+MOOD -grumpy -normal (disallow only those with subtracted moods)
 
 
-CLAN +Killers "+The Avengers" (disallow all except those in listed clan)
 
 
+CLAN -Killers "-Avengers" (disallow only those in a listed clan)
 
 
-DEITY +Apollo "+Grothon" (disallow all except worshippers of listed deity)
 
 
+DEITY -God "-Rothon 1" (disallow only worshippers of a listed deity)
 
 
-ANYCLASS +thief +ranger (disallow all except those with a multi-class)
 
 
-STR X (disallow those with strength greater than X)
 
 
+STR X (disallow those with strength less than X)
 
 
-INT, -WIS, -CON, -CHA, -DEX (Same as -STR, for other current stats)
 
 
+INT, +WIS, +CON, +CHA, +DEX (Same as +STR, for other current stats)
 
 
+-ADJSTR...ADJCON (Same as above, but uses current values)
 
 
-GROUPSIZE X (disallow those in groups larger than X)
 
 
+GROUPSIZE X (disallow those in groups smaller than X)
 
 
-AREA +thatarea "+my areaname" (disallow all except those in listed area)
 
 
+AREA -thatarea "-my areaname" (disallow only those in listed area)
 
 
-HOME "+area name" (disallow all except those from listed home/beacon area)
 
 
+HOME "-my areaname" (disallow only those from listed home/beacon area)
 
 
-ISHOME (disallow all npcs not currently in their home/beacon areas)
 
 
+ISHOME (disallow all npcs unless they are in their home/beacon areas)
 
 
-ITEM "+item name" etc... (disallow only those with an item name)
 
 
-WORN "+item name" etc... (disallow only those wearing item name)
 
 
-MATERIAL "+WOODEN" etc.. (disallow only items of added materials)
 
 
+MATERIAL "-WOODEN" etc.. (Do not disallow items of -materials)
 
 
-RESOURCES "+OAK" etc.. (disallow only items of added resources)
 
 
+RESOURCES "-OAK" etc.. (Do not disallow items of -resources)
 
 
-IF (CONDITION) (disallow, unless they meet Scriptable conditions)
 
 
+IF (CONDITION) (never disallow anyone who meets Scriptable cond)
 
 
-IFSTAT +STAT=VALUE +STAT=VALUE (disallow, unless a stat value is true)
 
 
+IF -STAT=VALUE -STAT=VALUE (disallow those with a stat value)
 
 
-VALUE X (disallow those with value or money less than X)
 
 
+VALUE X (disallow those with value or money greater than X)
 
 
-WEIGHT X (disallow those weighing less than X)
 
 
+WEIGHT X (disallow those weighing more than X)
 
 
-ARMOR/-DAMAGE/-ATTACK X (disallow armor/damage/attack bonus less than X)
 
 
+ARMOR/+DAMAGE/+ATTACK X (disallow armor/damage/attack bonus more than X)
 
 
+-WEAPONTYPE, +-WEAPONCLASS, and +-WEAPONAMMO for wielded weaponchecks
 
 
-WORNON "+TORSO" etc.. (disallow only items wearable on +locations)
 
 
+WORNON "-NECK" etc.. (Do not disallow items wearable on -locations)
 
 
-DISPOSITION "+ISHIDDEN" etc.. (disallow only with +dispositions)
 
 
+DISPOSITION "-ISHIDDEN" etc.. (Do not disallow only with sub disp)
 
 
-SENSES "+CANSEEDARK" etc.. (disallow only those with +senses)
 
 
+SENSES "-CANSEEDARK" etc.. (Do not disallow those with -senses)
 
 
-ABILITY X (disallow those with magical ability less than X)
 
 
+ABILITY X (disallow those with magical ability greater than X)
 
 
-HOUR/-MONTH/-DAY +X (disallow always, unless the hour/month/day is X)
 
 
+HOUR/+MONTH/+DAY -X (disallow those only when the hour/month/day is X)
 
 
-SEASON +FALL (disallow those only when season is FALL)
 
 
+SEASON -SPRING (disallow those whenever the season is SPRING)
 
 
-WEATHER +DROUGHT (disallow those only when weather is DROUGHT)
 
 
+WEATHER -BLIZZARD (disallow those whenever the weather is BLIZZARD)
 
 
-QUESTWIN "+MY QUEST" (disallow those who have not my MY QUEST)
 
 
+QUESTWIN "-MY QUEST" (disallow those who have won MY QUEST)
 
 
-EFFECTS +Sleep "+Wood Chopping" (disallow all except those with effects)
 
 
+EFFECTS -Sleep "-Wood Chopping" (disallow only those with listed effect)
 
 
-SKILLS +Spell_Sleep(75) (disallow all except those with skill proficiency)
 
 
+SKILLS -Spell_Sleep(75) (disallow only those with skill proficiency)
 
 
-SKILLFLAG +ENCHANTMENT etc.. (disallow all except those with skillflag)
 
 
+SKILLFLAG -ENCHANTMENT etc.. (disallow only those with listed skillflag)
 
 
-ACCCHIEVES +mytatto etc..  (disallow all except those with achievements)
 
 
+ACCCHIEVES -mytattoo etc.. (disallow only those with listed achievements)}}
 
 
===Loki's Guide to Balanced MOBs===
 
===Loki's Guide to Balanced MOBs===
 
Certain mobs are harder/easier to kill for their level, and therefore should reward experience commiserate to their difficulty.  Consider the following table as a guildine:
 
Certain mobs are harder/easier to kill for their level, and therefore should reward experience commiserate to their difficulty.  Consider the following table as a guildine:
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===Notes===
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=Notes=
 
*Use integer values only.  Prop_ModExperience(*1.5) will result in an error, and read as Prop_ModExperience(*0).
 
*Use integer values only.  Prop_ModExperience(*1.5) will result in an error, and read as Prop_ModExperience(*0).
 
*If this property is applied to a GenSailingShip, it should affect the amount of XP awarded during a ship battle.   
 
*If this property is applied to a GenSailingShip, it should affect the amount of XP awarded during a ship battle.   

Revision as of 03:48, 19 December 2023


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===Prop_ModExperience===
Effect: Modifying Experience Gained
Targets: MOBs, Items, Rooms, Areas
Parameters: (=,+,-,*,/)"NUM"(%)(SELF)(RIDEOK)(TARGET)(;"MASK")(;;"TYPE")

("Comma-delimited, bracket""-surrounded groups of above")

Examples: 500

500;-race +orc =10% +20% SELF RIDEOK [+20% SELF RIDEOK;-race +horse],[=10%;-race +elf] +20%;-class +Fighter +Mage -Race +Elf

  • 2
Description: Allows the archon to modify the amount of experience gained by each player for slaying the mob. If placed on a mob, the experience will be granted according to the parm, so long as the player meets the mask, and xp meets the type parameters (both optional). The property will apply to the mob with this property him or herself only if the word SELF is included in the first parameters. The property will apply to riders of mobs with this property, unless RIDEOK is included in the first parameters. This property will only apply to targeted xp (like combat) with the TARGET parameter. Other arguments include: NEGATIVE to apply only to lost experience, or POSINEGA to apply to positive and negative experience. POSITIVE experience only is the default. If placed on an item, the xp mod will be applied to the wearer (or wielder or holder) . If placed on a Room or Area, the experience mods will be apply to those inside. If no mask or xp type is given, the experience is always granted. For valid masks, see AHELP ZAPPERMASK, where allowed is modified, and disallowed is not modified. Valid xp types include things like: "ABILITY:"ability id"", "COMBAT:*", "SCRIPT:"quest name"", "CLASS:"class name"", "ACHIEVE:*", "COMMAND:"command id"", "LIEGE:"name"", "MISC:*", etc. The type can be matched using * or ? characters. Multiple independent XP changes may be specified by grouping all arguments in "", and separating multiple groupings with commas.


Loki's Guide to Balanced MOBs

Certain mobs are harder/easier to kill for their level, and therefore should reward experience commiserate to their difficulty. Consider the following table as a guildine:

XP Parameter MOB adjustments Rationale Examples
-50% MOB with health adjuster of 4 or less, inadequate armor, low damage and low attack for their level. This sort of trash mob would be a way of generating mobs that provide a setting, without creating a huge level range for the area. Children and pests in a high level area with a tight level range.
+25% Aggressive + Mobile,

brotherhelper (or any *helper) + other mobs in room,

Helper + Mobile

These mobs can start to gang up on players, increasing their difficulty. Cityguards, Gangmembers and faithful zealots
+25% Mobs with more than 20 hit point adjustment and/or improved combat stats. The increase in health and/or combat stats will make the fight last longer and consume more resources. Veteran mobs, lieutenant mobs, etc.
+50% MobileAggressive This is a very deadly mob, as they hunt down players quite readily, making it more difficult to recover between fights. Hunters, Assassins
Varies CombatAbilities Providing a Mob with abilities increases their difficulty, depending on the skillset. Specific combat style mobs (archers, trappers, healers, etc)
*2 classness Adding behaviors such as Mageness or Fighterness greatly increases a mobs difficulty. Special area mobs, area bosses

Notes

  • Use integer values only. Prop_ModExperience(*1.5) will result in an error, and read as Prop_ModExperience(*0).
  • If this property is applied to a GenSailingShip, it should affect the amount of XP awarded during a ship battle.
    • Applying it to the ship's area may also affect XP awarded during ship battle, but will cause the crew to earn the modified experience for any action that occurs on the ship (combat, crafting, etc).