Prop HaveAdjuster

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===Prop_HaveAdjuster===
Effect: Adjustments to stats when owned
Targets: Items
Parameters: statistic names followed by a +, -, or = and a value

The above parameters may be followed by an optional mask

Examples: str+2 dex-2 move+100 class=thief race=elf gender=F

str+2 dex-2 move+100 MASK=-Race +Dwarf

Description: So long as the item with this property is owned, the listed effects will be given to the owner. All parameters use the + or - adjuster, except the class, race, and gender parameters noted above. Valid parameters are as follows:

strength dexterity constitution charisma wisdom intelligence

maxstr maxdex maxcon maxcha maxwis maxint (maximum trainable)

savepar savefir savecol savewat savegas savemin savegen savejus

saveaci saveele savepoi saveund savemag savedis savetra

ability (magical level), armor, attacks (prowess), damage (max), disposition (sitting/standing/flying/etc), level, rejuv(!NO!), senses (blind/infravision/darkvision/etc), speed (#attacks), height, weight, gender, class, race, hitpoints, hunger (stomach size), mana, movement, thirst (stomach size) conversion weightadj saveblunt savepierce saveslash savespells saveprayers savesongs savechants critpctweapons critpctmagic critdmgweapons critdmgmagic.


By default, the values + or - are added to the existing values. However, if MULTIPLYPH=true is included in the parameters, then attack, armor, and damage will instead have their values multiplied by the given value / 100. Likewise, if MULTIPLYCH=true is included, then hitpoints, mana, and movement are similarly multiplied instead of added. All other values act the same.

The parameters may also END with the key word MASK= followed by a mask. This mask will select which kinds of mobs and players will be affected by this property. See ZAPPERMASKS for more information on zapper mask syntax.

Senses

Use the numerical bitcode for the desired senses to be added. You may add senses together to get a combination of senses. use the syntax SENSES+# as your Prop_HaveAdjuster parameter.

Parameter Sense Effect
1 Cause Blindness Owner of item cannot see
2 See Hidden Owner of item can see hidden items, exits and mobs.
4 See Invisible Owner of item can see invisible items, exits and mobs
8 See Evil Owner of item can see evil auras
16 See Good Owner of item can see good auras
32 See Sneakers Owner of item can see mobs that sneak into the room.
64 See Magic Owner of item can see magic auras
128 Darkvision Owner of item can see in dark rooms as if they were lit
256 Infravision Owner of item can see heat auras of living mobs in dark rooms
512 Causes Deafness Owner of item becomes deaf, unable to hear
1012 Causes Paralyzation Owner of item becomes unable to move. Use this with caution, because as long as they own the item, they will be helpless.
2024 Deadens Smell Owner of item becomes unable to receive odor emotes or SNIFF to determine aromas.
4096 Disallows Eating Owner of item becomes unable to eat
8192 Causes Muteness Owner of item becomes unable to speak, which may affect which abilities they may use
16384 Causes Choking Owner of the item starts choking, losing an increasing amount of hit points as time passes
32768 Detect Victims
65536 Detect Metal Owner of item can see metal auras
131072 Befuddles the mind
262144 Occupies time
524288 Prevents auto attacking
1048576 Prevents camping

Notes

  • Never use REJUV in an adjuster. It will not bode well.