Prop FightSpellCast

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===Prop_FightSpellCast===
Effect: Casting spells when properly used during combat
Targets: Weapon (Item)
Parameters: A percentage, and proper spell names separated by semicolons

Spell names may optionally have parameters in parenthesis The above parameters may be followed by an optional mask

Examples: 50%;Spell_Invisible;Prayer_Sanctuary

90%;Spell_Portal(Somewhere else);Prayer_SummonElemental(/FIRE)

Spell_Portal(Somewhere else);MASK=-RACE +Dwarf

Description: Causes a spell to be cast upon the target being struck during melee combat. This property also supports a % chance of triggering.

The flag TICKS=(NUMBER) can be used to shorted the length of all subsequent listed spells.

The parameters may also END with the key word MASK= followed by a mask. This mask will select which kinds of mobs and players will be affected by this property. See ZAPPERMASKS for more information on zapper mask syntax.

Notes

  • When this property is placed on a siege weapon or its ammunition, it will randomly affect 1 item/mob within the target to receive the listed affect.