PlayerRoles(CoffeeMUD)

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CoffeeMUD
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Encouraging player interaction with the world helps with world-building and distribution of work. These roles are provided to players with exceptional interest in the specific field. Note, an inactive member in a role will not be replaced until all roles are filled with active members.

  • Each player may only have one of each roles, but an individual character may only have one role assigned to them (some characters may have been grandfathered into multiple roles).

City Councilmember

A city councilmember is a player who takes an active role in the prosperity of their specific city and civil-suburbs (housing areas, city sub-zones, etc). As a City Councilmember, the player may make recommendations (VIA the TYPO command) for city improvements (new shops and services, new roads for further development, new housing zones), law changes (including tax rates, eliminating laws or changing severity of sentencing), declaring holidays and other modifications to improve the city's prosperity.

  • Councilmembers must be at least level 30 upon accepting the role (changes in level due to remorting will not affect their role).
  • Councilmembers must be of the city's predominant race, if identified in the table below.
    • Permanently changing out of that race may result in losing your title and privileges.
  • Each city councilmember will receive a title for their service.
  • Former councilmembers (councilmembers replaced due to inactivity) will not lose their role upon return, potentially resulting in multiple councilmembers for a single location.
City Race(s) Zone Councilmember Notes
Aarakocran City Aarakocran Thalosia Flyte
Alramus Human Alramia Loki Shopkeepers are prejudiced against non-humans, charging higher rates.
Atlantis Merfolk Alramia
Calinth Various Calinthia
Elvenhame Elf Ven'rasyl Hernadon
Freeport Various Dark Continent
Midgaard Various Thera Zac
New Thalos Various Thalosia
Nidenjord Various Domhan Bol
Ofcol Human Ofcollia
Orthindar Various Tyrithel Uurdin
Urgan`ali Dorica Drow Domhan Bol

Racial Ambassador

Racial ambassadors should strive to be paragons of that race identifying opportunities within the world for increased lore, interaction and incorporation. As an ambassador, recommendations for increased presence in certain areas (which improve opportunities for bardic befriend, amongst other things), recommended description updates, possible race-specific recipes or abilities are considered by the Archons for incorporation into the world.

  • The Racial Ambassador must be the same race.
    • Permanently changing out of that race may result in losing your title and privileges.
  • Racial Ambassadors must be at least level 30 upon accepting the role (changes in level due to remorting will not affect their role).
Race Start Area Councilmember Racial Capitol(s) Notes
Aarakocran Cora Isle Flyte Aarakocran City
Beastkin Cora Isle
Centaur Cora Isle
Drow Magthere Wa`q Urgan`ali Dorica
Duergar Magthere Wa`q
Dwarf Mud School
Elf Mud School Elvenhame
Githyanki Magthere Wa`q None Githyanki are few and far between since fleeing their ancestral home, although some can be found in Orthindar.
Gnoll Tzbrakas Training Academy Pawmist City
Gnome Mud School
Goblin Tzbrakas Training Academy
Half Elf Mud School
Halfling Mud School
Human Mud School Alramus
Lizard Man Cora Isle
Merfolk Cora Isle
MindFlayer Magthere Wa`q
Ogre Tzbrakas Training Academy
Orc Tzbrakas Training Academy
Pixie Cora Isle
Svirfneblin Magthere Wa`q
Tiefling Tzbrakas Training Academy

Class Guildmasters

Class guildmasters are masters of their class. They will advise on class updates, lack of access to certain features (like a Trapper may request more traps in a particular questing area, due to the high presence of kobolds), and be provided early information on upcoming classes within their baseclass (so if a new thief class is coming, all Thief guildmasters (assassin, trapper, etc) will be informed of it and provided early access).

  • Class Guildmasters should have 90 levels in their chosen class.
    • Remorting or losing levels out of your chosen class will result in eventual expulsion from your role as class guildmaster.


Baseclass Class Player Guildmaster Notes
Bard Bard
Bard Charlatan
Bard Dancer
Bard Jester
Bard Minstrel
Cleric Cleric
Cleric Doomsayer
Cleric Healer
Cleric Missionary
Cleric Necromancer
Cleric Oracle
Cleric Purist
Cleric Shaman
Cleric Templar
Commoner Apprentice The Apprentice Guildmaster only needs to be level 1 (but can never be higher than level 1, either). Apprentice for life! You may want to remort before applying for this role, to prevent auto-purge.
Commoner Artisan
Commoner Gaoler
Commoner Sailor
Commoner Scholar
Druid Beastmaster
Druid Delver
Druid Druid
Druid Gaian
Druid Mer
Druid Sky Watcher
Fighter Barbarian
Fighter Cavalier
Fighter Fighter
Fighter Monk
Fighter Paladin
Fighter Ranger
Mage Abjurer
Mage Alterer
Mage Conjurer
Mage Diviner
Mage Enchanter
Mage Evoker
Mage Illusionist
Mage Mage
Mage Transmuter
Thief Arcanist
Thief Assassin
Thief Burglar
Thief Gypsy
Thief Pirate
Thief Reliquist
Thief Thief
Thief Trapper