Difference between revisions of "PlayerClasses(Builder)"

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Using the CREATE CLASS <CLASSNAME> command, you can create a new GenClass.  If you use CREATE CLASS <CLASSNAME> on an existing StdClass, it will convert that class to a GenClass.  This may result in loss of some special functionality of that class, so use with caution.  Using MODIFY CLASS <CLASSNAME> will let you edit an existing GenClass.
 
Using the CREATE CLASS <CLASSNAME> command, you can create a new GenClass.  If you use CREATE CLASS <CLASSNAME> on an existing StdClass, it will convert that class to a GenClass.  This may result in loss of some special functionality of that class, so use with caution.  Using MODIFY CLASS <CLASSNAME> will let you edit an existing GenClass.
  
# Number of Class Names: This field allows you to specify different names for the class at different levels.  The default is one.  
+
; Number of Class Names: This field allows you to specify different names for the class at different levels.   
# Class Name: This field is the list of class names assigned to various levels. The default should be the same name as the GenClass name.  
+
:* The default is one.  
# Level Cap (?): This is the maximum levels that a character can gain in this class.  Use '-1' to denote the server parameters, or some other positive interger desired.
+
:* Increasing this number above one will add additional fields for Class Name and Class levels for each name.
# Base Class: This field is used to denote the BASE CLASS type.  This will affect various zappermasks.
+
; Class Name: This field is the name of the class at level 0.
# Availability: This determines the types of world settings where the class is allowed.  Use 'Unavailable' to prevent players from gaining access to this class through normal means (training at a trainer, for example).  
+
:* The default should be the same name as the GenClass name.  
# HP/Level Formula: '((@x6<@x7)/3)+(1*(1?10))'.
+
:* If Number of Class Names is greater than one, there will be multiple class name fields, and subsequent minimum levels for names 2 through x. 
# Mana/Level Formula: '((@x4<@x5)/6)+(1*(1?3))'.
+
; Level Cap (?): This is the maximum levels that a character can gain in this class.   
# Prac/Level: '3'.
+
:* Use '-1' to denote the server parameters, or some other positive interger desired.
# Attack/Level: '0'.
+
; Base Class: This field is used to denote the BASE CLASS type.  This will affect various zappermasks.
# Attack Attribute: 'DEXTERITY'.
+
; Availability: This determines the types of world settings where the class is allowed.   
# Practices/1stLvl: '5'.
+
:* Use 'Unavailable' to prevent players from gaining access to this class through normal means.
# Trains/1stLvl: '3'.
+
:* Skill only means that it can be attained through certain skills (such as Wish) but not normally trained.
# Levels/Dmg Pt: '5'.
+
; HP/Level Formula: This field uses [[MATH_FORMULA]] for generating hit points for each level gained.
# Move/Level Formula: '6*((@x2<@x3)/18)'.
+
:* Example - ((@x6<@x7)/3)+(1*(1?10))
# Armor Restr.: 'Must wear leather, cloth, or vegetation based armor.'.
+
:*@x1: Players current class level, @x2: Players adjusted Strength, @x3: Players Max adjusted Strength, @x4: Players adjusted Dexterity, @x5: Players Max adjusted Dexterity, @x6: Players adjusted Constitution, @x7: Players Max adjusted Constitution, @x8: Players adjusted Wisdom, @x9: Players adjusted Intelligence
# Armor restricts only spells: 'false'.
+
; Mana/Level Formula: '((@x4<@x5)/6)+(1*(1?3))'.
# Limitations: ''.
+
; Prac/Level: '3'.
# Bonuses: ''.
+
; Attack/Level: '0'.
# Qualifications: 'Anyone'.
+
; Attack Attribute: 'DEXTERITY'.
# Min. Stats: Dexterity(12), Strength(12).;  
+
; Practices/1stLvl: '5'.
# Required Races: ''.
+
; Trains/1stLvl: '3'.
# PhysStat Adjustments: .
+
; Levels/Dmg Pt: '5'.
# CharStat Adjustments: Max strength adj.(4) Max dexterity adj.(4) .
+
; Move/Level Formula: '6*((@x2<@x3)/18)'.
# CharStat Settings: .
+
; Armor Restr.: 'Must wear leather, cloth, or vegetation based armor.'.
# CharState Adjustments: .
+
; Armor restricts only spells: 'false'.
# New Player CharState Adj.: .
+
; Limitations: ''.
# Extra CharClass Flags: .
+
; Bonuses: ''.
# Weapon Restr.: ''.
+
; Qualifications: 'Anyone'.
# Weapon Materials: ''.
+
; Min. Stats: Dexterity(12), Strength(12).;  
# Outfit: .
+
; Required Races: ''.
# Starting Money: ''.
+
; PhysStat Adjustments: .
# Stat-Modifying Class: 'com.planet_ink.coffee_mud.CharClasses.Monk'.
+
; CharStat Adjustments: Max strength adj.(4) Max dexterity adj.(4) .
# Special Events Class: ''.
+
; CharStat Settings: .
# Sub Class Switch Rule: 'BASEONLY'.
+
; CharState Adjustments: .
# Max Non-Crafting Skills: '5'.
+
; New Player CharState Adj.: .
# Max Crafting Skills: '2'.
+
; Extra CharClass Flags: .
# Max All-Common Skills: '0'.
+
; Weapon Restr.: ''.
# Max Languages: '3'.
+
; Weapon Materials: ''.
# Class Abilities: [...].
+
; Outfit: .
# Number of Security Code Sets: '0'.
+
; Starting Money: ''.
 +
; Stat-Modifying Class: 'com.planet_ink.coffee_mud.CharClasses.Monk'.
 +
; Special Events Class: ''.
 +
; Sub Class Switch Rule: 'BASEONLY'.
 +
; Max Non-Crafting Skills: '5'.
 +
; Max Crafting Skills: '2'.
 +
; Max All-Common Skills: '0'.
 +
; Max Languages: '3'.
 +
; Class Abilities: [...].
 +
; Number of Security Code Sets: '0'.
  
 
===Notes===
 
===Notes===
 
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Revision as of 15:43, 11 November 2019

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Builder Information=
Basics Praetor     Player Support     Commands     Zapper Masks Advanced Races     Classes     Abilities     Socials     Scripting    
Building Behaviors     Properties     Areas     Rooms     Exits     Items     Mobs Systems Achievements     Crafting     Help Info     Ships     Planes of Existence     Quests     Triumphs    

This page is intended for the discussion of HOW to build a GenClass, not a listing of the classes themselves (which should be available in the player CLASS page). Classes can be created through the command line (CL) or through the MUDGrinder.

CL Class Creation

Using the CREATE CLASS <CLASSNAME> command, you can create a new GenClass. If you use CREATE CLASS <CLASSNAME> on an existing StdClass, it will convert that class to a GenClass. This may result in loss of some special functionality of that class, so use with caution. Using MODIFY CLASS <CLASSNAME> will let you edit an existing GenClass.

Number of Class Names
This field allows you to specify different names for the class at different levels.
  • The default is one.
  • Increasing this number above one will add additional fields for Class Name and Class levels for each name.
Class Name
This field is the name of the class at level 0.
  • The default should be the same name as the GenClass name.
  • If Number of Class Names is greater than one, there will be multiple class name fields, and subsequent minimum levels for names 2 through x.
Level Cap (?)
This is the maximum levels that a character can gain in this class.
  • Use '-1' to denote the server parameters, or some other positive interger desired.
Base Class
This field is used to denote the BASE CLASS type. This will affect various zappermasks.
Availability
This determines the types of world settings where the class is allowed.
  • Use 'Unavailable' to prevent players from gaining access to this class through normal means.
  • Skill only means that it can be attained through certain skills (such as Wish) but not normally trained.
HP/Level Formula
This field uses MATH_FORMULA for generating hit points for each level gained.
  • Example - ((@x6<@x7)/3)+(1*(1?10))
  • @x1: Players current class level, @x2: Players adjusted Strength, @x3: Players Max adjusted Strength, @x4: Players adjusted Dexterity, @x5: Players Max adjusted Dexterity, @x6: Players adjusted Constitution, @x7: Players Max adjusted Constitution, @x8: Players adjusted Wisdom, @x9: Players adjusted Intelligence
Mana/Level Formula
'((@x4<@x5)/6)+(1*(1?3))'.
Prac/Level
'3'.
Attack/Level
'0'.
Attack Attribute
'DEXTERITY'.
Practices/1stLvl
'5'.
Trains/1stLvl
'3'.
Levels/Dmg Pt
'5'.
Move/Level Formula
'6*((@x2<@x3)/18)'.
Armor Restr.
'Must wear leather, cloth, or vegetation based armor.'.
Armor restricts only spells
'false'.
Limitations
.
Bonuses
.
Qualifications
'Anyone'.
Min. Stats
Dexterity(12), Strength(12).;
Required Races
.
PhysStat Adjustments
.
CharStat Adjustments
Max strength adj.(4) Max dexterity adj.(4) .
CharStat Settings
.
CharState Adjustments
.
New Player CharState Adj.
.
Extra CharClass Flags
.
Weapon Restr.
.
Weapon Materials
.
Outfit
.
Starting Money
.
Stat-Modifying Class
'com.planet_ink.coffee_mud.CharClasses.Monk'.
Special Events Class
.
Sub Class Switch Rule
'BASEONLY'.
Max Non-Crafting Skills
'5'.
Max Crafting Skills
'2'.
Max All-Common Skills
'0'.
Max Languages
'3'.
Class Abilities
[...].
Number of Security Code Sets
'0'.

Notes

.