Pirate(Thief)

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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Thief Classes===
Arcanist        Assassin        Burglar        Pirate        Reliquist        Thief        Trapper       
===Pirate===
Description: The Pirate

is a rogue and scourge of the high seas, a master of ship combat, and ruthless to those who refuse to surrender their booty. The Pirate is most suited for combat from the deck of huge sailing ships, being able to get the most out of their ship, their weapons, and their landlubber contacts. Their brutal lifestyle even gives them combat bonuses with fake limbs. However, Pirates also get harsher treatment from the law, and are so greedy for gold that they can literally be paid to walk away from combat.


How to play: The Pirate is a middlin' fair rogue on the land, and can survive well enough among landlubbers, but absolutely excels in command of a ship in pursuit of weak seabound targets. Clans would do well to keep a former-independent Pirate around to captain their ships for when the real ones come calling.

Primary Stat: Dexterity
Qualifications: Dexterity 5+, Charisma 5+
Practices: 5

+(Wisdom/6)+1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.

Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +(Con/3)+(1d10) per lvl.
Mana: 100 +(Int/6)+(1d3) /lvl.
Movement: 100 +10X(Str/18) per lvl.
Attack: +(Dex/18) per level.
Damage: +1 damage per 5

level(s).

Maximum Stat Values: Dexterity (22), Charisma (22), Others (18)
Bonuses: Bonus XP in ship combat, and combat bonus for each fake limb.
Weapons: Must use swords, daggers, natural, or ranged

weapons.

Armor: Must wear leather, cloth, or vegetation based armor.
Limitations: Get less leniency from the law, and can be paid to leave combat.
Starting Equipment: a short sword
Races: Drow

Duergar Dwarf Elf Gnome Goblin Half Elf Halfling Human Ogre

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged Weapon Specialization Ranged Weapon Specialization (Improved Boarding)

(Climb) (Rope Swing) Write (Swim) (Sword Specialization) Superstition (Bandaging) (Smoke Rings) Recall (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing)

2 (Hold Your Liquor) Locate Alcohol (Lacquering) (Embroidering)

(Dyeing) (Butchering) (Engraving) (Cooking) (Wood Chopping)

3 Belay Fire Building

(Hide) (Blacksmithing) (Clan Crafting) (Tailoring) (Leather Working) (Carpentry)

4 (Ride The Rigging) (Sea Legs) (Sneak) (Searching) (Mining) (Weaving) (Pottery)

(Costuming) (Sculpting) (Distilling)

5 (Wands) Buried Treasure (Painting) (Food Prep) (Baking) (Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching)

(Scrimshawing) (Paper Making)

6 (Dodge) Wenching
7 (Peek) Draw Treasure Map
8 (Make Sea Maps) (Disarm) (Walk The Plank)
9 (Parry) Plunder
10 (Sea Charting) (Back Stab) (Wainwrighting) (Masonry) (Jewel Making) (Construction)

(Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy)

11 (Steal) Dead Reckoning (Trip)
12 (Listen) (Sea Navigation) (Two Weapon Fighting)
13 (Fence Loot) (Bind) Scuttle
14 (Pirate Shanty) (Curse)

(Pieces of Eight)

15 (Conceal Item) (Call Pirate Familiar) (Irrigation) (Landscaping)

(Excavation)

16 Make Pub Contacts (Stability)
17 (Pet Spy) (Second Attack)
18 (Combat Repairs) (Silent AutoLoot) Warning Shot
19 (Foul Weather Sailing)

(Pay Off) (Distract)

20 (Alertness) (Pet Steal)
21 (Articles) Fly Merchant Flag
22 (Rig Ramming Speed) (Smugglers Hold)
23 (Intercept Ship) (Mast Shot)
24 (Hide Ship) (Half Attack)
25 (Await Ship)
26
27
28
29
30 Silent Running
31
32
33
34
35

Multi-Classing Options and Effectiveness

Notes

.