Oracle(Cleric)

From CoffeeMud Wiki
Revision as of 16:35, 23 November 2019 by Loki (talk | contribs)
Jump to navigation Jump to search
CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Cleric Classes===
Cleric        Doomsayer        Healer        Missionary        Necromancer        Oracle        Purist        Shaman        Templar       
===Oracle===
Description: Oracles are those who seek the infinite wisdom of their god, forever probing the vastness of divine knowledge. So knowledgable are the Oracles that they actually begin to gain arcane divination spells in addition to their assortment of prayers. Beyond 30th level, the Oracle begins to gain skills from other classes previously unknown to him, as the mysteries of the universe begin to be revealed. @if?CheckFactionLoaded?ALIGNMENT.INI&INCLINATION.INI@The Oracle, being a seeker of knowledge, is a good aligned class and moderate inclined. @elif?CheckFactionLoaded?ALIGNMENT.INI&!INCLINATION.INI@The Oracle, being a seeker of knowledge, is a good aligned class. @elif?CheckFactionLoaded?!ALIGNMENT.INI&INCLINATION.INI@The Oracle, being a seeker of knowledge, is a moderate inclined class. @endif@

How to play: The Oracle is an often consulted player, much like the Arcane diviner, for his ability to see beyond the obvious to the important truths around him. For this reason, the Oracle may be often picked for grouping. The Oracle himself, however, will need to determine if such a course is divinely inspired.

Primary Stat: Wisdom
Qualifications: Wisdom 9+, Intelligence 9+
Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10) /lvl].
Mana: 100 +[(Int/4)+(1d4)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Wis/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Intelligence (22), Wisdom (22), Others (18)
Bonuses: Receives a non-class skill at 30th level, and every Oracle level thereafter.
Weapons: Must use hammers, staves, flailed, natural, or blunt weapons.
Armor: May wear any armor.
Limitations: Always fumbles evil prayers. Qualifies and receives good prayers. Using non-aligned prayers introduces failure chance.
Starting Equipment: a small mace
Races: Aarakocran Centaur Dwarf Elf Githyanki Half Elf Human Merfolk Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Sense Life    Revoke    Write    Swim    Flailing Weapon Specialization    Convert    Recall    (Wands)    (Cure Light Wounds)    (Play Instrument)    (Bandaging)    (Smoke Rings)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 Sense Evil    (Sense Undead)    (Sense Good)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Fire Building    (Sense Allergies)    (Sacrifice)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 Sense Alignment    (Freedom)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Cure Deafness    (Soul Peering)    (Turn Undead)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Cure Serious Wounds    (Sense Disease)    (Find Home)    
7 Sense Faithful    (Bless)    (Cure Fatigue)    (MeatCuring)    
8 Prayercraft    (Minor Infusion)    (Remove Paralysis)    (AutoSwim)    (AutoCrawl)    
9 (Divine Guidance)    (Wilderness Lore)    
10 Sense Magic    (Sense Invisible)    (Restore Voice)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecraft)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Remove Poison    (Omnipresence)    (Preserve Knowledge)    
12 Skillcraft    Sense Hidden    (Titling)    (Cure Disease)    (Find Ship)    (Gardening)    
13 Speak with Dead    (Sanctuary)    (Protect Health)    
14 Sense Professions    (Cure Critical Wounds)    
15 (Holy Aura)    (Lower Law)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Thiefcraft    (Prophecy)    (Sense Skills)    
17 Blindsight    Cure Blindness    (Half Attack)    
18 (Seekers Prayer)    (Infuse Moderation)    (Infuse Holiness)    (Food Preserving)    (AutoClimb)    
19 Godstrike    (Cure Exhaustion)    
20 Sense Songs    (Mass Freedom)    (Branding)    
21 Heal    (Philosophy)    
22 Sense Spells    (Bless Item)    
23 (Divine Perspective)    (Mass Heal)    
24 Sense Prayers    (Holy Word)    
25 (Above The Law)    (Resurrect)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30
31
32
33
34
35

Multi-Classing Options and Effectiveness

Notes

.