Back to CoffeeMUD Systems In Use
|Administrator Builder Player|
|=CoffeeMUD Player Information=|
|Basics||Info Commands Socials Combat Groups||Character||Stats Races Classes Abilities Expertises Achievements|
|World||Deities Areas Property Quests Clans||Items||Items Crafting Ships|
CoffeeMUD is the official production server for the CoffeeMUD codebase. We try to showcase some of the versatility of the CoffeeMUD codebase, while adding new features to improve our happy little world. Many of the features of CoffeeMUD can be manipulated by INI settings or through clever building of areas. CoffeeMUD is a fully functional MUD where players can explore the vast world of Alramidgaardia, rich with a mixture of imported areas, modified imported areas and original content to provide many adventuring opportunities.
The first full-time CoffeeMUD server started running in early 2002 with the development of version 2.0 (1.2) of the codebase. At that time it consisted entirely of stock Merc/Dikumud areas that had been imported. These were very quickly expanded to include areas from other abandoned muds. Since then, talented builders have worked until over half of the 250 areas are of original authorship, as well as "CoffeeMudifying" the existing stock areas to take advantage of the features of the codebase.
CoffeeMUD now offers a multitude of login options to address a variety of playstyles. All are available at coffeemud.net, but the different ports have different play options.
|23||Standard||Yes (3)||This is the standard version of CoffeeMUD, with optional Player Kill toggle. Uses the shared Account.|
|2323||Standard||Yes (3)||This is the standard version of CoffeeMUD, with optional Player Kill toggle. Uses the shared Account.|
|2324||Standard||Yes (3)||This is a persistent Player Kill port. Your Player Kill flag may not be toggled, but you will not experience Hunger or Thirst on this port. Uses the shared Account.|
|2325||Hardcore||Yes (3)||This port uses a separate account (hardcore) for your characters. Experience rewards are tripled for kills. However, any death will result in permanent deletion of the character. Uses a separate hardcore Account, and hardcore characters may only join hardcore clans.|
|2326||Standard||No||This is a heavy Role-Playing Port.
|2327||No account||Yes (3)||This is a classic view of how CoffeeMUD was originally started:
There are many good MUD clients out there. Besides using the web application (Siplet) to play CoffeeMUD, our playerbase has provided a listing of useful clients to try:
- Listing of MUD Clients
These contact emails only work if you have a CoffeeMUD account associated with your email account.
Playing this CoffeeMUD
CoffeeMUD uses an Account System, which is a collection of characters. On our CoffeeMUD, the INI settings allow for 3 active characters to be online from a single account at a time. When you first log in to CoffeeMUD, you will be asked to create an account. Your account name will be displayed in game upon gaining certain account achievements. After you create your account, you may create a character (each account may have up to 50 characters).
There are twenty available Player Races for CoffeeMUD for starting characters. Advanced players may find a variety of ways of becoming many different races, or even creating new races through cross-breeding or uplifting druid chants. If you are fairly new to MUDs, it is recommended to stay with one of the basic demi-human races (Human, Half-Elf, Elf, Dwarf, Halfling or Gnome). The starting races are fairly balanced, so races with powerful abilities have some major disadvantages as well.
Starting characters may choose between one of seven Player Classes, but may change to another class within their base class. The exception to this is the commoner base class, which can switch to any base class.
|Starting Class||Base Class||Stat Requirements||Qualifying Classes||Notes|
|Apprentice||Commoner||Intelligence 5+, Wisdom 5+||ALL classes||Cannot level. Must save 1 TRAIN for class change to level.|
|Bard||Bard||Charisma 9+||Any Bard sub-classes.||Bards often work best in groups, whether with other players or mobs they charm with their unique magical abilities (songs).|
|Cleric||Cleric||Wisdom 9+||Any Cleric sub-classes||Clerics should chose a Deity for maximum effect, and often must adhere to strict Alignment restrictions to use their magic (prayers).|
|Druid||Druid||Constitution 9+||Any Druid sub-classes||Most druidic magic (chants) work best in the appropriate wilderness settings.|
|Fighter||Fighter||Strength 9+||Any Fighter sub-classes||One of the most straight-forward classes. Heavily dependent upon good gear.|
|Mage||Mage||Intelligence 9+||Any Mage sub-classes||Mages start very weak, and are very delicate throughout their career having low hit points and poor armor. However, they make up for these weakness at higher levels where their magic (spells) is very powerful.|
|Thief||Thief||Dexterity 9+||Any Thief sub-classes||This class relies upon stealth to deliver powerful attacks. Similar to Fighters, Thieves are heavily reliant upon their gear, although they cannot wear as heavy of armor as Fighters.|
Clans are internal social organizations within CoffeeMUD. As you might have guessed, our CoffeeMUD uses the default Clan Settings.
Achievements are a way of flagging special events in a character's career, or over a player's account. CoffeeMUD has a modified list of the default achievements.
CoffeeMUD has a long list of features useful to players using screen-readers. See our Guide For Screen-Reader Users (work in progress).