Difference between revisions of "Monk(Fighter)"

From CoffeeMud Wiki
Jump to navigation Jump to search
Line 8: Line 8:
  
 
Like all fighters, the Monk will gain experience principally through the vanquishing of foes.  Although the armor restriction can seem daunting, the Monks extra dexterity bonus to armor, and the wide variety of attacks and defences makes them every bit as powerful (if not much more) than the other fighter classes.
 
Like all fighters, the Monk will gain experience principally through the vanquishing of foes.  Although the armor restriction can seem daunting, the Monks extra dexterity bonus to armor, and the wide variety of attacks and defences makes them every bit as powerful (if not much more) than the other fighter classes.
|PrimeStat=Strength|Qualifications=Strength 9+, Dexterity 9+|Practices=3 +(Wisdom/6)-1 per level|Trains=4 +1 per level|Hitpoints=20 +(Con/3)+(2d7) per lvl|Mana=100 +(Int/8)+(1d2) /lvl|Movement=100
+
|PrimeStat=Strength|Qualifications=Strength 9+, Dexterity 9+|Practices=3 +(Wisdom/6)-1 per level|Trains=4 +1 per level|Hitpoints=20 +(Con/3)+(2d7) per lvl|Mana=100 +(Int/8)+(1d2) /lvl|Movement=100+10X(Str/18) per lvl|Attack=+(Str/18)+1 per level|Damage=+1 damage per 20 level(s)|MaxStat=Strength (22), Dexterity (22), Others (18)|Bonuses=Receives defensive bonus for high dexterity.  Receives unarmed attack bonus.  Receives bonus attack when unarmed.  Has Slow Fall ability.  Receives trap avoidance.  Receives bonus conquest and duel experience.|Weapons=May use any weapons.|Armor=Must wear cloth, vegetation, or paper based armor.|Limitations=|StartingEq=|Races=[[Drow|Drow]] [[Elf|Elf]] [[Goblin|Goblin]] [[Half Elf|Half Elf]] [[Human|Human]]
+10X(Str/18) per lvl|Attack=+(Str/18)+1 per level|Damage=+1 damage per 20 level(s)|MaxStat=Strength (22), Dexterity (22), Others (18)|Bonuses=Receives defensive bonus for high dexterity.  Receives
 
unarmed attack bonus.  Receives bonus attack when unarmed.  Has Slow Fall ability.  Receives trap avoidance.  Receives bonus conquest and duel experience.|Weapons=May use any weapons.|Armor=Must wear cloth, vegetation, or paper based armor.|Limitations=|StartingEq=|Races=[[Drow|Drow]] [[Elf|Elf]] [[Goblin|Goblin]] [[Half Elf|Half Elf]] [[Human|Human]]
 
 
|Languages=
 
|Languages=
 
|level1=[[Specialization_EdgedWeapon|Edged Weapon Specialization]] [[Specialization_BluntWeapon|Blunt Weapon Specialization]] [[Specialization_Armor|Armor Specialization]] ([[Bandaging|Bandaging]]) [[Specialization_Sword|Sword Specialization]] [[Specialization_Axe|Axe Specialization]] [[Specialization_Shield|Shield Specialization]] [[Specialization_FlailedWeapon|Flailing Weapon Specialization]] [[Specialization_Hammer|Hammer Specialization]] ([[Thief_Hide|Hide]]) [[Specialization_Natural|Hand to hand combat]] [[Fighter_Kick|Kick]] [[Skill_Recall|Recall]] ([[Fighter_MonkeyPunch|Monkey Punch]]) [[Skill_Write|Write]] ([[SmokeRings|Smoke Rings]]) [[Specialization_Polearm|Polearm Specialization]] [[Specialization_Ranged|Ranged Weapon Specialization]] ([[Skill_Swim|Swim]]) ([[Foraging|Foraging]]) ([[Digging|Gem Digging]]) ([[Drilling|Drilling]]) ([[Fishing|Fishing]]) ([[Herbology|Herbology]]) ([[Hunting|Hunting]]) ([[Shearing|Shearing]])  
 
|level1=[[Specialization_EdgedWeapon|Edged Weapon Specialization]] [[Specialization_BluntWeapon|Blunt Weapon Specialization]] [[Specialization_Armor|Armor Specialization]] ([[Bandaging|Bandaging]]) [[Specialization_Sword|Sword Specialization]] [[Specialization_Axe|Axe Specialization]] [[Specialization_Shield|Shield Specialization]] [[Specialization_FlailedWeapon|Flailing Weapon Specialization]] [[Specialization_Hammer|Hammer Specialization]] ([[Thief_Hide|Hide]]) [[Specialization_Natural|Hand to hand combat]] [[Fighter_Kick|Kick]] [[Skill_Recall|Recall]] ([[Fighter_MonkeyPunch|Monkey Punch]]) [[Skill_Write|Write]] ([[SmokeRings|Smoke Rings]]) [[Specialization_Polearm|Polearm Specialization]] [[Specialization_Ranged|Ranged Weapon Specialization]] ([[Skill_Swim|Swim]]) ([[Foraging|Foraging]]) ([[Digging|Gem Digging]]) ([[Drilling|Drilling]]) ([[Fishing|Fishing]]) ([[Herbology|Herbology]]) ([[Hunting|Hunting]]) ([[Shearing|Shearing]])  

Revision as of 04:52, 6 July 2018

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Fighter Classes===
Barbarian        Cavalier        Fighter        Monk        Paladin        Ranger       
===Monk===
Description: Monks are the agile and graceful masters of their own bodies. Combining quick reflexes with intense study of the martial arts makes them a powerful and intimidating opponent. Although Monks may use weapons, most of their power and unique ability comes when they are completely unarmed. And since they depend so heavily on their agility, they will find themselves wearing only light cloth armors.

How to play: Either alone or in groups, the Monk is a dizzying class to play. Capable of more pure attacks than any other class, and loaded down with dozens of Monk-specific physical feats makes the Monk almost mage-like in complexity. In fact, the player who loathes worrying about staying up-to-date on equipment, but who enjoys the pure fight may be especially attracted to Monk.

Like all fighters, the Monk will gain experience principally through the vanquishing of foes. Although the armor restriction can seem daunting, the Monks extra dexterity bonus to armor, and the wide variety of attacks and defences makes them every bit as powerful (if not much more) than the other fighter classes.

Primary Stat: Strength
Qualifications: Strength 9+, Dexterity 9+
Practices: 3 +(Wisdom/6)-1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 4 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +(Con/3)+(2d7) per lvl.
Mana: 100 +(Int/8)+(1d2) /lvl.
Movement: 100+10X(Str/18) per lvl.
Attack: +(Str/18)+1 per level.
Damage: +1 damage per 20 level(s).
Maximum Stat Values: Strength (22), Dexterity (22), Others (18)
Bonuses: Receives defensive bonus for high dexterity. Receives unarmed attack bonus. Receives bonus attack when unarmed. Has Slow Fall ability. Receives trap avoidance. Receives bonus conquest and duel experience.
Weapons: May use any weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations:
Starting Equipment:
Races: Drow Elf Goblin Half Elf Human
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged Weapon Specialization Blunt Weapon Specialization Armor Specialization (Bandaging) Sword Specialization Axe Specialization Shield Specialization Flailing Weapon Specialization Hammer Specialization (Hide) Hand to hand combat Kick Recall (Monkey Punch) Write (Smoke Rings) Polearm Specialization Ranged Weapon Specialization (Swim) (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing)
2 (Climb) (Lacquering) (Embroidering) (Dyeing) (Butchering) (Engraving) (Cooking) (Wood Chopping)
3 (Two Weapon Fighting) Parry Fire Building (Blacksmithing) (Clan Crafting) (Tailoring) (Leather Working) (Carpentry)
4 (Dodge) (Searching) (Mining) (Weaving) (Pottery) (Costuming) (Sculpting) (Distilling)
5 Rescue (Armor Tweaking) (Painting) (Food Prep) (Baking) (Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making)
6 (Sneak) (Disarm)
7 Deflect Projectile (Knife Hand)
8 (Ax Kick) (Trip)
9 (Body Toss) Back Hand
10 (Body Flip) (Wainwrighting) (Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy)
11 Blind Fighting (Pressure Points)
12 (Flying Kick) (Catch Projectile)
13 Weapon Break (Pin)
14 (Dirt) (Detection)
15 Sweep (Cartwheel) (Irrigation) (Landscaping) (Excavation)
16 (Side Kick) (Body Shield)
17 (Ki Strike) Circle Parry
18 (Half Attack)
19 Tumble
20 (Weapon Snatch)
21 Endurance (Gouge)
22 (Circle Trip)
23 Listen
24 (Lightning Strike)
25 Return Projectile
26
27
28
29
30 Atemi Strike
31
32
33
34
35

Multi-Classing Options and Effectiveness

Notes

  • Monks must have both hands empty to maximize their unarmed combat abilities (nothing HELD and nothing WEILD).