Mobile

From CoffeeMud Wiki
Revision as of 15:42, 21 August 2019 by Loki (talk | contribs) (→‎Notes)
Jump to navigation Jump to search
CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Builder Information=
Basics Praetor     Player Support     Commands     Zapper Masks Advanced Races     Classes     Abilities     Socials     Scripting    
Building Behaviors     Properties     Areas     Rooms     Exits     Items     Mobs Systems Achievements     Crafting     Help Info     Ships     Planes of Existence     Quests     Triumphs    
===Mobile===
Targets: MOBs
Parameters: min, max ticks, a percent chance, flags, locale parms
Examples: min=10 max=20 chance=75 wander -air -underwater

min=10 max=20 chance=75 opendoors

min=10 max=20 chance=75 leash=3 opendoors

Description: According to the timing and percent chance described by the parameters, the mob with this behavior will travel in a random available direction. Mobs will not leave rooms containing visible Archons and builders with the CMDMOBS security flag. The wander flag is required if the mob is allowed to leave his or her area. The opendoors flag will allow the mob to open closed doors when walking around, or to unlock locked doors if the mob has the key. The leash parameter will prevent the mob from getting too far from home. The TYPE of room from which the mob is restricted may also be entered. -ALL to disallow all locales, followed by +AIR +CITY +JUNGLE (etc) to reallow certain locales. -CITY -UNDERWATER and others may be used to restrict certain locales. The full locale list is: STONE, WOODEN, CAVE, MAGIC, UNDERWATER, AIR, WATERSURFACE, METAL , CITY, WOODS, ROCKY, PLAINS, JUNGLE, SWAMP, DESERT, HILLS, MOUNTAINS, SPACEPORT, SEAPORT

Notes

  • Default value is min=20, max=60 chance=100.
  • Avoid giving this behavior to MOBs that go in a shop, as they tend to wander away from their owners.
  • The WanderHomeLater misc ability is a good way to keep mobs from wandering too far from their starting room.