Difference between revisions of "Merfolk"

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(Created page with "{{RaceTemplate|Name=Merfolk|Description=|Statadj=dexterity+2, wisdom-2, save vs water+35, max dexterity adj.+2, max wisdom adj.-2|BonusAbilities=infravision, Swim(100%), Fishi...")
 
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{{RaceTemplate|Name=Merfolk|Description=|Statadj=dexterity+2, wisdom-2, save vs water+35, max dexterity adj.+2, max wisdom adj.-2|BonusAbilities=infravision, Swim(100%), Fishing(100%)|BonusLanguages=Aquan(25%)|Immunities=|LifeExpectancy=215 years|Startingequipment=a delicate scaley green shirt, a knitted weapon belt|Qualifyingclasses=}}
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{{RaceTemplate|Name=Merfolk|Description=Merfolk are half-fish, half-humanoid dwellers of the sea.  They can breathe air and water, enabling trade with surface dwellers.  Merfolk are the dominant underwater race.|Statadj=dexterity+2, wisdom-2, save vs fire-20, save vs water+35, save vs electricity-15, max dexterity adj.+2, max wisdom adj.-2|BonusAbilities=infravision, Land Legs(25%), Swim(100%), Fishing(100%)|BonusLanguages=Aquan(25%)|Immunities=Scurvy, Lycanthropy, Sea Sickness|LifeExpectancy=215 years|Startingequipment=a delicate scaley green shirt, a knitted weapon belt|Qualifyingclasses=[[Abjurer(Mage)|Abjurer]] [[Alterer(Mage)|Alterer]] [[Apprentice(Commoner)|Apprentice]] [[Arcanist(Thief)|Arcanist]] [[Artisan(Commoner)|Artisan]] [[Assassin(Thief)|Assassin]] [[Barbarian(Fighter)|Barbarian]] [[Bard(Bard)|Bard]] [[Beastmaster(Druid)|Beastmaster]] [[Burglar(Thief)|Burglar]] [[Cleric(Cleric)|Cleric]] [[Conjurer(Mage)|Conjurer]] [[Delver(Druid)|Delver]] [[Diviner(Mage)|Diviner]] [[Doomsayer(Cleric)|Doomsayer]] [[Druid(Druid)|Druid]] [[Enchanter(Mage)|Enchanter]] [[Evoker(Mage)|Evoker]] [[Fighter(Fighter)|Fighter]] [[Gaian(Druid)|Gaian]] [[Gaoler(Commoner)|Gaoler]] [[Healer(Cleric)|Healer]] [[Illusionist(Mage)|Illusionist]] [[Jester(Bard)|Jester]] [[Mage(Mage)|Mage]] [[Mer(Druid)|Mer]] [[Minstrel(Bard)|Minstrel]] [[Missionary(Cleric)|Missionary]] [[Necromancer(Cleric)|Necromancer]] [[Oracle(Cleric)|Oracle]] [[Pirate(Thief)|Pirate]] [[Dancer(Bard)|Dancer]] [[Purist(Cleric)|Purist]] [[Ranger(Fighter)|Ranger]] [[Sailor(Commoner)|Sailor]] [[Shaman(Cleric)|Shaman]] [[SkyWatcher(Druid)|SkyWatcher]] [[Templar(Cleric)|Templar]] [[Thief(Thief)|Thief]] [[Transmuter(Mage)|Transmuter]] [[Trapper(Thief)|Trapper]] [[Wizard(Mage)|Wizard]] }}

Revision as of 15:21, 8 December 2016

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===Merfolk===
Description: Merfolk are half-fish, half-humanoid dwellers of the sea. They can breathe air and water, enabling trade with surface dwellers. Merfolk are the dominant underwater race.
Stat Adjustments: dexterity+2, wisdom-2, save vs fire-20, save vs water+35, save vs electricity-15, max dexterity adj.+2, max wisdom adj.-2
Racial Abilities: {{{RacialAbilities}}}
Cultural Abilities: {{{CulturalAbilities}}}
Racial Effects: {{{RacialEffects}}}
Bonus Languages: Aquan(25%)
Bonus Abilities: infravision, Land Legs(25%), Swim(100%), Fishing(100%)
Immunities: Scurvy, Lycanthropy, Sea Sickness
Experience Modification: {{{ExpMod}}}
Life Expectancy: 215 years
Starting Equipment: a delicate scaley green shirt, a knitted weapon belt
Wear Locations: {{{WearLocs}}}
Qualifying Classes: Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Conjurer Delver Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Jester Mage Mer Minstrel Missionary Necromancer Oracle Pirate Dancer Purist Ranger Sailor Shaman SkyWatcher Templar Thief Transmuter Trapper Wizard