Difference between revisions of "MeatCuring"

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{{#section-h:LISTCOMMON|MeatCuring}}
 
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{{SkillTemplate|ID=MeatCuring|Name=MeatCuring|Domain=[[epicurean(Domain)|Epicurean]]|Available=[[Abjurer(Mage)|Abjurer(7)]] [[Alterer(Mage)|Alterer(7)]] [[Arcanist(Thief)|Arcanist(7)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(7)]] [[Barbarian(Fighter)|Barbarian(7)]] [[Bard(Bard)|Bard(7)]] [[Beastmaster(Druid)|Beastmaster(7)]] [[Burglar(Thief)|Burglar(7)]] [[Charlatan(Bard)|Charlatan(7)]] [[Cleric(Cleric)|Cleric(7)]] [[Conjurer(Mage)|Conjurer(7)]] [[Delver(Druid)|Delver(7)]] [[Diviner(Mage)|Diviner(7)]] [[Doomsayer(Cleric)|Doomsayer(7)]] [[Druid(Druid)|Druid(7)]] [[Enchanter(Mage)|Enchanter(7)]] [[Evoker(Mage)|Evoker(7)]] [[Fighter(Fighter)|Fighter(7)]] [[Gaian(Druid)|Gaian(7)]] [[Gaoler(Commoner)|Gaoler(7)]] [[Healer(Cleric)|Healer(7)]] [[Illusionist(Mage)|Illusionist(7)]] [[Jester(Bard)|Jester(7)]] [[Mage(Mage)|Mage(7)]] [[Mer(Druid)|Mer(7)]] [[Minstrel(Bard)|Minstrel(7)]] [[Missionary(Cleric)|Missionary(7)]] [[Monk(Fighter)|Monk(7)]] [[Necromancer(Cleric)|Necromancer(7)]] [[Oracle(Cleric)|Oracle(7)]] [[Paladin(Fighter)|Paladin(7)]] [[Pirate(Thief)|Pirate(7)]] [[Dancer(Bard)|Dancer(7)]] [[Purist(Cleric)|Purist(7)]] [[Ranger(Fighter)|Ranger(7)]] [[Sailor(Commoner)|Sailor(7)]] [[Scholar(Commoner)|Scholar(7)]] [[Shaman(Cleric)|Shaman(7)]] [[SkyWatcher(Druid)|SkyWatcher(7)]] [[Templar(Cleric)|Templar(7)]] [[Thief(Thief)|Thief(7)]] [[Transmuter(Mage)|Transmuter(7)]] [[Trapper(Thief)|Trapper(7)]] [[Wizard(Mage)|Wizard(7)]] |Allows=[[Quick Cooking(Expertise)|Quick Cooking]] [[Quick Worker(Expertise)|Quick Worker]] [[Advanced Cooking(Expertise)|Advanced Cooking]] |UseCost=Movement (7) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MEATCURING, MEATCURE, MCURING, MCURE|Usage=MCURE "TARGET"|Examples=mcure carp
 
  
|Description=With this skill, a player can carefully apply spices in an attempt to cure some amount of meat to prevent it from spoiling.  The amount of time this takes will depend on the amount of meat being cured in a targeted bundle.  If successful, the meat bundle will never spoil.  If not successful, the meat will seem cured for a time, but will eventually stop seeming cured, and then eventually spoil.}}
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=Notes=
 
 
 
 
==Notes==
 
 
*When you remove a meat from a bundle, it will lose its cure, but it may be re-cured to preserve freshness.
 
*When you remove a meat from a bundle, it will lose its cure, but it may be re-cured to preserve freshness.
 
[[Category:Hunger]][[Category:Spoiling]]
 
[[Category:Hunger]][[Category:Spoiling]]
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[[Category:Expertise(Advanced Cooking)]]
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[[Category:Expertise(Quick Cooking)]]
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[[Category:Expertise(Quick Worker)]]

Revision as of 00:40, 9 March 2020

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Notes

  • When you remove a meat from a bundle, it will lose its cure, but it may be re-cured to preserve freshness.