|Administrator Builder Player|
|=CoffeeMUD Player Information=|
|Basics||Info Commands Socials Combat Groups||Character||Stats Races Classes Abilities Expertises Achievements|
|World||Deities Areas Property Quests Clans||Items||Items Crafting Ships|
|Bard Cleric Commoner Druid Fighter Mage Thief|
|===CoffeeMUD Mage Classes===|
|Abjurer Alterer Conjurer Diviner Enchanter Evoker Illusionist Mage Transmuter|
|Description:||Mages are masters of magic, and wielders of the great elemental powers. While weak in hit points and in fighting skill, their spells are the most widely prized and powerful of all the classes. They may not wear any metal or leather armors, or use most weapons. However, the sting of their magic missiles and the armor of magic they wear makes up for any loss.
Mage is the basis for numerous sub-classes which the player may choose to gain levels in at any time. These sub-classes include: Abjurer, Alterer, Conjurer, Diviner, Enchanter, Evoker, Illusionist, Transmuter, and Wizard.
How to play: Mages are among the most versatile of classes, being able to make spell choices which carve out the path the Mage would like to take. For the loner Mage, the emphasis on offensive magic will make him a powerful opponent in battle. In groups, the mage may focus on protective magic to make him a more desirable companion. And even the playful mage may focus on the role-playing magic to make his mudding as fun as possible!
The mage is almost useless in weapon combat. The mage must be smart and creative to use his spells to give him the edge. But the versatility of the mage gives him the ability to do just that, using magic and guile to trick monsters to their death, granting experience for the mage.
|Practices:||6 +(Wisdom/6)+4 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.|
|Trains:||3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".|
|Hit Points:||20 +(Con/6)+(1d5) per lvl.|
|Mana:||100 +(Int/3)+(1d4) /lvl.|
+8X(Str/18) per lvl.
|Attack:||+(Int/18) per level.|
|Damage:||+1 damage per 30 level(s).|
|Maximum Stat Values:||Intelligence (25), Others (18)|
|Weapons:||Must use daggers, staves, or natural weapons.|
cloth, vegetation, or paper based armor.
|Starting Equipment:||a wooden quarterstaff|
|Races:||Drow Elf Gnome Half Elf Human|
|Level||Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)|
|1||Revoke (Wizards Chest) Magic Missile (Memorize) (Ventriloquate)
Wands (Bandaging) (Repairing Aura) (Erase Scroll) Read Magic Iron Grip (Spider Climb) Shield Resist Magic Missiles (Magical Aura) Scroll Scribing (Smoke Rings) Write Recall (Swim) (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing)
|2||(Enchant Arrows) (Animate Item) (Light)
(Blur) (Shrink) (Infravision) (Obscure Self) (Resist Poison) (Summon Steed) (Enlarge Object) (Detect Undead) (Clog Mouth) (Lacquering) (Embroidering) (Dyeing) (Butchering) (Engraving) (Cooking) (Wood Chopping)
|3||(Summon Companion) (Deafen)
(Sleep) (Know Alignment) (Grease) (Resist Gas) (Summoning Ward) (Floating Disc) (Detect Metal) (Feather Fall) (Knock) (Wizard Lock) Fire Building (Dream) (Blacksmithing) (Clan Crafting) (Tailoring) (Leather Working) (Carpentry)
(Mage Armor) (Detect Poison) (Fake Food) (Endless Hunger) (Searching) (Friends) (Detect Water) (Burning Hands) (Resist Acid) (Frost) (Acid Arrow) (Water Breathing) (Mining) (Weaving) (Pottery) (Costuming) (Sculpting) (Distilling)
(Dispel Magic) (Wall of Stone) (Mystic Shine) (Detect Gold) (Mend) (Resist Cold) (Detect Magic) (Weakness to Gas) (Faerie Fire) (Charm Ward) (Painting) (Food Prep) (Baking) (Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making)
|6||(Detect Invisible) (Weakness to Acid) (Augury)|
|7||(Detect Hidden) (Refit)|
|9||(Blind) (Mirage) (Magic Mouth) (Farsight) (Daydream) (Awe)|
|10||(Phantom Hound) (Ugliness) (Locate Object) (Mute) (Resist Arrows) (Slow) (Teleport)|
|11||(Heat Metal) (Feeblemind) (Weaken) (Acid Fog) (Mirror Image) (Stoneskin)|
|13||(Gate) (Distant Vision) (Reinforce) (Frenzy)|
|15||(Blink) (Ensnare) (Polymorph) (Hold) (Fake Weapon)|
|17||(Clarify Scroll) (Fools Gold) (Recharge Wand) (Wall of Fire)|
|18||(Summon) (Resist Petrification) (Web) (Delude)|
|19||(Wall of Force) (Stone Flesh) (Flesh Stone)|
|20||(Enchant Armor) (Scry) (Improved Polymorph)|
|21||(Immunity) (Mass Haste) (Alchemy)|
|22||(Detect Sentience) (Meteor Storm) (Disenchant)|
|23||(Time Stop) (Dragonfire)|
|25||(Mass Fly) (Disintegrate)|
Multi-Classing Options and Effectiveness