Difference between revisions of "Mage(Mage)"

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===Multi-Classing Options and effectiveness===
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===Multi-Classing Options and Effectiveness===
  
  

Revision as of 12:27, 19 July 2016

CoffeeMUD
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=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Mage Classes===
Abjurer        Alterer        Conjurer        Diviner        Enchanter        Evoker        Illusionist        Mage        Transmuter       
===Mage===
Description: Mages are masters of magic, and wielders of the great elemental powers. While weak in hit points and in fighting skill, their spells are the most widely prized and powerful of all the classes. They may not wear any metal or leather armors, or use most weapons. However, the sting of their magic missiles and the armor of magic they wear makes up for any loss.

Mage is the basis for numerous sub-classes which the player may choose to gain levels in at any time. These sub-classes include: Abjurer, Alterer, Conjurer, Diviner, Enchanter, Evoker, Illusionist, Transmuter, and Wizard.

How to play: Mages are among the most versatile of classes, being able to make spell choices which carve out the path the Mage would like to take. For the loner Mage, the emphasis on offensive magic will make him a powerful opponent in battle. In groups, the mage may focus on protective magic to make him a more desirable companion. And even the playful mage may focus on the role-playing magic to make his mudding as fun as possible!

The mage is almost useless in weapon combat. The mage must be smart and creative to use his spells to give him the edge. But the versatility of the mage gives him the ability to do just that, using magic and guile to trick monsters to their death, granting experience for the mage.

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6 +(Wisdom/6)+4 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +(Con/6)+(1d5) per lvl.
Mana: 100 +(Int/3)+(1d4) /lvl.
Movement: 100

+8X(Str/18) per lvl.

Attack: +(Int/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Intelligence (25), Others (18)
Bonuses:
Weapons: Must use daggers, staves, or natural weapons.
Armor: Must wear

cloth, vegetation, or paper based armor.

Limitations:
Starting Equipment: a wooden quarterstaff
Races: Drow Elf Gnome Half Elf Human
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Revoke (Wizards Chest) Magic Missile (Memorize) (Ventriloquate)

Wands (Bandaging) (Repairing Aura) (Erase Scroll) Read Magic Iron Grip (Spider Climb) Shield Resist Magic Missiles (Magical Aura) Scroll Scribing (Smoke Rings) Write Recall (Swim) (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing)

2 (Enchant Arrows) (Animate Item) (Light)

(Blur) (Shrink) (Infravision) (Obscure Self) (Resist Poison) (Summon Steed) (Enlarge Object) (Detect Undead) (Clog Mouth) (Lacquering) (Embroidering) (Dyeing) (Butchering) (Engraving) (Cooking) (Wood Chopping)

3 (Summon Companion) (Deafen)

(Sleep) (Know Alignment) (Grease) (Resist Gas) (Summoning Ward) (Floating Disc) (Detect Metal) (Feather Fall) (Knock) (Wizard Lock) Fire Building (Dream) (Blacksmithing) (Clan Crafting) (Tailoring) (Leather Working) (Carpentry)

4 (Fake Spring)

(Mage Armor) (Detect Poison) (Fake Food) (Endless Hunger) (Searching) (Friends) (Detect Water) (Burning Hands) (Resist Acid) (Frost) (Acid Arrow) (Water Breathing) (Mining) (Weaving) (Pottery) (Costuming) (Sculpting) (Distilling)

5 (Spook)

(Dispel Magic) (Wall of Stone) (Mystic Shine) (Detect Gold) (Mend) (Resist Cold) (Detect Magic) (Weakness to Gas) (Faerie Fire) (Charm Ward) (Painting) (Food Prep) (Baking) (Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making)

6 (Detect Invisible) (Weakness to Acid) (Augury)

(Illusory Wall) (Stinking Cloud) (Resist Electricity) (Shocking Grasp) (Charm) (Meld) (Find Familiar) (Grace Of The Cat)

7 (Detect Hidden) (Refit)

(Resist Fire) (Tourettes) (Darkness) (Ghost Sound) (Weakness to Cold) (Fireball) (Invisibility) (Pass Door) (Monster Summoning)

8 (Teleportation Ward)

(Spellcraft) (Identify Object) (Shatter) (Elemental Storm) (Resist Disease) (Fear) (Wall of Darkness) (Weakness to Electricity) (Lightning Bolt) (Faerie Fog)

9 (Blind) (Mirage) (Magic Mouth) (Farsight) (Daydream) (Awe)

(Weakness to Fire) (Flameshield) (Comprehend Languages) (Ice Sheet)

10 (Phantom Hound) (Ugliness) (Locate Object) (Mute) (Resist Arrows) (Slow) (Teleport)

(Arcane Mark) (Gust of Wind) (Wainwrighting) (Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy)

11 (Heat Metal) (Feeblemind) (Weaken) (Acid Fog) (Mirror Image) (Stoneskin)

(Wall of Ice) (Change Sex) (Claireaudience)

12 (Enlightenment) (Globe)

(Shelter) (Destroy Object) (Haste) (Laughter) (Confusion) (Fly) (Delirium) (Clairevoyance)

13 (Gate) (Distant Vision) (Reinforce) (Frenzy)

(Earthquake) (Feign Death) (Resist Paralysis) (Giant Strength)

14 (Know Value)

(Wall of Air) (Silence) (Mass Invisibility) (Scribe) (Arcane Possession) (Animate Weapon)

15 (Blink) (Ensnare) (Polymorph) (Hold) (Fake Weapon)

(Climb) (Irritation) (Irrigation) (Landscaping) (Excavation)

16 (Forecast Weather)

(Choke) (Dismissal) (Free Movement) (Chain Lightning) (Mage Claws) (Fake Armor) (Meditation)

17 (Clarify Scroll) (Fools Gold) (Recharge Wand) (Wall of Fire)

(Portal) (Siphon)

18 (Summon) (Resist Petrification) (Web) (Delude)

(See Aura) (Reverse Gravity)

19 (Wall of Force) (Stone Flesh) (Flesh Stone)

(Forget) (Improved Invisibility)

20 (Enchant Armor) (Scry) (Improved Polymorph)

(Repulsion) (Cloudkill) (Nightmare)

21 (Immunity) (Mass Haste) (Alchemy)

(Command) (Summon Enemy)

22 (Detect Sentience) (Meteor Storm) (Disenchant)

(Greater Globe) (Enchant Weapon) (Hungerless)

23 (Time Stop) (Dragonfire)

(Mind Block) (Combat Precognition) (Cogniportive)

24 (Anchor) (Thirstless)

(Summon Flyer) (Frailty) (Delay) (Returning)

25 (Mass Fly) (Disintegrate)

(Geas) (Demon Gate) (Spell Turning)

26
27
28
29
30 Spellbinding
31
32
33
34
35

Multi-Classing Options and Effectiveness

Notes

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