Difference between revisions of "LockSmith"

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(Created page with "{{CoffeeMUDWikiTOC}} {{CoffeeMUDAbilitiesTOC}} __NOTOC__ {{SkillTemplate|Name=Locksmithing|Domain=Building|Available=Abjurer(10) Alter...")
 
 
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{{#section-h:LISTCOMMON|Locksmithing}}
 
__NOTOC__
 
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{{SkillTemplate|Name=Locksmithing|Domain=[[building(Domain)|Building]]|Available=[[Abjurer(Mage)|Abjurer(10)]] [[Alterer(Mage)|Alterer(10)]] [[Arcanist(Thief)|Arcanist(10)]] [[Artisan(Commoner)|Artisan(12)]] [[Assassin(Thief)|Assassin(10)]] [[Barbarian(Fighter)|Barbarian(10)]] [[Bard(Bard)|Bard(10)]] [[Beastmaster(Druid)|Beastmaster(10)]] [[Burglar(Thief)|Burglar(10)]] [[Charlatan(Bard)|Charlatan(10)]] [[Cleric(Cleric)|Cleric(10)]] [[Conjurer(Mage)|Conjurer(10)]] [[Delver(Druid)|Delver(10)]] [[Diviner(Mage)|Diviner(10)]] [[Doomsayer(Cleric)|Doomsayer(10)]] [[Druid(Druid)|Druid(10)]] [[Enchanter(Mage)|Enchanter(10)]] [[Evoker(Mage)|Evoker(10)]] [[Fighter(Fighter)|Fighter(10)]] [[Gaian(Druid)|Gaian(10)]] [[Gaoler(Commoner)|Gaoler(8)]] [[Healer(Cleric)|Healer(10)]] [[Illusionist(Mage)|Illusionist(10)]] [[Jester(Bard)|Jester(10)]] [[Mage(Mage)|Mage(10)]] [[Mer(Druid)|Mer(10)]] [[Minstrel(Bard)|Minstrel(10)]] [[Missionary(Cleric)|Missionary(10)]] [[Monk(Fighter)|Monk(10)]] [[Necromancer(Cleric)|Necromancer(10)]] [[Oracle(Cleric)|Oracle(10)]] [[Paladin(Fighter)|Paladin(10)]] [[Dancer(Bard)|Dancer(10)]] [[Purist(Cleric)|Purist(10)]] [[Ranger(Fighter)|Ranger(10)]] [[Shaman(Cleric)|Shaman(10)]] [[SkyWatcher(Druid)|SkyWatcher(10)]] [[Templar(Cleric)|Templar(10)]] [[Thief(Thief)|Thief(10)]] [[Transmuter(Mage)|Transmuter(10)]] [[Trapper(Thief)|Trapper(10)]] |Allows=|UseCost=Movement (10) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=LOCKSMITH, LOCKSMITHING|Usage=LOCKSMITH (BOLTLOCK) (DELOCK) "ITEM/DIRECTION"|Examples=locksmith chest
 
locksmith south
 
  
locksmith boltlock south
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=Notes=
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*The label can be up to 7 characters long, including special characters, but no spaces are allowed.
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*Adding a lock to the door will make the door the same level as the locksmith.  This level determines how difficult it is for a thief to [[Thief_Pick|pick]] it.
  
locksmith delock south
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[[Category:Expertise(Quick Worker)]]
|Description=This skill allows a player to craft keys and locks for items and doors.  If the item or door specified already has a lock, the proper key will be built for it (assuming a level check).  If the item or door does not have a lock, and the skill user is the owner, then a lock will be built, along with a key.  If a lock is being made for a door, and the word BOLTLOCK is specified, then the lock will ONLY be on that side of the door. A lock can be removed from a door using the DELOCK parameter. This skill requires metal from which to make the lock and/or key.}}
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[[Category:Expertise(Quick Working)]]

Latest revision as of 00:32, 9 March 2020

CoffeeMUD
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=CoffeeMUD Player Information=
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==Abilities==
Chants                  Common Skills                  Languages                 Prayers                  Skills                  Songs                  Spells                  Thief Skills
===Locksmithing===
Domain: Building
Available: Abjurer(10) Alterer(10) Arcanist(10) Artisan(1) Assassin(10) Barbarian(10) Bard(10) Beastmaster(10) Burglar(10) Cavalier(10) Charlatan(10) Cleric(10) Conjurer(10) Delver(10) Diviner(10) Doomsayer(10) Druid(10) Enchanter(10) Evoker(10) Fighter(10) Gaian(10) Gaoler(8) Healer(10) Illusionist(10) Jester(10) Mage(10) Mer(10) Minstrel(10) Missionary(10) Monk(10) Necromancer(10) Ninja(10) Oracle(10) Paladin(10) Pirate(10) Dancer(10) Purist(10) Ranger(10) Reliquist(10) Scholar(10) Shaman(10) SkyWatcher(10) Templar(10) Thief(10) Transmuter(10) Trapper(10) Wizard(10)
Allows: Quick Building Quick Worker
UseCost: Movement (35)
Quality: Circumstantial
Targets: Items
Range: Touch, or not applicable
Commands: LOCKSMITH, LOCKSMITHING
Usage: LOCKSMITH (BOLTLOCK) (DELOCK) (LABEL "NAME") "ITEM/DIRECTION"
Examples: locksmith chest

locksmith south locksmith boltlock south locksmith delock south

Description: This skill allows a player to craft keys and locks for items and doors. If the item or door specified already has a lock, the proper key will be built for it (assuming a level check). If the item or door does not have a lock, and the skill user is the owner, then a lock will be built, along with a key. If a lock is being made for a door, and the word BOLTLOCK is specified, then the lock will ONLY be on that side of the door. If a key is being made, the LABEL parameter can be used to add a description for the key (such as House for a house key, etc). A lock can be removed from a door using the DELOCK parameter. This skill requires metal from which to make the lock and/or key.


Notes

  • The label can be up to 7 characters long, including special characters, but no spaces are allowed.
  • Adding a lock to the door will make the door the same level as the locksmith. This level determines how difficult it is for a thief to pick it.