Difference between revisions of "LOOK"

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{{CoffeeMUDCommandsTOC}}
 
{{CoffeeMUDCommandsTOC}}
 
__NOTOC__
 
__NOTOC__
{{CommandTemplate|Name=LOOK|Usage=LOOK "ITEM NAME"(."NUM")|Examples=look shelf
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{{CommandTemplate|Name=LOOK|Usage=LOOK "ITEM NAME"(."NUM")
 +
LOOK FOR (ALL) "WORD"|Examples=look shelf
 
look door
 
look door
 +
 
look sword.2
 
look sword.2
 +
 +
look book on shelf
 +
 +
look key on chest
 +
 +
look for all chest
 +
 
look|Shorts=
 
look|Shorts=
|Description=Take a look at the item, mob, or other entity specified. If no entity is specified, this command will take a look around the room or area your character is presently in.  You can target similarly named items using the .1, .2, .3, etc syntax. See also [[EXAMINE]] or [[EXAMINE|LONGLOOK]].}}
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|Description=Take a look at the item, mob, or other entity specified. If no entity is specified, this command will take a look around the room or area your character is presently in.  You can target similarly named items using the .1, .2, .3, etc syntax, and can scan matching things using the LOOK FOR syntax. See also EXAMINE or LONGLOOK.}}
  
===Notes===
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=Notes=
 
*You may LOOK SELF to take a glance at yourself.
 
*You may LOOK SELF to take a glance at yourself.
 +
*You may add the word UNOBTRUSIVELY to the end of your look command to prevent it from generating a message to the room.
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**Some players like to alias an unobtrusive room look as: [[ALIAS]] DEFINE QLOOK LOOK UNOBTRUSIVELY
 
[[Category:Commands(Character)]]
 
[[Category:Commands(Character)]]
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[[Category:Commands(Items)]]
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[[Category:Commands(RolePlay)]]

Latest revision as of 13:27, 26 January 2024

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===LOOK===
Usage: LOOK "ITEM NAME"(."NUM")

LOOK FOR (ALL) "WORD"

Examples: look shelf

look door

look sword.2

look book on shelf

look key on chest

look for all chest

look

Shorts:
Description: Take a look at the item, mob, or other entity specified. If no entity is specified, this command will take a look around the room or area your character is presently in. You can target similarly named items using the .1, .2, .3, etc syntax, and can scan matching things using the LOOK FOR syntax. See also EXAMINE or LONGLOOK.

Notes

  • You may LOOK SELF to take a glance at yourself.
  • You may add the word UNOBTRUSIVELY to the end of your look command to prevent it from generating a message to the room.
    • Some players like to alias an unobtrusive room look as: ALIAS DEFINE QLOOK LOOK UNOBTRUSIVELY