Difference between revisions of "LISTCOMMON"

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=Common Skills Help=
 
=Common Skills Help=
 
===Alchemy===
 
===Alchemy===
{{SkillTemplate|ID=Alchemy|Name=Alchemy|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(21)]] [[Alterer(Mage)|Alterer(21)]] [[Arcanist(Thief)|Arcanist(1)]] [[Conjurer(Mage)|Conjurer(21)]] [[Diviner(Mage)|Diviner(21)]] [[Enchanter(Mage)|Enchanter(21)]] [[Evoker(Mage)|Evoker(21)]] [[Illusionist(Mage)|Illusionist(21)]] [[Mage(Mage)|Mage(21)]] [[Shaman(Cleric)|Shaman(5)]] [[Transmuter(Mage)|Transmuter(21)]] [[Wizard(Mage)|Wizard(21)]] |Allows=[[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Wise Crafting(Expertise)|Wise Crafting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=BREW, ALCHEMY|Usage=BREW (LIST) "POTION NAME" "BREWING CONTAINER"|Examples=brew heal flask
+
{{SkillTemplate|ID=Alchemy|Name=Alchemy|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(21)]] [[Alterer(Mage)|Alterer(21)]] [[Arcanist(Thief)|Arcanist(1)]]
 +
[[Conjurer(Mage)|Conjurer(21)]] [[Diviner(Mage)|Diviner(21)]] [[Enchanter(Mage)|Enchanter(21)]] [[Evoker(Mage)|Evoker(21)]] [[Illusionist(Mage)|Illusionist(21)]] [[Mage(Mage)|Mage(21)]]
 +
[[Shaman(Cleric)|Shaman(5)]] [[Transmuter(Mage)|Transmuter(21)]] [[Wizard(Mage)|Wizard(21)]] |Allows=[[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]]
 +
[[Quick Crafting(Expertise)|Quick Crafting]] [[Wise Crafting(Expertise)|Wise Crafting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=BREW, ALCHEMY|Usage=BREW (LIST) "POTION NAME" "BREWING CONTAINER"|Examples=brew heal flask
 
brew list
 
brew list
 
brew list cure
 
brew list cure
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brew list all
 
brew list all
  
|Description=This skill allows the player to brew a potion from one of the spells or prayers the player knows.  To do this, the player must have a glass drinking container to make the potion out of. Many potions require ingredients, and all require water or some other liquid base to start from.  Also, the player must have mastered the spell or prayer before attempting to brew a potion from it. Lastly, the player will lose some experience for brewing the potion.}}
+
|Description=This skill allows the player to brew a potion from one of the spells or prayers the player knows.  To do this, the player must have a glass drinking container to make the potion out of.
 +
Many potions require ingredients, and all require water or some other liquid base to start from.  Also, the player must have mastered the spell or prayer before attempting to brew a potion from it.
 +
Lastly, the player will lose some experience for brewing the potion.}}
  
 
===Animal Bonding===
 
===Animal Bonding===
{{SkillTemplate|ID=AnimalBonding|Name=Animal Bonding|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Beastmaster(Druid)|Beastmaster(1)]] [[Mer(Druid)|Mer(3)]] [[Ranger(Fighter)|Ranger(1)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=ANIMALBOND, ANIMALBONDING|Usage=ANIMALBOND "MOB NAME"|Examples=animalbond bear
+
{{SkillTemplate|ID=AnimalBonding|Name=Animal Bonding|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Beastmaster(Druid)|Beastmaster(1)]] [[Mer(Druid)|Mer(3)]]
 +
[[Ranger(Fighter)|Ranger(1)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5)
 +
|Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=ANIMALBOND, ANIMALBONDING|Usage=ANIMALBOND "MOB NAME"|Examples=animalbond bear
  
|Description=This skill allows the player to form a bond with the given animal follower, allowing the animal to understand ORDERs given to them.  It does not cause the animal to follow the player, but only improves communication between them.}}
+
|Description=This skill allows the player to form a bond with the given animal follower, allowing the animal to understand ORDERs given to them.  It does not cause the animal to follow the player,
 +
but only improves communication between them.}}
  
 
===Animal Husbandry===
 
===Animal Husbandry===
{{SkillTemplate|ID=AnimalHusbandry|Name=Animal Husbandry|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] [[Proficiency_Natural|Natural Weapon Proficiency]] [[Quick Working(Expertise)|Quick Working]] [[Skill_MountedCombat|Mounted Combat]] [[Quick Worker(Expertise)|Quick Worker]] [[Skill_Cage|Cage]] [[MasterShearing|Master Shearing]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=HUSBAND, ANIMALHUSBANDRY|Usage=HUSBAND "MOB NAME" "MOB NAME"|Examples=husband bull cow
+
{{SkillTemplate|ID=AnimalHusbandry|Name=Animal Husbandry|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Animal Affinity(Expertise)|Animal
 +
Affinity]] [[Proficiency_Natural|Natural Weapon Proficiency]] [[Quick Working(Expertise)|Quick Working]] [[Skill_MountedCombat|Mounted Combat]] [[Quick Worker(Expertise)|Quick Worker]]
 +
[[Skill_Cage|Cage]] [[MasterShearing|Master Shearing]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=HUSBAND,
 +
ANIMALHUSBANDRY|Usage=HUSBAND "MOB NAME" "MOB NAME"|Examples=husband bull cow
  
|Description=This skill allows the player to coax two animals on his or her own property to reproduce.  If successful, the female animal will be pregnant, and some time later, will give birth to a baby.  This skill can also be used to tell if an animal is pregnant -- just select the female mob twice; if the female is pregnant, then you will see an already pregnant error, and if not, an error for selecting the female twice.}}
+
|Description=This skill allows the player to coax two animals on his or her own property to reproduce.  If successful, the female animal will be pregnant, and some time later, will give birth to a
 +
baby.  This skill can also be used to tell if an animal is pregnant -- just select the female mob twice; if the female is pregnant, then you will see an already pregnant error, and if not, an error
 +
for selecting the female twice.}}
  
 
===Animal Taming===
 
===Animal Taming===
{{SkillTemplate|ID=AnimalTaming|Name=Animal Taming|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Trapper(Thief)|Trapper(18)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=TAME, TAMING, ANIMALTAMING|Usage=TAME "MOB NAME" ("CAGE NAME")|Examples=tame bear cage
+
{{SkillTemplate|ID=AnimalTaming|Name=Animal Taming|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Trapper(Thief)|Trapper(18)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]]
 +
[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=TAME, TAMING, ANIMALTAMING|Usage=TAME "MOB NAME" ("CAGE NAME")|Examples=tame bear cage
  
 
|Description=This skill allows the player to remove any behaviors, such as aggressiveness or the tendency to roam around, or other behaviors from the target caged or bound mob.}}
 
|Description=This skill allows the player to remove any behaviors, such as aggressiveness or the tendency to roam around, or other behaviors from the target caged or bound mob.}}
  
 
===Animal Trading===
 
===Animal Trading===
{{SkillTemplate|ID=AnimalTrading|Name=Animal Trading|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Trapper(Thief)|Trapper(23)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=ANIMALTRADING, ANIMALTRADE, ANIMALSELL, ASELL|Usage=ASELL "MOB NAME" ("CAGE NAME") ("SHOPKEEPER NAME")|Examples=asell bear cage shopkeeper
+
{{SkillTemplate|ID=AnimalTrading|Name=Animal Trading|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Trapper(Thief)|Trapper(23)]] |Allows=[[Animal Affinity(Expertise)|Animal
 +
Affinity]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not
 +
applicable|Commands=ANIMALTRADING, ANIMALTRADE, ANIMALSELL, ASELL|Usage=ASELL "MOB NAME" ("CAGE NAME") ("SHOPKEEPER NAME")|Examples=asell bear cage shopkeeper
 
asell bear
 
asell bear
 
asell bear shopkeeper
 
asell bear shopkeeper
  
|Description=This skill allows the player to sell bound or caged animals to shopkeepers who deal in them.  As can be seen from the parameters, the player may also sell mobs right out of cages, or animals in their group who are bound.}}
+
|Description=This skill allows the player to sell bound or caged animals to shopkeepers who deal in them.  As can be seen from the parameters, the player may also sell mobs right out of cages, or
 +
animals in their group who are bound.}}
  
 
===Animal Training===
 
===Animal Training===
{{SkillTemplate|ID=AnimalTraining|Name=Animal Training|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Beastmaster(Druid)|Beastmaster(15)]] [[Trapper(Thief)|Trapper(24)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=ANIMALTRAINING|Usage=ANIMALTRAIN "MOB NAME" ("CAGE NAME") "SKILL"|Examples=animaltrain bear cage kill
+
{{SkillTemplate|ID=AnimalTraining|Name=Animal Training|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Beastmaster(Druid)|Beastmaster(15)]] [[Trapper(Thief)|Trapper(24)]]
 +
|Allows=[[Animal Affinity(Expertise)|Animal Affinity]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items
 +
Creatures |Range=Touch, or not applicable|Commands=ANIMALTRAINING|Usage=ANIMALTRAIN "MOB NAME" ("CAGE NAME") "SKILL"|Examples=animaltrain bear cage kill
 
animaltrain bear wander
 
animaltrain bear wander
  
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===Apothecary===
 
===Apothecary===
{{SkillTemplate|ID=Apothecary|Name=Apothecary|Domain=[[epicurean(Domain)|Epicurean]]|Available=[[Arcanist(Thief)|Arcanist(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(10)]] [[Jester(Bard)|Jester(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Thief(Thief)|Thief(1)]] [[Trapper(Thief)|Trapper(1)]] |Allows=[[Quick Cooking(Expertise)|Quick Cooking]] [[Skill_IdentifyPoison|Identify Poison]] [[Quick Worker(Expertise)|Quick Worker]] [[Advanced Cooking(Expertise)|Advanced Cooking]] [[Poisoning(Expertise)|Poisoning]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=APOTHECARY, MIX|Usage=|Examples=
+
{{SkillTemplate|ID=Apothecary|Name=Apothecary|Domain=[[epicurean(Domain)|Epicurean]]|Available=[[Arcanist(Thief)|Arcanist(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(10)]]
 +
[[Jester(Bard)|Jester(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Thief(Thief)|Thief(1)]] [[Trapper(Thief)|Trapper(1)]] |Allows=[[Quick Cooking(Expertise)|Quick Cooking]] [[Skill_IdentifyPoison|Identify
 +
Poison]] [[Quick Worker(Expertise)|Quick Worker]] [[Advanced Cooking(Expertise)|Advanced Cooking]] [[Poisoning(Expertise)|Poisoning]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items
 +
Creatures |Range=Touch, or not applicable|Commands=APOTHECARY, MIX|Usage=|Examples=
  
 
|Description=Skill    : APOTHECARY
 
|Description=Skill    : APOTHECARY
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:        : mix list all
 
:        : mix list all
  
This skill allows the player to create a deadly poison from basic ingredients.  The player must be near a fire over which the poison can be brewed.  The ingredients must be placed in a fire-safe container, like a pot or pan.  A pot may be filled with water or other liquids, if water or the liquid is required for the recipe.}}
+
This skill allows the player to create a deadly poison from basic ingredients.  The player must be near a fire over which the poison can be brewed.  The ingredients must be placed in a fire-safe
 +
container, like a pot or pan.  A pot may be filled with water or other liquids, if water or the liquid is required for the recipe.}}
  
 
===Armorsmithing===
 
===Armorsmithing===
{{SkillTemplate|ID=Armorsmithing|Name=Armorsmithing|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(5)]] [[Alterer(Mage)|Alterer(5)]] [[Arcanist(Thief)|Arcanist(5)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(5)]] [[Barbarian(Fighter)|Barbarian(5)]] [[Bard(Bard)|Bard(5)]] [[Beastmaster(Druid)|Beastmaster(5)]] [[Burglar(Thief)|Burglar(5)]] [[Charlatan(Bard)|Charlatan(5)]] [[Cleric(Cleric)|Cleric(5)]] [[Conjurer(Mage)|Conjurer(5)]] [[Delver(Druid)|Delver(5)]] [[Diviner(Mage)|Diviner(5)]] [[Doomsayer(Cleric)|Doomsayer(5)]] [[Druid(Druid)|Druid(5)]] [[Enchanter(Mage)|Enchanter(5)]] [[Evoker(Mage)|Evoker(5)]] [[Fighter(Fighter)|Fighter(5)]] [[Gaian(Druid)|Gaian(5)]] [[Healer(Cleric)|Healer(5)]] [[Illusionist(Mage)|Illusionist(5)]] [[Jester(Bard)|Jester(5)]] [[Mage(Mage)|Mage(5)]] [[Mer(Druid)|Mer(5)]] [[Minstrel(Bard)|Minstrel(5)]] [[Missionary(Cleric)|Missionary(5)]] [[Monk(Fighter)|Monk(5)]] [[Necromancer(Cleric)|Necromancer(5)]] [[Ninja(Thief)|Ninja(5)]] [[Oracle(Cleric)|Oracle(5)]] [[Paladin(Fighter)|Paladin(5)]] [[Pirate(Thief)|Pirate(5)]] [[Dancer(Bard)|Dancer(5)]] [[Purist(Cleric)|Purist(5)]] [[Ranger(Fighter)|Ranger(5)]] [[Scholar(Commoner)|Scholar(5)]] [[Shaman(Cleric)|Shaman(5)]] [[SkyWatcher(Druid)|SkyWatcher(5)]] [[Templar(Cleric)|Templar(5)]] [[Thief(Thief)|Thief(5)]] [[Transmuter(Mage)|Transmuter(5)]] [[Trapper(Thief)|Trapper(5)]] [[Wizard(Mage)|Wizard(5)]] |Allows=[[Light Metalworking(Expertise)|Light Metalworking]] [[Durable Metalworking(Expertise)|Durable Metalworking]] [[Quality Crafting(Expertise)|Quality Crafting]] [[Quick Worker(Expertise)|Quick Worker]] [[Durable Crafting(Expertise)|Durable Crafting]] [[Light Crafting(Expertise)|Light Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Scrapping|Scrapping]] [[Quality Metalworking(Expertise)|Quality Metalworking]] [[MasterArmorsmithing|Master Armorsmithing]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=ARMORSMITH, ARMORSMITHING|Usage=ARMORSMITH (LIST/MEND/REFIT/SCAN/LEARN/INFO) "ARMOR NAME"|Examples=armorsmith platemail shirt
+
{{SkillTemplate|ID=Armorsmithing|Name=Armorsmithing|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(5)]] [[Alterer(Mage)|Alterer(5)]] [[Arcanist(Thief)|Arcanist(5)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(5)]] [[Barbarian(Fighter)|Barbarian(5)]] [[Bard(Bard)|Bard(5)]] [[Beastmaster(Druid)|Beastmaster(5)]] [[Burglar(Thief)|Burglar(5)]]
 +
[[Charlatan(Bard)|Charlatan(5)]] [[Cleric(Cleric)|Cleric(5)]] [[Conjurer(Mage)|Conjurer(5)]] [[Delver(Druid)|Delver(5)]] [[Diviner(Mage)|Diviner(5)]] [[Doomsayer(Cleric)|Doomsayer(5)]]
 +
[[Druid(Druid)|Druid(5)]] [[Enchanter(Mage)|Enchanter(5)]] [[Evoker(Mage)|Evoker(5)]] [[Fighter(Fighter)|Fighter(5)]] [[Gaian(Druid)|Gaian(5)]] [[Healer(Cleric)|Healer(5)]]
 +
[[Illusionist(Mage)|Illusionist(5)]] [[Jester(Bard)|Jester(5)]] [[Mage(Mage)|Mage(5)]] [[Mer(Druid)|Mer(5)]] [[Minstrel(Bard)|Minstrel(5)]] [[Missionary(Cleric)|Missionary(5)]]
 +
[[Monk(Fighter)|Monk(5)]] [[Necromancer(Cleric)|Necromancer(5)]] [[Ninja(Thief)|Ninja(5)]] [[Oracle(Cleric)|Oracle(5)]] [[Paladin(Fighter)|Paladin(5)]] [[Pirate(Thief)|Pirate(5)]]
 +
[[Dancer(Bard)|Dancer(5)]] [[Purist(Cleric)|Purist(5)]] [[Ranger(Fighter)|Ranger(5)]] [[Scholar(Commoner)|Scholar(5)]] [[Shaman(Cleric)|Shaman(5)]] [[SkyWatcher(Druid)|SkyWatcher(5)]]
 +
[[Templar(Cleric)|Templar(5)]] [[Thief(Thief)|Thief(5)]] [[Transmuter(Mage)|Transmuter(5)]] [[Trapper(Thief)|Trapper(5)]] [[Wizard(Mage)|Wizard(5)]] |Allows=[[Light Metalworking(Expertise)|Light
 +
Metalworking]] [[Durable Metalworking(Expertise)|Durable Metalworking]] [[Quality Crafting(Expertise)|Quality Crafting]] [[Quick Worker(Expertise)|Quick Worker]] [[Durable Crafting(Expertise)|Durable
 +
Crafting]] [[Light Crafting(Expertise)|Light Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Scrapping|Scrapping]] [[Quality
 +
Metalworking(Expertise)|Quality Metalworking]] [[MasterArmorsmithing|Master Armorsmithing]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=ARMORSMITH, ARMORSMITHING|Usage=ARMORSMITH (LIST/MEND/REFIT/SCAN/LEARN/INFO) "ARMOR NAME"|Examples=armorsmith platemail shirt
 
armorsmith list
 
armorsmith list
 
armorsmith list vest
 
armorsmith list vest
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armorsmith learn vest
 
armorsmith learn vest
  
|Description=This skill allows a player to craft armor pieces from metal.  This skill requires Blacksmithing in order to learn it.  The extent of the items which can be crafted expands as the player goes up in level.  To begin smithing, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the item from on the ground.  This command may also be used to mend damaged metal armors, get info on a list item, refit metal armors which are the wrong size, or learn to how to smith a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory.  The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw metal for armorsmithing can be obtained using the Mining skill, and better metals through the Smelting skill. Using better metals will increase both the strength and the required level of the crafted item, and some metals require less material to make the same items.
+
|Description=This skill allows a player to craft armor pieces from metal.  This skill requires Blacksmithing in order to learn it.  The extent of the items which can be crafted expands as the player
 +
goes up in level.  To begin smithing, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the item from on the ground.  This command may
 +
also be used to mend damaged metal armors, get info on a list item, refit metal armors which are the wrong size, or learn to how to smith a found item, provided a blank recipe page, or recipe book
 +
with blank pages is in his or her inventory.  The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw metal for
 +
armorsmithing can be obtained using the Mining skill, and better metals through the Smelting skill. Using better metals will increase both the strength and the required level of the crafted item, and
 +
some metals require less material to make the same items.
  
  
  
This skill also allows the player to learn how to smith an item he or she has found.  To do this, the player needs to have a blank Recipe page, or a Recipe book with blank pages in his or her inventory.}}
+
This skill also allows the player to learn how to smith an item he or she has found.  To do this, the player needs to have a blank Recipe page, or a Recipe book with blank pages in his or her
 +
inventory.}}
  
 
===Attribute Training===
 
===Attribute Training===
{{SkillTemplate|ID=AttributeTraining|Name=Attribute Training|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(16)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Educating(Expertise)|Educating]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=ATTRIBUTETRAINING, ATTRIBTRAIN, ATRAIN|Usage=ATTRIBTRAIN "MOB NAME" "ATTRIBUTE"|Examples=attribtrain bob strength
+
{{SkillTemplate|ID=AttributeTraining|Name=Attribute Training|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(16)]] |Allows=[[Quick Working(Expertise)|Quick
 +
Working]] [[Educating(Expertise)|Educating]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=ATTRIBUTETRAINING, ATTRIBTRAIN, ATRAIN|Usage=ATTRIBTRAIN "MOB NAME" "ATTRIBUTE"|Examples=attribtrain bob strength
 
attribtrain bob dexterity
 
attribtrain bob dexterity
  
|Description=This skill allows the player to train a particular attribute with a follower.  The attribute requires the trainee to have the a sufficient number of Training Points, which, for NPCs, can be more than required by players.}}
+
|Description=This skill allows the player to train a particular attribute with a follower.  The attribute requires the trainee to have the a sufficient number of Training Points, which, for NPCs,
 +
can be more than required by players.}}
  
 
===Baiting===
 
===Baiting===
{{SkillTemplate|ID=Baiting|Name=Baiting|Domain=[[gathering(Domain)|Gathering]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Sailor(Commoner)|Sailor(10)]] |Allows=[[MasterFishing|Master Fishing]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=BAIT, BAITING|Usage=BAIT LIST/"FISH TYPE"|Examples=bait salmon
+
{{SkillTemplate|ID=Baiting|Name=Baiting|Domain=[[gathering(Domain)|Gathering]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Sailor(Commoner)|Sailor(10)]] |Allows=[[MasterFishing|Master Fishing]]
 +
[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=BAIT, BAITING|Usage=BAIT LIST/"FISH TYPE"|Examples=bait salmon
 
bait list
 
bait list
  
|Description=This skill allows the player to use a bit of raw meat to bait the water in hopes of attracting fish of a particular kind.  Bits of meat are best obtained through the Butchering, Fishing, or Trawling skills.  Bait list can be used to list the types of fish that can be baited for.}}
+
|Description=This skill allows the player to use a bit of raw meat to bait the water in hopes of attracting fish of a particular kind.  Bits of meat are best obtained through the Butchering,
 +
Fishing, or Trawling skills.  Bait list can be used to list the types of fish that can be baited for.}}
  
 
===Baking===
 
===Baking===
{{SkillTemplate|ID=Baking|Name=Baking|Domain=[[epicurean(Domain)|Epicurean]]|Available=[[Abjurer(Mage)|Abjurer(5)]] [[Alterer(Mage)|Alterer(5)]] [[Arcanist(Thief)|Arcanist(5)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(5)]] [[Barbarian(Fighter)|Barbarian(5)]] [[Bard(Bard)|Bard(5)]] [[Beastmaster(Druid)|Beastmaster(5)]] [[Burglar(Thief)|Burglar(5)]] [[Charlatan(Bard)|Charlatan(5)]] [[Cleric(Cleric)|Cleric(5)]] [[Conjurer(Mage)|Conjurer(5)]] [[Delver(Druid)|Delver(5)]] [[Diviner(Mage)|Diviner(5)]] [[Doomsayer(Cleric)|Doomsayer(5)]] [[Druid(Druid)|Druid(5)]] [[Enchanter(Mage)|Enchanter(5)]] [[Evoker(Mage)|Evoker(5)]] [[Fighter(Fighter)|Fighter(5)]] [[Gaian(Druid)|Gaian(5)]] [[Gaoler(Commoner)|Gaoler(1)]] [[Healer(Cleric)|Healer(5)]] [[Illusionist(Mage)|Illusionist(5)]] [[Jester(Bard)|Jester(5)]] [[Mage(Mage)|Mage(5)]] [[Mer(Druid)|Mer(5)]] [[Minstrel(Bard)|Minstrel(5)]] [[Missionary(Cleric)|Missionary(5)]] [[Monk(Fighter)|Monk(5)]] [[Necromancer(Cleric)|Necromancer(5)]] [[Ninja(Thief)|Ninja(5)]] [[Oracle(Cleric)|Oracle(5)]] [[Paladin(Fighter)|Paladin(5)]] [[Pirate(Thief)|Pirate(5)]] [[Dancer(Bard)|Dancer(5)]] [[Purist(Cleric)|Purist(5)]] [[Ranger(Fighter)|Ranger(5)]] [[Scholar(Commoner)|Scholar(5)]] [[Shaman(Cleric)|Shaman(5)]] [[SkyWatcher(Druid)|SkyWatcher(5)]] [[Templar(Cleric)|Templar(5)]] [[Thief(Thief)|Thief(5)]] [[Transmuter(Mage)|Transmuter(5)]] [[Trapper(Thief)|Trapper(5)]] [[Wizard(Mage)|Wizard(5)]] |Allows=[[Quick Cooking(Expertise)|Quick Cooking]] [[MasterBaking|Master Baking]] [[Fortified Baking(Expertise)|Fortified Baking]] [[Quick Worker(Expertise)|Quick Worker]] [[Home Cooking(Expertise)|Home Cooking]] [[Advanced Cooking(Expertise)|Advanced Cooking]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=BAKING, BAKE|Usage=BAKE LIST/"BAKING CONTAINER"|Examples=bake list
+
{{SkillTemplate|ID=Baking|Name=Baking|Domain=[[epicurean(Domain)|Epicurean]]|Available=[[Abjurer(Mage)|Abjurer(5)]] [[Alterer(Mage)|Alterer(5)]] [[Arcanist(Thief)|Arcanist(5)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(5)]] [[Barbarian(Fighter)|Barbarian(5)]] [[Bard(Bard)|Bard(5)]] [[Beastmaster(Druid)|Beastmaster(5)]] [[Burglar(Thief)|Burglar(5)]]
 +
[[Charlatan(Bard)|Charlatan(5)]] [[Cleric(Cleric)|Cleric(5)]] [[Conjurer(Mage)|Conjurer(5)]] [[Delver(Druid)|Delver(5)]] [[Diviner(Mage)|Diviner(5)]] [[Doomsayer(Cleric)|Doomsayer(5)]]
 +
[[Druid(Druid)|Druid(5)]] [[Enchanter(Mage)|Enchanter(5)]] [[Evoker(Mage)|Evoker(5)]] [[Fighter(Fighter)|Fighter(5)]] [[Gaian(Druid)|Gaian(5)]] [[Gaoler(Commoner)|Gaoler(1)]]
 +
[[Healer(Cleric)|Healer(5)]] [[Illusionist(Mage)|Illusionist(5)]] [[Jester(Bard)|Jester(5)]] [[Mage(Mage)|Mage(5)]] [[Mer(Druid)|Mer(5)]] [[Minstrel(Bard)|Minstrel(5)]]
 +
[[Missionary(Cleric)|Missionary(5)]] [[Monk(Fighter)|Monk(5)]] [[Necromancer(Cleric)|Necromancer(5)]] [[Ninja(Thief)|Ninja(5)]] [[Oracle(Cleric)|Oracle(5)]] [[Paladin(Fighter)|Paladin(5)]]
 +
[[Pirate(Thief)|Pirate(5)]] [[Dancer(Bard)|Dancer(5)]] [[Purist(Cleric)|Purist(5)]] [[Ranger(Fighter)|Ranger(5)]] [[Scholar(Commoner)|Scholar(5)]] [[Shaman(Cleric)|Shaman(5)]]
 +
[[SkyWatcher(Druid)|SkyWatcher(5)]] [[Templar(Cleric)|Templar(5)]] [[Thief(Thief)|Thief(5)]] [[Transmuter(Mage)|Transmuter(5)]] [[Trapper(Thief)|Trapper(5)]] [[Wizard(Mage)|Wizard(5)]]
 +
|Allows=[[Quick Cooking(Expertise)|Quick Cooking]] [[MasterBaking|Master Baking]] [[Fortified Baking(Expertise)|Fortified Baking]] [[Quick Worker(Expertise)|Quick Worker]] [[Home
 +
Cooking(Expertise)|Home Cooking]] [[Advanced Cooking(Expertise)|Advanced Cooking]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=BAKING, BAKE|Usage=BAKE LIST/"BAKING CONTAINER"|Examples=bake list
 
bake list oven
 
bake list oven
 
bake list 5-10
 
bake list 5-10
Line 254: Line 312:
 
bake oven
 
bake oven
  
|Description=This skill allows the player to create a more nutritious meal from basic edible ingredients.  The player must be near a fire over which the meal can be cooked.  The ingredients must be placed in a fire-safe container, that is closeable, and is closed.  The container may be filled with water, if water is required for the recipe.  The ingredients for cooking are best obtained through the Butchering skill and the Foraging skill.}}
+
|Description=This skill allows the player to create a more nutritious meal from basic edible ingredients.  The player must be near a fire over which the meal can be cooked.  The ingredients must be
 +
placed in a fire-safe container, that is closeable, and is closed.  The container may be filled with water, if water is required for the recipe.  The ingredients for cooking are best obtained through
 +
the Butchering skill and the Foraging skill.}}
  
 
===Blacksmithing===
 
===Blacksmithing===
{{SkillTemplate|ID=Blacksmithing|Name=Blacksmithing|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(3)]] [[Alterer(Mage)|Alterer(3)]] [[Arcanist(Thief)|Arcanist(3)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(3)]] [[Barbarian(Fighter)|Barbarian(3)]] [[Bard(Bard)|Bard(3)]] [[Beastmaster(Druid)|Beastmaster(3)]] [[Burglar(Thief)|Burglar(3)]] [[Charlatan(Bard)|Charlatan(3)]] [[Cleric(Cleric)|Cleric(3)]] [[Conjurer(Mage)|Conjurer(3)]] [[Delver(Druid)|Delver(3)]] [[Diviner(Mage)|Diviner(3)]] [[Doomsayer(Cleric)|Doomsayer(3)]] [[Druid(Druid)|Druid(3)]] [[Enchanter(Mage)|Enchanter(3)]] [[Evoker(Mage)|Evoker(3)]] [[Fighter(Fighter)|Fighter(3)]] [[Gaian(Druid)|Gaian(3)]] [[Gaoler(Commoner)|Gaoler(5)]] [[Healer(Cleric)|Healer(3)]] [[Illusionist(Mage)|Illusionist(3)]] [[Jester(Bard)|Jester(3)]] [[Mage(Mage)|Mage(3)]] [[Mer(Druid)|Mer(3)]] [[Minstrel(Bard)|Minstrel(3)]] [[Missionary(Cleric)|Missionary(3)]] [[Monk(Fighter)|Monk(3)]] [[Necromancer(Cleric)|Necromancer(3)]] [[Ninja(Thief)|Ninja(3)]] [[Oracle(Cleric)|Oracle(3)]] [[Paladin(Fighter)|Paladin(3)]] [[Pirate(Thief)|Pirate(3)]] [[Dancer(Bard)|Dancer(3)]] [[Purist(Cleric)|Purist(3)]] [[Ranger(Fighter)|Ranger(3)]] [[Scholar(Commoner)|Scholar(3)]] [[Shaman(Cleric)|Shaman(3)]] [[SkyWatcher(Druid)|SkyWatcher(3)]] [[Templar(Cleric)|Templar(3)]] [[Thief(Thief)|Thief(3)]] [[Transmuter(Mage)|Transmuter(3)]] [[Trapper(Thief)|Trapper(3)]] [[Wizard(Mage)|Wizard(3)]] |Allows=[[Construction|Construction]] [[Familiarity_Shield|Shield Familiarity]] [[Light Metalworking(Expertise)|Light Metalworking]] [[Torturesmithing|Torturesmithing]] [[JewelMaking|Jewel Making]] [[Quick Worker(Expertise)|Quick Worker]] [[Weaponsmithing|Weaponsmithing]] [[Light Crafting(Expertise)|Light Crafting]] [[Quality Metalworking(Expertise)|Quality Metalworking]] [[LockSmith|Locksmithing]] [[Engraving|Engraving]] [[Quality Crafting(Expertise)|Quality Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Proficiency_Hammer|Hammer Proficiency]] [[Armorsmithing|Armorsmithing]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=BLACKSMITH, BLACKSMITHING|Usage=BLACKSMITH (LIST/LEARN/INFO) (BUNDLE "NUM") "ITEM TYPE"|Examples=blacksmith pot
+
{{SkillTemplate|ID=Blacksmithing|Name=Blacksmithing|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(3)]] [[Alterer(Mage)|Alterer(3)]] [[Arcanist(Thief)|Arcanist(3)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(3)]] [[Barbarian(Fighter)|Barbarian(3)]] [[Bard(Bard)|Bard(3)]] [[Beastmaster(Druid)|Beastmaster(3)]] [[Burglar(Thief)|Burglar(3)]]
 +
[[Charlatan(Bard)|Charlatan(3)]] [[Cleric(Cleric)|Cleric(3)]] [[Conjurer(Mage)|Conjurer(3)]] [[Delver(Druid)|Delver(3)]] [[Diviner(Mage)|Diviner(3)]] [[Doomsayer(Cleric)|Doomsayer(3)]]
 +
[[Druid(Druid)|Druid(3)]] [[Enchanter(Mage)|Enchanter(3)]] [[Evoker(Mage)|Evoker(3)]] [[Fighter(Fighter)|Fighter(3)]] [[Gaian(Druid)|Gaian(3)]] [[Gaoler(Commoner)|Gaoler(5)]]
 +
[[Healer(Cleric)|Healer(3)]] [[Illusionist(Mage)|Illusionist(3)]] [[Jester(Bard)|Jester(3)]] [[Mage(Mage)|Mage(3)]] [[Mer(Druid)|Mer(3)]] [[Minstrel(Bard)|Minstrel(3)]]
 +
[[Missionary(Cleric)|Missionary(3)]] [[Monk(Fighter)|Monk(3)]] [[Necromancer(Cleric)|Necromancer(3)]] [[Ninja(Thief)|Ninja(3)]] [[Oracle(Cleric)|Oracle(3)]] [[Paladin(Fighter)|Paladin(3)]]
 +
[[Pirate(Thief)|Pirate(3)]] [[Dancer(Bard)|Dancer(3)]] [[Purist(Cleric)|Purist(3)]] [[Ranger(Fighter)|Ranger(3)]] [[Scholar(Commoner)|Scholar(3)]] [[Shaman(Cleric)|Shaman(3)]]
 +
[[SkyWatcher(Druid)|SkyWatcher(3)]] [[Templar(Cleric)|Templar(3)]] [[Thief(Thief)|Thief(3)]] [[Transmuter(Mage)|Transmuter(3)]] [[Trapper(Thief)|Trapper(3)]] [[Wizard(Mage)|Wizard(3)]]
 +
|Allows=[[Construction|Construction]] [[Familiarity_Shield|Shield Familiarity]] [[Light Metalworking(Expertise)|Light Metalworking]] [[Torturesmithing|Torturesmithing]] [[JewelMaking|Jewel Making]]
 +
[[Quick Worker(Expertise)|Quick Worker]] [[Weaponsmithing|Weaponsmithing]] [[Light Crafting(Expertise)|Light Crafting]] [[Quality Metalworking(Expertise)|Quality Metalworking]]
 +
[[LockSmith|Locksmithing]] [[Engraving|Engraving]] [[Quality Crafting(Expertise)|Quality Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]]
 +
[[Proficiency_Hammer|Hammer Proficiency]] [[Armorsmithing|Armorsmithing]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=BLACKSMITH,
 +
BLACKSMITHING|Usage=BLACKSMITH (LIST/LEARN/INFO) (BUNDLE "NUM") "ITEM TYPE"|Examples=blacksmith pot
 
blacksmith bundle 100 iron
 
blacksmith bundle 100 iron
 
blacksmith list
 
blacksmith list
Line 265: Line 337:
 
blacksmith learn pot
 
blacksmith learn pot
  
|Description=This skill allows a player to craft metal items, such as pots and pans.  The extent of the items which can be crafted expands as the player goes up in level.  To begin smithing, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the item from on the ground. The player may also learn how to smith an item he or she has found, so long as he or she has a blank recipe page or a recipe book with blank pages in his or her inventory. The raw metal for blacksmithing can be obtained using the Mining skill, and better metals through the Smelting skill.}}
+
|Description=This skill allows a player to craft metal items, such as pots and pans.  The extent of the items which can be crafted expands as the player goes up in level.  To begin smithing, the
 +
player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the item from on the ground. The player may also learn how to smith an item he or she has
 +
found, so long as he or she has a blank recipe page or a recipe book with blank pages in his or her inventory. The raw metal for blacksmithing can be obtained using the Mining skill, and better
 +
metals through the Smelting skill.}}
  
 
===Boatwrighting===
 
===Boatwrighting===
{{SkillTemplate|ID=Boatwright|Name=Boatwrighting|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(10)]] [[Alterer(Mage)|Alterer(10)]] [[Arcanist(Thief)|Arcanist(10)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(10)]] [[Barbarian(Fighter)|Barbarian(10)]] [[Bard(Bard)|Bard(10)]] [[Beastmaster(Druid)|Beastmaster(10)]] [[Burglar(Thief)|Burglar(10)]] [[Charlatan(Bard)|Charlatan(10)]] [[Cleric(Cleric)|Cleric(10)]] [[Conjurer(Mage)|Conjurer(10)]] [[Delver(Druid)|Delver(10)]] [[Diviner(Mage)|Diviner(10)]] [[Doomsayer(Cleric)|Doomsayer(10)]] [[Druid(Druid)|Druid(10)]] [[Enchanter(Mage)|Enchanter(10)]] [[Evoker(Mage)|Evoker(10)]] [[Fighter(Fighter)|Fighter(10)]] [[Gaian(Druid)|Gaian(10)]] [[Healer(Cleric)|Healer(10)]] [[Illusionist(Mage)|Illusionist(10)]] [[Jester(Bard)|Jester(10)]] [[Mage(Mage)|Mage(10)]] [[Mer(Druid)|Mer(10)]] [[Minstrel(Bard)|Minstrel(10)]] [[Missionary(Cleric)|Missionary(10)]] [[Monk(Fighter)|Monk(10)]] [[Necromancer(Cleric)|Necromancer(10)]] [[Ninja(Thief)|Ninja(10)]] [[Oracle(Cleric)|Oracle(10)]] [[Paladin(Fighter)|Paladin(10)]] [[Pirate(Thief)|Pirate(10)]] [[Dancer(Bard)|Dancer(10)]] [[Purist(Cleric)|Purist(10)]] [[Ranger(Fighter)|Ranger(10)]] [[Sailor(Commoner)|Sailor(5)]] [[Scholar(Commoner)|Scholar(10)]] [[Shaman(Cleric)|Shaman(10)]] [[SkyWatcher(Druid)|SkyWatcher(10)]] [[Templar(Cleric)|Templar(10)]] [[Thief(Thief)|Thief(10)]] [[Transmuter(Mage)|Transmuter(10)]] [[Trapper(Thief)|Trapper(10)]] [[Wizard(Mage)|Wizard(10)]] |Allows=[[MasterChopping|Master Wood Chopping]] [[Quick Worker(Expertise)|Quick Worker]] [[Ingenious Engineering(Expertise)|Ingenious Engineering]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Shipwright|Ship Building]] |UseCost=Movement (10) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=BOATWRIGHTING|Usage=BOATWRIGHT (LIST/INFO/MEND/SCAN) "ITEM NAME"|Examples=boatwright canoe
+
{{SkillTemplate|ID=Boatwright|Name=Boatwrighting|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(10)]] [[Alterer(Mage)|Alterer(10)]] [[Arcanist(Thief)|Arcanist(10)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(10)]] [[Barbarian(Fighter)|Barbarian(10)]] [[Bard(Bard)|Bard(10)]] [[Beastmaster(Druid)|Beastmaster(10)]] [[Burglar(Thief)|Burglar(10)]]
 +
[[Charlatan(Bard)|Charlatan(10)]] [[Cleric(Cleric)|Cleric(10)]] [[Conjurer(Mage)|Conjurer(10)]] [[Delver(Druid)|Delver(10)]] [[Diviner(Mage)|Diviner(10)]] [[Doomsayer(Cleric)|Doomsayer(10)]]
 +
[[Druid(Druid)|Druid(10)]] [[Enchanter(Mage)|Enchanter(10)]] [[Evoker(Mage)|Evoker(10)]] [[Fighter(Fighter)|Fighter(10)]] [[Gaian(Druid)|Gaian(10)]] [[Healer(Cleric)|Healer(10)]]
 +
[[Illusionist(Mage)|Illusionist(10)]] [[Jester(Bard)|Jester(10)]] [[Mage(Mage)|Mage(10)]] [[Mer(Druid)|Mer(10)]] [[Minstrel(Bard)|Minstrel(10)]] [[Missionary(Cleric)|Missionary(10)]]
 +
[[Monk(Fighter)|Monk(10)]] [[Necromancer(Cleric)|Necromancer(10)]] [[Ninja(Thief)|Ninja(10)]] [[Oracle(Cleric)|Oracle(10)]] [[Paladin(Fighter)|Paladin(10)]] [[Pirate(Thief)|Pirate(10)]]
 +
[[Dancer(Bard)|Dancer(10)]] [[Purist(Cleric)|Purist(10)]] [[Ranger(Fighter)|Ranger(10)]] [[Sailor(Commoner)|Sailor(5)]] [[Scholar(Commoner)|Scholar(10)]] [[Shaman(Cleric)|Shaman(10)]]
 +
[[SkyWatcher(Druid)|SkyWatcher(10)]] [[Templar(Cleric)|Templar(10)]] [[Thief(Thief)|Thief(10)]] [[Transmuter(Mage)|Transmuter(10)]] [[Trapper(Thief)|Trapper(10)]] [[Wizard(Mage)|Wizard(10)]]
 +
|Allows=[[MasterChopping|Master Wood Chopping]] [[Quick Worker(Expertise)|Quick Worker]] [[Ingenious Engineering(Expertise)|Ingenious Engineering]] [[Advanced Crafting(Expertise)|Advanced Crafting]]
 +
[[Quick Crafting(Expertise)|Quick Crafting]] [[Shipwright|Ship Building]] |UseCost=Movement (10) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=BOATWRIGHTING|Usage=BOATWRIGHT (LIST/INFO/MEND/SCAN) "ITEM NAME"|Examples=boatwright canoe
 
boatwright list
 
boatwright list
 
boatwright list canoe
 
boatwright list canoe
Line 278: Line 363:
 
boatwright learn boat
 
boatwright learn boat
  
|Description=This skill allows a player to craft wooden boats.  The extent of the items which can be crafted expands as the player goes up in level.  This command also allows the player to repair any damaged small wooden boats.  To begin carving a new item, the player must have placed the wood he or she wishes to make the item from on the ground. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for building is found using the Chopping skill.}}
+
|Description=This skill allows a player to craft wooden boats.  The extent of the items which can be crafted expands as the player goes up in level.  This command also allows the player to repair
 +
any damaged small wooden boats.  To begin carving a new item, the player must have placed the wood he or she wishes to make the item from on the ground. Items crafted with balsa can be done with half
 +
the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for building is found using the Chopping skill.}}
  
 
===Body Piercing===
 
===Body Piercing===
{{SkillTemplate|ID=BodyPiercing|Name=Body Piercing|Domain=[[artistic(Domain)|Artistic]]|Available=[[Gaoler(Commoner)|Gaoler(3)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Artsy(Expertise)|Artsy]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=BODYPIERCE, BODYPIERCING|Usage=BODYPIERCING (REMOVE) "TARGET NAME" "LOCATION"|Examples=bodypiercing bob ears
+
{{SkillTemplate|ID=BodyPiercing|Name=Body Piercing|Domain=[[artistic(Domain)|Artistic]]|Available=[[Gaoler(Commoner)|Gaoler(3)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick
 +
Worker(Expertise)|Quick Worker]] [[Artsy(Expertise)|Artsy]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=BODYPIERCE,
 +
BODYPIERCING|Usage=BODYPIERCING (REMOVE) "TARGET NAME" "LOCATION"|Examples=bodypiercing bob ears
 
bodypiercing remove bob ears
 
bodypiercing remove bob ears
  
|Description=This skill allows a player to pierce (and heal the piercings) of the body parts of a target.  The target must hold still for it, of course.  What results can only be seen when the proper wear location is not covered by clothing.  Parts available for piercing include the lip, nose, ears, eyebrows, nipples, and belly button.}}
+
|Description=This skill allows a player to pierce (and heal the piercings) of the body parts of a target.  The target must hold still for it, of course.  What results can only be seen when the
 +
proper wear location is not covered by clothing.  Parts available for piercing include the lip, nose, ears, eyebrows, nipples, and belly button.}}
  
 
===Book Editing===
 
===Book Editing===
{{SkillTemplate|ID=BookEditing|Name=Book Editing|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Scholar(Commoner)|Scholar(7)]] |Allows=[[Fine Calligraphy(Expertise)|Fine Calligraphy]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=BOOKEDITING, BOOKEDIT, BEDIT|Usage=BOOKEDIT "BOOK NAME" ("PAGE NUM")|Examples=bookedit "a book" 2
+
{{SkillTemplate|ID=BookEditing|Name=Book Editing|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Scholar(Commoner)|Scholar(7)]] |Allows=[[Fine Calligraphy(Expertise)|Fine Calligraphy]]
 +
[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=BOOKEDITING, BOOKEDIT, BEDIT|Usage=BOOKEDIT "BOOK NAME" ("PAGE NUM")|Examples=bookedit "a book" 2
  
 
|Description=: bookedit "a book"
 
|Description=: bookedit "a book"
Line 294: Line 386:
  
 
===Book Loaning===
 
===Book Loaning===
{{SkillTemplate|ID=BookLoaning|Name=Book Loaning|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Scholar(Commoner)|Scholar(25)]] |Allows=[[Fine Calligraphy(Expertise)|Fine Calligraphy]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures Exits Rooms |Range=Touch, or not applicable|Commands=BOOKLOAN|Usage=BOOKLOAN ("LIST/REMOVE") "BOOK NAME" ("VALUE")|Examples=bookloan list
+
{{SkillTemplate|ID=BookLoaning|Name=Book Loaning|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Scholar(Commoner)|Scholar(25)]] |Allows=[[Fine Calligraphy(Expertise)|Fine Calligraphy]]
 +
[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures Exits Rooms |Range=Touch, or not
 +
applicable|Commands=BOOKLOAN|Usage=BOOKLOAN ("LIST/REMOVE") "BOOK NAME" ("VALUE")|Examples=bookloan list
 
bookloan ode to shoes 500
 
bookloan ode to shoes 500
 
bookloan all.book 500
 
bookloan all.book 500
Line 303: Line 397:
  
  
The player may add any book in their inventory to their library, and set a value for the item.  Players may borrow books for a number of mud days before they become due.  Once overdue, charges up to the value of the item will accrue until a waiting limit is reached, at which point the item reappears. on the shelf, and the borrower may not borrow again until charges are paid.  
+
The player may add any book in their inventory to their library, and set a value for the item.  Players may borrow books for a number of mud days before they become due.  Once overdue, charges up to
 +
the value of the item will accrue until a waiting limit is reached, at which point the item reappears. on the shelf, and the borrower may not borrow again until charges are paid.  
  
  
Line 314: Line 409:
  
 
===Book Naming===
 
===Book Naming===
{{SkillTemplate|ID=BookNaming|Name=Book Naming|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Scholar(Commoner)|Scholar(10)]] |Allows=[[Fine Calligraphy(Expertise)|Fine Calligraphy]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=BOOKNAMING, BOOKNAME, BNAME|Usage=BOOKNAME (LIST)/"ITEM NAME" "FORM NUMBER" "NAME WORDS"|Examples=bookname "a book" 2 "Magic Bob"
+
{{SkillTemplate|ID=BookNaming|Name=Book Naming|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Scholar(Commoner)|Scholar(10)]] |Allows=[[Fine Calligraphy(Expertise)|Fine Calligraphy]] [[Quick
 +
Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=BOOKNAMING,
 +
BOOKNAME, BNAME|Usage=BOOKNAME (LIST)/"ITEM NAME" "FORM NUMBER" "NAME WORDS"|Examples=bookname "a book" 2 "Magic Bob"
  
 
|Description=: bookname list
 
|Description=: bookname list
  
The writer uses this skill to put the finishing touches on a crafted written and readable work, giving it a full name.  The name is built according to one of the Name Formats, which you can list with BOOKNAME LIST. The given NAME WORDS, and possibly the author name, are then inserted into the chosen format to create the new book name.}}
+
The writer uses this skill to put the finishing touches on a crafted written and readable work, giving it a full name.  The name is built according to one of the Name Formats, which you can list
 +
with BOOKNAME LIST. The given NAME WORDS, and possibly the author name, are then inserted into the chosen format to create the new book name.}}
  
 
===Branding===
 
===Branding===
{{SkillTemplate|ID=Branding|Name=Branding|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Abjurer(Mage)|Abjurer(20)]] [[Alterer(Mage)|Alterer(20)]] [[Arcanist(Thief)|Arcanist(20)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(20)]] [[Barbarian(Fighter)|Barbarian(20)]] [[Bard(Bard)|Bard(20)]] [[Beastmaster(Druid)|Beastmaster(20)]] [[Burglar(Thief)|Burglar(20)]] [[Charlatan(Bard)|Charlatan(20)]] [[Cleric(Cleric)|Cleric(20)]] [[Conjurer(Mage)|Conjurer(20)]] [[Delver(Druid)|Delver(20)]] [[Diviner(Mage)|Diviner(20)]] [[Doomsayer(Cleric)|Doomsayer(20)]] [[Druid(Druid)|Druid(20)]] [[Enchanter(Mage)|Enchanter(20)]] [[Evoker(Mage)|Evoker(20)]] [[Fighter(Fighter)|Fighter(20)]] [[Gaian(Druid)|Gaian(20)]] [[Gaoler(Commoner)|Gaoler(20)]] [[Healer(Cleric)|Healer(20)]] [[Illusionist(Mage)|Illusionist(20)]] [[Jester(Bard)|Jester(20)]] [[Mage(Mage)|Mage(20)]] [[Mer(Druid)|Mer(20)]] [[Minstrel(Bard)|Minstrel(20)]] [[Missionary(Cleric)|Missionary(20)]] [[Monk(Fighter)|Monk(20)]] [[Necromancer(Cleric)|Necromancer(20)]] [[Ninja(Thief)|Ninja(20)]] [[Oracle(Cleric)|Oracle(20)]] [[Paladin(Fighter)|Paladin(20)]] [[Pirate(Thief)|Pirate(20)]] [[Dancer(Bard)|Dancer(20)]] [[Purist(Cleric)|Purist(20)]] [[Ranger(Fighter)|Ranger(20)]] [[Sailor(Commoner)|Sailor(20)]] [[Scholar(Commoner)|Scholar(20)]] [[Shaman(Cleric)|Shaman(20)]] [[SkyWatcher(Druid)|SkyWatcher(20)]] [[Templar(Cleric)|Templar(20)]] [[Thief(Thief)|Thief(20)]] [[Transmuter(Mage)|Transmuter(20)]] [[Trapper(Thief)|Trapper(20)]] [[Wizard(Mage)|Wizard(20)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (20) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=BRANDING, BRAND|Usage=BRAND "MOB NAME"|Examples=brand cow
+
{{SkillTemplate|ID=Branding|Name=Branding|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Abjurer(Mage)|Abjurer(20)]] [[Alterer(Mage)|Alterer(20)]] [[Arcanist(Thief)|Arcanist(20)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(20)]] [[Barbarian(Fighter)|Barbarian(20)]] [[Bard(Bard)|Bard(20)]] [[Beastmaster(Druid)|Beastmaster(20)]] [[Burglar(Thief)|Burglar(20)]]
 +
[[Charlatan(Bard)|Charlatan(20)]] [[Cleric(Cleric)|Cleric(20)]] [[Conjurer(Mage)|Conjurer(20)]] [[Delver(Druid)|Delver(20)]] [[Diviner(Mage)|Diviner(20)]] [[Doomsayer(Cleric)|Doomsayer(20)]]
 +
[[Druid(Druid)|Druid(20)]] [[Enchanter(Mage)|Enchanter(20)]] [[Evoker(Mage)|Evoker(20)]] [[Fighter(Fighter)|Fighter(20)]] [[Gaian(Druid)|Gaian(20)]] [[Gaoler(Commoner)|Gaoler(20)]]
 +
[[Healer(Cleric)|Healer(20)]] [[Illusionist(Mage)|Illusionist(20)]] [[Jester(Bard)|Jester(20)]] [[Mage(Mage)|Mage(20)]] [[Mer(Druid)|Mer(20)]] [[Minstrel(Bard)|Minstrel(20)]]
 +
[[Missionary(Cleric)|Missionary(20)]] [[Monk(Fighter)|Monk(20)]] [[Necromancer(Cleric)|Necromancer(20)]] [[Ninja(Thief)|Ninja(20)]] [[Oracle(Cleric)|Oracle(20)]] [[Paladin(Fighter)|Paladin(20)]]
 +
[[Pirate(Thief)|Pirate(20)]] [[Dancer(Bard)|Dancer(20)]] [[Purist(Cleric)|Purist(20)]] [[Ranger(Fighter)|Ranger(20)]] [[Sailor(Commoner)|Sailor(20)]] [[Scholar(Commoner)|Scholar(20)]]
 +
[[Shaman(Cleric)|Shaman(20)]] [[SkyWatcher(Druid)|SkyWatcher(20)]] [[Templar(Cleric)|Templar(20)]] [[Thief(Thief)|Thief(20)]] [[Transmuter(Mage)|Transmuter(20)]] [[Trapper(Thief)|Trapper(20)]]
 +
[[Wizard(Mage)|Wizard(20)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (20)
 +
|Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=BRANDING, BRAND|Usage=BRAND "MOB NAME"|Examples=brand cow
  
|Description=This skill allows the player to put their mark upon an animal that is on their own private property, or property they control.  This will make that room the animals starting room for as long as the animal lasts. The animal will lose the brand when sold to a shopkeeper.  A branded animal will also automatically follow a property owner to a new home room whenever the owner attempts to push or pull the animal.}}
+
|Description=This skill allows the player to put their mark upon an animal that is on their own private property, or property they control.  This will make that room the animals starting room for as
 +
long as the animal lasts. The animal will lose the brand when sold to a shopkeeper.  A branded animal will also automatically follow a property owner to a new home room whenever the owner attempts to
 +
push or pull the animal.}}
  
 
===BuildingSkill===
 
===BuildingSkill===
{{SkillTemplate|ID=BuildingSkill|Name=BuildingSkill|Domain=[[building(Domain)|Building]]|Available=|Allows=[[Quick Building(Expertise)|Quick Building]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=BUILD, BUILDING|Usage=|Examples=
+
{{SkillTemplate|ID=BuildingSkill|Name=BuildingSkill|Domain=[[building(Domain)|Building]]|Available=|Allows=[[Quick Building(Expertise)|Quick Building]] [[Quick Worker(Expertise)|Quick Worker]]
 +
|UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=BUILD, BUILDING|Usage=|Examples=
  
 
|Description=}}
 
|Description=}}
  
 
===Butchering===
 
===Butchering===
{{SkillTemplate|ID=Butchering|Name=Butchering|Domain=[[gathering(Domain)|Gathering]]|Available=[[Abjurer(Mage)|Abjurer(2)]] [[Alterer(Mage)|Alterer(2)]] [[Arcanist(Thief)|Arcanist(2)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(2)]] [[Barbarian(Fighter)|Barbarian(2)]] [[Bard(Bard)|Bard(2)]] [[Beastmaster(Druid)|Beastmaster(2)]] [[Burglar(Thief)|Burglar(2)]] [[Charlatan(Bard)|Charlatan(2)]] [[Cleric(Cleric)|Cleric(2)]] [[Conjurer(Mage)|Conjurer(2)]] [[Delver(Druid)|Delver(2)]] [[Diviner(Mage)|Diviner(2)]] [[Doomsayer(Cleric)|Doomsayer(2)]] [[Druid(Druid)|Druid(2)]] [[Enchanter(Mage)|Enchanter(2)]] [[Evoker(Mage)|Evoker(2)]] [[Fighter(Fighter)|Fighter(2)]] [[Gaian(Druid)|Gaian(2)]] [[Gaoler(Commoner)|Gaoler(2)]] [[Healer(Cleric)|Healer(2)]] [[Illusionist(Mage)|Illusionist(2)]] [[Jester(Bard)|Jester(2)]] [[Mage(Mage)|Mage(2)]] [[Mer(Druid)|Mer(2)]] [[Minstrel(Bard)|Minstrel(2)]] [[Missionary(Cleric)|Missionary(2)]] [[Monk(Fighter)|Monk(2)]] [[Necromancer(Cleric)|Necromancer(2)]] [[Ninja(Thief)|Ninja(2)]] [[Oracle(Cleric)|Oracle(2)]] [[Paladin(Fighter)|Paladin(2)]] [[Pirate(Thief)|Pirate(2)]] [[Dancer(Bard)|Dancer(2)]] [[Purist(Cleric)|Purist(2)]] [[Ranger(Fighter)|Ranger(2)]] [[Sailor(Commoner)|Sailor(2)]] [[Scholar(Commoner)|Scholar(2)]] [[Shaman(Cleric)|Shaman(2)]] [[SkyWatcher(Druid)|SkyWatcher(2)]] [[Templar(Cleric)|Templar(2)]] [[Thief(Thief)|Thief(2)]] [[Transmuter(Mage)|Transmuter(2)]] [[Trapper(Thief)|Trapper(2)]] [[Wizard(Mage)|Wizard(2)]] |Allows=[[MasterButchering|Master Butchering]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Tanning|Tanning]] [[MeatCuring|Meat Curing]] [[Skill_Chirgury|Chirurgy]] [[ScrimShaw|Scrimshawing]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=BUTCHER, BUTCHERING, SKIN|Usage=BUTCHER (BUNDLE "NUM") "TARGET BODY"|Examples=butcher body
+
{{SkillTemplate|ID=Butchering|Name=Butchering|Domain=[[gathering(Domain)|Gathering]]|Available=[[Abjurer(Mage)|Abjurer(2)]] [[Alterer(Mage)|Alterer(2)]] [[Arcanist(Thief)|Arcanist(2)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(2)]] [[Barbarian(Fighter)|Barbarian(2)]] [[Bard(Bard)|Bard(2)]] [[Beastmaster(Druid)|Beastmaster(2)]] [[Burglar(Thief)|Burglar(2)]]
 +
[[Charlatan(Bard)|Charlatan(2)]] [[Cleric(Cleric)|Cleric(2)]] [[Conjurer(Mage)|Conjurer(2)]] [[Delver(Druid)|Delver(2)]] [[Diviner(Mage)|Diviner(2)]] [[Doomsayer(Cleric)|Doomsayer(2)]]
 +
[[Druid(Druid)|Druid(2)]] [[Enchanter(Mage)|Enchanter(2)]] [[Evoker(Mage)|Evoker(2)]] [[Fighter(Fighter)|Fighter(2)]] [[Gaian(Druid)|Gaian(2)]] [[Gaoler(Commoner)|Gaoler(2)]]
 +
[[Healer(Cleric)|Healer(2)]] [[Illusionist(Mage)|Illusionist(2)]] [[Jester(Bard)|Jester(2)]] [[Mage(Mage)|Mage(2)]] [[Mer(Druid)|Mer(2)]] [[Minstrel(Bard)|Minstrel(2)]]
 +
[[Missionary(Cleric)|Missionary(2)]] [[Monk(Fighter)|Monk(2)]] [[Necromancer(Cleric)|Necromancer(2)]] [[Ninja(Thief)|Ninja(2)]] [[Oracle(Cleric)|Oracle(2)]] [[Paladin(Fighter)|Paladin(2)]]
 +
[[Pirate(Thief)|Pirate(2)]] [[Dancer(Bard)|Dancer(2)]] [[Purist(Cleric)|Purist(2)]] [[Ranger(Fighter)|Ranger(2)]] [[Sailor(Commoner)|Sailor(2)]] [[Scholar(Commoner)|Scholar(2)]]
 +
[[Shaman(Cleric)|Shaman(2)]] [[SkyWatcher(Druid)|SkyWatcher(2)]] [[Templar(Cleric)|Templar(2)]] [[Thief(Thief)|Thief(2)]] [[Transmuter(Mage)|Transmuter(2)]] [[Trapper(Thief)|Trapper(2)]]
 +
[[Wizard(Mage)|Wizard(2)]] |Allows=[[MasterButchering|Master Butchering]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Tanning|Tanning]] [[MeatCuring|Meat
 +
Curing]] [[Skill_Chirgury|Chirurgy]] [[ScrimShaw|Scrimshawing]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=BUTCHER, BUTCHERING,
 +
SKIN|Usage=BUTCHER (BUNDLE "NUM") "TARGET BODY"|Examples=butcher body
 
butcher bundle 10 bones
 
butcher bundle 10 bones
  
|Description=With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill.  The GET command can be used to unbundle such resources.}}
+
|Description=With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill.  The GET command can be used to
 +
unbundle such resources.}}
  
 
===Cage Building===
 
===Cage Building===
{{SkillTemplate|ID=CageBuilding|Name=Cage Building|Domain=[[crafting(Domain)|Crafting]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Trapper(Thief)|Trapper(19)]] |Allows=[[Quality Fabricating(Expertise)|Quality Fabricating]] [[Quick Worker(Expertise)|Quick Worker]] [[AnimalHusbandry|Animal Husbandry]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Light Fabricating(Expertise)|Light Fabricating]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=BUILDCAGE, CAGEBUILDING|Usage=CAGEBUILD (LIST/LEARN) "ITEM TYPE"|Examples=cagebuild cage
+
{{SkillTemplate|ID=CageBuilding|Name=Cage Building|Domain=[[crafting(Domain)|Crafting]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Trapper(Thief)|Trapper(19)]] |Allows=[[Quality
 +
Fabricating(Expertise)|Quality Fabricating]] [[Quick Worker(Expertise)|Quick Worker]] [[AnimalHusbandry|Animal Husbandry]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick
 +
Crafting(Expertise)|Quick Crafting]] [[Light Fabricating(Expertise)|Light Fabricating]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=BUILDCAGE, CAGEBUILDING|Usage=CAGEBUILD (LIST/LEARN) "ITEM TYPE"|Examples=cagebuild cage
 
cagebuild list
 
cagebuild list
 
cagebuild list cage
 
cagebuild list cage
Line 344: Line 468:
 
cagebuild learn cage
 
cagebuild learn cage
  
|Description=This skill allows a player to craft cages and wagon cages.  The extent of the items which can be crafted expands as the player goes up in level.  The player may also learn how to craft cages he or she finds, provided a blank recipe page, or a recipe book with blank pages is in his or her inventory. To begin carving a new item, the player must have placed the wood he or she wishes to make the item from on the ground.}}
+
|Description=This skill allows a player to craft cages and wagon cages.  The extent of the items which can be crafted expands as the player goes up in level.  The player may also learn how to craft
 +
cages he or she finds, provided a blank recipe page, or a recipe book with blank pages is in his or her inventory. To begin carving a new item, the player must have placed the wood he or she wishes
 +
to make the item from on the ground.}}
  
 
===Cargo Loading===
 
===Cargo Loading===
{{SkillTemplate|ID=CargoLoading|Name=Cargo Loading|Domain=[[binding(Domain)|Binding]]|Available=[[Sailor(Commoner)|Sailor(12)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Rope Use(Expertise)|Rope Use]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=CARGO|Usage=CARGO LOAD/UNLOAD "ITEM NAME" "SHIP NAME"|Examples=cargo load bundle ss minnow
+
{{SkillTemplate|ID=CargoLoading|Name=Cargo Loading|Domain=[[binding(Domain)|Binding]]|Available=[[Sailor(Commoner)|Sailor(12)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick
 +
Worker(Expertise)|Quick Worker]] [[Rope Use(Expertise)|Rope Use]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=CARGO|Usage=CARGO
 +
LOAD/UNLOAD "ITEM NAME" "SHIP NAME"|Examples=cargo load bundle ss minnow
 
cargo unload bundle ss minnow
 
cargo unload bundle ss minnow
  
|Description=This skill allows the player to load or unload large heavy cargo to or from a ship from the shore using a series of ropes and pullies.  The maximum weight of the cargo loaded per skill use goes up with expertise in rope use. The cargo loader must be allowed to load or unload cargo from the ship, and there must be a clear path of unlocked exits from the cargo room to the loader. Cargo will always be loaded below decks.}}
+
|Description=This skill allows the player to load or unload large heavy cargo to or from a ship from the shore using a series of ropes and pullies.  The maximum weight of the cargo loaded per skill
 +
use goes up with expertise in rope use. The cargo loader must be allowed to load or unload cargo from the ship, and there must be a clear path of unlocked exits from the cargo room to the loader.  
 +
Cargo will always be loaded below decks.}}
  
 
===Carpentry===
 
===Carpentry===
{{SkillTemplate|ID=Carpentry|Name=Carpentry|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(3)]] [[Alterer(Mage)|Alterer(3)]] [[Arcanist(Thief)|Arcanist(3)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(3)]] [[Barbarian(Fighter)|Barbarian(3)]] [[Bard(Bard)|Bard(3)]] [[Beastmaster(Druid)|Beastmaster(3)]] [[Burglar(Thief)|Burglar(3)]] [[Charlatan(Bard)|Charlatan(3)]] [[Cleric(Cleric)|Cleric(3)]] [[Conjurer(Mage)|Conjurer(3)]] [[Delver(Druid)|Delver(3)]] [[Diviner(Mage)|Diviner(3)]] [[Doomsayer(Cleric)|Doomsayer(3)]] [[Druid(Druid)|Druid(3)]] [[Enchanter(Mage)|Enchanter(3)]] [[Evoker(Mage)|Evoker(3)]] [[Fighter(Fighter)|Fighter(3)]] [[Gaian(Druid)|Gaian(3)]] [[Gaoler(Commoner)|Gaoler(6)]] [[Healer(Cleric)|Healer(3)]] [[Illusionist(Mage)|Illusionist(3)]] [[Jester(Bard)|Jester(3)]] [[Mage(Mage)|Mage(3)]] [[Mer(Druid)|Mer(3)]] [[Minstrel(Bard)|Minstrel(3)]] [[Missionary(Cleric)|Missionary(3)]] [[Monk(Fighter)|Monk(3)]] [[Necromancer(Cleric)|Necromancer(3)]] [[Ninja(Thief)|Ninja(3)]] [[Oracle(Cleric)|Oracle(3)]] [[Paladin(Fighter)|Paladin(3)]] [[Pirate(Thief)|Pirate(3)]] [[Dancer(Bard)|Dancer(3)]] [[Purist(Cleric)|Purist(3)]] [[Ranger(Fighter)|Ranger(3)]] [[Sailor(Commoner)|Sailor(2)]] [[Scholar(Commoner)|Scholar(3)]] [[Shaman(Cleric)|Shaman(3)]] [[SkyWatcher(Druid)|SkyWatcher(3)]] [[Templar(Cleric)|Templar(3)]] [[Thief(Thief)|Thief(3)]] [[Transmuter(Mage)|Transmuter(3)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(3)]] |Allows=[[Construction|Construction]] [[Familiarity_Shield|Shield Familiarity]] [[Torturesmithing|Torturesmithing]] [[Quick Worker(Expertise)|Quick Worker]] [[Wainwrighting|Wainwrighting]] [[Light Crafting(Expertise)|Light Crafting]] [[Light Shaping(Expertise)|Light Shaping]] [[Fletching|Fletching]] [[Siegecraft|Siegecrafting]] [[Quality Shaping(Expertise)|Quality Shaping]] [[Boatwright|Boatwrighting]] [[PaperMaking|Paper Making]] [[Counterbalance Crafting(Expertise)|Counterbalance Crafting]] [[Quality Crafting(Expertise)|Quality Crafting]] [[CageBuilding|Cage Building]] [[Durable Crafting(Expertise)|Durable Crafting]] [[Durable Shaping(Expertise)|Durable Shaping]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Lethal Crafting(Expertise)|Lethal Crafting]] [[InstrumentMaking|Instrument Making]] [[Shipwright|Ship Building]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=CARVE, CARPENTRY|Usage=CARVE (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM TYPE"|Examples=carve small table
+
{{SkillTemplate|ID=Carpentry|Name=Carpentry|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(3)]] [[Alterer(Mage)|Alterer(3)]] [[Arcanist(Thief)|Arcanist(3)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(3)]] [[Barbarian(Fighter)|Barbarian(3)]] [[Bard(Bard)|Bard(3)]] [[Beastmaster(Druid)|Beastmaster(3)]] [[Burglar(Thief)|Burglar(3)]]
 +
[[Charlatan(Bard)|Charlatan(3)]] [[Cleric(Cleric)|Cleric(3)]] [[Conjurer(Mage)|Conjurer(3)]] [[Delver(Druid)|Delver(3)]] [[Diviner(Mage)|Diviner(3)]] [[Doomsayer(Cleric)|Doomsayer(3)]]
 +
[[Druid(Druid)|Druid(3)]] [[Enchanter(Mage)|Enchanter(3)]] [[Evoker(Mage)|Evoker(3)]] [[Fighter(Fighter)|Fighter(3)]] [[Gaian(Druid)|Gaian(3)]] [[Gaoler(Commoner)|Gaoler(6)]]
 +
[[Healer(Cleric)|Healer(3)]] [[Illusionist(Mage)|Illusionist(3)]] [[Jester(Bard)|Jester(3)]] [[Mage(Mage)|Mage(3)]] [[Mer(Druid)|Mer(3)]] [[Minstrel(Bard)|Minstrel(3)]]
 +
[[Missionary(Cleric)|Missionary(3)]] [[Monk(Fighter)|Monk(3)]] [[Necromancer(Cleric)|Necromancer(3)]] [[Ninja(Thief)|Ninja(3)]] [[Oracle(Cleric)|Oracle(3)]] [[Paladin(Fighter)|Paladin(3)]]
 +
[[Pirate(Thief)|Pirate(3)]] [[Dancer(Bard)|Dancer(3)]] [[Purist(Cleric)|Purist(3)]] [[Ranger(Fighter)|Ranger(3)]] [[Sailor(Commoner)|Sailor(2)]] [[Scholar(Commoner)|Scholar(3)]]
 +
[[Shaman(Cleric)|Shaman(3)]] [[SkyWatcher(Druid)|SkyWatcher(3)]] [[Templar(Cleric)|Templar(3)]] [[Thief(Thief)|Thief(3)]] [[Transmuter(Mage)|Transmuter(3)]] [[Trapper(Thief)|Trapper(1)]]
 +
[[Wizard(Mage)|Wizard(3)]] |Allows=[[Construction|Construction]] [[Familiarity_Shield|Shield Familiarity]] [[Torturesmithing|Torturesmithing]] [[Quick Worker(Expertise)|Quick Worker]]
 +
[[Wainwrighting|Wainwrighting]] [[Light Crafting(Expertise)|Light Crafting]] [[Light Shaping(Expertise)|Light Shaping]] [[Fletching|Fletching]] [[Siegecraft|Siegecrafting]] [[Quality
 +
Shaping(Expertise)|Quality Shaping]] [[Boatwright|Boatwrighting]] [[PaperMaking|Paper Making]] [[Counterbalance Crafting(Expertise)|Counterbalance Crafting]] [[Quality Crafting(Expertise)|Quality
 +
Crafting]] [[CageBuilding|Cage Building]] [[Durable Crafting(Expertise)|Durable Crafting]] [[Durable Shaping(Expertise)|Durable Shaping]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick
 +
Crafting(Expertise)|Quick Crafting]] [[Lethal Crafting(Expertise)|Lethal Crafting]] [[InstrumentMaking|Instrument Making]] [[Shipwright|Ship Building]] |UseCost=Movement (5)
 +
|Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=CARVE, CARPENTRY|Usage=CARVE (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM TYPE"|Examples=carve small
 +
table
 
carve bundle 100 maple
 
carve bundle 100 maple
 
carve list
 
carve list
Line 365: Line 509:
 
carve learn club
 
carve learn club
  
|Description=This skill allows a player to craft wooden items, such as chairs and wooden shields.  The extent of the items which can be crafted expands as the player goes up in level.  This command also allows the player to repair any damaged wooden weapons or armor, get info on a list item, refit any armor which may be the wrong size, or learn to how to carve a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin carving a new item, the player must have placed the wood he or she wishes to make the item from on the ground.  The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for carpentry can be obtained using the Chopping skill. Using better materials may increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.}}
+
|Description=This skill allows a player to craft wooden items, such as chairs and wooden shields.  The extent of the items which can be crafted expands as the player goes up in level.  This command
 +
also allows the player to repair any damaged wooden weapons or armor, get info on a list item, refit any armor which may be the wrong size, or learn to how to carve a found item, provided a blank
 +
recipe page, or recipe book with blank pages is in his or her inventory. To begin carving a new item, the player must have placed the wood he or she wishes to make the item from on the ground.  The
 +
player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. Items crafted with balsa can be done with half the required wood listed, while
 +
items crafted with ironwood will require twice the required wood listed. The raw wood for carpentry can be obtained using the Chopping skill. Using better materials may increase both the strength and
 +
the required level of the crafted item, and some material types require smaller amounts to make the same items.}}
  
 
===Cataloging===
 
===Cataloging===
{{SkillTemplate|ID=Cataloging|Name=Cataloging|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Scholar(Commoner)|Scholar(13)]] |Allows=[[Fine Calligraphy(Expertise)|Fine Calligraphy]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=CATAWRITE, CWRITE|Usage=CWRITE "ITEM" ("CATALOG ITEM")|Examples=cwrite flag
+
{{SkillTemplate|ID=Cataloging|Name=Cataloging|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Scholar(Commoner)|Scholar(13)]] |Allows=[[Fine Calligraphy(Expertise)|Fine Calligraphy]] [[Quick
 +
Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=CATAWRITE,
 +
CWRITE|Usage=CWRITE "ITEM" ("CATALOG ITEM")|Examples=cwrite flag
 
cwrite "that sword" "my catalog book"
 
cwrite "that sword" "my catalog book"
  
|Description=This skill allows a player carefully study an item and write down useful information about it onto a piece of paper or into a book. If the player has sufficient skill in Lore, then that information will also be added.  If the player is a skilled at Appraisal, then an estimation of value is also added. If the player has used Tagging to tag an item, then the tag number will also be included.
+
|Description=This skill allows a player carefully study an item and write down useful information about it onto a piece of paper or into a book. If the player has sufficient skill in Lore, then that
 +
information will also be added.  If the player is a skilled at Appraisal, then an estimation of value is also added. If the player has used Tagging to tag an item, then the tag number will also be
 +
included.
  
 
Specifying the catalog book name is not necessary if the Titling skill was used to designate one of your books as a catalog of the proper type as the item being cataloged.}}
 
Specifying the catalog book name is not necessary if the Titling skill was used to designate one of your books as a catalog of the proper type as the item being cataloged.}}
  
 
===Clan Crafting===
 
===Clan Crafting===
{{SkillTemplate|ID=ClanCrafting|Name=Clan Crafting|Domain=[[crafting(Domain)|Crafting]]|Available=[[Apprentice(Commoner)|Apprentice(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Gaoler(Commoner)|Gaoler(1)]] |Allows=[[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Wise Crafting(Expertise)|Wise Crafting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=CLANCRAFT|Usage=CLANCRAFT (LIST) "ITEM TYPE"|Examples=
+
{{SkillTemplate|ID=ClanCrafting|Name=Clan Crafting|Domain=[[crafting(Domain)|Crafting]]|Available=[[Apprentice(Commoner)|Apprentice(1)]] [[Artisan(Commoner)|Artisan(1)]]
 +
[[Gaoler(Commoner)|Gaoler(1)]] |Allows=[[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Wise
 +
Crafting(Expertise)|Wise Crafting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=CLANCRAFT|Usage=CLANCRAFT (LIST) "ITEM
 +
TYPE"|Examples=
  
 
|Description=Available: Enchanter Clan Members
 
|Description=Available: Enchanter Clan Members
Line 390: Line 546:
 
:        : clancraft list all
 
:        : clancraft list all
  
This skill allows a player to craft clan items.  The clan items from this skill require that the clan have a certain amount of experience in order to make the item.  For this reason, only clan members who have the rank of Enchanter (or the equivalent privileges), may use this skill even if they have the skill.  The majority of items crafted using this skill serve the CONQUEST system, and only work on mobs in conquered areas.  See the help on CONQUEST for more information on how to use the items. The extent of the items which can be crafted expands as the player goes up in level.  To begin crafting, the player must have placed the materials he or she wishes to make the item from on the ground.  Using better materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.}}
+
This skill allows a player to craft clan items.  The clan items from this skill require that the clan have a certain amount of experience in order to make the item.  For this reason, only clan
 +
members who have the rank of Enchanter (or the equivalent privileges), may use this skill even if they have the skill.  The majority of items crafted using this skill serve the CONQUEST system, and
 +
only work on mobs in conquered areas.  See the help on CONQUEST for more information on how to use the items. The extent of the items which can be crafted expands as the player goes up in level.  To
 +
begin crafting, the player must have placed the materials he or she wishes to make the item from on the ground.  Using better materials will increase both the strength and the required level of the
 +
crafted item, and some material types require smaller amounts to make the same items.}}
  
 
===Clan Ship Building===
 
===Clan Ship Building===
{{SkillTemplate|ID=ClanShipwrighting|Name=Clan Ship Building|Domain=[[crafting(Domain)|Crafting]]|Available=[[Artisan(Commoner)|Artisan(7)]] |Allows=[[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=CLANSHIPBUILD, CLANSHIPBUILDING, CLANSHIPWRIGHT, CSHIPBUILD, CSHIPBUILDING, CSHIPWRIGHT|Usage=CLANSHIPWRIGHT (LIST/INFO/MEND/SCAN) "ITEM NAME"|Examples=clanshipwright cruiser
+
{{SkillTemplate|ID=ClanShipwrighting|Name=Clan Ship Building|Domain=[[crafting(Domain)|Crafting]]|Available=[[Artisan(Commoner)|Artisan(7)]] |Allows=[[Quick Worker(Expertise)|Quick Worker]]
 +
[[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=CLANSHIPBUILD, CLANSHIPBUILDING, CLANSHIPWRIGHT, CSHIPBUILD, CSHIPBUILDING, CSHIPWRIGHT|Usage=CLANSHIPWRIGHT (LIST/INFO/MEND/SCAN) "ITEM NAME"|Examples=clanshipwright cruiser
 
clanshipwright list
 
clanshipwright list
 
clanshipwright list cruiser
 
clanshipwright list cruiser
Line 407: Line 569:
 
clanshipwright demolish east
 
clanshipwright demolish east
  
|Description=This skill allows a player to craft large sailing ships for clans, and alter great ships their clans own.  The extent of the items which can be crafted expands as the player goes up in level.  This command also allows the player to repair any combat damage on great clan ships.  To begin building a new item, the player must have placed the wood he or she wishes to make the item from on the ground. The parameters also allow more than one person to assist in a project. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for building is found using the Chopping skill.}}
+
|Description=This skill allows a player to craft large sailing ships for clans, and alter great ships their clans own.  The extent of the items which can be crafted expands as the player goes up in
 +
level.  This command also allows the player to repair any combat damage on great clan ships.  To begin building a new item, the player must have placed the wood he or she wishes to make the item from
 +
on the ground. The parameters also allow more than one person to assist in a project. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will
 +
require twice the required wood listed. The raw wood for building is found using the Chopping skill.}}
  
 
===Cobbling===
 
===Cobbling===
{{SkillTemplate|ID=Cobbling|Name=Cobbling|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(5)]] [[Alterer(Mage)|Alterer(5)]] [[Arcanist(Thief)|Arcanist(5)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(5)]] [[Barbarian(Fighter)|Barbarian(5)]] [[Bard(Bard)|Bard(5)]] [[Beastmaster(Druid)|Beastmaster(5)]] [[Burglar(Thief)|Burglar(5)]] [[Charlatan(Bard)|Charlatan(5)]] [[Cleric(Cleric)|Cleric(5)]] [[Conjurer(Mage)|Conjurer(5)]] [[Delver(Druid)|Delver(5)]] [[Diviner(Mage)|Diviner(5)]] [[Doomsayer(Cleric)|Doomsayer(5)]] [[Druid(Druid)|Druid(5)]] [[Enchanter(Mage)|Enchanter(5)]] [[Evoker(Mage)|Evoker(5)]] [[Fighter(Fighter)|Fighter(5)]] [[Gaian(Druid)|Gaian(5)]] [[Healer(Cleric)|Healer(5)]] [[Illusionist(Mage)|Illusionist(5)]] [[Jester(Bard)|Jester(5)]] [[Mage(Mage)|Mage(5)]] [[Mer(Druid)|Mer(5)]] [[Minstrel(Bard)|Minstrel(5)]] [[Missionary(Cleric)|Missionary(5)]] [[Monk(Fighter)|Monk(5)]] [[Necromancer(Cleric)|Necromancer(5)]] [[Ninja(Thief)|Ninja(5)]] [[Oracle(Cleric)|Oracle(5)]] [[Paladin(Fighter)|Paladin(5)]] [[Pirate(Thief)|Pirate(5)]] [[Dancer(Bard)|Dancer(5)]] [[Purist(Cleric)|Purist(5)]] [[Ranger(Fighter)|Ranger(5)]] [[Scholar(Commoner)|Scholar(5)]] [[Shaman(Cleric)|Shaman(5)]] [[SkyWatcher(Druid)|SkyWatcher(5)]] [[Templar(Cleric)|Templar(5)]] [[Thief(Thief)|Thief(5)]] [[Transmuter(Mage)|Transmuter(5)]] [[Trapper(Thief)|Trapper(5)]] [[Wizard(Mage)|Wizard(5)]] |Allows=[[Light Sewing(Expertise)|Light Sewing]] [[Quality Crafting(Expertise)|Quality Crafting]] [[Durable Sewing(Expertise)|Durable Sewing]] [[Quick Worker(Expertise)|Quick Worker]] [[Durable Crafting(Expertise)|Durable Crafting]] [[Light Crafting(Expertise)|Light Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Quality Sewing(Expertise)|Quality Sewing]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=COBBLE, COBBLING|Usage=COBBLE (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM TYPE"|Examples=cobble shoes
+
{{SkillTemplate|ID=Cobbling|Name=Cobbling|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(5)]] [[Alterer(Mage)|Alterer(5)]] [[Arcanist(Thief)|Arcanist(5)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(5)]] [[Barbarian(Fighter)|Barbarian(5)]] [[Bard(Bard)|Bard(5)]] [[Beastmaster(Druid)|Beastmaster(5)]] [[Burglar(Thief)|Burglar(5)]]
 +
[[Charlatan(Bard)|Charlatan(5)]] [[Cleric(Cleric)|Cleric(5)]] [[Conjurer(Mage)|Conjurer(5)]] [[Delver(Druid)|Delver(5)]] [[Diviner(Mage)|Diviner(5)]] [[Doomsayer(Cleric)|Doomsayer(5)]]
 +
[[Druid(Druid)|Druid(5)]] [[Enchanter(Mage)|Enchanter(5)]] [[Evoker(Mage)|Evoker(5)]] [[Fighter(Fighter)|Fighter(5)]] [[Gaian(Druid)|Gaian(5)]] [[Healer(Cleric)|Healer(5)]]
 +
[[Illusionist(Mage)|Illusionist(5)]] [[Jester(Bard)|Jester(5)]] [[Mage(Mage)|Mage(5)]] [[Mer(Druid)|Mer(5)]] [[Minstrel(Bard)|Minstrel(5)]] [[Missionary(Cleric)|Missionary(5)]]
 +
[[Monk(Fighter)|Monk(5)]] [[Necromancer(Cleric)|Necromancer(5)]] [[Ninja(Thief)|Ninja(5)]] [[Oracle(Cleric)|Oracle(5)]] [[Paladin(Fighter)|Paladin(5)]] [[Pirate(Thief)|Pirate(5)]]
 +
[[Dancer(Bard)|Dancer(5)]] [[Purist(Cleric)|Purist(5)]] [[Ranger(Fighter)|Ranger(5)]] [[Scholar(Commoner)|Scholar(5)]] [[Shaman(Cleric)|Shaman(5)]] [[SkyWatcher(Druid)|SkyWatcher(5)]]
 +
[[Templar(Cleric)|Templar(5)]] [[Thief(Thief)|Thief(5)]] [[Transmuter(Mage)|Transmuter(5)]] [[Trapper(Thief)|Trapper(5)]] [[Wizard(Mage)|Wizard(5)]] |Allows=[[Light Sewing(Expertise)|Light Sewing]]
 +
[[Quality Crafting(Expertise)|Quality Crafting]] [[Durable Sewing(Expertise)|Durable Sewing]] [[Quick Worker(Expertise)|Quick Worker]] [[Durable Crafting(Expertise)|Durable Crafting]] [[Light
 +
Crafting(Expertise)|Light Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Quality Sewing(Expertise)|Quality Sewing]] |UseCost=Movement (5)
 +
|Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=COBBLE, COBBLING|Usage=COBBLE (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM TYPE"|Examples=cobble
 +
shoes
 
cobble bundle 100 oak
 
cobble bundle 100 oak
 
cobble list
 
cobble list
Line 422: Line 598:
 
cobble learn boots
 
cobble learn boots
  
|Description=This skill allows a player to craft shoes and footware.  The extent of the items which can be crafted expands as the player goes up in level.  This command also allows the player to mend any damaged footware, get info on a recipe, refit any footware which may be the wrong size, or learn to how to cobble a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin crafting a new item, the player must have placed the material he or she wishes to make the item from on the ground. Using better materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. or a recipe book with blank pages in his or her inventory.}}
+
|Description=This skill allows a player to craft shoes and footware.  The extent of the items which can be crafted expands as the player goes up in level.  This command also allows the player to
 +
mend any damaged footware, get info on a recipe, refit any footware which may be the wrong size, or learn to how to cobble a found item, provided a blank recipe page, or recipe book with blank pages
 +
is in his or her inventory. To begin crafting a new item, the player must have placed the material he or she wishes to make the item from on the ground. Using better materials will increase both the
 +
strength and the required level of the crafted item, and some material types require smaller amounts to make the same items. The player may also scan the room or other players for equipment that may
 +
be mended by this skill, using the scan parameter. or a recipe book with blank pages in his or her inventory.}}
  
 
===Common Skill===
 
===Common Skill===
{{SkillTemplate|ID=CommonSkill|Name=Common Skill|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=CommonSkill|Name=Common Skill|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]]
 +
|UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
 
|Description=}}
 
|Description=}}
  
 
===Composting===
 
===Composting===
{{SkillTemplate|ID=Composting|Name=Composting|Domain=[[gathering(Domain)|Gathering]]|Available=[[Abjurer(Mage)|Abjurer(15)]] [[Alterer(Mage)|Alterer(15)]] [[Arcanist(Thief)|Arcanist(15)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(15)]] [[Barbarian(Fighter)|Barbarian(15)]] [[Bard(Bard)|Bard(15)]] [[Beastmaster(Druid)|Beastmaster(15)]] [[Burglar(Thief)|Burglar(15)]] [[Charlatan(Bard)|Charlatan(15)]] [[Cleric(Cleric)|Cleric(15)]] [[Conjurer(Mage)|Conjurer(15)]] [[Delver(Druid)|Delver(15)]] [[Diviner(Mage)|Diviner(15)]] [[Doomsayer(Cleric)|Doomsayer(15)]] [[Druid(Druid)|Druid(15)]] [[Enchanter(Mage)|Enchanter(15)]] [[Evoker(Mage)|Evoker(15)]] [[Fighter(Fighter)|Fighter(15)]] [[Gaian(Druid)|Gaian(15)]] [[Gaoler(Commoner)|Gaoler(15)]] [[Healer(Cleric)|Healer(15)]] [[Illusionist(Mage)|Illusionist(15)]] [[Jester(Bard)|Jester(15)]] [[Mage(Mage)|Mage(15)]] [[Mer(Druid)|Mer(15)]] [[Minstrel(Bard)|Minstrel(15)]] [[Missionary(Cleric)|Missionary(15)]] [[Monk(Fighter)|Monk(15)]] [[Necromancer(Cleric)|Necromancer(15)]] [[Ninja(Thief)|Ninja(15)]] [[Oracle(Cleric)|Oracle(15)]] [[Paladin(Fighter)|Paladin(15)]] [[Pirate(Thief)|Pirate(15)]] [[Dancer(Bard)|Dancer(15)]] [[Purist(Cleric)|Purist(15)]] [[Ranger(Fighter)|Ranger(15)]] [[Sailor(Commoner)|Sailor(15)]] [[Scholar(Commoner)|Scholar(15)]] [[Shaman(Cleric)|Shaman(15)]] [[SkyWatcher(Druid)|SkyWatcher(15)]] [[Templar(Cleric)|Templar(15)]] [[Thief(Thief)|Thief(15)]] [[Transmuter(Mage)|Transmuter(15)]] [[Trapper(Thief)|Trapper(15)]] [[Wizard(Mage)|Wizard(15)]] |Allows=[[Irrigation|Irrigation]] [[Quick Working(Expertise)|Quick Working]] [[Landscaping|Landscaping]] [[Quick Worker(Expertise)|Quick Worker]] [[Gardening|Gardening]] |UseCost=Movement (15) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=COMPOST, COMPOSTING|Usage=COMPOST (BUNDLE) ("NUM") "ITEM TYPE"|Examples=compost carrots
+
{{SkillTemplate|ID=Composting|Name=Composting|Domain=[[gathering(Domain)|Gathering]]|Available=[[Abjurer(Mage)|Abjurer(15)]] [[Alterer(Mage)|Alterer(15)]] [[Arcanist(Thief)|Arcanist(15)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(15)]] [[Barbarian(Fighter)|Barbarian(15)]] [[Bard(Bard)|Bard(15)]] [[Beastmaster(Druid)|Beastmaster(15)]] [[Burglar(Thief)|Burglar(15)]]
 +
[[Charlatan(Bard)|Charlatan(15)]] [[Cleric(Cleric)|Cleric(15)]] [[Conjurer(Mage)|Conjurer(15)]] [[Delver(Druid)|Delver(15)]] [[Diviner(Mage)|Diviner(15)]] [[Doomsayer(Cleric)|Doomsayer(15)]]
 +
[[Druid(Druid)|Druid(15)]] [[Enchanter(Mage)|Enchanter(15)]] [[Evoker(Mage)|Evoker(15)]] [[Fighter(Fighter)|Fighter(15)]] [[Gaian(Druid)|Gaian(15)]] [[Gaoler(Commoner)|Gaoler(15)]]
 +
[[Healer(Cleric)|Healer(15)]] [[Illusionist(Mage)|Illusionist(15)]] [[Jester(Bard)|Jester(15)]] [[Mage(Mage)|Mage(15)]] [[Mer(Druid)|Mer(15)]] [[Minstrel(Bard)|Minstrel(15)]]
 +
[[Missionary(Cleric)|Missionary(15)]] [[Monk(Fighter)|Monk(15)]] [[Necromancer(Cleric)|Necromancer(15)]] [[Ninja(Thief)|Ninja(15)]] [[Oracle(Cleric)|Oracle(15)]] [[Paladin(Fighter)|Paladin(15)]]
 +
[[Pirate(Thief)|Pirate(15)]] [[Dancer(Bard)|Dancer(15)]] [[Purist(Cleric)|Purist(15)]] [[Ranger(Fighter)|Ranger(15)]] [[Sailor(Commoner)|Sailor(15)]] [[Scholar(Commoner)|Scholar(15)]]
 +
[[Shaman(Cleric)|Shaman(15)]] [[SkyWatcher(Druid)|SkyWatcher(15)]] [[Templar(Cleric)|Templar(15)]] [[Thief(Thief)|Thief(15)]] [[Transmuter(Mage)|Transmuter(15)]] [[Trapper(Thief)|Trapper(15)]]
 +
[[Wizard(Mage)|Wizard(15)]] |Allows=[[Irrigation|Irrigation]] [[Quick Working(Expertise)|Quick Working]] [[Landscaping|Landscaping]] [[Quick Worker(Expertise)|Quick Worker]] [[Gardening|Gardening]]
 +
|UseCost=Movement (15) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=COMPOST, COMPOSTING|Usage=COMPOST (BUNDLE) ("NUM") "ITEM TYPE"|Examples=compost carrots
 
compost 20 carrots
 
compost 20 carrots
 
compost bundle 100 compost
 
compost bundle 100 compost
  
|Description=This skills allows the player to quickly convert any vegetation resources, such as those from the forage or butcher skills, into compost items. These compost items can then be used to greatly increase the yield of the Farming skill.}}
+
|Description=This skills allows the player to quickly convert any vegetation resources, such as those from the forage or butcher skills, into compost items. These compost items can then be used to
 +
greatly increase the yield of the Farming skill.}}
  
 
===Construction===
 
===Construction===
{{SkillTemplate|ID=Construction|Name=Construction|Domain=[[building(Domain)|Building]]|Available=[[Abjurer(Mage)|Abjurer(10)]] [[Alterer(Mage)|Alterer(10)]] [[Arcanist(Thief)|Arcanist(10)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(10)]] [[Barbarian(Fighter)|Barbarian(10)]] [[Bard(Bard)|Bard(10)]] [[Beastmaster(Druid)|Beastmaster(10)]] [[Burglar(Thief)|Burglar(10)]] [[Charlatan(Bard)|Charlatan(10)]] [[Cleric(Cleric)|Cleric(10)]] [[Conjurer(Mage)|Conjurer(10)]] [[Delver(Druid)|Delver(10)]] [[Diviner(Mage)|Diviner(10)]] [[Doomsayer(Cleric)|Doomsayer(10)]] [[Druid(Druid)|Druid(10)]] [[Enchanter(Mage)|Enchanter(10)]] [[Evoker(Mage)|Evoker(10)]] [[Fighter(Fighter)|Fighter(10)]] [[Gaian(Druid)|Gaian(10)]] [[Healer(Cleric)|Healer(10)]] [[Illusionist(Mage)|Illusionist(10)]] [[Jester(Bard)|Jester(10)]] [[Mage(Mage)|Mage(10)]] [[Mer(Druid)|Mer(10)]] [[Minstrel(Bard)|Minstrel(10)]] [[Missionary(Cleric)|Missionary(10)]] [[Monk(Fighter)|Monk(10)]] [[Necromancer(Cleric)|Necromancer(10)]] [[Ninja(Thief)|Ninja(10)]] [[Oracle(Cleric)|Oracle(10)]] [[Paladin(Fighter)|Paladin(10)]] [[Pirate(Thief)|Pirate(10)]] [[Dancer(Bard)|Dancer(10)]] [[Purist(Cleric)|Purist(10)]] [[Ranger(Fighter)|Ranger(10)]] [[Scholar(Commoner)|Scholar(10)]] [[Shaman(Cleric)|Shaman(10)]] [[SkyWatcher(Druid)|SkyWatcher(10)]] [[Templar(Cleric)|Templar(10)]] [[Thief(Thief)|Thief(10)]] [[Transmuter(Mage)|Transmuter(10)]] [[Trapper(Thief)|Trapper(10)]] [[Wizard(Mage)|Wizard(10)]] |Allows=[[Quick Building(Expertise)|Quick Building]] [[Decorating|Decorating]] [[Quick Worker(Expertise)|Quick Worker]] [[Ingenious Engineering(Expertise)|Ingenious Engineering]] [[Skill_FindHome|Find Home]] |UseCost=Movement (10) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=CONSTRUCT|Usage=CONSTRUCT "LIST/INFO/""PROJECT NAME""" "DIRECTION"|Examples=construct wall north
+
{{SkillTemplate|ID=Construction|Name=Construction|Domain=[[building(Domain)|Building]]|Available=[[Abjurer(Mage)|Abjurer(10)]] [[Alterer(Mage)|Alterer(10)]] [[Arcanist(Thief)|Arcanist(10)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(10)]] [[Barbarian(Fighter)|Barbarian(10)]] [[Bard(Bard)|Bard(10)]] [[Beastmaster(Druid)|Beastmaster(10)]] [[Burglar(Thief)|Burglar(10)]]
 +
[[Charlatan(Bard)|Charlatan(10)]] [[Cleric(Cleric)|Cleric(10)]] [[Conjurer(Mage)|Conjurer(10)]] [[Delver(Druid)|Delver(10)]] [[Diviner(Mage)|Diviner(10)]] [[Doomsayer(Cleric)|Doomsayer(10)]]
 +
[[Druid(Druid)|Druid(10)]] [[Enchanter(Mage)|Enchanter(10)]] [[Evoker(Mage)|Evoker(10)]] [[Fighter(Fighter)|Fighter(10)]] [[Gaian(Druid)|Gaian(10)]] [[Healer(Cleric)|Healer(10)]]
 +
[[Illusionist(Mage)|Illusionist(10)]] [[Jester(Bard)|Jester(10)]] [[Mage(Mage)|Mage(10)]] [[Mer(Druid)|Mer(10)]] [[Minstrel(Bard)|Minstrel(10)]] [[Missionary(Cleric)|Missionary(10)]]
 +
[[Monk(Fighter)|Monk(10)]] [[Necromancer(Cleric)|Necromancer(10)]] [[Ninja(Thief)|Ninja(10)]] [[Oracle(Cleric)|Oracle(10)]] [[Paladin(Fighter)|Paladin(10)]] [[Pirate(Thief)|Pirate(10)]]
 +
[[Dancer(Bard)|Dancer(10)]] [[Purist(Cleric)|Purist(10)]] [[Ranger(Fighter)|Ranger(10)]] [[Scholar(Commoner)|Scholar(10)]] [[Shaman(Cleric)|Shaman(10)]] [[SkyWatcher(Druid)|SkyWatcher(10)]]
 +
[[Templar(Cleric)|Templar(10)]] [[Thief(Thief)|Thief(10)]] [[Transmuter(Mage)|Transmuter(10)]] [[Trapper(Thief)|Trapper(10)]] [[Wizard(Mage)|Wizard(10)]] |Allows=[[Quick Building(Expertise)|Quick
 +
Building]] [[Decorating|Decorating]] [[Quick Worker(Expertise)|Quick Worker]] [[Ingenious Engineering(Expertise)|Ingenious Engineering]] [[Skill_FindHome|Find Home]] |UseCost=Movement (10)
 +
|Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=CONSTRUCT|Usage=CONSTRUCT "LIST/INFO/""PROJECT NAME""" "DIRECTION"|Examples=construct wall north
 
construct list
 
construct list
 
construct info wall
 
construct info wall
Line 450: Line 650:
 
construct demolish room
 
construct demolish room
  
|Description=This skill allows a player to construct a building or other structures on a property the player owns. Walls, stairs, and doors may be built following the construction of roof and framework.  Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, upstairs rooms, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood.    Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.}}
+
|Description=This skill allows a player to construct a building or other structures on a property the player owns. Walls, stairs, and doors may be built following the construction of roof and
 +
framework.  Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, upstairs rooms, and the giving of a title and description to a room. The
 +
parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood.    Items crafted with balsa can be done with half the
 +
required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.}}
  
 
===Cooking===
 
===Cooking===
{{SkillTemplate|ID=Cooking|Name=Cooking|Domain=[[epicurean(Domain)|Epicurean]]|Available=[[Abjurer(Mage)|Abjurer(2)]] [[Alterer(Mage)|Alterer(2)]] [[Arcanist(Thief)|Arcanist(2)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(2)]] [[Barbarian(Fighter)|Barbarian(2)]] [[Bard(Bard)|Bard(2)]] [[Beastmaster(Druid)|Beastmaster(2)]] [[Burglar(Thief)|Burglar(2)]] [[Charlatan(Bard)|Charlatan(2)]] [[Cleric(Cleric)|Cleric(2)]] [[Conjurer(Mage)|Conjurer(2)]] [[Delver(Druid)|Delver(2)]] [[Diviner(Mage)|Diviner(2)]] [[Doomsayer(Cleric)|Doomsayer(2)]] [[Druid(Druid)|Druid(2)]] [[Enchanter(Mage)|Enchanter(2)]] [[Evoker(Mage)|Evoker(2)]] [[Fighter(Fighter)|Fighter(2)]] [[Gaian(Druid)|Gaian(2)]] [[Gaoler(Commoner)|Gaoler(1)]] [[Healer(Cleric)|Healer(2)]] [[Illusionist(Mage)|Illusionist(2)]] [[Jester(Bard)|Jester(2)]] [[Mage(Mage)|Mage(2)]] [[Mer(Druid)|Mer(2)]] [[Minstrel(Bard)|Minstrel(2)]] [[Missionary(Cleric)|Missionary(2)]] [[Monk(Fighter)|Monk(2)]] [[Necromancer(Cleric)|Necromancer(2)]] [[Ninja(Thief)|Ninja(2)]] [[Oracle(Cleric)|Oracle(2)]] [[Paladin(Fighter)|Paladin(2)]] [[Pirate(Thief)|Pirate(2)]] [[Dancer(Bard)|Dancer(2)]] [[Purist(Cleric)|Purist(2)]] [[Ranger(Fighter)|Ranger(2)]] [[Sailor(Commoner)|Sailor(2)]] [[Scholar(Commoner)|Scholar(2)]] [[Shaman(Cleric)|Shaman(2)]] [[SkyWatcher(Druid)|SkyWatcher(2)]] [[Templar(Cleric)|Templar(2)]] [[Thief(Thief)|Thief(2)]] [[Transmuter(Mage)|Transmuter(2)]] [[Trapper(Thief)|Trapper(2)]] [[Wizard(Mage)|Wizard(2)]] |Allows=[[Distilling|Distilling]] [[Quick Cooking(Expertise)|Quick Cooking]] [[MasterCooking|Master Cooking]] [[Quick Worker(Expertise)|Quick Worker]] [[Home Cooking(Expertise)|Home Cooking]] [[Advanced Cooking(Expertise)|Advanced Cooking]] [[FoodPrep|Food Prep]] [[Baking|Baking]] [[Vigorous Cooking(Expertise)|Vigorous Cooking]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=COOK, COOKING|Usage=COOK LIST/"COOKING CONTAINER"|Examples=cook list
+
{{SkillTemplate|ID=Cooking|Name=Cooking|Domain=[[epicurean(Domain)|Epicurean]]|Available=[[Abjurer(Mage)|Abjurer(2)]] [[Alterer(Mage)|Alterer(2)]] [[Arcanist(Thief)|Arcanist(2)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(2)]] [[Barbarian(Fighter)|Barbarian(2)]] [[Bard(Bard)|Bard(2)]] [[Beastmaster(Druid)|Beastmaster(2)]] [[Burglar(Thief)|Burglar(2)]]
 +
[[Charlatan(Bard)|Charlatan(2)]] [[Cleric(Cleric)|Cleric(2)]] [[Conjurer(Mage)|Conjurer(2)]] [[Delver(Druid)|Delver(2)]] [[Diviner(Mage)|Diviner(2)]] [[Doomsayer(Cleric)|Doomsayer(2)]]
 +
[[Druid(Druid)|Druid(2)]] [[Enchanter(Mage)|Enchanter(2)]] [[Evoker(Mage)|Evoker(2)]] [[Fighter(Fighter)|Fighter(2)]] [[Gaian(Druid)|Gaian(2)]] [[Gaoler(Commoner)|Gaoler(1)]]
 +
[[Healer(Cleric)|Healer(2)]] [[Illusionist(Mage)|Illusionist(2)]] [[Jester(Bard)|Jester(2)]] [[Mage(Mage)|Mage(2)]] [[Mer(Druid)|Mer(2)]] [[Minstrel(Bard)|Minstrel(2)]]
 +
[[Missionary(Cleric)|Missionary(2)]] [[Monk(Fighter)|Monk(2)]] [[Necromancer(Cleric)|Necromancer(2)]] [[Ninja(Thief)|Ninja(2)]] [[Oracle(Cleric)|Oracle(2)]] [[Paladin(Fighter)|Paladin(2)]]
 +
[[Pirate(Thief)|Pirate(2)]] [[Dancer(Bard)|Dancer(2)]] [[Purist(Cleric)|Purist(2)]] [[Ranger(Fighter)|Ranger(2)]] [[Sailor(Commoner)|Sailor(2)]] [[Scholar(Commoner)|Scholar(2)]]
 +
[[Shaman(Cleric)|Shaman(2)]] [[SkyWatcher(Druid)|SkyWatcher(2)]] [[Templar(Cleric)|Templar(2)]] [[Thief(Thief)|Thief(2)]] [[Transmuter(Mage)|Transmuter(2)]] [[Trapper(Thief)|Trapper(2)]]
 +
[[Wizard(Mage)|Wizard(2)]] |Allows=[[Distilling|Distilling]] [[Quick Cooking(Expertise)|Quick Cooking]] [[MasterCooking|Master Cooking]] [[Quick Worker(Expertise)|Quick Worker]] [[Home
 +
Cooking(Expertise)|Home Cooking]] [[Advanced Cooking(Expertise)|Advanced Cooking]] [[FoodPrep|Food Prep]] [[Baking|Baking]] [[Vigorous Cooking(Expertise)|Vigorous Cooking]] |UseCost=Movement (5)
 +
|Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=COOK, COOKING|Usage=COOK LIST/"COOKING CONTAINER"|Examples=cook list
 
cook list stew
 
cook list stew
 
cook list 5-10
 
cook list 5-10
Line 459: Line 672:
 
cook pot
 
cook pot
  
|Description=This skill allows the player to create a more nutritious meal from basic edible ingredients.  The player must be near a fire over which the meal can be cooked.  The ingredients must be placed in a fire-safe container, like a pot or pan.  A pot may be filled with water, if water is required for the recipe.  The ingredients for cooking are best obtained through the Butchering skill and the Foraging skill, and some Food Prep may be necessary for some dishes.}}
+
|Description=This skill allows the player to create a more nutritious meal from basic edible ingredients.  The player must be near a fire over which the meal can be cooked.  The ingredients must be
 +
placed in a fire-safe container, like a pot or pan.  A pot may be filled with water, if water is required for the recipe.  The ingredients for cooking are best obtained through the Butchering skill
 +
and the Foraging skill, and some Food Prep may be necessary for some dishes.}}
  
 
===Costuming===
 
===Costuming===
{{SkillTemplate|ID=Costuming|Name=Costuming|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(4)]] [[Alterer(Mage)|Alterer(4)]] [[Arcanist(Thief)|Arcanist(4)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(4)]] [[Barbarian(Fighter)|Barbarian(4)]] [[Bard(Bard)|Bard(4)]] [[Beastmaster(Druid)|Beastmaster(4)]] [[Burglar(Thief)|Burglar(4)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(4)]] [[Conjurer(Mage)|Conjurer(4)]] [[Delver(Druid)|Delver(4)]] [[Diviner(Mage)|Diviner(4)]] [[Doomsayer(Cleric)|Doomsayer(4)]] [[Druid(Druid)|Druid(4)]] [[Enchanter(Mage)|Enchanter(4)]] [[Evoker(Mage)|Evoker(4)]] [[Fighter(Fighter)|Fighter(4)]] [[Gaian(Druid)|Gaian(4)]] [[Healer(Cleric)|Healer(4)]] [[Illusionist(Mage)|Illusionist(4)]] [[Jester(Bard)|Jester(4)]] [[Mage(Mage)|Mage(4)]] [[Mer(Druid)|Mer(4)]] [[Minstrel(Bard)|Minstrel(4)]] [[Missionary(Cleric)|Missionary(4)]] [[Monk(Fighter)|Monk(4)]] [[Necromancer(Cleric)|Necromancer(4)]] [[Ninja(Thief)|Ninja(4)]] [[Oracle(Cleric)|Oracle(4)]] [[Paladin(Fighter)|Paladin(4)]] [[Pirate(Thief)|Pirate(4)]] [[Dancer(Bard)|Dancer(4)]] [[Purist(Cleric)|Purist(4)]] [[Ranger(Fighter)|Ranger(4)]] [[Scholar(Commoner)|Scholar(4)]] [[Shaman(Cleric)|Shaman(4)]] [[SkyWatcher(Druid)|SkyWatcher(4)]] [[Templar(Cleric)|Templar(4)]] [[Thief(Thief)|Thief(4)]] [[Transmuter(Mage)|Transmuter(4)]] [[Trapper(Thief)|Trapper(4)]] [[Wizard(Mage)|Wizard(4)]] |Allows=[[Light Sewing(Expertise)|Light Sewing]] [[Quality Crafting(Expertise)|Quality Crafting]] [[Quick Worker(Expertise)|Quick Worker]] [[Durable Crafting(Expertise)|Durable Crafting]] [[Light Crafting(Expertise)|Light Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Quality Sewing(Expertise)|Quality Sewing]] [[MasterCostuming|Master Costuming]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=COSTUME, COSTUMING|Usage=COSTUME (LIST/INFO/MEND/REFIT/SCAN/LEARN) "ITEM TYPE"|Examples=costume habit
+
{{SkillTemplate|ID=Costuming|Name=Costuming|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(4)]] [[Alterer(Mage)|Alterer(4)]] [[Arcanist(Thief)|Arcanist(4)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(4)]] [[Barbarian(Fighter)|Barbarian(4)]] [[Bard(Bard)|Bard(4)]] [[Beastmaster(Druid)|Beastmaster(4)]] [[Burglar(Thief)|Burglar(4)]]
 +
[[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(4)]] [[Conjurer(Mage)|Conjurer(4)]] [[Delver(Druid)|Delver(4)]] [[Diviner(Mage)|Diviner(4)]] [[Doomsayer(Cleric)|Doomsayer(4)]]
 +
[[Druid(Druid)|Druid(4)]] [[Enchanter(Mage)|Enchanter(4)]] [[Evoker(Mage)|Evoker(4)]] [[Fighter(Fighter)|Fighter(4)]] [[Gaian(Druid)|Gaian(4)]] [[Healer(Cleric)|Healer(4)]]
 +
[[Illusionist(Mage)|Illusionist(4)]] [[Jester(Bard)|Jester(4)]] [[Mage(Mage)|Mage(4)]] [[Mer(Druid)|Mer(4)]] [[Minstrel(Bard)|Minstrel(4)]] [[Missionary(Cleric)|Missionary(4)]]
 +
[[Monk(Fighter)|Monk(4)]] [[Necromancer(Cleric)|Necromancer(4)]] [[Ninja(Thief)|Ninja(4)]] [[Oracle(Cleric)|Oracle(4)]] [[Paladin(Fighter)|Paladin(4)]] [[Pirate(Thief)|Pirate(4)]]
 +
[[Dancer(Bard)|Dancer(4)]] [[Purist(Cleric)|Purist(4)]] [[Ranger(Fighter)|Ranger(4)]] [[Scholar(Commoner)|Scholar(4)]] [[Shaman(Cleric)|Shaman(4)]] [[SkyWatcher(Druid)|SkyWatcher(4)]]
 +
[[Templar(Cleric)|Templar(4)]] [[Thief(Thief)|Thief(4)]] [[Transmuter(Mage)|Transmuter(4)]] [[Trapper(Thief)|Trapper(4)]] [[Wizard(Mage)|Wizard(4)]] |Allows=[[Light Sewing(Expertise)|Light Sewing]]
 +
[[Quality Crafting(Expertise)|Quality Crafting]] [[Quick Worker(Expertise)|Quick Worker]] [[Durable Crafting(Expertise)|Durable Crafting]] [[Light Crafting(Expertise)|Light Crafting]] [[Advanced
 +
Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Quality Sewing(Expertise)|Quality Sewing]] [[MasterCostuming|Master Costuming]] |UseCost=Movement (5)
 +
|Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=COSTUME, COSTUMING|Usage=COSTUME (LIST/INFO/MEND/REFIT/SCAN/LEARN) "ITEM TYPE"|Examples=costume habit
 
costume list
 
costume list
 
costume list habit
 
costume list habit
Line 473: Line 698:
 
costume learn shirt
 
costume learn shirt
  
|Description=This skill allows a player to fabricate paper clothing that can be worn over most other clothing so as to produce a different display, but not interfere with the function of the underlying clothing and armor.  In order to use this skill, the costumer must first acquire the desired item they wish to base the pattern off of, and then deconstruct that item into a costuming recipe with the COSTUME LEARN command provided a blank recipe page, or recipe book with blank pages is in his or her inventory.  This command also allows the player to mend any damaged paper clothing, get info on a list item, or refit any paper clothes which are the wrong size. To begin costuming a new item, the player must have placed the bolt of paper he or she wishes to make the clothing from on the ground.  The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw materials for costuming are created using the Papermake skill.}}
+
|Description=This skill allows a player to fabricate paper clothing that can be worn over most other clothing so as to produce a different display, but not interfere with the function of the
 +
underlying clothing and armor.  In order to use this skill, the costumer must first acquire the desired item they wish to base the pattern off of, and then deconstruct that item into a costuming
 +
recipe with the COSTUME LEARN command provided a blank recipe page, or recipe book with blank pages is in his or her inventory.  This command also allows the player to mend any damaged paper
 +
clothing, get info on a list item, or refit any paper clothes which are the wrong size. To begin costuming a new item, the player must have placed the bolt of paper he or she wishes to make the
 +
clothing from on the ground.  The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw materials for costuming are created
 +
using the Papermake skill.}}
  
 
===Craft Family Katana===
 
===Craft Family Katana===
{{SkillTemplate|ID=Ninja_FamilyKatana|Name=Craft Family Katana|Domain=[[crafting(Domain)|Crafting]]|Available=|Allows=[[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=CRAFT|Usage=|Examples=
+
{{SkillTemplate|ID=Ninja_FamilyKatana|Name=Craft Family Katana|Domain=[[crafting(Domain)|Crafting]]|Available=|Allows=[[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced
 +
Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=CRAFT|Usage=|Examples=
  
|Description=One of the clan's most valuable and powerful weapons are their katanas. Dedicated and experienced ninja can craft one of these fabled blades for themselves, known as a Family Katana, useable only by a ninja.}}
+
|Description=One of the clan's most valuable and powerful weapons are their katanas. Dedicated and experienced ninja can craft one of these fabled blades for themselves, known as a Family Katana,
 +
useable only by a ninja.}}
  
 
===Craft Holy Avenger===
 
===Craft Holy Avenger===
{{SkillTemplate|ID=Paladin_CraftHolyAvenger|Name=Craft Holy Avenger|Domain=[[crafting(Domain)|Crafting]]|Available=[[Paladin(Fighter)|Paladin(30)]] |Allows=[[Quick Worker(Expertise)|Quick Worker]] [[Light Crafting(Expertise)|Light Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=CRAFTHOLY, CRAFTHOLYAVENGER, CRAFTAVENGER|Usage=CRAFTHOLY|Examples=
+
{{SkillTemplate|ID=Paladin_CraftHolyAvenger|Name=Craft Holy Avenger|Domain=[[crafting(Domain)|Crafting]]|Available=[[Paladin(Fighter)|Paladin(30)]] |Allows=[[Quick Worker(Expertise)|Quick Worker]]
 +
[[Light Crafting(Expertise)|Light Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] |UseCost=Movement (5)
 +
|Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=CRAFTHOLY, CRAFTHOLYAVENGER, CRAFTAVENGER|Usage=CRAFTHOLY|Examples=
  
 
|Description=Allows the Paladin with Weaponsmithing to craft a powerful +5 weapon. Attack and damage are based on the Paladin's level.}}
 
|Description=Allows the Paladin with Weaponsmithing to craft a powerful +5 weapon. Attack and damage are based on the Paladin's level.}}
  
 
===Crafting Skill===
 
===Crafting Skill===
{{SkillTemplate|ID=CraftingSkill|Name=Crafting Skill|Domain=[[crafting(Domain)|Crafting]]|Available=|Allows=[[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=FLETCH, FLETCHING|Usage=CLANCRAFT (LIST) "ITEM TYPE"|Examples=
+
{{SkillTemplate|ID=CraftingSkill|Name=Crafting Skill|Domain=[[crafting(Domain)|Crafting]]|Available=|Allows=[[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced
 +
Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=FLETCH,
 +
FLETCHING|Usage=CLANCRAFT (LIST) "ITEM TYPE"|Examples=
  
 
|Description=Available: Enchanter Clan Members
 
|Description=Available: Enchanter Clan Members
Line 500: Line 736:
 
:        : clancraft list all
 
:        : clancraft list all
  
This skill allows a player to craft clan items.  The clan items from this skill require that the clan have a certain amount of experience in order to make the item.  For this reason, only clan members who have the rank of Enchanter (or the equivalent privileges), may use this skill even if they have the skill.  The majority of items crafted using this skill serve the CONQUEST system, and only work on mobs in conquered areas.  See the help on CONQUEST for more information on how to use the items. The extent of the items which can be crafted expands as the player goes up in level.  To begin crafting, the player must have placed the materials he or she wishes to make the item from on the ground.  Using better materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.}}
+
This skill allows a player to craft clan items.  The clan items from this skill require that the clan have a certain amount of experience in order to make the item.  For this reason, only clan
 +
members who have the rank of Enchanter (or the equivalent privileges), may use this skill even if they have the skill.  The majority of items crafted using this skill serve the CONQUEST system, and
 +
only work on mobs in conquered areas.  See the help on CONQUEST for more information on how to use the items. The extent of the items which can be crafted expands as the player goes up in level.  To
 +
begin crafting, the player must have placed the materials he or she wishes to make the item from on the ground.  Using better materials will increase both the strength and the required level of the
 +
crafted item, and some material types require smaller amounts to make the same items.}}
  
 
===Crafting Skill===
 
===Crafting Skill===
{{SkillTemplate|ID=GenCraftSkill|Name=Crafting Skill|Domain=[[crafting(Domain)|Crafting]]|Available=|Allows=[[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=CRAFT|Usage=|Examples=
+
{{SkillTemplate|ID=GenCraftSkill|Name=Crafting Skill|Domain=[[crafting(Domain)|Crafting]]|Available=|Allows=[[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced
 +
Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=CRAFT|Usage=|Examples=
  
 
|Description=This skill is not yet documented.}}
 
|Description=This skill is not yet documented.}}
  
 
===Decorating===
 
===Decorating===
{{SkillTemplate|ID=Decorating|Name=Decorating|Domain=[[artistic(Domain)|Artistic]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Artsy(Expertise)|Artsy]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=DECORATE, DECORATING|Usage=DECORATE MOUNT/HANG/STICK "ITEM NAME"|Examples=decorate mount picture
+
{{SkillTemplate|ID=Decorating|Name=Decorating|Domain=[[artistic(Domain)|Artistic]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick
 +
Worker(Expertise)|Quick Worker]] [[Artsy(Expertise)|Artsy]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=DECORATE,
 +
DECORATING|Usage=DECORATE MOUNT/HANG/STICK "ITEM NAME"|Examples=decorate mount picture
  
|Description=This skill allows the player to hang or mount an item on the wall of a room.  The item will blend with the room description, and while it is still GETtable, it is protected from mass commands like GET ALL.  Items mounted or hung will have their display text altered, whereas items put up using STICK will not.}}
+
|Description=This skill allows the player to hang or mount an item on the wall of a room.  The item will blend with the room description, and while it is still GETtable, it is protected from mass
 +
commands like GET ALL.  Items mounted or hung will have their display text altered, whereas items put up using STICK will not.}}
  
 
===Diligent Studying===
 
===Diligent Studying===
{{SkillTemplate|ID=DiligentStudying|Name=Diligent Studying|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=DiligentStudying|Name=Diligent Studying|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not
 +
applicable|Commands=|Usage=|Examples=
  
 
|Description=This character  is adept at learning, and gains an additional practice point every level.}}
 
|Description=This character  is adept at learning, and gains an additional practice point every level.}}
  
 
===Dissertating===
 
===Dissertating===
{{SkillTemplate|ID=Dissertating|Name=Dissertating|Domain=[[crafting(Domain)|Crafting]]|Available=[[Scholar(Commoner)|Scholar(5)]] |Allows=[[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Wise Crafting(Expertise)|Wise Crafting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=DISSERTATE, DISSERTATING|Usage=DISSERTATE (LIST) "SKILL NAME" "BLANK PAPER"
+
{{SkillTemplate|ID=Dissertating|Name=Dissertating|Domain=[[crafting(Domain)|Crafting]]|Available=[[Scholar(Commoner)|Scholar(5)]] |Allows=[[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick
 +
Crafting(Expertise)|Quick Crafting]] [[Wise Crafting(Expertise)|Wise Crafting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=DISSERTATE, DISSERTATING|Usage=DISSERTATE (LIST) "SKILL NAME" "BLANK PAPER"
 
DISSERTATE "SKILL NAME" FROM "FIRST DISSERTATION" "OTHER PAPER"|Examples=dissertate iron grip scroll
 
DISSERTATE "SKILL NAME" FROM "FIRST DISSERTATION" "OTHER PAPER"|Examples=dissertate iron grip scroll
 
dissertate iron grip from "scroll of iron grip" "a dissertation"
 
dissertate iron grip from "scroll of iron grip" "a dissertation"
  
|Description=This skill allows the player to write a lengthy dissertation on how to learn one of the skills or spells the player knows, or to transcribe any skill from one scroll or dissertation to another. To do this, the player must have a piece of paper with sufficient blank space on it to make the dissertation out of.  Writing a dissertation requires a small amount of experience cost based on the level of the skill. Once written, the dissertation may be read in order to learn the skill.}}
+
|Description=This skill allows the player to write a lengthy dissertation on how to learn one of the skills or spells the player knows, or to transcribe any skill from one scroll or dissertation to
 +
another. To do this, the player must have a piece of paper with sufficient blank space on it to make the dissertation out of.  Writing a dissertation requires a small amount of experience cost based
 +
on the level of the skill. Once written, the dissertation may be read in order to learn the skill.}}
  
 
===Distilling===
 
===Distilling===
{{SkillTemplate|ID=Distilling|Name=Distilling|Domain=[[epicurean(Domain)|Epicurean]]|Available=[[Abjurer(Mage)|Abjurer(4)]] [[Alterer(Mage)|Alterer(4)]] [[Arcanist(Thief)|Arcanist(4)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(4)]] [[Barbarian(Fighter)|Barbarian(4)]] [[Bard(Bard)|Bard(4)]] [[Beastmaster(Druid)|Beastmaster(4)]] [[Burglar(Thief)|Burglar(4)]] [[Charlatan(Bard)|Charlatan(4)]] [[Cleric(Cleric)|Cleric(4)]] [[Conjurer(Mage)|Conjurer(4)]] [[Delver(Druid)|Delver(4)]] [[Diviner(Mage)|Diviner(4)]] [[Doomsayer(Cleric)|Doomsayer(4)]] [[Druid(Druid)|Druid(4)]] [[Enchanter(Mage)|Enchanter(4)]] [[Evoker(Mage)|Evoker(4)]] [[Fighter(Fighter)|Fighter(4)]] [[Gaian(Druid)|Gaian(4)]] [[Healer(Cleric)|Healer(4)]] [[Illusionist(Mage)|Illusionist(4)]] [[Jester(Bard)|Jester(4)]] [[Mage(Mage)|Mage(4)]] [[Mer(Druid)|Mer(4)]] [[Minstrel(Bard)|Minstrel(4)]] [[Missionary(Cleric)|Missionary(4)]] [[Monk(Fighter)|Monk(4)]] [[Necromancer(Cleric)|Necromancer(4)]] [[Ninja(Thief)|Ninja(4)]] [[Oracle(Cleric)|Oracle(4)]] [[Paladin(Fighter)|Paladin(4)]] [[Pirate(Thief)|Pirate(4)]] [[Dancer(Bard)|Dancer(4)]] [[Purist(Cleric)|Purist(4)]] [[Ranger(Fighter)|Ranger(4)]] [[Scholar(Commoner)|Scholar(4)]] [[Shaman(Cleric)|Shaman(4)]] [[SkyWatcher(Druid)|SkyWatcher(4)]] [[Templar(Cleric)|Templar(4)]] [[Thief(Thief)|Thief(4)]] [[Transmuter(Mage)|Transmuter(4)]] [[Trapper(Thief)|Trapper(4)]] [[Wizard(Mage)|Wizard(4)]] |Allows=[[Skill_Warrants|Warrants]] [[MasterDistilling|Master Distilling]] [[Quick Cooking(Expertise)|Quick Cooking]] [[Quick Worker(Expertise)|Quick Worker]] [[MasterForaging|Master Foraging]] [[Home Cooking(Expertise)|Home Cooking]] [[Imbued Distilling(Expertise)|Imbued Distilling]] [[Advanced Cooking(Expertise)|Advanced Cooking]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=DISTILLING|Usage=DISTILL LIST/"BREWING CONTAINER"|Examples=distill pot
+
{{SkillTemplate|ID=Distilling|Name=Distilling|Domain=[[epicurean(Domain)|Epicurean]]|Available=[[Abjurer(Mage)|Abjurer(4)]] [[Alterer(Mage)|Alterer(4)]] [[Arcanist(Thief)|Arcanist(4)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(4)]] [[Barbarian(Fighter)|Barbarian(4)]] [[Bard(Bard)|Bard(4)]] [[Beastmaster(Druid)|Beastmaster(4)]] [[Burglar(Thief)|Burglar(4)]]
 +
[[Charlatan(Bard)|Charlatan(4)]] [[Cleric(Cleric)|Cleric(4)]] [[Conjurer(Mage)|Conjurer(4)]] [[Delver(Druid)|Delver(4)]] [[Diviner(Mage)|Diviner(4)]] [[Doomsayer(Cleric)|Doomsayer(4)]]
 +
[[Druid(Druid)|Druid(4)]] [[Enchanter(Mage)|Enchanter(4)]] [[Evoker(Mage)|Evoker(4)]] [[Fighter(Fighter)|Fighter(4)]] [[Gaian(Druid)|Gaian(4)]] [[Healer(Cleric)|Healer(4)]]
 +
[[Illusionist(Mage)|Illusionist(4)]] [[Jester(Bard)|Jester(4)]] [[Mage(Mage)|Mage(4)]] [[Mer(Druid)|Mer(4)]] [[Minstrel(Bard)|Minstrel(4)]] [[Missionary(Cleric)|Missionary(4)]]
 +
[[Monk(Fighter)|Monk(4)]] [[Necromancer(Cleric)|Necromancer(4)]] [[Ninja(Thief)|Ninja(4)]] [[Oracle(Cleric)|Oracle(4)]] [[Paladin(Fighter)|Paladin(4)]] [[Pirate(Thief)|Pirate(4)]]
 +
[[Dancer(Bard)|Dancer(4)]] [[Purist(Cleric)|Purist(4)]] [[Ranger(Fighter)|Ranger(4)]] [[Scholar(Commoner)|Scholar(4)]] [[Shaman(Cleric)|Shaman(4)]] [[SkyWatcher(Druid)|SkyWatcher(4)]]
 +
[[Templar(Cleric)|Templar(4)]] [[Thief(Thief)|Thief(4)]] [[Transmuter(Mage)|Transmuter(4)]] [[Trapper(Thief)|Trapper(4)]] [[Wizard(Mage)|Wizard(4)]] |Allows=[[Skill_Warrants|Warrants]]
 +
[[MasterDistilling|Master Distilling]] [[Quick Cooking(Expertise)|Quick Cooking]] [[Quick Worker(Expertise)|Quick Worker]] [[MasterForaging|Master Foraging]] [[Home Cooking(Expertise)|Home Cooking]]
 +
[[Imbued Distilling(Expertise)|Imbued Distilling]] [[Advanced Cooking(Expertise)|Advanced Cooking]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=DISTILLING|Usage=DISTILL LIST/"BREWING CONTAINER"|Examples=distill pot
 
distill list
 
distill list
 
distill list whiskey
 
distill list whiskey
Line 531: Line 790:
 
distill list all
 
distill list all
  
|Description=This skill allows the player to create a beer and other liquors from basic ingredients.  The player must be near a fire over which the alcohol can be brewed.  The ingredients must be placed in a fire-safe container, like a pot or pan.  A pot must be filled with water or other liquids required by the recipe.  The ingredients for cooking are best obtained through the Foraging skill.}}
+
|Description=This skill allows the player to create a beer and other liquors from basic ingredients.  The player must be near a fire over which the alcohol can be brewed.  The ingredients must be
 +
placed in a fire-safe container, like a pot or pan.  A pot must be filled with water or other liquids required by the recipe.  The ingredients for cooking are best obtained through the Foraging
 +
skill.}}
  
 
===Domesticating===
 
===Domesticating===
{{SkillTemplate|ID=Domesticating|Name=Domesticating|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Trapper(Thief)|Trapper(21)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=DOMESTICATE, DOMESTICATING|Usage=DOMESTICATE "MOB NAME"
+
{{SkillTemplate|ID=Domesticating|Name=Domesticating|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Trapper(Thief)|Trapper(21)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]]
 +
[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=DOMESTICATE, DOMESTICATING|Usage=DOMESTICATE "MOB NAME"
 
DOMESTICATE NAME "MOB" "NEW NAME"|Examples=domesticate rabbit
 
DOMESTICATE NAME "MOB" "NEW NAME"|Examples=domesticate rabbit
 
domesticate name rabbit bob
 
domesticate name rabbit bob
Line 541: Line 804:
  
 
===Drilling===
 
===Drilling===
{{SkillTemplate|ID=Drilling|Name=Drilling|Domain=[[gathering(Domain)|Gathering]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Apprentice(Commoner)|Apprentice(1)]] [[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]] [[Burglar(Thief)|Burglar(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(1)]] [[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]] [[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Ninja(Thief)|Ninja(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Scholar(Commoner)|Scholar(1)]] [[Shaman(Cleric)|Shaman(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(1)]] |Allows=[[Distilling|Distilling]] [[Irrigation|Irrigation]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Speculate|Speculating]] [[MasterDrilling|Master Drilling]] [[Familiarity_EdgedWeapon|Edged Weapon Familiarity]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=DRILL, DRILLING|Usage=DRILL (BUNDLE "NUM") "TARGET CONTAINER"|Examples=drill pot
+
{{SkillTemplate|ID=Drilling|Name=Drilling|Domain=[[gathering(Domain)|Gathering]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Apprentice(Commoner)|Apprentice(1)]]
 +
[[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]]
 +
[[Burglar(Thief)|Burglar(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]]
 +
[[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(1)]]
 +
[[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]]
 +
[[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Ninja(Thief)|Ninja(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]]
 +
[[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Scholar(Commoner)|Scholar(1)]] [[Shaman(Cleric)|Shaman(1)]]
 +
[[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(1)]]
 +
|Allows=[[Distilling|Distilling]] [[Irrigation|Irrigation]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Speculate|Speculating]] [[MasterDrilling|Master
 +
Drilling]] [[Familiarity_EdgedWeapon|Edged Weapon Familiarity]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=DRILL,
 +
DRILLING|Usage=DRILL (BUNDLE "NUM") "TARGET CONTAINER"|Examples=drill pot
 
drill bundle 10 "lamp oil"
 
drill bundle 10 "lamp oil"
  
|Description=With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids.  The liquids are then placed into the liquid container given by the parameters. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill.  The GET command can be used to unbundle such resources.}}
+
|Description=With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids.  The liquids are then placed into the liquid container given by the parameters.  
 +
Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill.  The GET command can be used to unbundle such resources.}}
  
 
===Drug Cutting===
 
===Drug Cutting===
{{SkillTemplate|ID=DrugCutting|Name=Drug Cutting|Domain=[[epicurean(Domain)|Epicurean]]|Available=|Allows=[[Quick Cooking(Expertise)|Quick Cooking]] [[Quick Worker(Expertise)|Quick Worker]] [[Advanced Cooking(Expertise)|Advanced Cooking]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=DRUGCUTTING, DCUT|Usage=|Examples=
+
{{SkillTemplate|ID=DrugCutting|Name=Drug Cutting|Domain=[[epicurean(Domain)|Epicurean]]|Available=|Allows=[[Quick Cooking(Expertise)|Quick Cooking]] [[Quick Worker(Expertise)|Quick Worker]]
 +
[[Advanced Cooking(Expertise)|Advanced Cooking]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=DRUGCUTTING, DCUT|Usage=|Examples=
  
 
|Description=}}
 
|Description=}}
  
 
===Dyeing===
 
===Dyeing===
{{SkillTemplate|ID=Dyeing|Name=Dyeing|Domain=[[artistic(Domain)|Artistic]]|Available=[[Abjurer(Mage)|Abjurer(2)]] [[Alterer(Mage)|Alterer(2)]] [[Arcanist(Thief)|Arcanist(2)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(2)]] [[Barbarian(Fighter)|Barbarian(2)]] [[Bard(Bard)|Bard(2)]] [[Beastmaster(Druid)|Beastmaster(2)]] [[Burglar(Thief)|Burglar(2)]] [[Charlatan(Bard)|Charlatan(2)]] [[Cleric(Cleric)|Cleric(2)]] [[Conjurer(Mage)|Conjurer(2)]] [[Delver(Druid)|Delver(2)]] [[Diviner(Mage)|Diviner(2)]] [[Doomsayer(Cleric)|Doomsayer(2)]] [[Druid(Druid)|Druid(2)]] [[Enchanter(Mage)|Enchanter(2)]] [[Evoker(Mage)|Evoker(2)]] [[Fighter(Fighter)|Fighter(2)]] [[Gaian(Druid)|Gaian(2)]] [[Healer(Cleric)|Healer(2)]] [[Illusionist(Mage)|Illusionist(2)]] [[Jester(Bard)|Jester(2)]] [[Mage(Mage)|Mage(2)]] [[Mer(Druid)|Mer(2)]] [[Minstrel(Bard)|Minstrel(2)]] [[Missionary(Cleric)|Missionary(2)]] [[Monk(Fighter)|Monk(2)]] [[Necromancer(Cleric)|Necromancer(2)]] [[Ninja(Thief)|Ninja(2)]] [[Oracle(Cleric)|Oracle(2)]] [[Paladin(Fighter)|Paladin(2)]] [[Pirate(Thief)|Pirate(2)]] [[Dancer(Bard)|Dancer(2)]] [[Purist(Cleric)|Purist(2)]] [[Ranger(Fighter)|Ranger(2)]] [[Scholar(Commoner)|Scholar(2)]] [[Shaman(Cleric)|Shaman(2)]] [[SkyWatcher(Druid)|SkyWatcher(2)]] [[Templar(Cleric)|Templar(2)]] [[Thief(Thief)|Thief(2)]] [[Transmuter(Mage)|Transmuter(2)]] [[Trapper(Thief)|Trapper(2)]] [[Wizard(Mage)|Wizard(2)]] |Allows=[[MasterDyeing|Master Dyeing]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Artsy(Expertise)|Artsy]] [[Painting|Painting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=DYE, DYEING|Usage=DYE LIST/"ITEM NAME" "COLOR"/REMOVE|Examples=dye LIST
+
{{SkillTemplate|ID=Dyeing|Name=Dyeing|Domain=[[artistic(Domain)|Artistic]]|Available=[[Abjurer(Mage)|Abjurer(2)]] [[Alterer(Mage)|Alterer(2)]] [[Arcanist(Thief)|Arcanist(2)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(2)]] [[Barbarian(Fighter)|Barbarian(2)]] [[Bard(Bard)|Bard(2)]] [[Beastmaster(Druid)|Beastmaster(2)]] [[Burglar(Thief)|Burglar(2)]]
 +
[[Charlatan(Bard)|Charlatan(2)]] [[Cleric(Cleric)|Cleric(2)]] [[Conjurer(Mage)|Conjurer(2)]] [[Delver(Druid)|Delver(2)]] [[Diviner(Mage)|Diviner(2)]] [[Doomsayer(Cleric)|Doomsayer(2)]]
 +
[[Druid(Druid)|Druid(2)]] [[Enchanter(Mage)|Enchanter(2)]] [[Evoker(Mage)|Evoker(2)]] [[Fighter(Fighter)|Fighter(2)]] [[Gaian(Druid)|Gaian(2)]] [[Healer(Cleric)|Healer(2)]]
 +
[[Illusionist(Mage)|Illusionist(2)]] [[Jester(Bard)|Jester(2)]] [[Mage(Mage)|Mage(2)]] [[Mer(Druid)|Mer(2)]] [[Minstrel(Bard)|Minstrel(2)]] [[Missionary(Cleric)|Missionary(2)]]
 +
[[Monk(Fighter)|Monk(2)]] [[Necromancer(Cleric)|Necromancer(2)]] [[Ninja(Thief)|Ninja(2)]] [[Oracle(Cleric)|Oracle(2)]] [[Paladin(Fighter)|Paladin(2)]] [[Pirate(Thief)|Pirate(2)]]
 +
[[Dancer(Bard)|Dancer(2)]] [[Purist(Cleric)|Purist(2)]] [[Ranger(Fighter)|Ranger(2)]] [[Scholar(Commoner)|Scholar(2)]] [[Shaman(Cleric)|Shaman(2)]] [[SkyWatcher(Druid)|SkyWatcher(2)]]
 +
[[Templar(Cleric)|Templar(2)]] [[Thief(Thief)|Thief(2)]] [[Transmuter(Mage)|Transmuter(2)]] [[Trapper(Thief)|Trapper(2)]] [[Wizard(Mage)|Wizard(2)]] |Allows=[[MasterDyeing|Master Dyeing]] [[Quick
 +
Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Artsy(Expertise)|Artsy]] [[Painting|Painting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures
 +
|Range=Touch, or not applicable|Commands=DYE, DYEING|Usage=DYE LIST/"ITEM NAME" "COLOR"/REMOVE|Examples=dye LIST
 
dye shirt blue
 
dye shirt blue
 
dye shirt remove
 
dye shirt remove
  
|Description=This skill allows the player to dye a qualifying cloth item a different color, or to remove an existing color.  More options become available at higher levels, and higher artistic expertise.}}
+
|Description=This skill allows the player to dye a qualifying cloth item a different color, or to remove an existing color.  More options become available at higher levels, and higher artistic
 +
expertise.}}
  
 
===Embroidering===
 
===Embroidering===
{{SkillTemplate|ID=Embroidering|Name=Embroidering|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Abjurer(Mage)|Abjurer(2)]] [[Alterer(Mage)|Alterer(2)]] [[Arcanist(Thief)|Arcanist(2)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(2)]] [[Barbarian(Fighter)|Barbarian(2)]] [[Bard(Bard)|Bard(2)]] [[Beastmaster(Druid)|Beastmaster(2)]] [[Burglar(Thief)|Burglar(2)]] [[Charlatan(Bard)|Charlatan(2)]] [[Cleric(Cleric)|Cleric(2)]] [[Conjurer(Mage)|Conjurer(2)]] [[Delver(Druid)|Delver(2)]] [[Diviner(Mage)|Diviner(2)]] [[Doomsayer(Cleric)|Doomsayer(2)]] [[Druid(Druid)|Druid(2)]] [[Enchanter(Mage)|Enchanter(2)]] [[Evoker(Mage)|Evoker(2)]] [[Fighter(Fighter)|Fighter(2)]] [[Gaian(Druid)|Gaian(2)]] [[Healer(Cleric)|Healer(2)]] [[Illusionist(Mage)|Illusionist(2)]] [[Jester(Bard)|Jester(2)]] [[Mage(Mage)|Mage(2)]] [[Mer(Druid)|Mer(2)]] [[Minstrel(Bard)|Minstrel(2)]] [[Missionary(Cleric)|Missionary(2)]] [[Monk(Fighter)|Monk(2)]] [[Necromancer(Cleric)|Necromancer(2)]] [[Ninja(Thief)|Ninja(2)]] [[Oracle(Cleric)|Oracle(2)]] [[Paladin(Fighter)|Paladin(2)]] [[Pirate(Thief)|Pirate(2)]] [[Dancer(Bard)|Dancer(2)]] [[Purist(Cleric)|Purist(2)]] [[Ranger(Fighter)|Ranger(2)]] [[Scholar(Commoner)|Scholar(2)]] [[Shaman(Cleric)|Shaman(2)]] [[SkyWatcher(Druid)|SkyWatcher(2)]] [[Templar(Cleric)|Templar(2)]] [[Thief(Thief)|Thief(2)]] [[Transmuter(Mage)|Transmuter(2)]] [[Trapper(Thief)|Trapper(2)]] [[Wizard(Mage)|Wizard(2)]] |Allows=[[Fine Calligraphy(Expertise)|Fine Calligraphy]] [[Merchant|Marketeering]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=EMBROIDER, EMBROIDERING|Usage=EMBROIDER "ITEM NAME" "MESSAGE"|Examples=embroider shirt my favorite shirt
+
{{SkillTemplate|ID=Embroidering|Name=Embroidering|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Abjurer(Mage)|Abjurer(2)]] [[Alterer(Mage)|Alterer(2)]] [[Arcanist(Thief)|Arcanist(2)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(2)]] [[Barbarian(Fighter)|Barbarian(2)]] [[Bard(Bard)|Bard(2)]] [[Beastmaster(Druid)|Beastmaster(2)]] [[Burglar(Thief)|Burglar(2)]]
 +
[[Charlatan(Bard)|Charlatan(2)]] [[Cleric(Cleric)|Cleric(2)]] [[Conjurer(Mage)|Conjurer(2)]] [[Delver(Druid)|Delver(2)]] [[Diviner(Mage)|Diviner(2)]] [[Doomsayer(Cleric)|Doomsayer(2)]]
 +
[[Druid(Druid)|Druid(2)]] [[Enchanter(Mage)|Enchanter(2)]] [[Evoker(Mage)|Evoker(2)]] [[Fighter(Fighter)|Fighter(2)]] [[Gaian(Druid)|Gaian(2)]] [[Healer(Cleric)|Healer(2)]]
 +
[[Illusionist(Mage)|Illusionist(2)]] [[Jester(Bard)|Jester(2)]] [[Mage(Mage)|Mage(2)]] [[Mer(Druid)|Mer(2)]] [[Minstrel(Bard)|Minstrel(2)]] [[Missionary(Cleric)|Missionary(2)]]
 +
[[Monk(Fighter)|Monk(2)]] [[Necromancer(Cleric)|Necromancer(2)]] [[Ninja(Thief)|Ninja(2)]] [[Oracle(Cleric)|Oracle(2)]] [[Paladin(Fighter)|Paladin(2)]] [[Pirate(Thief)|Pirate(2)]]
 +
[[Dancer(Bard)|Dancer(2)]] [[Purist(Cleric)|Purist(2)]] [[Ranger(Fighter)|Ranger(2)]] [[Scholar(Commoner)|Scholar(2)]] [[Shaman(Cleric)|Shaman(2)]] [[SkyWatcher(Druid)|SkyWatcher(2)]]
 +
[[Templar(Cleric)|Templar(2)]] [[Thief(Thief)|Thief(2)]] [[Transmuter(Mage)|Transmuter(2)]] [[Trapper(Thief)|Trapper(2)]] [[Wizard(Mage)|Wizard(2)]] |Allows=[[Fine Calligraphy(Expertise)|Fine
 +
Calligraphy]] [[Merchant|Marketeering]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures
 +
|Range=Touch, or not applicable|Commands=EMBROIDER, EMBROIDERING|Usage=EMBROIDER "ITEM NAME" "MESSAGE"|Examples=embroider shirt my favorite shirt
  
 
|Description=This skill allows the player to embroider a unique message onto a qualifying cloth or leather item.  To read the message, one need only LOOK at the item.}}
 
|Description=This skill allows the player to embroider a unique message onto a qualifying cloth or leather item.  To read the message, one need only LOOK at the item.}}
  
 
===Engraving===
 
===Engraving===
{{SkillTemplate|ID=Engraving|Name=Engraving|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Abjurer(Mage)|Abjurer(2)]] [[Alterer(Mage)|Alterer(2)]] [[Arcanist(Thief)|Arcanist(2)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(2)]] [[Barbarian(Fighter)|Barbarian(2)]] [[Bard(Bard)|Bard(2)]] [[Beastmaster(Druid)|Beastmaster(2)]] [[Burglar(Thief)|Burglar(2)]] [[Charlatan(Bard)|Charlatan(2)]] [[Cleric(Cleric)|Cleric(2)]] [[Conjurer(Mage)|Conjurer(2)]] [[Delver(Druid)|Delver(2)]] [[Diviner(Mage)|Diviner(2)]] [[Doomsayer(Cleric)|Doomsayer(2)]] [[Druid(Druid)|Druid(2)]] [[Enchanter(Mage)|Enchanter(2)]] [[Evoker(Mage)|Evoker(2)]] [[Fighter(Fighter)|Fighter(2)]] [[Gaian(Druid)|Gaian(2)]] [[Healer(Cleric)|Healer(2)]] [[Illusionist(Mage)|Illusionist(2)]] [[Jester(Bard)|Jester(2)]] [[Mage(Mage)|Mage(2)]] [[Mer(Druid)|Mer(2)]] [[Minstrel(Bard)|Minstrel(2)]] [[Missionary(Cleric)|Missionary(2)]] [[Monk(Fighter)|Monk(2)]] [[Necromancer(Cleric)|Necromancer(2)]] [[Ninja(Thief)|Ninja(2)]] [[Oracle(Cleric)|Oracle(2)]] [[Paladin(Fighter)|Paladin(2)]] [[Pirate(Thief)|Pirate(2)]] [[Dancer(Bard)|Dancer(2)]] [[Purist(Cleric)|Purist(2)]] [[Ranger(Fighter)|Ranger(2)]] [[Scholar(Commoner)|Scholar(2)]] [[Shaman(Cleric)|Shaman(2)]] [[SkyWatcher(Druid)|SkyWatcher(2)]] [[Templar(Cleric)|Templar(2)]] [[Thief(Thief)|Thief(2)]] [[Transmuter(Mage)|Transmuter(2)]] [[Trapper(Thief)|Trapper(2)]] [[Wizard(Mage)|Wizard(2)]] |Allows=[[Fine Calligraphy(Expertise)|Fine Calligraphy]] [[Merchant|Marketeering]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=ENGRAVE, ENGRAVING|Usage=ENGRAVE "ITEM NAME" "MESSAGE"|Examples=engrave sword the deathmaster
+
{{SkillTemplate|ID=Engraving|Name=Engraving|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Abjurer(Mage)|Abjurer(2)]] [[Alterer(Mage)|Alterer(2)]] [[Arcanist(Thief)|Arcanist(2)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(2)]] [[Barbarian(Fighter)|Barbarian(2)]] [[Bard(Bard)|Bard(2)]] [[Beastmaster(Druid)|Beastmaster(2)]] [[Burglar(Thief)|Burglar(2)]]
 +
[[Charlatan(Bard)|Charlatan(2)]] [[Cleric(Cleric)|Cleric(2)]] [[Conjurer(Mage)|Conjurer(2)]] [[Delver(Druid)|Delver(2)]] [[Diviner(Mage)|Diviner(2)]] [[Doomsayer(Cleric)|Doomsayer(2)]]
 +
[[Druid(Druid)|Druid(2)]] [[Enchanter(Mage)|Enchanter(2)]] [[Evoker(Mage)|Evoker(2)]] [[Fighter(Fighter)|Fighter(2)]] [[Gaian(Druid)|Gaian(2)]] [[Healer(Cleric)|Healer(2)]]
 +
[[Illusionist(Mage)|Illusionist(2)]] [[Jester(Bard)|Jester(2)]] [[Mage(Mage)|Mage(2)]] [[Mer(Druid)|Mer(2)]] [[Minstrel(Bard)|Minstrel(2)]] [[Missionary(Cleric)|Missionary(2)]]
 +
[[Monk(Fighter)|Monk(2)]] [[Necromancer(Cleric)|Necromancer(2)]] [[Ninja(Thief)|Ninja(2)]] [[Oracle(Cleric)|Oracle(2)]] [[Paladin(Fighter)|Paladin(2)]] [[Pirate(Thief)|Pirate(2)]]
 +
[[Dancer(Bard)|Dancer(2)]] [[Purist(Cleric)|Purist(2)]] [[Ranger(Fighter)|Ranger(2)]] [[Scholar(Commoner)|Scholar(2)]] [[Shaman(Cleric)|Shaman(2)]] [[SkyWatcher(Druid)|SkyWatcher(2)]]
 +
[[Templar(Cleric)|Templar(2)]] [[Thief(Thief)|Thief(2)]] [[Transmuter(Mage)|Transmuter(2)]] [[Trapper(Thief)|Trapper(2)]] [[Wizard(Mage)|Wizard(2)]] |Allows=[[Fine Calligraphy(Expertise)|Fine
 +
Calligraphy]] [[Merchant|Marketeering]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures
 +
|Range=Touch, or not applicable|Commands=ENGRAVE, ENGRAVING|Usage=ENGRAVE "ITEM NAME" "MESSAGE"|Examples=engrave sword the deathmaster
  
|Description=This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item.  To read the message, one need only LOOK at the item.  Engraving requires proficiency in both this skill and in the WRITEing skill.}}
+
|Description=This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item.  To read the message, one need only LOOK at the item.  Engraving requires
 +
proficiency in both this skill and in the WRITEing skill.}}
  
 
===Enhanced Crafting Skill===
 
===Enhanced Crafting Skill===
{{SkillTemplate|ID=EnhancedCraftingSkill|Name=Enhanced Crafting Skill|Domain=[[crafting(Domain)|Crafting]]|Available=|Allows=[[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=FLETCH, FLETCHING|Usage=|Examples=
+
{{SkillTemplate|ID=EnhancedCraftingSkill|Name=Enhanced Crafting Skill|Domain=[[crafting(Domain)|Crafting]]|Available=|Allows=[[Quick Worker(Expertise)|Quick Worker]] [[Advanced
 +
Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=FLETCH, FLETCHING|Usage=|Examples=
  
 
|Description=}}
 
|Description=}}
  
 
===Enrolling===
 
===Enrolling===
{{SkillTemplate|ID=Enrolling|Name=Enrolling|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(25)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Educating(Expertise)|Educating]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=ENROLLING, ENROLL|Usage=ENROLL "MOB NAME" "CLASS NAME"|Examples=enroll bob fighter
+
{{SkillTemplate|ID=Enrolling|Name=Enrolling|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(25)]] |Allows=[[Quick Working(Expertise)|Quick Working]]
 +
[[Educating(Expertise)|Educating]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=ENROLLING,
 +
ENROLL|Usage=ENROLL "MOB NAME" "CLASS NAME"|Examples=enroll bob fighter
  
|Description=This skill allows the player to introduce a grouped but untrained npc to a new career. The class name is any of the available classes or subclasses.  Such as Fighter, Assassin, Illusionist, etc.  Once enrolled, the mob will begin earning new levels in that class, and either gain or qualify for new skills as would a player. The scholar using this skill must either already be a member of the class to enroll into, or be expressing an honorary degree in that class, such as with a Title.
+
|Description=This skill allows the player to introduce a grouped but untrained npc to a new career. The class name is any of the available classes or subclasses.  Such as Fighter, Assassin,
 +
Illusionist, etc.  Once enrolled, the mob will begin earning new levels in that class, and either gain or qualify for new skills as would a player. The scholar using this skill must either already be
 +
a member of the class to enroll into, or be expressing an honorary degree in that class, such as with a Title.
  
  
  
An npc/mob with a class can gain and learn new skills like a player, and will not forget them.  A mob will not necessarily use their skills in combat.  Some might, others might not.  A mob group member can always be ordered to use a skill, however.}}
+
An npc/mob with a class can gain and learn new skills like a player, and will not forget them.  A mob will not necessarily use their skills in combat.  Some might, others might not.  A mob group
 +
member can always be ordered to use a skill, however.}}
  
 
===Excavation===
 
===Excavation===
{{SkillTemplate|ID=Excavation|Name=Excavation|Domain=[[building(Domain)|Building]]|Available=[[Abjurer(Mage)|Abjurer(15)]] [[Alterer(Mage)|Alterer(15)]] [[Arcanist(Thief)|Arcanist(15)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(15)]] [[Barbarian(Fighter)|Barbarian(15)]] [[Bard(Bard)|Bard(15)]] [[Beastmaster(Druid)|Beastmaster(15)]] [[Burglar(Thief)|Burglar(15)]] [[Charlatan(Bard)|Charlatan(15)]] [[Cleric(Cleric)|Cleric(15)]] [[Conjurer(Mage)|Conjurer(15)]] [[Delver(Druid)|Delver(15)]] [[Diviner(Mage)|Diviner(15)]] [[Doomsayer(Cleric)|Doomsayer(15)]] [[Druid(Druid)|Druid(15)]] [[Enchanter(Mage)|Enchanter(15)]] [[Evoker(Mage)|Evoker(15)]] [[Fighter(Fighter)|Fighter(15)]] [[Gaian(Druid)|Gaian(15)]] [[Healer(Cleric)|Healer(15)]] [[Illusionist(Mage)|Illusionist(15)]] [[Jester(Bard)|Jester(15)]] [[Mage(Mage)|Mage(15)]] [[Mer(Druid)|Mer(15)]] [[Minstrel(Bard)|Minstrel(15)]] [[Missionary(Cleric)|Missionary(15)]] [[Monk(Fighter)|Monk(15)]] [[Necromancer(Cleric)|Necromancer(15)]] [[Ninja(Thief)|Ninja(15)]] [[Oracle(Cleric)|Oracle(15)]] [[Paladin(Fighter)|Paladin(15)]] [[Pirate(Thief)|Pirate(15)]] [[Dancer(Bard)|Dancer(15)]] [[Purist(Cleric)|Purist(15)]] [[Ranger(Fighter)|Ranger(15)]] [[Scholar(Commoner)|Scholar(15)]] [[Shaman(Cleric)|Shaman(15)]] [[SkyWatcher(Druid)|SkyWatcher(15)]] [[Templar(Cleric)|Templar(15)]] [[Thief(Thief)|Thief(15)]] [[Transmuter(Mage)|Transmuter(15)]] [[Trapper(Thief)|Trapper(15)]] [[Wizard(Mage)|Wizard(15)]] |Allows=[[Quick Building(Expertise)|Quick Building]] [[Quick Worker(Expertise)|Quick Worker]] [[MasterMining|Master Mining]] [[Ingenious Engineering(Expertise)|Ingenious Engineering]] [[MasterDigging|Master Gem Digging]] |UseCost=Movement (15) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=EXCAVATE, EXCAVATION|Usage=EXCAVATE "LIST/INFO/"PROJECT NAME"" "DIRECTION"|Examples=excavate wall north
+
{{SkillTemplate|ID=Excavation|Name=Excavation|Domain=[[building(Domain)|Building]]|Available=[[Abjurer(Mage)|Abjurer(15)]] [[Alterer(Mage)|Alterer(15)]] [[Arcanist(Thief)|Arcanist(15)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(15)]] [[Barbarian(Fighter)|Barbarian(15)]] [[Bard(Bard)|Bard(15)]] [[Beastmaster(Druid)|Beastmaster(15)]] [[Burglar(Thief)|Burglar(15)]]
 +
[[Charlatan(Bard)|Charlatan(15)]] [[Cleric(Cleric)|Cleric(15)]] [[Conjurer(Mage)|Conjurer(15)]] [[Delver(Druid)|Delver(15)]] [[Diviner(Mage)|Diviner(15)]] [[Doomsayer(Cleric)|Doomsayer(15)]]
 +
[[Druid(Druid)|Druid(15)]] [[Enchanter(Mage)|Enchanter(15)]] [[Evoker(Mage)|Evoker(15)]] [[Fighter(Fighter)|Fighter(15)]] [[Gaian(Druid)|Gaian(15)]] [[Healer(Cleric)|Healer(15)]]
 +
[[Illusionist(Mage)|Illusionist(15)]] [[Jester(Bard)|Jester(15)]] [[Mage(Mage)|Mage(15)]] [[Mer(Druid)|Mer(15)]] [[Minstrel(Bard)|Minstrel(15)]] [[Missionary(Cleric)|Missionary(15)]]
 +
[[Monk(Fighter)|Monk(15)]] [[Necromancer(Cleric)|Necromancer(15)]] [[Ninja(Thief)|Ninja(15)]] [[Oracle(Cleric)|Oracle(15)]] [[Paladin(Fighter)|Paladin(15)]] [[Pirate(Thief)|Pirate(15)]]
 +
[[Dancer(Bard)|Dancer(15)]] [[Purist(Cleric)|Purist(15)]] [[Ranger(Fighter)|Ranger(15)]] [[Scholar(Commoner)|Scholar(15)]] [[Shaman(Cleric)|Shaman(15)]] [[SkyWatcher(Druid)|SkyWatcher(15)]]
 +
[[Templar(Cleric)|Templar(15)]] [[Thief(Thief)|Thief(15)]] [[Transmuter(Mage)|Transmuter(15)]] [[Trapper(Thief)|Trapper(15)]] [[Wizard(Mage)|Wizard(15)]] |Allows=[[Quick Building(Expertise)|Quick
 +
Building]] [[Quick Worker(Expertise)|Quick Worker]] [[MasterMining|Master Mining]] [[Ingenious Engineering(Expertise)|Ingenious Engineering]] [[MasterDigging|Master Gem Digging]] |UseCost=Movement
 +
(15) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=EXCAVATE, EXCAVATION|Usage=EXCAVATE "LIST/INFO/"PROJECT NAME"" "DIRECTION"|Examples=excavate wall north
 
excavate list
 
excavate list
 
excavate info wall
 
excavate info wall
Line 594: Line 914:
 
excavate demolish room
 
excavate demolish room
  
|Description=This skill allows a player to excavate a building or other structures on an underground property the player owns. This skill also allows the demolition of unwanted walls and rooms, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a excavation project. All of the structures made with this skill are made by digging into dirt and stone, though a few require adding additional stone.  The raw stone for excavation is found using the Digging or Mining skills.}}
+
|Description=This skill allows a player to excavate a building or other structures on an underground property the player owns. This skill also allows the demolition of unwanted walls and rooms, and
 +
the giving of a title and description to a room. The parameters also allow more than one person to assist in a excavation project. All of the structures made with this skill are made by digging into
 +
dirt and stone, though a few require adding additional stone.  The raw stone for excavation is found using the Digging or Mining skills.}}
  
 
===Farming===
 
===Farming===
{{SkillTemplate|ID=Farming|Name=Farming|Domain=[[gathering(Domain)|Gathering]]|Available=[[Abjurer(Mage)|Abjurer(10)]] [[Alterer(Mage)|Alterer(10)]] [[Arcanist(Thief)|Arcanist(10)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(10)]] [[Barbarian(Fighter)|Barbarian(10)]] [[Bard(Bard)|Bard(10)]] [[Beastmaster(Druid)|Beastmaster(10)]] [[Burglar(Thief)|Burglar(10)]] [[Charlatan(Bard)|Charlatan(10)]] [[Cleric(Cleric)|Cleric(10)]] [[Conjurer(Mage)|Conjurer(10)]] [[Delver(Druid)|Delver(10)]] [[Diviner(Mage)|Diviner(10)]] [[Doomsayer(Cleric)|Doomsayer(10)]] [[Druid(Druid)|Druid(10)]] [[Enchanter(Mage)|Enchanter(10)]] [[Evoker(Mage)|Evoker(10)]] [[Fighter(Fighter)|Fighter(10)]] [[Gaian(Druid)|Gaian(11)]] [[Healer(Cleric)|Healer(10)]] [[Illusionist(Mage)|Illusionist(10)]] [[Jester(Bard)|Jester(10)]] [[Mage(Mage)|Mage(10)]] [[Mer(Druid)|Mer(10)]] [[Minstrel(Bard)|Minstrel(10)]] [[Missionary(Cleric)|Missionary(10)]] [[Monk(Fighter)|Monk(10)]] [[Necromancer(Cleric)|Necromancer(10)]] [[Ninja(Thief)|Ninja(10)]] [[Oracle(Cleric)|Oracle(10)]] [[Paladin(Fighter)|Paladin(10)]] [[Pirate(Thief)|Pirate(10)]] [[Dancer(Bard)|Dancer(10)]] [[Purist(Cleric)|Purist(10)]] [[Ranger(Fighter)|Ranger(10)]] [[Scholar(Commoner)|Scholar(10)]] [[Shaman(Cleric)|Shaman(10)]] [[SkyWatcher(Druid)|SkyWatcher(10)]] [[Templar(Cleric)|Templar(10)]] [[Thief(Thief)|Thief(10)]] [[Transmuter(Mage)|Transmuter(10)]] [[Trapper(Thief)|Trapper(10)]] [[Wizard(Mage)|Wizard(10)]] |Allows=[[Composting|Composting]] [[Quick Working(Expertise)|Quick Working]] [[Landscaping|Landscaping]] [[Quick Worker(Expertise)|Quick Worker]] [[MasterFarming|Master Farming]] |UseCost=Movement (10) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=PLANT, FARM, FARMING|Usage=PLANT (BUNDLE "NUM") "RESOURCE NAME"|Examples=plant berries
+
{{SkillTemplate|ID=Farming|Name=Farming|Domain=[[gathering(Domain)|Gathering]]|Available=[[Abjurer(Mage)|Abjurer(10)]] [[Alterer(Mage)|Alterer(10)]] [[Arcanist(Thief)|Arcanist(10)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(10)]] [[Barbarian(Fighter)|Barbarian(10)]] [[Bard(Bard)|Bard(10)]] [[Beastmaster(Druid)|Beastmaster(10)]] [[Burglar(Thief)|Burglar(10)]]
 +
[[Charlatan(Bard)|Charlatan(10)]] [[Cleric(Cleric)|Cleric(10)]] [[Conjurer(Mage)|Conjurer(10)]] [[Delver(Druid)|Delver(10)]] [[Diviner(Mage)|Diviner(10)]] [[Doomsayer(Cleric)|Doomsayer(10)]]
 +
[[Druid(Druid)|Druid(10)]] [[Enchanter(Mage)|Enchanter(10)]] [[Evoker(Mage)|Evoker(10)]] [[Fighter(Fighter)|Fighter(10)]] [[Gaian(Druid)|Gaian(11)]] [[Healer(Cleric)|Healer(10)]]
 +
[[Illusionist(Mage)|Illusionist(10)]] [[Jester(Bard)|Jester(10)]] [[Mage(Mage)|Mage(10)]] [[Mer(Druid)|Mer(10)]] [[Minstrel(Bard)|Minstrel(10)]] [[Missionary(Cleric)|Missionary(10)]]
 +
[[Monk(Fighter)|Monk(10)]] [[Necromancer(Cleric)|Necromancer(10)]] [[Ninja(Thief)|Ninja(10)]] [[Oracle(Cleric)|Oracle(10)]] [[Paladin(Fighter)|Paladin(10)]] [[Pirate(Thief)|Pirate(10)]]
 +
[[Dancer(Bard)|Dancer(10)]] [[Purist(Cleric)|Purist(10)]] [[Ranger(Fighter)|Ranger(10)]] [[Scholar(Commoner)|Scholar(10)]] [[Shaman(Cleric)|Shaman(10)]] [[SkyWatcher(Druid)|SkyWatcher(10)]]
 +
[[Templar(Cleric)|Templar(10)]] [[Thief(Thief)|Thief(10)]] [[Transmuter(Mage)|Transmuter(10)]] [[Trapper(Thief)|Trapper(10)]] [[Wizard(Mage)|Wizard(10)]] |Allows=[[Composting|Composting]] [[Quick
 +
Working(Expertise)|Quick Working]] [[Landscaping|Landscaping]] [[Quick Worker(Expertise)|Quick Worker]] [[MasterFarming|Master Farming]] |UseCost=Movement (10) |Quality=Circumstantial|Targets=Items
 +
Creatures |Range=Touch, or not applicable|Commands=PLANT, FARM, FARMING|Usage=PLANT (BUNDLE "NUM") "RESOURCE NAME"|Examples=plant berries
 
plant bundle 10 berries
 
plant bundle 10 berries
  
|Description=This skill allows the player to plant a resource into the ground.  The player must place a sample of the resource on the ground first to use as seed.  After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. There will be no need to forage them, as the new crop will simply appear in the fields.  Most foods with seeds can be grown from the food source, but others may require seeds, such as cotton or hemp, etc. You can also bundle multiple resources together using this skill.  The GET command can be used to unbundle such resources.  See also the Composting skill.}}
+
|Description=This skill allows the player to plant a resource into the ground.  The player must place a sample of the resource on the ground first to use as seed.  After planting is completed, the
 +
resource will be ready to harvest some time later, after the plants have grown. There will be no need to forage them, as the new crop will simply appear in the fields.  Most foods with seeds can be
 +
grown from the food source, but others may require seeds, such as cotton or hemp, etc. You can also bundle multiple resources together using this skill.  The GET command can be used to unbundle such
 +
resources.  See also the Composting skill.}}
  
 
===Fire Building===
 
===Fire Building===
{{SkillTemplate|ID=FireBuilding|Name=Fire Building|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Abjurer(Mage)|Abjurer(3)]] [[Alterer(Mage)|Alterer(3)]] [[Apprentice(Commoner)|Apprentice(3)]] [[Arcanist(Thief)|Arcanist(3)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(3)]] [[Barbarian(Fighter)|Barbarian(3)]] [[Bard(Bard)|Bard(3)]] [[Beastmaster(Druid)|Beastmaster(3)]] [[Burglar(Thief)|Burglar(3)]] [[Charlatan(Bard)|Charlatan(3)]] [[Cleric(Cleric)|Cleric(3)]] [[Conjurer(Mage)|Conjurer(3)]] [[Delver(Druid)|Delver(3)]] [[Diviner(Mage)|Diviner(3)]] [[Doomsayer(Cleric)|Doomsayer(3)]] [[Druid(Druid)|Druid(3)]] [[Enchanter(Mage)|Enchanter(3)]] [[Evoker(Mage)|Evoker(3)]] [[Fighter(Fighter)|Fighter(3)]] [[Gaian(Druid)|Gaian(3)]] [[Gaoler(Commoner)|Gaoler(3)]] [[Healer(Cleric)|Healer(3)]] [[Illusionist(Mage)|Illusionist(3)]] [[Jester(Bard)|Jester(3)]] [[Mage(Mage)|Mage(3)]] [[Mer(Druid)|Mer(3)]] [[Minstrel(Bard)|Minstrel(3)]] [[Missionary(Cleric)|Missionary(3)]] [[Monk(Fighter)|Monk(3)]] [[Necromancer(Cleric)|Necromancer(3)]] [[Ninja(Thief)|Ninja(3)]] [[Oracle(Cleric)|Oracle(3)]] [[Paladin(Fighter)|Paladin(3)]] [[Pirate(Thief)|Pirate(3)]] [[Dancer(Bard)|Dancer(3)]] [[Purist(Cleric)|Purist(3)]] [[Ranger(Fighter)|Ranger(3)]] [[Sailor(Commoner)|Sailor(3)]] [[Scholar(Commoner)|Scholar(3)]] [[Shaman(Cleric)|Shaman(3)]] [[SkyWatcher(Druid)|SkyWatcher(3)]] [[Templar(Cleric)|Templar(3)]] [[Thief(Thief)|Thief(3)]] [[Transmuter(Mage)|Transmuter(3)]] [[Trapper(Thief)|Trapper(3)]] [[Wizard(Mage)|Wizard(3)]] |Allows=[[Distilling|Distilling]] [[Quick Working(Expertise)|Quick Working]] [[Smelting|Smelting]] [[Quick Worker(Expertise)|Quick Worker]] [[Nature Lore(Expertise)|Nature Lore]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=LIGHT, FIREBUILD, FIREBUILDING|Usage=LIGHT "(FIRE) or TARGET NAME"|Examples=light fire
+
{{SkillTemplate|ID=FireBuilding|Name=Fire Building|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Abjurer(Mage)|Abjurer(3)]] [[Alterer(Mage)|Alterer(3)]]
 +
[[Apprentice(Commoner)|Apprentice(3)]] [[Arcanist(Thief)|Arcanist(3)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(3)]] [[Barbarian(Fighter)|Barbarian(3)]] [[Bard(Bard)|Bard(3)]]
 +
[[Beastmaster(Druid)|Beastmaster(3)]] [[Burglar(Thief)|Burglar(3)]] [[Charlatan(Bard)|Charlatan(3)]] [[Cleric(Cleric)|Cleric(3)]] [[Conjurer(Mage)|Conjurer(3)]] [[Delver(Druid)|Delver(3)]]
 +
[[Diviner(Mage)|Diviner(3)]] [[Doomsayer(Cleric)|Doomsayer(3)]] [[Druid(Druid)|Druid(3)]] [[Enchanter(Mage)|Enchanter(3)]] [[Evoker(Mage)|Evoker(3)]] [[Fighter(Fighter)|Fighter(3)]]
 +
[[Gaian(Druid)|Gaian(3)]] [[Gaoler(Commoner)|Gaoler(3)]] [[Healer(Cleric)|Healer(3)]] [[Illusionist(Mage)|Illusionist(3)]] [[Jester(Bard)|Jester(3)]] [[Mage(Mage)|Mage(3)]] [[Mer(Druid)|Mer(3)]]
 +
[[Minstrel(Bard)|Minstrel(3)]] [[Missionary(Cleric)|Missionary(3)]] [[Monk(Fighter)|Monk(3)]] [[Necromancer(Cleric)|Necromancer(3)]] [[Ninja(Thief)|Ninja(3)]] [[Oracle(Cleric)|Oracle(3)]]
 +
[[Paladin(Fighter)|Paladin(3)]] [[Pirate(Thief)|Pirate(3)]] [[Dancer(Bard)|Dancer(3)]] [[Purist(Cleric)|Purist(3)]] [[Ranger(Fighter)|Ranger(3)]] [[Sailor(Commoner)|Sailor(3)]]
 +
[[Scholar(Commoner)|Scholar(3)]] [[Shaman(Cleric)|Shaman(3)]] [[SkyWatcher(Druid)|SkyWatcher(3)]] [[Templar(Cleric)|Templar(3)]] [[Thief(Thief)|Thief(3)]] [[Transmuter(Mage)|Transmuter(3)]]
 +
[[Trapper(Thief)|Trapper(3)]] [[Wizard(Mage)|Wizard(3)]] |Allows=[[Distilling|Distilling]] [[Quick Working(Expertise)|Quick Working]] [[Smelting|Smelting]] [[Quick Worker(Expertise)|Quick Worker]]
 +
[[Nature Lore(Expertise)|Nature Lore]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=LIGHT, FIREBUILD, FIREBUILDING|Usage=LIGHT
 +
"(FIRE) or TARGET NAME"|Examples=light fire
 
light wood
 
light wood
  
Line 613: Line 957:
  
 
===Fish Lore===
 
===Fish Lore===
{{SkillTemplate|ID=FishLore|Name=Fish Lore|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Sailor(Commoner)|Sailor(11)]] |Allows=[[Irrigation|Irrigation]] [[Trawling|Trawling]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Baiting|Baiting]] [[Nature Lore(Expertise)|Nature Lore]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=FISHLORE, FSPECULATE|Usage=FISHLORE|Examples=fishlore
+
{{SkillTemplate|ID=FishLore|Name=Fish Lore|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Sailor(Commoner)|Sailor(11)]] |Allows=[[Irrigation|Irrigation]]
 +
[[Trawling|Trawling]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Baiting|Baiting]] [[Nature Lore(Expertise)|Nature Lore]] |UseCost=Movement (5)
 +
|Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=FISHLORE, FSPECULATE|Usage=FISHLORE|Examples=fishlore
  
 
|Description=This skill allows a player to carefully evaluate the water patterns in the present area, and all surrounding areas to see what fish life might be available for fishing or trawling.}}
 
|Description=This skill allows a player to carefully evaluate the water patterns in the present area, and all surrounding areas to see what fish life might be available for fishing or trawling.}}
  
 
===Fishing===
 
===Fishing===
{{SkillTemplate|ID=Fishing|Name=Fishing|Domain=[[gathering(Domain)|Gathering]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Apprentice(Commoner)|Apprentice(1)]] [[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]] [[Burglar(Thief)|Burglar(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(1)]] [[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]] [[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Ninja(Thief)|Ninja(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Sailor(Commoner)|Sailor(1)]] [[Scholar(Commoner)|Scholar(1)]] [[Shaman(Cleric)|Shaman(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(1)]] |Allows=[[MasterFishing|Master Fishing]] [[Skill_FindShip|Find Ship]] [[Proficiency_Staff|Staff Proficiency]] [[Quick Working(Expertise)|Quick Working]] [[FishLore|Fish Lore]] [[Quick Worker(Expertise)|Quick Worker]] [[MeatCuring|Meat Curing]] [[Speculate|Speculating]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=FISH|Usage=FISH (BUNDLE "NUM") "TARGET")|Examples=fish
+
{{SkillTemplate|ID=Fishing|Name=Fishing|Domain=[[gathering(Domain)|Gathering]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Apprentice(Commoner)|Apprentice(1)]]
 +
[[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]]
 +
[[Burglar(Thief)|Burglar(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]]
 +
[[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(1)]]
 +
[[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]]
 +
[[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Ninja(Thief)|Ninja(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]]
 +
[[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Sailor(Commoner)|Sailor(1)]] [[Scholar(Commoner)|Scholar(1)]]
 +
[[Shaman(Cleric)|Shaman(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Trapper(Thief)|Trapper(1)]]
 +
[[Wizard(Mage)|Wizard(1)]] |Allows=[[MasterFishing|Master Fishing]] [[Skill_FindShip|Find Ship]] [[Proficiency_Staff|Staff Proficiency]] [[Quick Working(Expertise)|Quick Working]] [[FishLore|Fish
 +
Lore]] [[Quick Worker(Expertise)|Quick Worker]] [[MeatCuring|Meat Curing]] [[Speculate|Speculating]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=FISH|Usage=FISH (BUNDLE "NUM") "TARGET")|Examples=fish
 
fish bundle 10 trout
 
fish bundle 10 trout
  
|Description=With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting.  Fishing is best done in the water. You can also bundle multiple resources together using this skill.  The GET command can be used to unbundle such resources.}}
+
|Description=With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting.  Fishing is best done in the water. You can also bundle multiple
 +
resources together using this skill.  The GET command can be used to unbundle such resources.}}
  
 
===Fletching===
 
===Fletching===
{{SkillTemplate|ID=Fletching|Name=Fletching|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(5)]] [[Alterer(Mage)|Alterer(5)]] [[Arcanist(Thief)|Arcanist(5)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(5)]] [[Barbarian(Fighter)|Barbarian(5)]] [[Bard(Bard)|Bard(5)]] [[Beastmaster(Druid)|Beastmaster(5)]] [[Burglar(Thief)|Burglar(5)]] [[Charlatan(Bard)|Charlatan(5)]] [[Cleric(Cleric)|Cleric(5)]] [[Conjurer(Mage)|Conjurer(5)]] [[Delver(Druid)|Delver(5)]] [[Diviner(Mage)|Diviner(5)]] [[Doomsayer(Cleric)|Doomsayer(5)]] [[Druid(Druid)|Druid(5)]] [[Enchanter(Mage)|Enchanter(5)]] [[Evoker(Mage)|Evoker(5)]] [[Fighter(Fighter)|Fighter(5)]] [[Gaian(Druid)|Gaian(5)]] [[Healer(Cleric)|Healer(5)]] [[Illusionist(Mage)|Illusionist(5)]] [[Jester(Bard)|Jester(5)]] [[Mage(Mage)|Mage(5)]] [[Mer(Druid)|Mer(5)]] [[Minstrel(Bard)|Minstrel(5)]] [[Missionary(Cleric)|Missionary(5)]] [[Monk(Fighter)|Monk(5)]] [[Necromancer(Cleric)|Necromancer(5)]] [[Ninja(Thief)|Ninja(5)]] [[Oracle(Cleric)|Oracle(5)]] [[Paladin(Fighter)|Paladin(5)]] [[Pirate(Thief)|Pirate(5)]] [[Dancer(Bard)|Dancer(5)]] [[Purist(Cleric)|Purist(5)]] [[Ranger(Fighter)|Ranger(5)]] [[Scholar(Commoner)|Scholar(5)]] [[Shaman(Cleric)|Shaman(5)]] [[SkyWatcher(Druid)|SkyWatcher(5)]] [[Templar(Cleric)|Templar(5)]] [[Thief(Thief)|Thief(5)]] [[Transmuter(Mage)|Transmuter(5)]] [[Trapper(Thief)|Trapper(5)]] [[Wizard(Mage)|Wizard(5)]] |Allows=[[Counterbalance Crafting(Expertise)|Counterbalance Crafting]] [[Quality Crafting(Expertise)|Quality Crafting]] [[Quality Fabricating(Expertise)|Quality Fabricating]] [[Quick Worker(Expertise)|Quick Worker]] [[Light Crafting(Expertise)|Light Crafting]] [[Siegecraft|Siegecrafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Lethal Crafting(Expertise)|Lethal Crafting]] [[Proficiency_Ranged|Ranged Weapon Proficiency]] [[Light Fabricating(Expertise)|Light Fabricating]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=FLETCH, FLETCHING|Usage=FLETCH (LIST/INFO/LEARN) "ITEM TYPE"|Examples=fletch short bow
+
{{SkillTemplate|ID=Fletching|Name=Fletching|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(5)]] [[Alterer(Mage)|Alterer(5)]] [[Arcanist(Thief)|Arcanist(5)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(5)]] [[Barbarian(Fighter)|Barbarian(5)]] [[Bard(Bard)|Bard(5)]] [[Beastmaster(Druid)|Beastmaster(5)]] [[Burglar(Thief)|Burglar(5)]]
 +
[[Charlatan(Bard)|Charlatan(5)]] [[Cleric(Cleric)|Cleric(5)]] [[Conjurer(Mage)|Conjurer(5)]] [[Delver(Druid)|Delver(5)]] [[Diviner(Mage)|Diviner(5)]] [[Doomsayer(Cleric)|Doomsayer(5)]]
 +
[[Druid(Druid)|Druid(5)]] [[Enchanter(Mage)|Enchanter(5)]] [[Evoker(Mage)|Evoker(5)]] [[Fighter(Fighter)|Fighter(5)]] [[Gaian(Druid)|Gaian(5)]] [[Healer(Cleric)|Healer(5)]]
 +
[[Illusionist(Mage)|Illusionist(5)]] [[Jester(Bard)|Jester(5)]] [[Mage(Mage)|Mage(5)]] [[Mer(Druid)|Mer(5)]] [[Minstrel(Bard)|Minstrel(5)]] [[Missionary(Cleric)|Missionary(5)]]
 +
[[Monk(Fighter)|Monk(5)]] [[Necromancer(Cleric)|Necromancer(5)]] [[Ninja(Thief)|Ninja(5)]] [[Oracle(Cleric)|Oracle(5)]] [[Paladin(Fighter)|Paladin(5)]] [[Pirate(Thief)|Pirate(5)]]
 +
[[Dancer(Bard)|Dancer(5)]] [[Purist(Cleric)|Purist(5)]] [[Ranger(Fighter)|Ranger(5)]] [[Scholar(Commoner)|Scholar(5)]] [[Shaman(Cleric)|Shaman(5)]] [[SkyWatcher(Druid)|SkyWatcher(5)]]
 +
[[Templar(Cleric)|Templar(5)]] [[Thief(Thief)|Thief(5)]] [[Transmuter(Mage)|Transmuter(5)]] [[Trapper(Thief)|Trapper(5)]] [[Wizard(Mage)|Wizard(5)]] |Allows=[[Counterbalance
 +
Crafting(Expertise)|Counterbalance Crafting]] [[Quality Crafting(Expertise)|Quality Crafting]] [[Quality Fabricating(Expertise)|Quality Fabricating]] [[Quick Worker(Expertise)|Quick Worker]] [[Light
 +
Crafting(Expertise)|Light Crafting]] [[Siegecraft|Siegecrafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Lethal Crafting(Expertise)|Lethal
 +
Crafting]] [[Proficiency_Ranged|Ranged Weapon Proficiency]] [[Light Fabricating(Expertise)|Light Fabricating]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or
 +
not applicable|Commands=FLETCH, FLETCHING|Usage=FLETCH (LIST/INFO/LEARN) "ITEM TYPE"|Examples=fletch short bow
 
fletch list
 
fletch list
 
fletch list bow
 
fletch list bow
Line 631: Line 999:
 
fletch learn crossbow
 
fletch learn crossbow
  
|Description=This skill allows a player to craft ranged wooden weapons, such as bows, crossbows, blowguns, slings, and the necessary arrows and bolts. The extent of the items which can be crafted expands as the player goes up in level.  The player may also learn how to fletch found items, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin fletching, the player must have placed the wood he or she wishes to make the item from on the ground. The raw wood for fletching is obtained by using the Chopping skill.}}
+
|Description=This skill allows a player to craft ranged wooden weapons, such as bows, crossbows, blowguns, slings, and the necessary arrows and bolts. The extent of the items which can be crafted
 +
expands as the player goes up in level.  The player may also learn how to fletch found items, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin
 +
fletching, the player must have placed the wood he or she wishes to make the item from on the ground. The raw wood for fletching is obtained by using the Chopping skill.}}
  
 
===Floristry===
 
===Floristry===
{{SkillTemplate|ID=Floristry|Name=Floristry|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Apprentice(Commoner)|Apprentice(1)]] [[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]] [[Burglar(Thief)|Burglar(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(2)]] [[Gaoler(Commoner)|Gaoler(1)]] [[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]] [[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Ninja(Thief)|Ninja(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Sailor(Commoner)|Sailor(1)]] [[Scholar(Commoner)|Scholar(1)]] [[Shaman(Cleric)|Shaman(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(1)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[MasterFloristry|Master Floristry]] [[Nature Lore(Expertise)|Nature Lore]] [[PlantLore|Plant Lore]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=FLORISTRY|Usage=FLORISTRY "ITEM NAME"|Examples=floristry some flowers
+
{{SkillTemplate|ID=Floristry|Name=Floristry|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Apprentice(Commoner)|Apprentice(1)]]
 +
[[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]]
 +
[[Burglar(Thief)|Burglar(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]]
 +
[[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(2)]]
 +
[[Gaoler(Commoner)|Gaoler(1)]] [[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]]
 +
[[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Ninja(Thief)|Ninja(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]]
 +
[[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Sailor(Commoner)|Sailor(1)]] [[Scholar(Commoner)|Scholar(1)]]
 +
[[Shaman(Cleric)|Shaman(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Trapper(Thief)|Trapper(1)]]
 +
[[Wizard(Mage)|Wizard(1)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[MasterFloristry|Master Floristry]] [[Nature Lore(Expertise)|Nature Lore]]
 +
[[PlantLore|Plant Lore]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=FLORISTRY|Usage=FLORISTRY "ITEM NAME"|Examples=floristry some
 +
flowers
  
|Description=Without this skill, all flowers found are unknown to the player, being known only as "flowers".  With this skill, the player may identify the flower for the type that it is. The flowers for floristry are obtained by using the Foraging skill.}}
+
|Description=Without this skill, all flowers found are unknown to the player, being known only as "flowers".  With this skill, the player may identify the flower for the type that it is. The flowers
 +
for floristry are obtained by using the Foraging skill.}}
  
 
===Food Prep===
 
===Food Prep===
{{SkillTemplate|ID=FoodPrep|Name=Food Prep|Domain=[[epicurean(Domain)|Epicurean]]|Available=[[Abjurer(Mage)|Abjurer(5)]] [[Alterer(Mage)|Alterer(5)]] [[Arcanist(Thief)|Arcanist(5)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(5)]] [[Barbarian(Fighter)|Barbarian(5)]] [[Bard(Bard)|Bard(5)]] [[Beastmaster(Druid)|Beastmaster(5)]] [[Burglar(Thief)|Burglar(5)]] [[Charlatan(Bard)|Charlatan(5)]] [[Cleric(Cleric)|Cleric(5)]] [[Conjurer(Mage)|Conjurer(5)]] [[Delver(Druid)|Delver(5)]] [[Diviner(Mage)|Diviner(5)]] [[Doomsayer(Cleric)|Doomsayer(5)]] [[Druid(Druid)|Druid(5)]] [[Enchanter(Mage)|Enchanter(5)]] [[Evoker(Mage)|Evoker(5)]] [[Fighter(Fighter)|Fighter(5)]] [[Gaian(Druid)|Gaian(5)]] [[Gaoler(Commoner)|Gaoler(1)]] [[Healer(Cleric)|Healer(5)]] [[Illusionist(Mage)|Illusionist(5)]] [[Jester(Bard)|Jester(5)]] [[Mage(Mage)|Mage(5)]] [[Mer(Druid)|Mer(5)]] [[Minstrel(Bard)|Minstrel(5)]] [[Missionary(Cleric)|Missionary(5)]] [[Monk(Fighter)|Monk(5)]] [[Necromancer(Cleric)|Necromancer(5)]] [[Ninja(Thief)|Ninja(5)]] [[Oracle(Cleric)|Oracle(5)]] [[Paladin(Fighter)|Paladin(5)]] [[Pirate(Thief)|Pirate(5)]] [[Dancer(Bard)|Dancer(5)]] [[Purist(Cleric)|Purist(5)]] [[Ranger(Fighter)|Ranger(5)]] [[Scholar(Commoner)|Scholar(5)]] [[Shaman(Cleric)|Shaman(5)]] [[SkyWatcher(Druid)|SkyWatcher(5)]] [[Templar(Cleric)|Templar(5)]] [[Thief(Thief)|Thief(5)]] [[Transmuter(Mage)|Transmuter(5)]] [[Trapper(Thief)|Trapper(5)]] [[Wizard(Mage)|Wizard(5)]] |Allows=[[Herbology|Herbology]] [[Quick Cooking(Expertise)|Quick Cooking]] [[Creative Food Prep(Expertise)|Creative Food Prep]] [[Quick Worker(Expertise)|Quick Worker]] [[Home Cooking(Expertise)|Home Cooking]] [[Advanced Cooking(Expertise)|Advanced Cooking]] [[MasterFoodPrep|Master Food Prep]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=FOODPREPPING, FPREP|Usage=FOODPREP LIST/"CONTAINER"|Examples=foodprep bowl
+
{{SkillTemplate|ID=FoodPrep|Name=Food Prep|Domain=[[epicurean(Domain)|Epicurean]]|Available=[[Abjurer(Mage)|Abjurer(5)]] [[Alterer(Mage)|Alterer(5)]] [[Arcanist(Thief)|Arcanist(5)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(5)]] [[Barbarian(Fighter)|Barbarian(5)]] [[Bard(Bard)|Bard(5)]] [[Beastmaster(Druid)|Beastmaster(5)]] [[Burglar(Thief)|Burglar(5)]]
 +
[[Charlatan(Bard)|Charlatan(5)]] [[Cleric(Cleric)|Cleric(5)]] [[Conjurer(Mage)|Conjurer(5)]] [[Delver(Druid)|Delver(5)]] [[Diviner(Mage)|Diviner(5)]] [[Doomsayer(Cleric)|Doomsayer(5)]]
 +
[[Druid(Druid)|Druid(5)]] [[Enchanter(Mage)|Enchanter(5)]] [[Evoker(Mage)|Evoker(5)]] [[Fighter(Fighter)|Fighter(5)]] [[Gaian(Druid)|Gaian(5)]] [[Gaoler(Commoner)|Gaoler(1)]]
 +
[[Healer(Cleric)|Healer(5)]] [[Illusionist(Mage)|Illusionist(5)]] [[Jester(Bard)|Jester(5)]] [[Mage(Mage)|Mage(5)]] [[Mer(Druid)|Mer(5)]] [[Minstrel(Bard)|Minstrel(5)]]
 +
[[Missionary(Cleric)|Missionary(5)]] [[Monk(Fighter)|Monk(5)]] [[Necromancer(Cleric)|Necromancer(5)]] [[Ninja(Thief)|Ninja(5)]] [[Oracle(Cleric)|Oracle(5)]] [[Paladin(Fighter)|Paladin(5)]]
 +
[[Pirate(Thief)|Pirate(5)]] [[Dancer(Bard)|Dancer(5)]] [[Purist(Cleric)|Purist(5)]] [[Ranger(Fighter)|Ranger(5)]] [[Scholar(Commoner)|Scholar(5)]] [[Shaman(Cleric)|Shaman(5)]]
 +
[[SkyWatcher(Druid)|SkyWatcher(5)]] [[Templar(Cleric)|Templar(5)]] [[Thief(Thief)|Thief(5)]] [[Transmuter(Mage)|Transmuter(5)]] [[Trapper(Thief)|Trapper(5)]] [[Wizard(Mage)|Wizard(5)]]
 +
|Allows=[[Herbology|Herbology]] [[Quick Cooking(Expertise)|Quick Cooking]] [[Creative Food Prep(Expertise)|Creative Food Prep]] [[Quick Worker(Expertise)|Quick Worker]] [[Home Cooking(Expertise)|Home
 +
Cooking]] [[Advanced Cooking(Expertise)|Advanced Cooking]] [[MasterFoodPrep|Master Food Prep]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=FOODPREPPING, FPREP|Usage=FOODPREP LIST/"CONTAINER"|Examples=foodprep bowl
 
foodprep list
 
foodprep list
 
foodprep list salad
 
foodprep list salad
Line 645: Line 1,036:
 
foodprep list all
 
foodprep list all
  
|Description=This skill allows the player to create a more nutritious meal from basic edible ingredients.  The ingredients must be placed in a preparation container, The container may be filled with water, if water is required for the recipe.  The ingredients are best obtained through the Butchering skill and the Foraging skill.}}
+
|Description=This skill allows the player to create a more nutritious meal from basic edible ingredients.  The ingredients must be placed in a preparation container, The container may be filled with
 +
water, if water is required for the recipe.  The ingredients are best obtained through the Butchering skill and the Foraging skill.}}
  
 
===Food Preserving===
 
===Food Preserving===
{{SkillTemplate|ID=FoodPreserving|Name=Food Preserving|Domain=[[epicurean(Domain)|Epicurean]]|Available=[[Abjurer(Mage)|Abjurer(18)]] [[Alterer(Mage)|Alterer(18)]] [[Arcanist(Thief)|Arcanist(18)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(18)]] [[Barbarian(Fighter)|Barbarian(18)]] [[Bard(Bard)|Bard(18)]] [[Beastmaster(Druid)|Beastmaster(18)]] [[Burglar(Thief)|Burglar(18)]] [[Charlatan(Bard)|Charlatan(18)]] [[Cleric(Cleric)|Cleric(18)]] [[Conjurer(Mage)|Conjurer(18)]] [[Delver(Druid)|Delver(18)]] [[Diviner(Mage)|Diviner(18)]] [[Doomsayer(Cleric)|Doomsayer(18)]] [[Druid(Druid)|Druid(18)]] [[Enchanter(Mage)|Enchanter(18)]] [[Evoker(Mage)|Evoker(18)]] [[Fighter(Fighter)|Fighter(18)]] [[Gaian(Druid)|Gaian(18)]] [[Gaoler(Commoner)|Gaoler(18)]] [[Healer(Cleric)|Healer(18)]] [[Illusionist(Mage)|Illusionist(18)]] [[Jester(Bard)|Jester(18)]] [[Mage(Mage)|Mage(18)]] [[Mer(Druid)|Mer(18)]] [[Minstrel(Bard)|Minstrel(18)]] [[Missionary(Cleric)|Missionary(18)]] [[Monk(Fighter)|Monk(18)]] [[Necromancer(Cleric)|Necromancer(18)]] [[Ninja(Thief)|Ninja(18)]] [[Oracle(Cleric)|Oracle(18)]] [[Paladin(Fighter)|Paladin(18)]] [[Pirate(Thief)|Pirate(18)]] [[Dancer(Bard)|Dancer(18)]] [[Purist(Cleric)|Purist(18)]] [[Ranger(Fighter)|Ranger(18)]] [[Sailor(Commoner)|Sailor(18)]] [[Scholar(Commoner)|Scholar(18)]] [[Shaman(Cleric)|Shaman(18)]] [[SkyWatcher(Druid)|SkyWatcher(18)]] [[Templar(Cleric)|Templar(18)]] [[Thief(Thief)|Thief(18)]] [[Transmuter(Mage)|Transmuter(18)]] [[Trapper(Thief)|Trapper(18)]] [[Wizard(Mage)|Wizard(18)]] |Allows=[[Distilling|Distilling]] [[Quick Cooking(Expertise)|Quick Cooking]] [[Cooking|Cooking]] [[Quick Worker(Expertise)|Quick Worker]] [[Advanced Cooking(Expertise)|Advanced Cooking]] [[FoodPrep|Food Prep]] [[Baking|Baking]] |UseCost=Movement (18) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=FOODPRESERVING, FOODPRESERVE, FPRESERVING, FPRES|Usage=FOODPRESERVE "TARGET"|Examples=foodpreserve greens
+
{{SkillTemplate|ID=FoodPreserving|Name=Food Preserving|Domain=[[epicurean(Domain)|Epicurean]]|Available=[[Abjurer(Mage)|Abjurer(18)]] [[Alterer(Mage)|Alterer(18)]] [[Arcanist(Thief)|Arcanist(18)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(18)]] [[Barbarian(Fighter)|Barbarian(18)]] [[Bard(Bard)|Bard(18)]] [[Beastmaster(Druid)|Beastmaster(18)]] [[Burglar(Thief)|Burglar(18)]]
 +
[[Charlatan(Bard)|Charlatan(18)]] [[Cleric(Cleric)|Cleric(18)]] [[Conjurer(Mage)|Conjurer(18)]] [[Delver(Druid)|Delver(18)]] [[Diviner(Mage)|Diviner(18)]] [[Doomsayer(Cleric)|Doomsayer(18)]]
 +
[[Druid(Druid)|Druid(18)]] [[Enchanter(Mage)|Enchanter(18)]] [[Evoker(Mage)|Evoker(18)]] [[Fighter(Fighter)|Fighter(18)]] [[Gaian(Druid)|Gaian(18)]] [[Gaoler(Commoner)|Gaoler(18)]]
 +
[[Healer(Cleric)|Healer(18)]] [[Illusionist(Mage)|Illusionist(18)]] [[Jester(Bard)|Jester(18)]] [[Mage(Mage)|Mage(18)]] [[Mer(Druid)|Mer(18)]] [[Minstrel(Bard)|Minstrel(18)]]
 +
[[Missionary(Cleric)|Missionary(18)]] [[Monk(Fighter)|Monk(18)]] [[Necromancer(Cleric)|Necromancer(18)]] [[Ninja(Thief)|Ninja(18)]] [[Oracle(Cleric)|Oracle(18)]] [[Paladin(Fighter)|Paladin(18)]]
 +
[[Pirate(Thief)|Pirate(18)]] [[Dancer(Bard)|Dancer(18)]] [[Purist(Cleric)|Purist(18)]] [[Ranger(Fighter)|Ranger(18)]] [[Sailor(Commoner)|Sailor(18)]] [[Scholar(Commoner)|Scholar(18)]]
 +
[[Shaman(Cleric)|Shaman(18)]] [[SkyWatcher(Druid)|SkyWatcher(18)]] [[Templar(Cleric)|Templar(18)]] [[Thief(Thief)|Thief(18)]] [[Transmuter(Mage)|Transmuter(18)]] [[Trapper(Thief)|Trapper(18)]]
 +
[[Wizard(Mage)|Wizard(18)]] |Allows=[[Distilling|Distilling]] [[Quick Cooking(Expertise)|Quick Cooking]] [[Cooking|Cooking]] [[Quick Worker(Expertise)|Quick Worker]] [[Advanced
 +
Cooking(Expertise)|Advanced Cooking]] [[FoodPrep|Food Prep]] [[Baking|Baking]] |UseCost=Movement (18) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=FOODPRESERVING, FOODPRESERVE, FPRESERVING, FPRES|Usage=FOODPRESERVE "TARGET"|Examples=foodpreserve greens
  
|Description=With this skill, a player can spice or pickle in an attempt to preserve some amount of fruit or greens to prevent it from spoiling.  The amount of time this takes will depend on the amount of food being preserved in a targeted bundle.  If successful, the food bundle will never spoil.  If not successful, the food will seem preserved for a time, but will eventually stop seeming preserved, and then eventually rot.}}
+
|Description=With this skill, a player can spice or pickle in an attempt to preserve some amount of fruit or greens to prevent it from spoiling.  The amount of time this takes will depend on the
 +
amount of food being preserved in a targeted bundle.  If successful, the food bundle will never spoil.  If not successful, the food will seem preserved for a time, but will eventually stop seeming
 +
preserved, and then eventually rot.}}
  
 
===Foraging===
 
===Foraging===
{{SkillTemplate|ID=Foraging|Name=Foraging|Domain=[[gathering(Domain)|Gathering]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Apprentice(Commoner)|Apprentice(1)]] [[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]] [[Burglar(Thief)|Burglar(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(1)]] [[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]] [[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Ninja(Thief)|Ninja(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Scholar(Commoner)|Scholar(1)]] [[Shaman(Cleric)|Shaman(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(1)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[MasterForaging|Master Foraging]] [[Skill_WildernessLore|Wilderness Lore]] [[Speculate|Speculating]] [[Shearing|Shearing]] [[Farming|Farming]] [[FoodPreserving|Food Preserving]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=FORAGE, FORAGING|Usage=FORAGE (BUNDLE "NUM") "TARGET")|Examples=forage
+
{{SkillTemplate|ID=Foraging|Name=Foraging|Domain=[[gathering(Domain)|Gathering]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Apprentice(Commoner)|Apprentice(1)]]
 +
[[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]]
 +
[[Burglar(Thief)|Burglar(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]]
 +
[[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(1)]]
 +
[[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]]
 +
[[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Ninja(Thief)|Ninja(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]]
 +
[[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Scholar(Commoner)|Scholar(1)]] [[Shaman(Cleric)|Shaman(1)]]
 +
[[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(1)]]
 +
|Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[MasterForaging|Master Foraging]] [[Skill_WildernessLore|Wilderness Lore]] [[Speculate|Speculating]]
 +
[[Shearing|Shearing]] [[Farming|Farming]] [[FoodPreserving|Food Preserving]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=FORAGE,
 +
FORAGING|Usage=FORAGE (BUNDLE "NUM") "TARGET")|Examples=forage
 
forage bundle 10 berries
 
forage bundle 10 berries
  
|Description=With this common skill, a player carefully scans an area for any naturally growing plants which may be edible. Foraging is best done in forests and on plains. You can also bundle multiple resources together using this skill.  The GET command can be used to unbundle such resources.}}
+
|Description=With this common skill, a player carefully scans an area for any naturally growing plants which may be edible. Foraging is best done in forests and on plains. You can also bundle
 +
multiple resources together using this skill.  The GET command can be used to unbundle such resources.}}
  
 
===Gaol Food===
 
===Gaol Food===
{{SkillTemplate|ID=GaolFood|Name=Gaol Food|Domain=[[epicurean(Domain)|Epicurean]]|Available=[[Gaoler(Commoner)|Gaoler(2)]] |Allows=[[Quick Cooking(Expertise)|Quick Cooking]] [[Quick Worker(Expertise)|Quick Worker]] [[Advanced Cooking(Expertise)|Advanced Cooking]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=GAOLFOOD, GFOOD|Usage=GAOLFOOD LIST/"CONTAINER"|Examples=gaolfood bowl
+
{{SkillTemplate|ID=GaolFood|Name=Gaol Food|Domain=[[epicurean(Domain)|Epicurean]]|Available=[[Gaoler(Commoner)|Gaoler(2)]] |Allows=[[Quick Cooking(Expertise)|Quick Cooking]] [[Quick
 +
Worker(Expertise)|Quick Worker]] [[Advanced Cooking(Expertise)|Advanced Cooking]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=GAOLFOOD, GFOOD|Usage=GAOLFOOD LIST/"CONTAINER"|Examples=gaolfood bowl
 
gaolfood list
 
gaolfood list
 
gaolfood list moldy
 
gaolfood list moldy
Line 665: Line 1,082:
 
gaolfood list all
 
gaolfood list all
  
|Description=This skill allows the player to create a somewhat nutritious but disgusting meal from basic edible ingredients for the consumption of prisoners.  The ingredients must be placed in a preparation container, The container may be filled with water, if water is required for the recipe.  The ingredients are best obtained through the Butchering skill and the Foraging skill.}}
+
|Description=This skill allows the player to create a somewhat nutritious but disgusting meal from basic edible ingredients for the consumption of prisoners.  The ingredients must be placed in a
 +
preparation container, The container may be filled with water, if water is required for the recipe.  The ingredients are best obtained through the Butchering skill and the Foraging skill.}}
  
 
===Gardening===
 
===Gardening===
{{SkillTemplate|ID=Gardening|Name=Gardening|Domain=[[gathering(Domain)|Gathering]]|Available=[[Abjurer(Mage)|Abjurer(12)]] [[Alterer(Mage)|Alterer(12)]] [[Arcanist(Thief)|Arcanist(12)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(12)]] [[Barbarian(Fighter)|Barbarian(12)]] [[Bard(Bard)|Bard(12)]] [[Beastmaster(Druid)|Beastmaster(12)]] [[Burglar(Thief)|Burglar(12)]] [[Charlatan(Bard)|Charlatan(12)]] [[Cleric(Cleric)|Cleric(12)]] [[Conjurer(Mage)|Conjurer(12)]] [[Delver(Druid)|Delver(12)]] [[Diviner(Mage)|Diviner(12)]] [[Doomsayer(Cleric)|Doomsayer(12)]] [[Druid(Druid)|Druid(12)]] [[Enchanter(Mage)|Enchanter(12)]] [[Evoker(Mage)|Evoker(12)]] [[Fighter(Fighter)|Fighter(12)]] [[Gaian(Druid)|Gaian(12)]] [[Gaoler(Commoner)|Gaoler(12)]] [[Healer(Cleric)|Healer(12)]] [[Illusionist(Mage)|Illusionist(12)]] [[Jester(Bard)|Jester(12)]] [[Mage(Mage)|Mage(12)]] [[Mer(Druid)|Mer(12)]] [[Minstrel(Bard)|Minstrel(12)]] [[Missionary(Cleric)|Missionary(12)]] [[Monk(Fighter)|Monk(12)]] [[Necromancer(Cleric)|Necromancer(12)]] [[Ninja(Thief)|Ninja(12)]] [[Oracle(Cleric)|Oracle(12)]] [[Paladin(Fighter)|Paladin(12)]] [[Pirate(Thief)|Pirate(12)]] [[Dancer(Bard)|Dancer(12)]] [[Purist(Cleric)|Purist(12)]] [[Ranger(Fighter)|Ranger(12)]] [[Sailor(Commoner)|Sailor(12)]] [[Scholar(Commoner)|Scholar(12)]] [[Shaman(Cleric)|Shaman(12)]] [[SkyWatcher(Druid)|SkyWatcher(12)]] [[Templar(Cleric)|Templar(12)]] [[Thief(Thief)|Thief(12)]] [[Transmuter(Mage)|Transmuter(12)]] [[Trapper(Thief)|Trapper(12)]] [[Wizard(Mage)|Wizard(12)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[MasterGardening|Master Gardening]] [[MasterFoodPrep|Master Food Prep]] |UseCost=Movement (12) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=GPLANT, GARDEN, GARDENING|Usage=GPLANT (BUNDLE "NUM") "RESOURCE NAME"|Examples=gplant roses
+
{{SkillTemplate|ID=Gardening|Name=Gardening|Domain=[[gathering(Domain)|Gathering]]|Available=[[Abjurer(Mage)|Abjurer(12)]] [[Alterer(Mage)|Alterer(12)]] [[Arcanist(Thief)|Arcanist(12)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(12)]] [[Barbarian(Fighter)|Barbarian(12)]] [[Bard(Bard)|Bard(12)]] [[Beastmaster(Druid)|Beastmaster(12)]] [[Burglar(Thief)|Burglar(12)]]
 +
[[Charlatan(Bard)|Charlatan(12)]] [[Cleric(Cleric)|Cleric(12)]] [[Conjurer(Mage)|Conjurer(12)]] [[Delver(Druid)|Delver(12)]] [[Diviner(Mage)|Diviner(12)]] [[Doomsayer(Cleric)|Doomsayer(12)]]
 +
[[Druid(Druid)|Druid(12)]] [[Enchanter(Mage)|Enchanter(12)]] [[Evoker(Mage)|Evoker(12)]] [[Fighter(Fighter)|Fighter(12)]] [[Gaian(Druid)|Gaian(12)]] [[Gaoler(Commoner)|Gaoler(12)]]
 +
[[Healer(Cleric)|Healer(12)]] [[Illusionist(Mage)|Illusionist(12)]] [[Jester(Bard)|Jester(12)]] [[Mage(Mage)|Mage(12)]] [[Mer(Druid)|Mer(12)]] [[Minstrel(Bard)|Minstrel(12)]]
 +
[[Missionary(Cleric)|Missionary(12)]] [[Monk(Fighter)|Monk(12)]] [[Necromancer(Cleric)|Necromancer(12)]] [[Ninja(Thief)|Ninja(12)]] [[Oracle(Cleric)|Oracle(12)]] [[Paladin(Fighter)|Paladin(12)]]
 +
[[Pirate(Thief)|Pirate(12)]] [[Dancer(Bard)|Dancer(12)]] [[Purist(Cleric)|Purist(12)]] [[Ranger(Fighter)|Ranger(12)]] [[Sailor(Commoner)|Sailor(12)]] [[Scholar(Commoner)|Scholar(12)]]
 +
[[Shaman(Cleric)|Shaman(12)]] [[SkyWatcher(Druid)|SkyWatcher(12)]] [[Templar(Cleric)|Templar(12)]] [[Thief(Thief)|Thief(12)]] [[Transmuter(Mage)|Transmuter(12)]] [[Trapper(Thief)|Trapper(12)]]
 +
[[Wizard(Mage)|Wizard(12)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[MasterGardening|Master Gardening]] [[MasterFoodPrep|Master Food Prep]]
 +
|UseCost=Movement (12) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=GPLANT, GARDEN, GARDENING|Usage=GPLANT (BUNDLE "NUM") "RESOURCE NAME"|Examples=gplant
 +
roses
 
gplant bundle 10 roses
 
gplant bundle 10 roses
  
|Description=This skill allows the player to plant herbs or flowers into the ground.  The player must place a sample of the resource on the ground first to use as seed.  After planting is completed, the resource will grow out some time later. There will be no need to forage them, as the new garden will simply appear.You can also bundle multiple resources together using this skill.  The GET command can be used to unbundle such resources.  See also the Composting skill.}}
+
|Description=This skill allows the player to plant herbs or flowers into the ground.  The player must place a sample of the resource on the ground first to use as seed.  After planting is completed,
 +
the resource will grow out some time later. There will be no need to forage them, as the new garden will simply appear.You can also bundle multiple resources together using this skill.  The GET
 +
command can be used to unbundle such resources.  See also the Composting skill.}}
  
 
===Gathering Skill===
 
===Gathering Skill===
{{SkillTemplate|ID=GenGatheringSkill|Name=Gathering Skill|Domain=[[gathering(Domain)|Gathering]]|Available=|Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=GATHER|Usage=|Examples=
+
{{SkillTemplate|ID=GenGatheringSkill|Name=Gathering Skill|Domain=[[gathering(Domain)|Gathering]]|Available=|Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]]
 +
|UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=GATHER|Usage=|Examples=
  
 
|Description=This skill is not yet documented.}}
 
|Description=This skill is not yet documented.}}
  
 
===GatheringSkill===
 
===GatheringSkill===
{{SkillTemplate|ID=GatheringSkill|Name=GatheringSkill|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=FLETCH, FLETCHING|Usage=|Examples=
+
{{SkillTemplate|ID=GatheringSkill|Name=GatheringSkill|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]]
 +
|UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=FLETCH, FLETCHING|Usage=|Examples=
  
 
|Description=}}
 
|Description=}}
  
 
===Gem Digging===
 
===Gem Digging===
{{SkillTemplate|ID=Digging|Name=Gem Digging|Domain=[[gathering(Domain)|Gathering]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Apprentice(Commoner)|Apprentice(1)]] [[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]] [[Burglar(Thief)|Burglar(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(1)]] [[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]] [[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Ninja(Thief)|Ninja(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Scholar(Commoner)|Scholar(1)]] [[Shaman(Cleric)|Shaman(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(1)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Pottery|Pottery]] [[MasterDigging|Master Gem Digging]] [[Masonry|Masonry]] [[Speculate|Speculating]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=GDIG, GDIGGING, GEMDIGGING|Usage=GDIG (BUNDLE "NUM") "TARGET")|Examples=gdig
+
{{SkillTemplate|ID=Digging|Name=Gem Digging|Domain=[[gathering(Domain)|Gathering]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Apprentice(Commoner)|Apprentice(1)]]
 +
[[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]]
 +
[[Burglar(Thief)|Burglar(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]]
 +
[[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(1)]]
 +
[[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]]
 +
[[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Ninja(Thief)|Ninja(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]]
 +
[[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Scholar(Commoner)|Scholar(1)]] [[Shaman(Cleric)|Shaman(1)]]
 +
[[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(1)]]
 +
|Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Pottery|Pottery]] [[MasterDigging|Master Gem Digging]] [[Masonry|Masonry]] [[Speculate|Speculating]]
 +
|UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=GDIG, GDIGGING, GEMDIGGING|Usage=GDIG (BUNDLE "NUM") "TARGET")|Examples=gdig
 
gdig bundle 10 gems
 
gdig bundle 10 gems
  
|Description=With this common skill, a player can perform the delicate task of mining gems and other precious stones.    The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill.  The GET command can be used to unbundle such resources.}}
+
|Description=With this common skill, a player can perform the delicate task of mining gems and other precious stones.    The precious stones found with this skill are best hunted for in mountains or
 +
caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill.  The GET command can be used to unbundle such resources.}}
  
 
===Glass Blowing===
 
===Glass Blowing===
{{SkillTemplate|ID=GlassBlowing|Name=Glass Blowing|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(5)]] [[Alterer(Mage)|Alterer(5)]] [[Arcanist(Thief)|Arcanist(5)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(5)]] [[Barbarian(Fighter)|Barbarian(5)]] [[Bard(Bard)|Bard(5)]] [[Beastmaster(Druid)|Beastmaster(5)]] [[Burglar(Thief)|Burglar(5)]] [[Charlatan(Bard)|Charlatan(5)]] [[Cleric(Cleric)|Cleric(5)]] [[Conjurer(Mage)|Conjurer(5)]] [[Delver(Druid)|Delver(5)]] [[Diviner(Mage)|Diviner(5)]] [[Doomsayer(Cleric)|Doomsayer(5)]] [[Druid(Druid)|Druid(5)]] [[Enchanter(Mage)|Enchanter(5)]] [[Evoker(Mage)|Evoker(5)]] [[Fighter(Fighter)|Fighter(5)]] [[Gaian(Druid)|Gaian(5)]] [[Healer(Cleric)|Healer(5)]] [[Illusionist(Mage)|Illusionist(5)]] [[Jester(Bard)|Jester(5)]] [[Mage(Mage)|Mage(5)]] [[Mer(Druid)|Mer(5)]] [[Minstrel(Bard)|Minstrel(5)]] [[Missionary(Cleric)|Missionary(5)]] [[Monk(Fighter)|Monk(5)]] [[Necromancer(Cleric)|Necromancer(5)]] [[Ninja(Thief)|Ninja(5)]] [[Oracle(Cleric)|Oracle(5)]] [[Paladin(Fighter)|Paladin(5)]] [[Pirate(Thief)|Pirate(5)]] [[Dancer(Bard)|Dancer(5)]] [[Purist(Cleric)|Purist(5)]] [[Ranger(Fighter)|Ranger(5)]] [[Scholar(Commoner)|Scholar(5)]] [[Shaman(Cleric)|Shaman(5)]] [[SkyWatcher(Druid)|SkyWatcher(5)]] [[Templar(Cleric)|Templar(5)]] [[Thief(Thief)|Thief(5)]] [[Transmuter(Mage)|Transmuter(5)]] [[Trapper(Thief)|Trapper(5)]] [[Wizard(Mage)|Wizard(5)]] |Allows=[[Quick Worker(Expertise)|Quick Worker]] [[Light Shaping(Expertise)|Light Shaping]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Quality Shaping(Expertise)|Quality Shaping]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=GLASSBLOW, GLASSBLOWING|Usage=GLASSBLOW (LIST/INFO/LEARN) "ITEM TYPE"|Examples=glassblow pot
+
{{SkillTemplate|ID=GlassBlowing|Name=Glass Blowing|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(5)]] [[Alterer(Mage)|Alterer(5)]] [[Arcanist(Thief)|Arcanist(5)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(5)]] [[Barbarian(Fighter)|Barbarian(5)]] [[Bard(Bard)|Bard(5)]] [[Beastmaster(Druid)|Beastmaster(5)]] [[Burglar(Thief)|Burglar(5)]]
 +
[[Charlatan(Bard)|Charlatan(5)]] [[Cleric(Cleric)|Cleric(5)]] [[Conjurer(Mage)|Conjurer(5)]] [[Delver(Druid)|Delver(5)]] [[Diviner(Mage)|Diviner(5)]] [[Doomsayer(Cleric)|Doomsayer(5)]]
 +
[[Druid(Druid)|Druid(5)]] [[Enchanter(Mage)|Enchanter(5)]] [[Evoker(Mage)|Evoker(5)]] [[Fighter(Fighter)|Fighter(5)]] [[Gaian(Druid)|Gaian(5)]] [[Healer(Cleric)|Healer(5)]]
 +
[[Illusionist(Mage)|Illusionist(5)]] [[Jester(Bard)|Jester(5)]] [[Mage(Mage)|Mage(5)]] [[Mer(Druid)|Mer(5)]] [[Minstrel(Bard)|Minstrel(5)]] [[Missionary(Cleric)|Missionary(5)]]
 +
[[Monk(Fighter)|Monk(5)]] [[Necromancer(Cleric)|Necromancer(5)]] [[Ninja(Thief)|Ninja(5)]] [[Oracle(Cleric)|Oracle(5)]] [[Paladin(Fighter)|Paladin(5)]] [[Pirate(Thief)|Pirate(5)]]
 +
[[Dancer(Bard)|Dancer(5)]] [[Purist(Cleric)|Purist(5)]] [[Ranger(Fighter)|Ranger(5)]] [[Scholar(Commoner)|Scholar(5)]] [[Shaman(Cleric)|Shaman(5)]] [[SkyWatcher(Druid)|SkyWatcher(5)]]
 +
[[Templar(Cleric)|Templar(5)]] [[Thief(Thief)|Thief(5)]] [[Transmuter(Mage)|Transmuter(5)]] [[Trapper(Thief)|Trapper(5)]] [[Wizard(Mage)|Wizard(5)]] |Allows=[[Quick Worker(Expertise)|Quick Worker]]
 +
[[Light Shaping(Expertise)|Light Shaping]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Quality Shaping(Expertise)|Quality Shaping]]
 +
|UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=GLASSBLOW, GLASSBLOWING|Usage=GLASSBLOW (LIST/INFO/LEARN) "ITEM TYPE"|Examples=glassblow
 +
pot
 
glassblow list
 
glassblow list
 
glassblow list wand
 
glassblow list wand
Line 697: Line 1,149:
 
glassblow learn mug
 
glassblow learn mug
  
|Description=This skill allows a player to craft glass items, such as cups and flasks.  The extent of the items which can be crafted expands as the player goes up in level.  The player may also learn how to make found items, provided a blank recipe page, or a recipe book with blank pages is in his or her inventory. To begin blowing glass, the player must be in a room with an open fire burning, and must have placed the sand he or she wishes to make the item from on the ground.  The raw sand for glass blowing is obtained by using the Digging skill.}}
+
|Description=This skill allows a player to craft glass items, such as cups and flasks.  The extent of the items which can be crafted expands as the player goes up in level.  The player may also
 +
learn how to make found items, provided a blank recipe page, or a recipe book with blank pages is in his or her inventory. To begin blowing glass, the player must be in a room with an open fire
 +
burning, and must have placed the sand he or she wishes to make the item from on the ground.  The raw sand for glass blowing is obtained by using the Digging skill.}}
  
 
===Herbalism===
 
===Herbalism===
{{SkillTemplate|ID=Herbalism|Name=Herbalism|Domain=[[crafting(Domain)|Crafting]]|Available=[[Druid(Druid)|Druid(15)]] [[Gaian(Druid)|Gaian(10)]] [[SkyWatcher(Druid)|SkyWatcher(15)]] |Allows=[[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Wise Crafting(Expertise)|Wise Crafting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=HERBALISM, HERBREW, HBREW|Usage=HBREW (LIST) "BREW NAME" "BREWING CONTAINER"|Examples=hbrew farsight flask
+
{{SkillTemplate|ID=Herbalism|Name=Herbalism|Domain=[[crafting(Domain)|Crafting]]|Available=[[Druid(Druid)|Druid(15)]] [[Gaian(Druid)|Gaian(10)]] [[SkyWatcher(Druid)|SkyWatcher(15)]] |Allows=[[Quick
 +
Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Wise Crafting(Expertise)|Wise Crafting]] |UseCost=Movement (5)
 +
|Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=HERBALISM, HERBREW, HBREW|Usage=HBREW (LIST) "BREW NAME" "BREWING CONTAINER"|Examples=hbrew farsight flask
 
hbrew list
 
hbrew list
 
hbrew list harden
 
hbrew list harden
Line 706: Line 1,162:
 
hbrew list all
 
hbrew list all
  
|Description=This skill allows the player to brew a potion from one of the chants the player knows.  To do this, the player must have a drinking container to make the potion out of.  All of the brews require ingredients, and all require water or some other liquid base to start from.  Also, the player must have mastered the chant before attempting to brew a potion from it. Lastly, the player will lose some experience for brewing the potion.  The herbs for this skill must first be identified using the Herbology skill.}}
+
|Description=This skill allows the player to brew a potion from one of the chants the player knows.  To do this, the player must have a drinking container to make the potion out of.  All of the
 +
brews require ingredients, and all require water or some other liquid base to start from.  Also, the player must have mastered the chant before attempting to brew a potion from it. Lastly, the player
 +
will lose some experience for brewing the potion.  The herbs for this skill must first be identified using the Herbology skill.}}
  
 
===Herbology===
 
===Herbology===
{{SkillTemplate|ID=Herbology|Name=Herbology|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Apprentice(Commoner)|Apprentice(1)]] [[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]] [[Burglar(Thief)|Burglar(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(1)]] [[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]] [[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Ninja(Thief)|Ninja(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Scholar(Commoner)|Scholar(1)]] [[Shaman(Cleric)|Shaman(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(1)]] |Allows=[[MasterLacquerring|Master Lacquering]] [[MasterDistilling|Master Distilling]] [[MasterDyeing|Master Dyeing]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Gardening|Gardening]] [[Floristry|Floristry]] [[MasterForaging|Master Foraging]] [[Nature Lore(Expertise)|Nature Lore]] [[SmokeRings|Smoke Rings]] [[PlantLore|Plant Lore]] [[MasterHerbology|Master Herbology]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=HERBOLOGY|Usage=HERBOLOGY "ITEM NAME"|Examples=herbology some herbs
+
{{SkillTemplate|ID=Herbology|Name=Herbology|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Apprentice(Commoner)|Apprentice(1)]]
 +
[[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]]
 +
[[Burglar(Thief)|Burglar(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]]
 +
[[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(1)]]
 +
[[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]]
 +
[[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Ninja(Thief)|Ninja(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]]
 +
[[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Scholar(Commoner)|Scholar(1)]] [[Shaman(Cleric)|Shaman(1)]]
 +
[[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(1)]]
 +
|Allows=[[MasterLacquerring|Master Lacquering]] [[MasterDistilling|Master Distilling]] [[MasterDyeing|Master Dyeing]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick
 +
Worker]] [[Gardening|Gardening]] [[Floristry|Floristry]] [[MasterForaging|Master Foraging]] [[Nature Lore(Expertise)|Nature Lore]] [[SmokeRings|Smoke Rings]] [[PlantLore|Plant Lore]]
 +
[[MasterHerbology|Master Herbology]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=HERBOLOGY|Usage=HERBOLOGY "ITEM
 +
NAME"|Examples=herbology some herbs
  
|Description=Without this skill, all herbs found through foraging are unknown to the player, being known only as "herbs".  With this skill, the player may identify an herb for the type that it is. This skill is quite necessary for Druids who wish to use their Herbalism skill, or Cooks who need particular herbs for recipes, but is fairly unnecessary for others. The raw herbs for herbology are obtained by using the Foraging skill.}}
+
|Description=Without this skill, all herbs found through foraging are unknown to the player, being known only as "herbs".  With this skill, the player may identify an herb for the type that it is.  
 +
This skill is quite necessary for Druids who wish to use their Herbalism skill, or Cooks who need particular herbs for recipes, but is fairly unnecessary for others. The raw herbs for herbology are
 +
obtained by using the Foraging skill.}}
  
 
===Hunting===
 
===Hunting===
{{SkillTemplate|ID=Hunting|Name=Hunting|Domain=[[gathering(Domain)|Gathering]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Apprentice(Commoner)|Apprentice(1)]] [[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]] [[Burglar(Thief)|Burglar(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(1)]] [[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]] [[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Ninja(Thief)|Ninja(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Scholar(Commoner)|Scholar(1)]] [[Shaman(Cleric)|Shaman(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(1)]] |Allows=[[Taxidermy|Taxidermy]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[CageBuilding|Cage Building]] [[Speculate|Speculating]] [[LeatherWorking|Leather Working]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=HUNT, HUNTING|Usage=HUNT|Examples=hunt
+
{{SkillTemplate|ID=Hunting|Name=Hunting|Domain=[[gathering(Domain)|Gathering]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Apprentice(Commoner)|Apprentice(1)]]
 +
[[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]]
 +
[[Burglar(Thief)|Burglar(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]]
 +
[[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(1)]]
 +
[[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]]
 +
[[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Ninja(Thief)|Ninja(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]]
 +
[[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Scholar(Commoner)|Scholar(1)]] [[Shaman(Cleric)|Shaman(1)]]
 +
[[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(1)]]
 +
|Allows=[[Taxidermy|Taxidermy]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[CageBuilding|Cage Building]] [[Speculate|Speculating]] [[LeatherWorking|Leather
 +
Working]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=HUNT, HUNTING|Usage=HUNT|Examples=hunt
  
|Description=With this common skill, a player checks carefully for the tracks of any game which may be nearby.  When the tracks are found, the player needs to check nearby rooms for the animal and attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.}}
+
|Description=With this common skill, a player checks carefully for the tracks of any game which may be nearby.  When the tracks are found, the player needs to check nearby rooms for the animal and
 +
attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.}}
  
 
===Improved Teaching===
 
===Improved Teaching===
{{SkillTemplate|ID=ImprovedTeaching|Name=Improved Teaching|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(35)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Educating(Expertise)|Educating]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Mana (85) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=ImprovedTeaching|Name=Improved Teaching|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(35)]] |Allows=[[Quick Working(Expertise)|Quick
 +
Working]] [[Educating(Expertise)|Educating]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Mana (85) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not
 +
applicable|Commands=|Usage=|Examples=
  
 
|Description=With increased teaching skill comes increased proficiency in the skills learned by the students.  Expertise also helps this.}}
 
|Description=With increased teaching skill comes increased proficiency in the skills learned by the students.  Expertise also helps this.}}
  
 
===Instrument Making===
 
===Instrument Making===
{{SkillTemplate|ID=InstrumentMaking|Name=Instrument Making|Domain=[[crafting(Domain)|Crafting]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Minstrel(Bard)|Minstrel(1)]] |Allows=[[Quality Fabricating(Expertise)|Quality Fabricating]] [[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Light Fabricating(Expertise)|Light Fabricating]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=INSTRUMENTMAKING, INSTRUMENTMAKE|Usage=INSTRUMENTMAKE (LIST/INFO/LEARN) "ITEM TYPE"|Examples=instrumentmake piccolo
+
{{SkillTemplate|ID=InstrumentMaking|Name=Instrument Making|Domain=[[crafting(Domain)|Crafting]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Minstrel(Bard)|Minstrel(1)]] |Allows=[[Quality
 +
Fabricating(Expertise)|Quality Fabricating]] [[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Light
 +
Fabricating(Expertise)|Light Fabricating]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=INSTRUMENTMAKING,
 +
INSTRUMENTMAKE|Usage=INSTRUMENTMAKE (LIST/INFO/LEARN) "ITEM TYPE"|Examples=instrumentmake piccolo
 
instrumentmake list
 
instrumentmake list
 
instrumentmake list piccolo
 
instrumentmake list piccolo
Line 731: Line 1,217:
 
instrumentmake learn flute
 
instrumentmake learn flute
  
|Description=This skill allows a player to craft musical instruments, such as flutes and guitars.  The extent of the items which can be crafted expands as the player goes up in level.  The player may also learn to make new found instruments, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. To begin making a new item, the player must have placed the material he or she wishes to make the item from on the ground. Instruments crafted with balsa can be done with half the required wood listed, while instruments crafted with ironwood will require twice the required wood listed.}}
+
|Description=This skill allows a player to craft musical instruments, such as flutes and guitars.  The extent of the items which can be crafted expands as the player goes up in level.  The player
 +
may also learn to make new found instruments, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. To begin making a new item, the player must have placed the
 +
material he or she wishes to make the item from on the ground. Instruments crafted with balsa can be done with half the required wood listed, while instruments crafted with ironwood will require
 +
twice the required wood listed.}}
  
 
===Irrigation===
 
===Irrigation===
{{SkillTemplate|ID=Irrigation|Name=Irrigation|Domain=[[building(Domain)|Building]]|Available=[[Abjurer(Mage)|Abjurer(15)]] [[Alterer(Mage)|Alterer(15)]] [[Arcanist(Thief)|Arcanist(15)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(15)]] [[Barbarian(Fighter)|Barbarian(15)]] [[Bard(Bard)|Bard(15)]] [[Beastmaster(Druid)|Beastmaster(15)]] [[Burglar(Thief)|Burglar(15)]] [[Charlatan(Bard)|Charlatan(15)]] [[Cleric(Cleric)|Cleric(15)]] [[Conjurer(Mage)|Conjurer(15)]] [[Delver(Druid)|Delver(15)]] [[Diviner(Mage)|Diviner(15)]] [[Doomsayer(Cleric)|Doomsayer(15)]] [[Druid(Druid)|Druid(15)]] [[Enchanter(Mage)|Enchanter(15)]] [[Evoker(Mage)|Evoker(15)]] [[Fighter(Fighter)|Fighter(15)]] [[Gaian(Druid)|Gaian(15)]] [[Healer(Cleric)|Healer(15)]] [[Illusionist(Mage)|Illusionist(15)]] [[Jester(Bard)|Jester(15)]] [[Mage(Mage)|Mage(15)]] [[Mer(Druid)|Mer(15)]] [[Minstrel(Bard)|Minstrel(15)]] [[Missionary(Cleric)|Missionary(15)]] [[Monk(Fighter)|Monk(15)]] [[Necromancer(Cleric)|Necromancer(15)]] [[Ninja(Thief)|Ninja(15)]] [[Oracle(Cleric)|Oracle(15)]] [[Paladin(Fighter)|Paladin(15)]] [[Pirate(Thief)|Pirate(15)]] [[Dancer(Bard)|Dancer(15)]] [[Purist(Cleric)|Purist(15)]] [[Ranger(Fighter)|Ranger(15)]] [[Scholar(Commoner)|Scholar(15)]] [[Shaman(Cleric)|Shaman(15)]] [[SkyWatcher(Druid)|SkyWatcher(15)]] [[Templar(Cleric)|Templar(15)]] [[Thief(Thief)|Thief(15)]] [[Transmuter(Mage)|Transmuter(15)]] [[Trapper(Thief)|Trapper(15)]] [[Wizard(Mage)|Wizard(15)]] |Allows=[[Quick Building(Expertise)|Quick Building]] [[Quick Worker(Expertise)|Quick Worker]] [[Ingenious Engineering(Expertise)|Ingenious Engineering]] |UseCost=Movement (15) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=IRRIGATE, IRRIGATION|Usage=IRRIGATE "LIST/INFO/"PROJECT NAME"" "DIRECTION"|Examples=irrigate barrier north
+
{{SkillTemplate|ID=Irrigation|Name=Irrigation|Domain=[[building(Domain)|Building]]|Available=[[Abjurer(Mage)|Abjurer(15)]] [[Alterer(Mage)|Alterer(15)]] [[Arcanist(Thief)|Arcanist(15)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(15)]] [[Barbarian(Fighter)|Barbarian(15)]] [[Bard(Bard)|Bard(15)]] [[Beastmaster(Druid)|Beastmaster(15)]] [[Burglar(Thief)|Burglar(15)]]
 +
[[Charlatan(Bard)|Charlatan(15)]] [[Cleric(Cleric)|Cleric(15)]] [[Conjurer(Mage)|Conjurer(15)]] [[Delver(Druid)|Delver(15)]] [[Diviner(Mage)|Diviner(15)]] [[Doomsayer(Cleric)|Doomsayer(15)]]
 +
[[Druid(Druid)|Druid(15)]] [[Enchanter(Mage)|Enchanter(15)]] [[Evoker(Mage)|Evoker(15)]] [[Fighter(Fighter)|Fighter(15)]] [[Gaian(Druid)|Gaian(15)]] [[Healer(Cleric)|Healer(15)]]
 +
[[Illusionist(Mage)|Illusionist(15)]] [[Jester(Bard)|Jester(15)]] [[Mage(Mage)|Mage(15)]] [[Mer(Druid)|Mer(15)]] [[Minstrel(Bard)|Minstrel(15)]] [[Missionary(Cleric)|Missionary(15)]]
 +
[[Monk(Fighter)|Monk(15)]] [[Necromancer(Cleric)|Necromancer(15)]] [[Ninja(Thief)|Ninja(15)]] [[Oracle(Cleric)|Oracle(15)]] [[Paladin(Fighter)|Paladin(15)]] [[Pirate(Thief)|Pirate(15)]]
 +
[[Dancer(Bard)|Dancer(15)]] [[Purist(Cleric)|Purist(15)]] [[Ranger(Fighter)|Ranger(15)]] [[Scholar(Commoner)|Scholar(15)]] [[Shaman(Cleric)|Shaman(15)]] [[SkyWatcher(Druid)|SkyWatcher(15)]]
 +
[[Templar(Cleric)|Templar(15)]] [[Thief(Thief)|Thief(15)]] [[Transmuter(Mage)|Transmuter(15)]] [[Trapper(Thief)|Trapper(15)]] [[Wizard(Mage)|Wizard(15)]] |Allows=[[Quick Building(Expertise)|Quick
 +
Building]] [[Quick Worker(Expertise)|Quick Worker]] [[Ingenious Engineering(Expertise)|Ingenious Engineering]] |UseCost=Movement (15) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or
 +
not applicable|Commands=IRRIGATE, IRRIGATION|Usage=IRRIGATE "LIST/INFO/"PROJECT NAME"" "DIRECTION"|Examples=irrigate barrier north
 
irrigate list
 
irrigate list
 
irrigate info wall
 
irrigate info wall
Line 745: Line 1,243:
 
irrigate demolish room
 
irrigate demolish room
  
|Description=This skill allows a player to irrigate an area into a new type on an outdoor property the player owns. This skill also allows the demolition of unwanted barriers and rooms, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a irrigation project. Irrigation also allows the creation of water currents, which will cause things in the room to drift in a given direction over time.}}
+
|Description=This skill allows a player to irrigate an area into a new type on an outdoor property the player owns. This skill also allows the demolition of unwanted barriers and rooms, and the
 +
giving of a title and description to a room. The parameters also allow more than one person to assist in a irrigation project. Irrigation also allows the creation of water currents, which will cause
 +
things in the room to drift in a given direction over time.}}
  
 
===Jewel Making===
 
===Jewel Making===
{{SkillTemplate|ID=JewelMaking|Name=Jewel Making|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(10)]] [[Alterer(Mage)|Alterer(10)]] [[Arcanist(Thief)|Arcanist(10)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(10)]] [[Barbarian(Fighter)|Barbarian(10)]] [[Bard(Bard)|Bard(10)]] [[Beastmaster(Druid)|Beastmaster(10)]] [[Burglar(Thief)|Burglar(10)]] [[Charlatan(Bard)|Charlatan(10)]] [[Cleric(Cleric)|Cleric(10)]] [[Conjurer(Mage)|Conjurer(10)]] [[Delver(Druid)|Delver(10)]] [[Diviner(Mage)|Diviner(10)]] [[Doomsayer(Cleric)|Doomsayer(10)]] [[Druid(Druid)|Druid(10)]] [[Enchanter(Mage)|Enchanter(10)]] [[Evoker(Mage)|Evoker(10)]] [[Fighter(Fighter)|Fighter(10)]] [[Gaian(Druid)|Gaian(10)]] [[Healer(Cleric)|Healer(10)]] [[Illusionist(Mage)|Illusionist(10)]] [[Jester(Bard)|Jester(10)]] [[Mage(Mage)|Mage(10)]] [[Mer(Druid)|Mer(10)]] [[Minstrel(Bard)|Minstrel(10)]] [[Missionary(Cleric)|Missionary(10)]] [[Monk(Fighter)|Monk(10)]] [[Necromancer(Cleric)|Necromancer(10)]] [[Ninja(Thief)|Ninja(10)]] [[Oracle(Cleric)|Oracle(10)]] [[Paladin(Fighter)|Paladin(10)]] [[Pirate(Thief)|Pirate(10)]] [[Dancer(Bard)|Dancer(10)]] [[Purist(Cleric)|Purist(10)]] [[Ranger(Fighter)|Ranger(10)]] [[Scholar(Commoner)|Scholar(10)]] [[Shaman(Cleric)|Shaman(10)]] [[SkyWatcher(Druid)|SkyWatcher(10)]] [[Templar(Cleric)|Templar(10)]] [[Thief(Thief)|Thief(10)]] [[Transmuter(Mage)|Transmuter(10)]] [[Trapper(Thief)|Trapper(10)]] [[Wizard(Mage)|Wizard(10)]] |Allows=[[Light Metalworking(Expertise)|Light Metalworking]] [[Durable Metalworking(Expertise)|Durable Metalworking]] [[Quality Crafting(Expertise)|Quality Crafting]] [[Quick Worker(Expertise)|Quick Worker]] [[Light Crafting(Expertise)|Light Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Lacquerring|Lacquering]] [[Thief_Appraise|Appraise]] [[Quality Metalworking(Expertise)|Quality Metalworking]] |UseCost=Movement (10) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=JEWEL, JEWELMAKING|Usage=JEWEL (LIST/INFO/MEND/REFIT/LEARN/MOUNT (GEM)/ENCRUST (GEM)) "ITEM TYPE"|Examples=jewel ring
+
{{SkillTemplate|ID=JewelMaking|Name=Jewel Making|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(10)]] [[Alterer(Mage)|Alterer(10)]] [[Arcanist(Thief)|Arcanist(10)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(10)]] [[Barbarian(Fighter)|Barbarian(10)]] [[Bard(Bard)|Bard(10)]] [[Beastmaster(Druid)|Beastmaster(10)]] [[Burglar(Thief)|Burglar(10)]]
 +
[[Charlatan(Bard)|Charlatan(10)]] [[Cleric(Cleric)|Cleric(10)]] [[Conjurer(Mage)|Conjurer(10)]] [[Delver(Druid)|Delver(10)]] [[Diviner(Mage)|Diviner(10)]] [[Doomsayer(Cleric)|Doomsayer(10)]]
 +
[[Druid(Druid)|Druid(10)]] [[Enchanter(Mage)|Enchanter(10)]] [[Evoker(Mage)|Evoker(10)]] [[Fighter(Fighter)|Fighter(10)]] [[Gaian(Druid)|Gaian(10)]] [[Healer(Cleric)|Healer(10)]]
 +
[[Illusionist(Mage)|Illusionist(10)]] [[Jester(Bard)|Jester(10)]] [[Mage(Mage)|Mage(10)]] [[Mer(Druid)|Mer(10)]] [[Minstrel(Bard)|Minstrel(10)]] [[Missionary(Cleric)|Missionary(10)]]
 +
[[Monk(Fighter)|Monk(10)]] [[Necromancer(Cleric)|Necromancer(10)]] [[Ninja(Thief)|Ninja(10)]] [[Oracle(Cleric)|Oracle(10)]] [[Paladin(Fighter)|Paladin(10)]] [[Pirate(Thief)|Pirate(10)]]
 +
[[Dancer(Bard)|Dancer(10)]] [[Purist(Cleric)|Purist(10)]] [[Ranger(Fighter)|Ranger(10)]] [[Scholar(Commoner)|Scholar(10)]] [[Shaman(Cleric)|Shaman(10)]] [[SkyWatcher(Druid)|SkyWatcher(10)]]
 +
[[Templar(Cleric)|Templar(10)]] [[Thief(Thief)|Thief(10)]] [[Transmuter(Mage)|Transmuter(10)]] [[Trapper(Thief)|Trapper(10)]] [[Wizard(Mage)|Wizard(10)]] |Allows=[[Light Metalworking(Expertise)|Light
 +
Metalworking]] [[Durable Metalworking(Expertise)|Durable Metalworking]] [[Quality Crafting(Expertise)|Quality Crafting]] [[Quick Worker(Expertise)|Quick Worker]] [[Light Crafting(Expertise)|Light
 +
Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Lacquerring|Lacquering]] [[Thief_Appraise|Appraise]] [[Quality
 +
Metalworking(Expertise)|Quality Metalworking]] |UseCost=Movement (10) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=JEWEL, JEWELMAKING|Usage=JEWEL
 +
(LIST/INFO/MEND/REFIT/LEARN/MOUNT (GEM)/ENCRUST (GEM)) "ITEM TYPE"|Examples=jewel ring
 
jewel list
 
jewel list
 
jewel list ring
 
jewel list ring
Line 761: Line 1,272:
 
jewel learn brooch
 
jewel learn brooch
  
|Description=This skill allows a player to craft jewelry, such as rings, earrings, necklaces, and bracelets, or to mount or encrust bits of precious jewels onto other items.  The extent of the items which can be newly crafted expands as the player goes up in level.  The player may also learn to make new found jewelry, provided a blank recipe page, or a recipe book with blank pages is in his or her inventory. To begin crafting, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the item from on the ground, along with any precious gems. which may be mounted in the jewelry. The raw gems for jewel making are found using the Digging skill.  The metal is obtained using the Mining skill.}}
+
|Description=This skill allows a player to craft jewelry, such as rings, earrings, necklaces, and bracelets, or to mount or encrust bits of precious jewels onto other items.  The extent of the items
 +
which can be newly crafted expands as the player goes up in level.  The player may also learn to make new found jewelry, provided a blank recipe page, or a recipe book with blank pages is in his or
 +
her inventory. To begin crafting, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the item from on the ground, along with any precious
 +
gems. which may be mounted in the jewelry. The raw gems for jewel making are found using the Digging skill.  The metal is obtained using the Mining skill.}}
  
 
===Labeling===
 
===Labeling===
{{SkillTemplate|ID=Labeling|Name=Labeling|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Scholar(Commoner)|Scholar(2)]] |Allows=[[Fine Calligraphy(Expertise)|Fine Calligraphy]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=LABELING, LABEL|Usage=LABEL (REMOVE) (REPLACE) "ITEM NAME"|Examples=label sword
+
{{SkillTemplate|ID=Labeling|Name=Labeling|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Scholar(Commoner)|Scholar(2)]] |Allows=[[Fine Calligraphy(Expertise)|Fine Calligraphy]] [[Quick
 +
Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=LABELING,
 +
LABEL|Usage=LABEL (REMOVE) (REPLACE) "ITEM NAME"|Examples=label sword
 
label remove sword
 
label remove sword
 
label replace sword
 
label replace sword
  
|Description=The character labels an item with a numbered tag specific to him.  The label tag can be used by other skills to help locate or sort the item.  Use the 'remove' command to completely delete a tag.  Use the 'replace' command to replace the label tag with a new one.}}
+
|Description=The character labels an item with a numbered tag specific to him.  The label tag can be used by other skills to help locate or sort the item.  Use the 'remove' command to completely
 +
delete a tag.  Use the 'replace' command to replace the label tag with a new one.}}
  
 
===Lacquering===
 
===Lacquering===
{{SkillTemplate|ID=Lacquerring|Name=Lacquering|Domain=[[artistic(Domain)|Artistic]]|Available=[[Abjurer(Mage)|Abjurer(2)]] [[Alterer(Mage)|Alterer(2)]] [[Arcanist(Thief)|Arcanist(2)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(2)]] [[Barbarian(Fighter)|Barbarian(2)]] [[Bard(Bard)|Bard(2)]] [[Beastmaster(Druid)|Beastmaster(2)]] [[Burglar(Thief)|Burglar(2)]] [[Charlatan(Bard)|Charlatan(2)]] [[Cleric(Cleric)|Cleric(2)]] [[Conjurer(Mage)|Conjurer(2)]] [[Delver(Druid)|Delver(2)]] [[Diviner(Mage)|Diviner(2)]] [[Doomsayer(Cleric)|Doomsayer(2)]] [[Druid(Druid)|Druid(2)]] [[Enchanter(Mage)|Enchanter(2)]] [[Evoker(Mage)|Evoker(2)]] [[Fighter(Fighter)|Fighter(2)]] [[Gaian(Druid)|Gaian(2)]] [[Healer(Cleric)|Healer(2)]] [[Illusionist(Mage)|Illusionist(2)]] [[Jester(Bard)|Jester(2)]] [[Mage(Mage)|Mage(2)]] [[Mer(Druid)|Mer(2)]] [[Minstrel(Bard)|Minstrel(2)]] [[Missionary(Cleric)|Missionary(2)]] [[Monk(Fighter)|Monk(2)]] [[Necromancer(Cleric)|Necromancer(2)]] [[Ninja(Thief)|Ninja(2)]] [[Oracle(Cleric)|Oracle(2)]] [[Paladin(Fighter)|Paladin(2)]] [[Pirate(Thief)|Pirate(2)]] [[Dancer(Bard)|Dancer(2)]] [[Purist(Cleric)|Purist(2)]] [[Ranger(Fighter)|Ranger(2)]] [[Scholar(Commoner)|Scholar(2)]] [[Shaman(Cleric)|Shaman(2)]] [[SkyWatcher(Druid)|SkyWatcher(2)]] [[Templar(Cleric)|Templar(2)]] [[Thief(Thief)|Thief(2)]] [[Transmuter(Mage)|Transmuter(2)]] [[Trapper(Thief)|Trapper(2)]] [[Wizard(Mage)|Wizard(2)]] |Allows=[[MasterLacquerring|Master Lacquering]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Artsy(Expertise)|Artsy]] [[Painting|Painting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=LACQUERING, LACQUER|Usage=LACQUER LIST/"ITEM NAME" "COLOR"/REMOVE|Examples=lacquer list
+
{{SkillTemplate|ID=Lacquerring|Name=Lacquering|Domain=[[artistic(Domain)|Artistic]]|Available=[[Abjurer(Mage)|Abjurer(2)]] [[Alterer(Mage)|Alterer(2)]] [[Arcanist(Thief)|Arcanist(2)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(2)]] [[Barbarian(Fighter)|Barbarian(2)]] [[Bard(Bard)|Bard(2)]] [[Beastmaster(Druid)|Beastmaster(2)]] [[Burglar(Thief)|Burglar(2)]]
 +
[[Charlatan(Bard)|Charlatan(2)]] [[Cleric(Cleric)|Cleric(2)]] [[Conjurer(Mage)|Conjurer(2)]] [[Delver(Druid)|Delver(2)]] [[Diviner(Mage)|Diviner(2)]] [[Doomsayer(Cleric)|Doomsayer(2)]]
 +
[[Druid(Druid)|Druid(2)]] [[Enchanter(Mage)|Enchanter(2)]] [[Evoker(Mage)|Evoker(2)]] [[Fighter(Fighter)|Fighter(2)]] [[Gaian(Druid)|Gaian(2)]] [[Healer(Cleric)|Healer(2)]]
 +
[[Illusionist(Mage)|Illusionist(2)]] [[Jester(Bard)|Jester(2)]] [[Mage(Mage)|Mage(2)]] [[Mer(Druid)|Mer(2)]] [[Minstrel(Bard)|Minstrel(2)]] [[Missionary(Cleric)|Missionary(2)]]
 +
[[Monk(Fighter)|Monk(2)]] [[Necromancer(Cleric)|Necromancer(2)]] [[Ninja(Thief)|Ninja(2)]] [[Oracle(Cleric)|Oracle(2)]] [[Paladin(Fighter)|Paladin(2)]] [[Pirate(Thief)|Pirate(2)]]
 +
[[Dancer(Bard)|Dancer(2)]] [[Purist(Cleric)|Purist(2)]] [[Ranger(Fighter)|Ranger(2)]] [[Scholar(Commoner)|Scholar(2)]] [[Shaman(Cleric)|Shaman(2)]] [[SkyWatcher(Druid)|SkyWatcher(2)]]
 +
[[Templar(Cleric)|Templar(2)]] [[Thief(Thief)|Thief(2)]] [[Transmuter(Mage)|Transmuter(2)]] [[Trapper(Thief)|Trapper(2)]] [[Wizard(Mage)|Wizard(2)]] |Allows=[[MasterLacquerring|Master Lacquering]]
 +
[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Artsy(Expertise)|Artsy]] [[Painting|Painting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items
 +
Creatures |Range=Touch, or not applicable|Commands=LACQUERING, LACQUER|Usage=LACQUER LIST/"ITEM NAME" "COLOR"/REMOVE|Examples=lacquer list
 
lacquer shirt blue
 
lacquer shirt blue
 
lacquer shirt remove
 
lacquer shirt remove
  
|Description=This skill allows the player to lacquer a qualifying item a different color, or to remove an existing lacquered color. Lacquer only works on metal, wood, bone, and stone items crafted by the player.  More options become available at higher levels, and higher artistic expertise.}}
+
|Description=This skill allows the player to lacquer a qualifying item a different color, or to remove an existing lacquered color. Lacquer only works on metal, wood, bone, and stone items crafted
 +
by the player.  More options become available at higher levels, and higher artistic expertise.}}
  
 
===Landscaping===
 
===Landscaping===
{{SkillTemplate|ID=Landscaping|Name=Landscaping|Domain=[[building(Domain)|Building]]|Available=[[Abjurer(Mage)|Abjurer(15)]] [[Alterer(Mage)|Alterer(15)]] [[Arcanist(Thief)|Arcanist(15)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(15)]] [[Barbarian(Fighter)|Barbarian(15)]] [[Bard(Bard)|Bard(15)]] [[Beastmaster(Druid)|Beastmaster(15)]] [[Burglar(Thief)|Burglar(15)]] [[Charlatan(Bard)|Charlatan(15)]] [[Cleric(Cleric)|Cleric(15)]] [[Conjurer(Mage)|Conjurer(15)]] [[Delver(Druid)|Delver(15)]] [[Diviner(Mage)|Diviner(15)]] [[Doomsayer(Cleric)|Doomsayer(15)]] [[Druid(Druid)|Druid(15)]] [[Enchanter(Mage)|Enchanter(15)]] [[Evoker(Mage)|Evoker(15)]] [[Fighter(Fighter)|Fighter(15)]] [[Gaian(Druid)|Gaian(15)]] [[Healer(Cleric)|Healer(15)]] [[Illusionist(Mage)|Illusionist(15)]] [[Jester(Bard)|Jester(15)]] [[Mage(Mage)|Mage(15)]] [[Mer(Druid)|Mer(15)]] [[Minstrel(Bard)|Minstrel(15)]] [[Missionary(Cleric)|Missionary(15)]] [[Monk(Fighter)|Monk(15)]] [[Necromancer(Cleric)|Necromancer(15)]] [[Ninja(Thief)|Ninja(15)]] [[Oracle(Cleric)|Oracle(15)]] [[Paladin(Fighter)|Paladin(15)]] [[Pirate(Thief)|Pirate(15)]] [[Dancer(Bard)|Dancer(15)]] [[Purist(Cleric)|Purist(15)]] [[Ranger(Fighter)|Ranger(15)]] [[Scholar(Commoner)|Scholar(15)]] [[Shaman(Cleric)|Shaman(15)]] [[SkyWatcher(Druid)|SkyWatcher(15)]] [[Templar(Cleric)|Templar(15)]] [[Thief(Thief)|Thief(15)]] [[Transmuter(Mage)|Transmuter(15)]] [[Trapper(Thief)|Trapper(15)]] [[Wizard(Mage)|Wizard(15)]] |Allows=[[Quick Building(Expertise)|Quick Building]] [[Quick Worker(Expertise)|Quick Worker]] [[Ingenious Engineering(Expertise)|Ingenious Engineering]] [[MasterFarming|Master Farming]] |UseCost=Movement (15) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=LANDSCAPE, LANDSCAPING|Usage=LANDSCAPE "LIST/INFO/"PROJECT NAME"" "DIRECTION"|Examples=landscape barrier north
+
{{SkillTemplate|ID=Landscaping|Name=Landscaping|Domain=[[building(Domain)|Building]]|Available=[[Abjurer(Mage)|Abjurer(15)]] [[Alterer(Mage)|Alterer(15)]] [[Arcanist(Thief)|Arcanist(15)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(15)]] [[Barbarian(Fighter)|Barbarian(15)]] [[Bard(Bard)|Bard(15)]] [[Beastmaster(Druid)|Beastmaster(15)]] [[Burglar(Thief)|Burglar(15)]]
 +
[[Charlatan(Bard)|Charlatan(15)]] [[Cleric(Cleric)|Cleric(15)]] [[Conjurer(Mage)|Conjurer(15)]] [[Delver(Druid)|Delver(15)]] [[Diviner(Mage)|Diviner(15)]] [[Doomsayer(Cleric)|Doomsayer(15)]]
 +
[[Druid(Druid)|Druid(15)]] [[Enchanter(Mage)|Enchanter(15)]] [[Evoker(Mage)|Evoker(15)]] [[Fighter(Fighter)|Fighter(15)]] [[Gaian(Druid)|Gaian(15)]] [[Healer(Cleric)|Healer(15)]]
 +
[[Illusionist(Mage)|Illusionist(15)]] [[Jester(Bard)|Jester(15)]] [[Mage(Mage)|Mage(15)]] [[Mer(Druid)|Mer(15)]] [[Minstrel(Bard)|Minstrel(15)]] [[Missionary(Cleric)|Missionary(15)]]
 +
[[Monk(Fighter)|Monk(15)]] [[Necromancer(Cleric)|Necromancer(15)]] [[Ninja(Thief)|Ninja(15)]] [[Oracle(Cleric)|Oracle(15)]] [[Paladin(Fighter)|Paladin(15)]] [[Pirate(Thief)|Pirate(15)]]
 +
[[Dancer(Bard)|Dancer(15)]] [[Purist(Cleric)|Purist(15)]] [[Ranger(Fighter)|Ranger(15)]] [[Scholar(Commoner)|Scholar(15)]] [[Shaman(Cleric)|Shaman(15)]] [[SkyWatcher(Druid)|SkyWatcher(15)]]
 +
[[Templar(Cleric)|Templar(15)]] [[Thief(Thief)|Thief(15)]] [[Transmuter(Mage)|Transmuter(15)]] [[Trapper(Thief)|Trapper(15)]] [[Wizard(Mage)|Wizard(15)]] |Allows=[[Quick Building(Expertise)|Quick
 +
Building]] [[Quick Worker(Expertise)|Quick Worker]] [[Ingenious Engineering(Expertise)|Ingenious Engineering]] [[MasterFarming|Master Farming]] |UseCost=Movement (15)
 +
|Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=LANDSCAPE, LANDSCAPING|Usage=LANDSCAPE "LIST/INFO/"PROJECT NAME"" "DIRECTION"|Examples=landscape barrier north
 
landscape list
 
landscape list
 
landscape info wall
 
landscape info wall
Line 789: Line 1,325:
 
landscape demolish room
 
landscape demolish room
  
|Description=This skill allows a player to landscape an area into a new type on an outdoor property the player owns. This skill also allows the demolition of unwanted barriers and rooms, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a landscaping project. The raw material for landscaping is found using the Digging, Mining, Foraging, and other skills.}}
+
|Description=This skill allows a player to landscape an area into a new type on an outdoor property the player owns. This skill also allows the demolition of unwanted barriers and rooms, and the
 +
giving of a title and description to a room. The parameters also allow more than one person to assist in a landscaping project. The raw material for landscaping is found using the Digging, Mining,
 +
Foraging, and other skills.}}
  
 
===Leather Working===
 
===Leather Working===
{{SkillTemplate|ID=LeatherWorking|Name=Leather Working|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(3)]] [[Alterer(Mage)|Alterer(3)]] [[Arcanist(Thief)|Arcanist(3)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(3)]] [[Barbarian(Fighter)|Barbarian(3)]] [[Bard(Bard)|Bard(3)]] [[Beastmaster(Druid)|Beastmaster(3)]] [[Burglar(Thief)|Burglar(3)]] [[Charlatan(Bard)|Charlatan(3)]] [[Cleric(Cleric)|Cleric(3)]] [[Conjurer(Mage)|Conjurer(3)]] [[Delver(Druid)|Delver(3)]] [[Diviner(Mage)|Diviner(3)]] [[Doomsayer(Cleric)|Doomsayer(3)]] [[Druid(Druid)|Druid(3)]] [[Enchanter(Mage)|Enchanter(3)]] [[Evoker(Mage)|Evoker(3)]] [[Fighter(Fighter)|Fighter(3)]] [[Gaian(Druid)|Gaian(3)]] [[Healer(Cleric)|Healer(3)]] [[Illusionist(Mage)|Illusionist(3)]] [[Jester(Bard)|Jester(3)]] [[Mage(Mage)|Mage(3)]] [[Mer(Druid)|Mer(3)]] [[Minstrel(Bard)|Minstrel(3)]] [[Missionary(Cleric)|Missionary(3)]] [[Monk(Fighter)|Monk(3)]] [[Necromancer(Cleric)|Necromancer(3)]] [[Ninja(Thief)|Ninja(3)]] [[Oracle(Cleric)|Oracle(3)]] [[Paladin(Fighter)|Paladin(3)]] [[Pirate(Thief)|Pirate(3)]] [[Dancer(Bard)|Dancer(3)]] [[Purist(Cleric)|Purist(3)]] [[Ranger(Fighter)|Ranger(3)]] [[Scholar(Commoner)|Scholar(3)]] [[Shaman(Cleric)|Shaman(3)]] [[SkyWatcher(Druid)|SkyWatcher(3)]] [[Templar(Cleric)|Templar(3)]] [[Thief(Thief)|Thief(3)]] [[Transmuter(Mage)|Transmuter(3)]] [[Trapper(Thief)|Trapper(3)]] [[Wizard(Mage)|Wizard(3)]] |Allows=[[Light Sewing(Expertise)|Light Sewing]] [[Quality Crafting(Expertise)|Quality Crafting]] [[Durable Sewing(Expertise)|Durable Sewing]] [[Quick Worker(Expertise)|Quick Worker]] [[Durable Crafting(Expertise)|Durable Crafting]] [[Cobbling|Cobbling]] [[Light Crafting(Expertise)|Light Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Quality Sewing(Expertise)|Quality Sewing]] [[Scrapping|Scrapping]] [[MasterLeatherWorking|Master Leather Working]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=LEATHERWORK, LEATHERWORKING|Usage=LEATHERWORK (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM TYPE"|Examples=leatherwork pot
+
{{SkillTemplate|ID=LeatherWorking|Name=Leather Working|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(3)]] [[Alterer(Mage)|Alterer(3)]] [[Arcanist(Thief)|Arcanist(3)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(3)]] [[Barbarian(Fighter)|Barbarian(3)]] [[Bard(Bard)|Bard(3)]] [[Beastmaster(Druid)|Beastmaster(3)]] [[Burglar(Thief)|Burglar(3)]]
 +
[[Charlatan(Bard)|Charlatan(3)]] [[Cleric(Cleric)|Cleric(3)]] [[Conjurer(Mage)|Conjurer(3)]] [[Delver(Druid)|Delver(3)]] [[Diviner(Mage)|Diviner(3)]] [[Doomsayer(Cleric)|Doomsayer(3)]]
 +
[[Druid(Druid)|Druid(3)]] [[Enchanter(Mage)|Enchanter(3)]] [[Evoker(Mage)|Evoker(3)]] [[Fighter(Fighter)|Fighter(3)]] [[Gaian(Druid)|Gaian(3)]] [[Healer(Cleric)|Healer(3)]]
 +
[[Illusionist(Mage)|Illusionist(3)]] [[Jester(Bard)|Jester(3)]] [[Mage(Mage)|Mage(3)]] [[Mer(Druid)|Mer(3)]] [[Minstrel(Bard)|Minstrel(3)]] [[Missionary(Cleric)|Missionary(3)]]
 +
[[Monk(Fighter)|Monk(3)]] [[Necromancer(Cleric)|Necromancer(3)]] [[Ninja(Thief)|Ninja(3)]] [[Oracle(Cleric)|Oracle(3)]] [[Paladin(Fighter)|Paladin(3)]] [[Pirate(Thief)|Pirate(3)]]
 +
[[Dancer(Bard)|Dancer(3)]] [[Purist(Cleric)|Purist(3)]] [[Ranger(Fighter)|Ranger(3)]] [[Scholar(Commoner)|Scholar(3)]] [[Shaman(Cleric)|Shaman(3)]] [[SkyWatcher(Druid)|SkyWatcher(3)]]
 +
[[Templar(Cleric)|Templar(3)]] [[Thief(Thief)|Thief(3)]] [[Transmuter(Mage)|Transmuter(3)]] [[Trapper(Thief)|Trapper(3)]] [[Wizard(Mage)|Wizard(3)]] |Allows=[[Light Sewing(Expertise)|Light Sewing]]
 +
[[Quality Crafting(Expertise)|Quality Crafting]] [[Durable Sewing(Expertise)|Durable Sewing]] [[Quick Worker(Expertise)|Quick Worker]] [[Durable Crafting(Expertise)|Durable Crafting]]
 +
[[Cobbling|Cobbling]] [[Light Crafting(Expertise)|Light Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Quality Sewing(Expertise)|Quality
 +
Sewing]] [[Scrapping|Scrapping]] [[MasterLeatherWorking|Master Leather Working]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=LEATHERWORK, LEATHERWORKING|Usage=LEATHERWORK (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM TYPE"|Examples=leatherwork pot
 
leatherwork bundle 100 leather
 
leatherwork bundle 100 leather
 
leatherwork list
 
leatherwork list
Line 804: Line 1,353:
 
leatherwork learn gloves
 
leatherwork learn gloves
  
|Description=This skill allows a player to craft leather items, such as armor, clothing, and even whips.  The extent of the items which can be crafted expands as the player goes up in level.  This command also allows the player to mend any damaged leather items, get info on a list item, refit any armor which may be the wrong size, or learn how to make an item he or she has found, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. To begin crafting a new item, the player must have placed the leather he or she wishes to make the item from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw leather for leather working is found using the Butchering skill.}}
+
|Description=This skill allows a player to craft leather items, such as armor, clothing, and even whips.  The extent of the items which can be crafted expands as the player goes up in level.  This
 +
command also allows the player to mend any damaged leather items, get info on a list item, refit any armor which may be the wrong size, or learn how to make an item he or she has found, provided a
 +
blank recipe page or a recipe book with blank pages is in his or her inventory. To begin crafting a new item, the player must have placed the leather he or she wishes to make the item from on the
 +
ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw leather for leather working is found using the Butchering
 +
skill.}}
  
 
===Lecturing===
 
===Lecturing===
{{SkillTemplate|ID=Lecturing|Name=Lecturing|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(23)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Educating(Expertise)|Educating]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=LECTURE, LECTURING|Usage=LECTURE "SKILL NAME"|Examples=lecture fireball
+
{{SkillTemplate|ID=Lecturing|Name=Lecturing|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(23)]] |Allows=[[Quick Working(Expertise)|Quick Working]]
 +
[[Educating(Expertise)|Educating]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=LECTURE,
 +
LECTURING|Usage=LECTURE "SKILL NAME"|Examples=lecture fireball
  
|Description=This skill allows the player to give a lecture to 3 or more students about a particular skill that the player knows more about than the students.  At the end of the long lecture, the students will gain up to 5% increase in proficiency, even if they are already at or above 75%.  The player will receive experience for giving the lecture.  The students must already know the skill before the lecture begins in order to qualify as a student.}}
+
|Description=This skill allows the player to give a lecture to 3 or more students about a particular skill that the player knows more about than the students.  At the end of the long lecture, the
 +
students will gain up to 5% increase in proficiency, even if they are already at or above 75%.  The player will receive experience for giving the lecture.  The students must already know the skill
 +
before the lecture begins in order to qualify as a student.}}
  
 
===Legendary Weaponsmithing===
 
===Legendary Weaponsmithing===
{{SkillTemplate|ID=LegendaryWeaponsmithing|Name=Legendary Weaponsmithing|Domain=[[crafting(Domain)|Crafting]]|Available=[[Artisan(Commoner)|Artisan(60)]] |Allows=[[Counterbalance Crafting(Expertise)|Counterbalance Crafting]] [[Light Metalworking(Expertise)|Light Metalworking]] [[Quality Crafting(Expertise)|Quality Crafting]] [[Quick Worker(Expertise)|Quick Worker]] [[Light Crafting(Expertise)|Light Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Lethal Crafting(Expertise)|Lethal Crafting]] [[Quality Metalworking(Expertise)|Quality Metalworking]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=LWEAPONSMITH, LEGENDWEAPONSMITHING, LEGENDARYWEAPONSMITHING|Usage=LWEAPONSMITH (LIST/INFO/MEND/SCAN/LEARN) "WEAPON NAME"|Examples=lweaponsmith twohanded sword
+
{{SkillTemplate|ID=LegendaryWeaponsmithing|Name=Legendary Weaponsmithing|Domain=[[crafting(Domain)|Crafting]]|Available=[[Artisan(Commoner)|Artisan(60)]] |Allows=[[Counterbalance
 +
Crafting(Expertise)|Counterbalance Crafting]] [[Light Metalworking(Expertise)|Light Metalworking]] [[Quality Crafting(Expertise)|Quality Crafting]] [[Quick Worker(Expertise)|Quick Worker]] [[Light
 +
Crafting(Expertise)|Light Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Lethal Crafting(Expertise)|Lethal Crafting]] [[Quality
 +
Metalworking(Expertise)|Quality Metalworking]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=LWEAPONSMITH, LEGENDWEAPONSMITHING,
 +
LEGENDARYWEAPONSMITHING|Usage=LWEAPONSMITH (LIST/INFO/MEND/SCAN/LEARN) "WEAPON NAME"|Examples=lweaponsmith twohanded sword
 
lweaponsmith list
 
lweaponsmith list
 
lweaponsmith list sword
 
lweaponsmith list sword
Line 822: Line 1,383:
 
lweaponsmith learn axe
 
lweaponsmith learn axe
  
|Description=This skill allows a player to craft legendary-level weapons (level 61 and up) from metal.  This skill requires Blacksmithing and Master Weaponsmithing in order to learn it.  It also requires specialization in the weapon type the player wishes to make.  The extent of the weapons which can be crafted expands as the player goes up in level.  To begin smithing, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the weapon from on the ground.  The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn how to smith an item he or she has found, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. The metal for weaponsmithing is obtained using the Mining skill, or better metals from the Smelting skill. Using better materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.}}
+
|Description=This skill allows a player to craft legendary-level weapons (level 61 and up) from metal.  This skill requires Blacksmithing and Master Weaponsmithing in order to learn it.  It also
 +
requires specialization in the weapon type the player wishes to make.  The extent of the weapons which can be crafted expands as the player goes up in level.  To begin smithing, the player must be in
 +
a room with an open fire burning, and must have placed the metal he or she wishes to make the weapon from on the ground.  The player may also scan the room or other players for equipment that may be
 +
mended by this skill, using the scan parameter, or learn how to smith an item he or she has found, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. The metal
 +
for weaponsmithing is obtained using the Mining skill, or better metals from the Smelting skill. Using better materials will increase both the strength and the required level of the crafted item, and
 +
some material types require smaller amounts to make the same items.}}
  
 
===Locksmithing===
 
===Locksmithing===
{{SkillTemplate|ID=LockSmith|Name=Locksmithing|Domain=[[building(Domain)|Building]]|Available=[[Abjurer(Mage)|Abjurer(10)]] [[Alterer(Mage)|Alterer(10)]] [[Arcanist(Thief)|Arcanist(10)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(10)]] [[Barbarian(Fighter)|Barbarian(10)]] [[Bard(Bard)|Bard(10)]] [[Beastmaster(Druid)|Beastmaster(10)]] [[Burglar(Thief)|Burglar(10)]] [[Charlatan(Bard)|Charlatan(10)]] [[Cleric(Cleric)|Cleric(10)]] [[Conjurer(Mage)|Conjurer(10)]] [[Delver(Druid)|Delver(10)]] [[Diviner(Mage)|Diviner(10)]] [[Doomsayer(Cleric)|Doomsayer(10)]] [[Druid(Druid)|Druid(10)]] [[Enchanter(Mage)|Enchanter(10)]] [[Evoker(Mage)|Evoker(10)]] [[Fighter(Fighter)|Fighter(10)]] [[Gaian(Druid)|Gaian(10)]] [[Gaoler(Commoner)|Gaoler(8)]] [[Healer(Cleric)|Healer(10)]] [[Illusionist(Mage)|Illusionist(10)]] [[Jester(Bard)|Jester(10)]] [[Mage(Mage)|Mage(10)]] [[Mer(Druid)|Mer(10)]] [[Minstrel(Bard)|Minstrel(10)]] [[Missionary(Cleric)|Missionary(10)]] [[Monk(Fighter)|Monk(10)]] [[Necromancer(Cleric)|Necromancer(10)]] [[Ninja(Thief)|Ninja(10)]] [[Oracle(Cleric)|Oracle(10)]] [[Paladin(Fighter)|Paladin(10)]] [[Pirate(Thief)|Pirate(10)]] [[Dancer(Bard)|Dancer(10)]] [[Purist(Cleric)|Purist(10)]] [[Ranger(Fighter)|Ranger(10)]] [[Scholar(Commoner)|Scholar(10)]] [[Shaman(Cleric)|Shaman(10)]] [[SkyWatcher(Druid)|SkyWatcher(10)]] [[Templar(Cleric)|Templar(10)]] [[Thief(Thief)|Thief(10)]] [[Transmuter(Mage)|Transmuter(10)]] [[Trapper(Thief)|Trapper(10)]] [[Wizard(Mage)|Wizard(10)]] |Allows=[[Quick Building(Expertise)|Quick Building]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (10) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=LOCKSMITH, LOCKSMITHING|Usage=LOCKSMITH (BOLTLOCK) (DELOCK) (LABEL "NAME") "ITEM/DIRECTION"|Examples=locksmith chest
+
{{SkillTemplate|ID=LockSmith|Name=Locksmithing|Domain=[[building(Domain)|Building]]|Available=[[Abjurer(Mage)|Abjurer(10)]] [[Alterer(Mage)|Alterer(10)]] [[Arcanist(Thief)|Arcanist(10)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(10)]] [[Barbarian(Fighter)|Barbarian(10)]] [[Bard(Bard)|Bard(10)]] [[Beastmaster(Druid)|Beastmaster(10)]] [[Burglar(Thief)|Burglar(10)]]
 +
[[Charlatan(Bard)|Charlatan(10)]] [[Cleric(Cleric)|Cleric(10)]] [[Conjurer(Mage)|Conjurer(10)]] [[Delver(Druid)|Delver(10)]] [[Diviner(Mage)|Diviner(10)]] [[Doomsayer(Cleric)|Doomsayer(10)]]
 +
[[Druid(Druid)|Druid(10)]] [[Enchanter(Mage)|Enchanter(10)]] [[Evoker(Mage)|Evoker(10)]] [[Fighter(Fighter)|Fighter(10)]] [[Gaian(Druid)|Gaian(10)]] [[Gaoler(Commoner)|Gaoler(8)]]
 +
[[Healer(Cleric)|Healer(10)]] [[Illusionist(Mage)|Illusionist(10)]] [[Jester(Bard)|Jester(10)]] [[Mage(Mage)|Mage(10)]] [[Mer(Druid)|Mer(10)]] [[Minstrel(Bard)|Minstrel(10)]]
 +
[[Missionary(Cleric)|Missionary(10)]] [[Monk(Fighter)|Monk(10)]] [[Necromancer(Cleric)|Necromancer(10)]] [[Ninja(Thief)|Ninja(10)]] [[Oracle(Cleric)|Oracle(10)]] [[Paladin(Fighter)|Paladin(10)]]
 +
[[Pirate(Thief)|Pirate(10)]] [[Dancer(Bard)|Dancer(10)]] [[Purist(Cleric)|Purist(10)]] [[Ranger(Fighter)|Ranger(10)]] [[Scholar(Commoner)|Scholar(10)]] [[Shaman(Cleric)|Shaman(10)]]
 +
[[SkyWatcher(Druid)|SkyWatcher(10)]] [[Templar(Cleric)|Templar(10)]] [[Thief(Thief)|Thief(10)]] [[Transmuter(Mage)|Transmuter(10)]] [[Trapper(Thief)|Trapper(10)]] [[Wizard(Mage)|Wizard(10)]]
 +
|Allows=[[Quick Building(Expertise)|Quick Building]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (10) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=LOCKSMITH, LOCKSMITHING|Usage=LOCKSMITH (BOLTLOCK) (DELOCK) (LABEL "NAME") "ITEM/DIRECTION"|Examples=locksmith chest
 
locksmith south
 
locksmith south
 
locksmith boltlock south
 
locksmith boltlock south
 
locksmith delock south
 
locksmith delock south
  
|Description=This skill allows a player to craft keys and locks for items and doors.  If the item or door specified already has a lock, the proper key will be built for it (assuming a level check). If the item or door does not have a lock, and the skill user is the owner, then a lock will be built, along with a key.  If a lock is being made for a door, and the word BOLTLOCK is specified, then the lock will ONLY be on that side of the door. If a key is being made, the LABEL parameter can be used to add a description for the key (such as House for a house key, etc). A lock can be removed from a door using the DELOCK parameter. This skill requires metal from which to make the lock and/or key.}}
+
|Description=This skill allows a player to craft keys and locks for items and doors.  If the item or door specified already has a lock, the proper key will be built for it (assuming a level check).  
 +
If the item or door does not have a lock, and the skill user is the owner, then a lock will be built, along with a key.  If a lock is being made for a door, and the word BOLTLOCK is specified, then
 +
the lock will ONLY be on that side of the door. If a key is being made, the LABEL parameter can be used to add a description for the key (such as House for a house key, etc). A lock can be removed
 +
from a door using the DELOCK parameter. This skill requires metal from which to make the lock and/or key.}}
  
 
===Marketeering===
 
===Marketeering===
{{SkillTemplate|ID=Merchant|Name=Marketeering|Domain=[[influential(Domain)|Influential]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Skill_Haggle|Haggle]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Influencing(Expertise)|Influencing]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures Exits Rooms |Range=Touch, or not applicable|Commands=MARKET|Usage=MARKET ("LIST/REMOVE") "ITEM NAME" ("PRICE")|Examples=market list
+
{{SkillTemplate|ID=Merchant|Name=Marketeering|Domain=[[influential(Domain)|Influential]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Skill_Haggle|Haggle]] [[Quick Working(Expertise)|Quick
 +
Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Influencing(Expertise)|Influencing]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures Exits Rooms |Range=Touch, or not
 +
applicable|Commands=MARKET|Usage=MARKET ("LIST/REMOVE") "ITEM NAME" ("PRICE")|Examples=market list
 
market shoe 500
 
market shoe 500
 
market all.shoe
 
market all.shoe
 
market remove shoe
 
market remove shoe
  
|Description=This skill allows a player to behave like a shopkeeper, allowing other players to LIST, BUY, and VIEW items which the player has put up for sale. The player may add any item in their inventory to their items for sale, and set a price for the item.  The remove command may be used to take items of that name off the market.}}
+
|Description=This skill allows a player to behave like a shopkeeper, allowing other players to LIST, BUY, and VIEW items which the player has put up for sale. The player may add any item in their
 +
inventory to their items for sale, and set a price for the item.  The remove command may be used to take items of that name off the market.}}
  
 
===Masonry===
 
===Masonry===
{{SkillTemplate|ID=Masonry|Name=Masonry|Domain=[[building(Domain)|Building]]|Available=[[Abjurer(Mage)|Abjurer(10)]] [[Alterer(Mage)|Alterer(10)]] [[Arcanist(Thief)|Arcanist(10)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(10)]] [[Barbarian(Fighter)|Barbarian(10)]] [[Bard(Bard)|Bard(10)]] [[Beastmaster(Druid)|Beastmaster(10)]] [[Burglar(Thief)|Burglar(10)]] [[Charlatan(Bard)|Charlatan(10)]] [[Cleric(Cleric)|Cleric(10)]] [[Conjurer(Mage)|Conjurer(10)]] [[Delver(Druid)|Delver(10)]] [[Diviner(Mage)|Diviner(10)]] [[Doomsayer(Cleric)|Doomsayer(10)]] [[Druid(Druid)|Druid(10)]] [[Enchanter(Mage)|Enchanter(10)]] [[Evoker(Mage)|Evoker(10)]] [[Fighter(Fighter)|Fighter(10)]] [[Gaian(Druid)|Gaian(10)]] [[Healer(Cleric)|Healer(10)]] [[Illusionist(Mage)|Illusionist(10)]] [[Jester(Bard)|Jester(10)]] [[Mage(Mage)|Mage(10)]] [[Mer(Druid)|Mer(10)]] [[Minstrel(Bard)|Minstrel(10)]] [[Missionary(Cleric)|Missionary(10)]] [[Monk(Fighter)|Monk(10)]] [[Necromancer(Cleric)|Necromancer(10)]] [[Ninja(Thief)|Ninja(10)]] [[Oracle(Cleric)|Oracle(10)]] [[Paladin(Fighter)|Paladin(10)]] [[Pirate(Thief)|Pirate(10)]] [[Dancer(Bard)|Dancer(10)]] [[Purist(Cleric)|Purist(10)]] [[Ranger(Fighter)|Ranger(10)]] [[Scholar(Commoner)|Scholar(10)]] [[Shaman(Cleric)|Shaman(10)]] [[SkyWatcher(Druid)|SkyWatcher(10)]] [[Templar(Cleric)|Templar(10)]] [[Thief(Thief)|Thief(10)]] [[Transmuter(Mage)|Transmuter(10)]] [[Trapper(Thief)|Trapper(10)]] [[Wizard(Mage)|Wizard(10)]] |Allows=[[Quick Building(Expertise)|Quick Building]] [[Quick Worker(Expertise)|Quick Worker]] [[Ingenious Engineering(Expertise)|Ingenious Engineering]] [[Skill_FindHome|Find Home]] [[Excavation|Excavation]] |UseCost=Movement (10) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MASONRY|Usage=MASONRY "LIST/INFO/""PROJECT NAME""" "DIRECTION"|Examples=masonry wall north
+
{{SkillTemplate|ID=Masonry|Name=Masonry|Domain=[[building(Domain)|Building]]|Available=[[Abjurer(Mage)|Abjurer(10)]] [[Alterer(Mage)|Alterer(10)]] [[Arcanist(Thief)|Arcanist(10)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(10)]] [[Barbarian(Fighter)|Barbarian(10)]] [[Bard(Bard)|Bard(10)]] [[Beastmaster(Druid)|Beastmaster(10)]] [[Burglar(Thief)|Burglar(10)]]
 +
[[Charlatan(Bard)|Charlatan(10)]] [[Cleric(Cleric)|Cleric(10)]] [[Conjurer(Mage)|Conjurer(10)]] [[Delver(Druid)|Delver(10)]] [[Diviner(Mage)|Diviner(10)]] [[Doomsayer(Cleric)|Doomsayer(10)]]
 +
[[Druid(Druid)|Druid(10)]] [[Enchanter(Mage)|Enchanter(10)]] [[Evoker(Mage)|Evoker(10)]] [[Fighter(Fighter)|Fighter(10)]] [[Gaian(Druid)|Gaian(10)]] [[Healer(Cleric)|Healer(10)]]
 +
[[Illusionist(Mage)|Illusionist(10)]] [[Jester(Bard)|Jester(10)]] [[Mage(Mage)|Mage(10)]] [[Mer(Druid)|Mer(10)]] [[Minstrel(Bard)|Minstrel(10)]] [[Missionary(Cleric)|Missionary(10)]]
 +
[[Monk(Fighter)|Monk(10)]] [[Necromancer(Cleric)|Necromancer(10)]] [[Ninja(Thief)|Ninja(10)]] [[Oracle(Cleric)|Oracle(10)]] [[Paladin(Fighter)|Paladin(10)]] [[Pirate(Thief)|Pirate(10)]]
 +
[[Dancer(Bard)|Dancer(10)]] [[Purist(Cleric)|Purist(10)]] [[Ranger(Fighter)|Ranger(10)]] [[Scholar(Commoner)|Scholar(10)]] [[Shaman(Cleric)|Shaman(10)]] [[SkyWatcher(Druid)|SkyWatcher(10)]]
 +
[[Templar(Cleric)|Templar(10)]] [[Thief(Thief)|Thief(10)]] [[Transmuter(Mage)|Transmuter(10)]] [[Trapper(Thief)|Trapper(10)]] [[Wizard(Mage)|Wizard(10)]] |Allows=[[Quick Building(Expertise)|Quick
 +
Building]] [[Quick Worker(Expertise)|Quick Worker]] [[Ingenious Engineering(Expertise)|Ingenious Engineering]] [[Skill_FindHome|Find Home]] [[Excavation|Excavation]] |UseCost=Movement (10)
 +
|Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MASONRY|Usage=MASONRY "LIST/INFO/""PROJECT NAME""" "DIRECTION"|Examples=masonry wall north
 
masonry list
 
masonry list
 
masonry info wall
 
masonry info wall
Line 854: Line 1,444:
 
masonry demolish room
 
masonry demolish room
  
|Description=This skill allows a player to construct a building or other structures on a property the player owns. Walls or Stairs may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, upstairs rooms, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a masonry project. All of the structures made with this skill are made of stone.  The raw stone for masonry is found using the Digging or Mining skills.}}
+
|Description=This skill allows a player to construct a building or other structures on a property the player owns. Walls or Stairs may be built following the construction of roof and framework.  
 +
This skill also allows the demolition of unwanted walls and structures, upstairs rooms, and the giving of a title and description to a room. The parameters also allow more than one person to assist
 +
in a masonry project. All of the structures made with this skill are made of stone.  The raw stone for masonry is found using the Digging or Mining skills.}}
  
 
===Master Armorsmithing===
 
===Master Armorsmithing===
{{SkillTemplate|ID=MasterArmorsmithing|Name=Master Armorsmithing|Domain=[[crafting(Domain)|Crafting]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Light Metalworking(Expertise)|Light Metalworking]] [[Durable Metalworking(Expertise)|Durable Metalworking]] [[Quality Crafting(Expertise)|Quality Crafting]] [[Quick Worker(Expertise)|Quick Worker]] [[Durable Crafting(Expertise)|Durable Crafting]] [[Light Crafting(Expertise)|Light Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Quality Metalworking(Expertise)|Quality Metalworking]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MARMORSMITH, MASTERARMORSMITHING|Usage=MARMORSMITH (LIST/INFO/MEND/SCAN/LEARN) "ARMOR TYPE"|Examples=marmorsmith chainmail
+
{{SkillTemplate|ID=MasterArmorsmithing|Name=Master Armorsmithing|Domain=[[crafting(Domain)|Crafting]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Light Metalworking(Expertise)|Light
 +
Metalworking]] [[Durable Metalworking(Expertise)|Durable Metalworking]] [[Quality Crafting(Expertise)|Quality Crafting]] [[Quick Worker(Expertise)|Quick Worker]] [[Durable Crafting(Expertise)|Durable
 +
Crafting]] [[Light Crafting(Expertise)|Light Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Quality Metalworking(Expertise)|Quality
 +
Metalworking]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MARMORSMITH, MASTERARMORSMITHING|Usage=MARMORSMITH
 +
(LIST/INFO/MEND/SCAN/LEARN) "ARMOR TYPE"|Examples=marmorsmith chainmail
 
marmorsmith list
 
marmorsmith list
 
marmorsmith list chain
 
marmorsmith list chain
Line 867: Line 1,463:
 
marmorsmith learn helmet
 
marmorsmith learn helmet
  
|Description=This skill allows a player to craft master-level armors from metal.  This skill requires Blacksmithing and Armorsmithing in order to learn it.  The extent of the armor which can be crafted expands as the player goes up in level.  To begin smithing, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the armor from on the ground.  The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn how to smith an item he or she has found, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. The metal for armorsmithing is obtained using the Mining skill, or better metals from the Smelting skill. Using better materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.}}
+
|Description=This skill allows a player to craft master-level armors from metal.  This skill requires Blacksmithing and Armorsmithing in order to learn it.  The extent of the armor which can be
 +
crafted expands as the player goes up in level.  To begin smithing, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the armor from on
 +
the ground.  The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn how to smith an item he or she has found, provided a
 +
blank recipe page or a recipe book with blank pages is in his or her inventory. The metal for armorsmithing is obtained using the Mining skill, or better metals from the Smelting skill. Using better
 +
materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.}}
  
 
===Master Baking===
 
===Master Baking===
{{SkillTemplate|ID=MasterBaking|Name=Master Baking|Domain=[[epicurean(Domain)|Epicurean]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Quick Cooking(Expertise)|Quick Cooking]] [[Fortified Baking(Expertise)|Fortified Baking]] [[Quick Worker(Expertise)|Quick Worker]] [[Advanced Cooking(Expertise)|Advanced Cooking]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MBAKE, MBAKING, MASTERBAKE, MASTERBAKING|Usage=MASTERBAKE LIST/"BAKING CONTAINER"|Examples=masterbake list
+
{{SkillTemplate|ID=MasterBaking|Name=Master Baking|Domain=[[epicurean(Domain)|Epicurean]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Quick Cooking(Expertise)|Quick Cooking]] [[Fortified
 +
Baking(Expertise)|Fortified Baking]] [[Quick Worker(Expertise)|Quick Worker]] [[Advanced Cooking(Expertise)|Advanced Cooking]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures
 +
|Range=Touch, or not applicable|Commands=MBAKE, MBAKING, MASTERBAKE, MASTERBAKING|Usage=MASTERBAKE LIST/"BAKING CONTAINER"|Examples=masterbake list
 
masterbake list oven
 
masterbake list oven
 
masterbake list 5-10
 
masterbake list 5-10
Line 877: Line 1,479:
 
masterbake oven
 
masterbake oven
  
|Description=This skill allows the player to create a more nutritious meal from basic edible ingredients.  The player must be near a fire over which the meal can be cooked.  The ingredients must be placed in a fire-safe container, that is closeable, and is closed.  The container may be filled with water, if water is required for the recipe.  Master Baking takes a bit longer than regular Baking, but yields more food for the same ingredients, and allows you to bake multiple things at the same time, so long as they are in different containers. The ingredients for cooking are best obtained through the Butchering skill and the Foraging skill.}}
+
|Description=This skill allows the player to create a more nutritious meal from basic edible ingredients.  The player must be near a fire over which the meal can be cooked.  The ingredients must be
 +
placed in a fire-safe container, that is closeable, and is closed.  The container may be filled with water, if water is required for the recipe.  Master Baking takes a bit longer than regular Baking,
 +
but yields more food for the same ingredients, and allows you to bake multiple things at the same time, so long as they are in different containers. The ingredients for cooking are best obtained
 +
through the Butchering skill and the Foraging skill.}}
  
 
===Master Butchering===
 
===Master Butchering===
{{SkillTemplate|ID=MasterButchering|Name=Master Butchering|Domain=[[gathering(Domain)|Gathering]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MBUTCHERING, MASTERBUTCHERING, MSKIN, MASTERSKIN|Usage=MBUTCHER (BUNDLE "NUM") "TARGET BODY"|Examples=mbutcher body
+
{{SkillTemplate|ID=MasterButchering|Name=Master Butchering|Domain=[[gathering(Domain)|Gathering]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Quick Working(Expertise)|Quick Working]]
 +
[[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MBUTCHERING, MASTERBUTCHERING, MSKIN,
 +
MASTERSKIN|Usage=MBUTCHER (BUNDLE "NUM") "TARGET BODY"|Examples=mbutcher body
 
mbutcher bundle 10 bones
 
mbutcher bundle 10 bones
  
|Description=With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill.  The GET command can be used to unbundle such resources.  This skill takes longer, but has much higher yield than normal butchering.}}
+
|Description=With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill.  The GET command can be used to
 +
unbundle such resources.  This skill takes longer, but has much higher yield than normal butchering.}}
  
 
===Master Cooking===
 
===Master Cooking===
{{SkillTemplate|ID=MasterCooking|Name=Master Cooking|Domain=[[epicurean(Domain)|Epicurean]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Quick Cooking(Expertise)|Quick Cooking]] [[Quick Worker(Expertise)|Quick Worker]] [[Advanced Cooking(Expertise)|Advanced Cooking]] [[MasterHerbology|Master Herbology]] [[Vigorous Cooking(Expertise)|Vigorous Cooking]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MCOOK, MCOOKING, MASTERCOOK, MASTERCOOKING|Usage=MASTERCOOK LIST/"COOKING CONTAINER"|Examples=mastercook list
+
{{SkillTemplate|ID=MasterCooking|Name=Master Cooking|Domain=[[epicurean(Domain)|Epicurean]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Quick Cooking(Expertise)|Quick Cooking]] [[Quick
 +
Worker(Expertise)|Quick Worker]] [[Advanced Cooking(Expertise)|Advanced Cooking]] [[MasterHerbology|Master Herbology]] [[Vigorous Cooking(Expertise)|Vigorous Cooking]] |UseCost=Movement (5)
 +
|Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MCOOK, MCOOKING, MASTERCOOK, MASTERCOOKING|Usage=MASTERCOOK LIST/"COOKING CONTAINER"|Examples=mastercook list
 
mastercook list stew
 
mastercook list stew
 
mastercook list 5-10
 
mastercook list 5-10
Line 892: Line 1,502:
 
mastercook pot
 
mastercook pot
  
|Description=This skill allows the player to create a more nutritious meal from basic edible ingredients.  The player must be near a fire over which the meal can be cooked.  The ingredients must be placed in a fire-safe container, like a pot or pan.  A pot may be filled with water, if water is required for the recipe.  Master cooking takes a bit longer than regular cooking, but the yield per pound of ingredients is higher, and you are capable of cooking multiple dishes at the same time (so long as they use different containers). The ingredients for cooking are best obtained through the Butchering skill and the Foraging skill, and some Food Prep may be necessary for some dishes.}}
+
|Description=This skill allows the player to create a more nutritious meal from basic edible ingredients.  The player must be near a fire over which the meal can be cooked.  The ingredients must be
 +
placed in a fire-safe container, like a pot or pan.  A pot may be filled with water, if water is required for the recipe.  Master cooking takes a bit longer than regular cooking, but the yield per
 +
pound of ingredients is higher, and you are capable of cooking multiple dishes at the same time (so long as they use different containers). The ingredients for cooking are best obtained through the
 +
Butchering skill and the Foraging skill, and some Food Prep may be necessary for some dishes.}}
  
 
===Master Costuming===
 
===Master Costuming===
{{SkillTemplate|ID=MasterCostuming|Name=Master Costuming|Domain=[[crafting(Domain)|Crafting]]|Available=[[Artisan(Commoner)|Artisan(30)]] [[Charlatan(Bard)|Charlatan(30)]] |Allows=[[Light Sewing(Expertise)|Light Sewing]] [[Quality Crafting(Expertise)|Quality Crafting]] [[Quick Worker(Expertise)|Quick Worker]] [[Durable Crafting(Expertise)|Durable Crafting]] [[Light Crafting(Expertise)|Light Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Quality Sewing(Expertise)|Quality Sewing]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MASTERCOSTUME, MCOSTUME, MCOSTUMING, MASTERCOSTUMING|Usage=MCOSTUME (LIST/INFO/MEND/REFIT/SCAN/LEARN) "ITEM TYPE"|Examples=mcostume shirt
+
{{SkillTemplate|ID=MasterCostuming|Name=Master Costuming|Domain=[[crafting(Domain)|Crafting]]|Available=[[Artisan(Commoner)|Artisan(30)]] [[Charlatan(Bard)|Charlatan(30)]] |Allows=[[Light
 +
Sewing(Expertise)|Light Sewing]] [[Quality Crafting(Expertise)|Quality Crafting]] [[Quick Worker(Expertise)|Quick Worker]] [[Durable Crafting(Expertise)|Durable Crafting]] [[Light
 +
Crafting(Expertise)|Light Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Quality Sewing(Expertise)|Quality Sewing]] |UseCost=Movement (5)
 +
|Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MASTERCOSTUME, MCOSTUME, MCOSTUMING, MASTERCOSTUMING|Usage=MCOSTUME (LIST/INFO/MEND/REFIT/SCAN/LEARN) "ITEM
 +
TYPE"|Examples=mcostume shirt
 
mcostume list
 
mcostume list
 
mcostume list shirt
 
mcostume list shirt
Line 906: Line 1,523:
 
mcostume learn shirt
 
mcostume learn shirt
  
|Description=This skill allows a player to fabricate higher level paper clothing that can be worn over most other clothing so as to produce a different display, but not interfere with the function of the underlying clothing and armor.  In order to use this skill, the costumer must first acquire the desired item they wish to base the pattern off of, and then deconstruct that item into a costuming recipe with the COSTUME LEARN command provided a blank recipe page, or recipe book with blank pages is in his or her inventory.  This command also allows the player to mend any damaged paper clothing, get info on a list item, or refit any paper clothes which are the wrong size. To begin costuming a new item, the player must have placed the bolt of paper he or she wishes to make the clothing from on the ground.  The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw materials for costuming are created using the Papermake skill.}}
+
|Description=This skill allows a player to fabricate higher level paper clothing that can be worn over most other clothing so as to produce a different display, but not interfere with the function
 +
of the underlying clothing and armor.  In order to use this skill, the costumer must first acquire the desired item they wish to base the pattern off of, and then deconstruct that item into a
 +
costuming recipe with the COSTUME LEARN command provided a blank recipe page, or recipe book with blank pages is in his or her inventory.  This command also allows the player to mend any damaged
 +
paper clothing, get info on a list item, or refit any paper clothes which are the wrong size. To begin costuming a new item, the player must have placed the bolt of paper he or she wishes to make the
 +
clothing from on the ground.  The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw materials for costuming are created
 +
using the Papermake skill.}}
  
 
===Master Distilling===
 
===Master Distilling===
{{SkillTemplate|ID=MasterDistilling|Name=Master Distilling|Domain=[[epicurean(Domain)|Epicurean]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Quick Cooking(Expertise)|Quick Cooking]] [[Quick Worker(Expertise)|Quick Worker]] [[Imbued Distilling(Expertise)|Imbued Distilling]] [[Advanced Cooking(Expertise)|Advanced Cooking]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MDISTILLING, MASTERDISTILLING|Usage=MASTERDISTILL LIST/"BREWING CONTAINER"|Examples=masterdistill pot
+
{{SkillTemplate|ID=MasterDistilling|Name=Master Distilling|Domain=[[epicurean(Domain)|Epicurean]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Quick Cooking(Expertise)|Quick Cooking]]
 +
[[Quick Worker(Expertise)|Quick Worker]] [[Imbued Distilling(Expertise)|Imbued Distilling]] [[Advanced Cooking(Expertise)|Advanced Cooking]] |UseCost=Movement (5)
 +
|Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MDISTILLING, MASTERDISTILLING|Usage=MASTERDISTILL LIST/"BREWING CONTAINER"|Examples=masterdistill pot
 
masterdistill list
 
masterdistill list
 
masterdistill list whiskey
 
masterdistill list whiskey
Line 915: Line 1,539:
 
masterdistill list all
 
masterdistill list all
  
|Description=This skill allows the player to create a beer and other liquors from basic ingredients.  The player must be near a fire over which the alcohol can be brewed.  The ingredients must be placed in a fire-safe container, like a pot or pan.  A pot must be filled with water or other liquids required by the recipe.  Master Distilling requires a bit more time than normal distilling, but yields more liquor for the same ingredients, and allows you to prepare multiple liquors at the same time. The ingredients for cooking are best obtained through the Foraging skill.}}
+
|Description=This skill allows the player to create a beer and other liquors from basic ingredients.  The player must be near a fire over which the alcohol can be brewed.  The ingredients must be
 +
placed in a fire-safe container, like a pot or pan.  A pot must be filled with water or other liquids required by the recipe.  Master Distilling requires a bit more time than normal distilling, but
 +
yields more liquor for the same ingredients, and allows you to prepare multiple liquors at the same time. The ingredients for cooking are best obtained through the Foraging skill.}}
  
 
===Master Drilling===
 
===Master Drilling===
{{SkillTemplate|ID=MasterDrilling|Name=Master Drilling|Domain=[[gathering(Domain)|Gathering]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MDRILL, MDRILLING, MASTERDRILL, MASTERDRILLING|Usage=MASTERDRILL (BUNDLE "NUM") "TARGET CONTAINER"|Examples=masterdrill pot
+
{{SkillTemplate|ID=MasterDrilling|Name=Master Drilling|Domain=[[gathering(Domain)|Gathering]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick
 +
Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MDRILL, MDRILLING, MASTERDRILL,
 +
MASTERDRILLING|Usage=MASTERDRILL (BUNDLE "NUM") "TARGET CONTAINER"|Examples=masterdrill pot
 
masterdrill bundle 10 "lamp oil"
 
masterdrill bundle 10 "lamp oil"
  
|Description=With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids.  The liquids are then placed into the liquid container given by the parameters. Master Drilling is over twice as slow as regular drilling, but yields three times as much liquid. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill.  The GET command can be used to unbundle such resources.}}
+
|Description=With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids.  The liquids are then placed into the liquid container given by the parameters.  
 +
Master Drilling is over twice as slow as regular drilling, but yields three times as much liquid. Drilling is best done in forests and deserts. You can also bundle multiple resources together using
 +
this skill.  The GET command can be used to unbundle such resources.}}
  
 
===Master Dyeing===
 
===Master Dyeing===
{{SkillTemplate|ID=MasterDyeing|Name=Master Dyeing|Domain=[[artistic(Domain)|Artistic]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Artsy(Expertise)|Artsy]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MASTERDYEING, MASTERDYE, MDYE, MDYEING|Usage=MASTERDYE LIST/COLORS/"ITEM NAME" REMOVE/"DESIGN" "COLOR" "COLOR" ("COLOR")|Examples=masterdye LIST
+
{{SkillTemplate|ID=MasterDyeing|Name=Master Dyeing|Domain=[[artistic(Domain)|Artistic]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick
 +
Worker(Expertise)|Quick Worker]] [[Artsy(Expertise)|Artsy]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MASTERDYEING, MASTERDYE,
 +
MDYE, MDYEING|Usage=MASTERDYE LIST/COLORS/"ITEM NAME" REMOVE/"DESIGN" "COLOR" "COLOR" ("COLOR")|Examples=masterdye LIST
 
masterdye shirt pinstripped blue red
 
masterdye shirt pinstripped blue red
 
masterdye shirt remove
 
masterdye shirt remove
  
|Description=This skill allows the player to dye a qualifying cloth item with a multi-colored pattern, or to remove an existing color or pattern.  Use MASTERDYE COLORS to see all possible color choices, or MASTERDYE LIST to see all the design patterns.  More design patterns are available at higher levels, and more color choices available at higher artistic expertise.}}
+
|Description=This skill allows the player to dye a qualifying cloth item with a multi-colored pattern, or to remove an existing color or pattern.  Use MASTERDYE COLORS to see all possible color
 +
choices, or MASTERDYE LIST to see all the design patterns.  More design patterns are available at higher levels, and more color choices available at higher artistic expertise.}}
  
 
===Master Farming===
 
===Master Farming===
{{SkillTemplate|ID=MasterFarming|Name=Master Farming|Domain=[[gathering(Domain)|Gathering]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[MasterBaking|Master Baking]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MPLANT, MFARM, MFARMING, MASTERPLANT, MASTERFARM, MASTERFARMING|Usage=MASTERPLANT (BUNDLE "NUM") "RESOURCE NAME"|Examples=masterplant berries
+
{{SkillTemplate|ID=MasterFarming|Name=Master Farming|Domain=[[gathering(Domain)|Gathering]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[MasterBaking|Master Baking]] [[Quick
 +
Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MPLANT,
 +
MFARM, MFARMING, MASTERPLANT, MASTERFARM, MASTERFARMING|Usage=MASTERPLANT (BUNDLE "NUM") "RESOURCE NAME"|Examples=masterplant berries
 
masterplant bundle 10 berries
 
masterplant bundle 10 berries
  
|Description=This skill allows the player to plant a resource into the ground.  The player must place a sample of the resource on the ground first to use as seed.  After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. Master Farming is over twice as slow as regular farming, but yields three times as much produce. You can also bundle multiple resources together using this skill.  The GET command can be used to unbundle such resources.}}
+
|Description=This skill allows the player to plant a resource into the ground.  The player must place a sample of the resource on the ground first to use as seed.  After planting is completed, the
 +
resource will be ready to harvest some time later, after the plants have grown. Master Farming is over twice as slow as regular farming, but yields three times as much produce. You can also bundle
 +
multiple resources together using this skill.  The GET command can be used to unbundle such resources.}}
  
 
===Master Fishing===
 
===Master Fishing===
{{SkillTemplate|ID=MasterFishing|Name=Master Fishing|Domain=[[gathering(Domain)|Gathering]]|Available=[[Artisan(Commoner)|Artisan(30)]] [[Sailor(Commoner)|Sailor(19)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[MasterTrawling|Master Trawling]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MFISH, MASTERFISH|Usage=MASTERFISH (BUNDLE "NUM") "TARGET")|Examples=masterfish
+
{{SkillTemplate|ID=MasterFishing|Name=Master Fishing|Domain=[[gathering(Domain)|Gathering]]|Available=[[Artisan(Commoner)|Artisan(30)]] [[Sailor(Commoner)|Sailor(19)]] |Allows=[[Quick
 +
Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[MasterTrawling|Master Trawling]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or
 +
not applicable|Commands=MFISH, MASTERFISH|Usage=MASTERFISH (BUNDLE "NUM") "TARGET")|Examples=masterfish
 
masterfish bundle 10 trout
 
masterfish bundle 10 trout
  
|Description=With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting.  Master Fishing is over twice as slow as regular Fishing, but yields three times as many fish. Fishing it best done in the water. You can also bundle multiple resources together using this skill.  The GET command can be used to unbundle such resources.}}
+
|Description=With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting.  Master Fishing is over twice as slow as regular Fishing, but yields
 +
three times as many fish. Fishing it best done in the water. You can also bundle multiple resources together using this skill.  The GET command can be used to unbundle such resources.}}
  
 
===Master Floristry===
 
===Master Floristry===
{{SkillTemplate|ID=MasterFloristry|Name=Master Floristry|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Abjurer(Mage)|Abjurer(29)]] [[Alterer(Mage)|Alterer(29)]] [[Arcanist(Thief)|Arcanist(29)]] [[Artisan(Commoner)|Artisan(30)]] [[Assassin(Thief)|Assassin(29)]] [[Barbarian(Fighter)|Barbarian(29)]] [[Bard(Bard)|Bard(29)]] [[Beastmaster(Druid)|Beastmaster(29)]] [[Burglar(Thief)|Burglar(29)]] [[Charlatan(Bard)|Charlatan(29)]] [[Cleric(Cleric)|Cleric(29)]] [[Conjurer(Mage)|Conjurer(29)]] [[Delver(Druid)|Delver(29)]] [[Diviner(Mage)|Diviner(29)]] [[Doomsayer(Cleric)|Doomsayer(29)]] [[Druid(Druid)|Druid(29)]] [[Enchanter(Mage)|Enchanter(29)]] [[Evoker(Mage)|Evoker(29)]] [[Fighter(Fighter)|Fighter(29)]] [[Gaian(Druid)|Gaian(26)]] [[Gaoler(Commoner)|Gaoler(29)]] [[Healer(Cleric)|Healer(29)]] [[Illusionist(Mage)|Illusionist(29)]] [[Jester(Bard)|Jester(29)]] [[Mage(Mage)|Mage(29)]] [[Mer(Druid)|Mer(29)]] [[Minstrel(Bard)|Minstrel(29)]] [[Missionary(Cleric)|Missionary(29)]] [[Monk(Fighter)|Monk(29)]] [[Necromancer(Cleric)|Necromancer(29)]] [[Ninja(Thief)|Ninja(29)]] [[Oracle(Cleric)|Oracle(29)]] [[Paladin(Fighter)|Paladin(29)]] [[Pirate(Thief)|Pirate(29)]] [[Dancer(Bard)|Dancer(29)]] [[Purist(Cleric)|Purist(29)]] [[Ranger(Fighter)|Ranger(29)]] [[Sailor(Commoner)|Sailor(29)]] [[Scholar(Commoner)|Scholar(29)]] [[Shaman(Cleric)|Shaman(29)]] [[SkyWatcher(Druid)|SkyWatcher(29)]] [[Templar(Cleric)|Templar(29)]] [[Thief(Thief)|Thief(29)]] [[Transmuter(Mage)|Transmuter(29)]] [[Trapper(Thief)|Trapper(29)]] [[Wizard(Mage)|Wizard(29)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Nature Lore(Expertise)|Nature Lore]] |UseCost=Movement (29) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MFLORISTRY, MASTERFLOR, MASTERFLORISTRY, MFLOR|Usage=MFLOR "ITEM NAME"|Examples=mflor some flowers
+
{{SkillTemplate|ID=MasterFloristry|Name=Master Floristry|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Abjurer(Mage)|Abjurer(29)]] [[Alterer(Mage)|Alterer(29)]]
 +
[[Arcanist(Thief)|Arcanist(29)]] [[Artisan(Commoner)|Artisan(30)]] [[Assassin(Thief)|Assassin(29)]] [[Barbarian(Fighter)|Barbarian(29)]] [[Bard(Bard)|Bard(29)]] [[Beastmaster(Druid)|Beastmaster(29)]]
 +
[[Burglar(Thief)|Burglar(29)]] [[Charlatan(Bard)|Charlatan(29)]] [[Cleric(Cleric)|Cleric(29)]] [[Conjurer(Mage)|Conjurer(29)]] [[Delver(Druid)|Delver(29)]] [[Diviner(Mage)|Diviner(29)]]
 +
[[Doomsayer(Cleric)|Doomsayer(29)]] [[Druid(Druid)|Druid(29)]] [[Enchanter(Mage)|Enchanter(29)]] [[Evoker(Mage)|Evoker(29)]] [[Fighter(Fighter)|Fighter(29)]] [[Gaian(Druid)|Gaian(26)]]
 +
[[Gaoler(Commoner)|Gaoler(29)]] [[Healer(Cleric)|Healer(29)]] [[Illusionist(Mage)|Illusionist(29)]] [[Jester(Bard)|Jester(29)]] [[Mage(Mage)|Mage(29)]] [[Mer(Druid)|Mer(29)]]
 +
[[Minstrel(Bard)|Minstrel(29)]] [[Missionary(Cleric)|Missionary(29)]] [[Monk(Fighter)|Monk(29)]] [[Necromancer(Cleric)|Necromancer(29)]] [[Ninja(Thief)|Ninja(29)]] [[Oracle(Cleric)|Oracle(29)]]
 +
[[Paladin(Fighter)|Paladin(29)]] [[Pirate(Thief)|Pirate(29)]] [[Dancer(Bard)|Dancer(29)]] [[Purist(Cleric)|Purist(29)]] [[Ranger(Fighter)|Ranger(29)]] [[Sailor(Commoner)|Sailor(29)]]
 +
[[Scholar(Commoner)|Scholar(29)]] [[Shaman(Cleric)|Shaman(29)]] [[SkyWatcher(Druid)|SkyWatcher(29)]] [[Templar(Cleric)|Templar(29)]] [[Thief(Thief)|Thief(29)]] [[Transmuter(Mage)|Transmuter(29)]]
 +
[[Trapper(Thief)|Trapper(29)]] [[Wizard(Mage)|Wizard(29)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Nature Lore(Expertise)|Nature Lore]]
 +
|UseCost=Movement (29) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MFLORISTRY, MASTERFLOR, MASTERFLORISTRY, MFLOR|Usage=MFLOR "ITEM NAME"|Examples=mflor
 +
some flowers
  
|Description=Master Floristry is identical to Floristry, except that it is able to identify every herb in a bundle, or in a large group of herbs in the florists inventory.  Like Floristry, the player may use this skill to identify flowers for the types that they are.  The flowers for floristry are obtained by using the Foraging skill.}}
+
|Description=Master Floristry is identical to Floristry, except that it is able to identify every herb in a bundle, or in a large group of herbs in the florists inventory.  Like Floristry, the
 +
player may use this skill to identify flowers for the types that they are.  The flowers for floristry are obtained by using the Foraging skill.}}
  
 
===Master Food Prep===
 
===Master Food Prep===
{{SkillTemplate|ID=MasterFoodPrep|Name=Master Food Prep|Domain=[[epicurean(Domain)|Epicurean]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Quick Cooking(Expertise)|Quick Cooking]] [[Creative Food Prep(Expertise)|Creative Food Prep]] [[Quick Worker(Expertise)|Quick Worker]] [[MasterGardening|Master Gardening]] [[Advanced Cooking(Expertise)|Advanced Cooking]] [[MasterHerbology|Master Herbology]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MFOODPREPPING, MFPREP, MASTERFOODPREPPING, MASTERFPREP|Usage=MASTERFOODPREP LIST/"CONTAINER"|Examples=masterfoodprep bowl
+
{{SkillTemplate|ID=MasterFoodPrep|Name=Master Food Prep|Domain=[[epicurean(Domain)|Epicurean]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Quick Cooking(Expertise)|Quick Cooking]]
 +
[[Creative Food Prep(Expertise)|Creative Food Prep]] [[Quick Worker(Expertise)|Quick Worker]] [[MasterGardening|Master Gardening]] [[Advanced Cooking(Expertise)|Advanced Cooking]]
 +
[[MasterHerbology|Master Herbology]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MFOODPREPPING, MFPREP, MASTERFOODPREPPING,
 +
MASTERFPREP|Usage=MASTERFOODPREP LIST/"CONTAINER"|Examples=masterfoodprep bowl
 
masterfoodprep list
 
masterfoodprep list
 
masterfoodprep list salad
 
masterfoodprep list salad
Line 954: Line 1,608:
 
masterfoodprep list all
 
masterfoodprep list all
  
|Description=This skill allows the player to create a more nutritious meal from basic edible ingredients.  The ingredients must be placed in a preparation container, The container may be filled with water, if water is required for the recipe.  Master Food Prep takes a bit longer than regular Food Prep, but yields more food than normal, and permits you to prepare multiple things at the same time. The ingredients are best obtained through the Butchering skill and the Foraging skill.}}
+
|Description=This skill allows the player to create a more nutritious meal from basic edible ingredients.  The ingredients must be placed in a preparation container, The container may be filled with
 +
water, if water is required for the recipe.  Master Food Prep takes a bit longer than regular Food Prep, but yields more food than normal, and permits you to prepare multiple things at the same time.
 +
The ingredients are best obtained through the Butchering skill and the Foraging skill.}}
  
 
===Master Foraging===
 
===Master Foraging===
{{SkillTemplate|ID=MasterForaging|Name=Master Foraging|Domain=[[gathering(Domain)|Gathering]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[MasterCooking|Master Cooking]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MFORAGE, MFORAGING, MASTERFORAGE, MASTERFORAGING|Usage=MASTERFORAGE (BUNDLE "NUM") "TARGET")|Examples=masterforage
+
{{SkillTemplate|ID=MasterForaging|Name=Master Foraging|Domain=[[gathering(Domain)|Gathering]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[MasterCooking|Master Cooking]] [[Quick
 +
Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MFORAGE,
 +
MFORAGING, MASTERFORAGE, MASTERFORAGING|Usage=MASTERFORAGE (BUNDLE "NUM") "TARGET")|Examples=masterforage
 
masterforage bundle 10 berries
 
masterforage bundle 10 berries
  
|Description=With this common skill, a player carefully scans an area for any naturally growing plants which may be edible. Master Foraging is over twice as slow as regular Foraging, but yields three times as much produce. Foraging is best done in forests and on plains. You can also bundle multiple resources together using this skill.  The GET command can be used to unbundle such resources.}}
+
|Description=With this common skill, a player carefully scans an area for any naturally growing plants which may be edible. Master Foraging is over twice as slow as regular Foraging, but yields
 +
three times as much produce. Foraging is best done in forests and on plains. You can also bundle multiple resources together using this skill.  The GET command can be used to unbundle such
 +
resources.}}
  
 
===Master Gardening===
 
===Master Gardening===
{{SkillTemplate|ID=MasterGardening|Name=Master Gardening|Domain=[[gathering(Domain)|Gathering]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MGPLANT, MASTERGARDEN, MASTERGARDENING, MGARDEN, MGARDENING|Usage=MASTERGARDEN (BUNDLE "NUM") "RESOURCE NAME"|Examples=mastergarden roses
+
{{SkillTemplate|ID=MasterGardening|Name=Master Gardening|Domain=[[gathering(Domain)|Gathering]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick
 +
Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MGPLANT, MASTERGARDEN, MASTERGARDENING, MGARDEN,
 +
MGARDENING|Usage=MASTERGARDEN (BUNDLE "NUM") "RESOURCE NAME"|Examples=mastergarden roses
 
mastergarden bundle 10 roses
 
mastergarden bundle 10 roses
  
|Description=This skill allows the player to plant herbs or flowers into the ground.  The player must place a sample of the resource on the ground first to use as seed.  After planting is completed, the resource will be grow some time later. Master Gardening is over twice as slow as regular gardening, but yields three times as many plants. You can also bundle multiple resources together using this skill.  The GET command can be used to unbundle such resources.}}
+
|Description=This skill allows the player to plant herbs or flowers into the ground.  The player must place a sample of the resource on the ground first to use as seed.  After planting is completed,
 +
the resource will be grow some time later. Master Gardening is over twice as slow as regular gardening, but yields three times as many plants. You can also bundle multiple resources together using
 +
this skill.  The GET command can be used to unbundle such resources.}}
  
 
===Master Gem Digging===
 
===Master Gem Digging===
{{SkillTemplate|ID=MasterDigging|Name=Master Gem Digging|Domain=[[gathering(Domain)|Gathering]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MGDIG, MGDIGGING, MGEMDIGGING, MASTERGDIG, MASTERGDIGGING, MASTERGEMDIGGING|Usage=MASTERGEMDIGGING (BUNDLE "NUM") "TARGET")|Examples=mgdig
+
{{SkillTemplate|ID=MasterDigging|Name=Master Gem Digging|Domain=[[gathering(Domain)|Gathering]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick
 +
Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MGDIG, MGDIGGING, MGEMDIGGING, MASTERGDIG,
 +
MASTERGDIGGING, MASTERGEMDIGGING|Usage=MASTERGEMDIGGING (BUNDLE "NUM") "TARGET")|Examples=mgdig
 
mgdig bundle 10 gems
 
mgdig bundle 10 gems
  
|Description=With this common skill, a player can perform the delicate task of mining gems and other precious stones. Master Gem Digging is over twice as slow as regular Gem Digging, but yields three times as many gems. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill.  The GET command can be used to unbundle such resources.}}
+
|Description=With this common skill, a player can perform the delicate task of mining gems and other precious stones. Master Gem Digging is over twice as slow as regular Gem Digging, but yields
 +
three times as many gems. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using
 +
this skill.  The GET command can be used to unbundle such resources.}}
  
 
===Master Herbology===
 
===Master Herbology===
{{SkillTemplate|ID=MasterHerbology|Name=Master Herbology|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Abjurer(Mage)|Abjurer(29)]] [[Alterer(Mage)|Alterer(29)]] [[Arcanist(Thief)|Arcanist(29)]] [[Artisan(Commoner)|Artisan(30)]] [[Assassin(Thief)|Assassin(29)]] [[Barbarian(Fighter)|Barbarian(29)]] [[Bard(Bard)|Bard(29)]] [[Beastmaster(Druid)|Beastmaster(29)]] [[Burglar(Thief)|Burglar(29)]] [[Charlatan(Bard)|Charlatan(29)]] [[Cleric(Cleric)|Cleric(29)]] [[Conjurer(Mage)|Conjurer(29)]] [[Delver(Druid)|Delver(29)]] [[Diviner(Mage)|Diviner(29)]] [[Doomsayer(Cleric)|Doomsayer(29)]] [[Druid(Druid)|Druid(29)]] [[Enchanter(Mage)|Enchanter(29)]] [[Evoker(Mage)|Evoker(29)]] [[Fighter(Fighter)|Fighter(29)]] [[Gaian(Druid)|Gaian(29)]] [[Gaoler(Commoner)|Gaoler(29)]] [[Healer(Cleric)|Healer(29)]] [[Illusionist(Mage)|Illusionist(29)]] [[Jester(Bard)|Jester(29)]] [[Mage(Mage)|Mage(29)]] [[Mer(Druid)|Mer(29)]] [[Minstrel(Bard)|Minstrel(29)]] [[Missionary(Cleric)|Missionary(29)]] [[Monk(Fighter)|Monk(29)]] [[Necromancer(Cleric)|Necromancer(29)]] [[Ninja(Thief)|Ninja(29)]] [[Oracle(Cleric)|Oracle(29)]] [[Paladin(Fighter)|Paladin(29)]] [[Pirate(Thief)|Pirate(29)]] [[Dancer(Bard)|Dancer(29)]] [[Purist(Cleric)|Purist(29)]] [[Ranger(Fighter)|Ranger(29)]] [[Sailor(Commoner)|Sailor(29)]] [[Scholar(Commoner)|Scholar(29)]] [[Shaman(Cleric)|Shaman(29)]] [[SkyWatcher(Druid)|SkyWatcher(29)]] [[Templar(Cleric)|Templar(29)]] [[Thief(Thief)|Thief(29)]] [[Transmuter(Mage)|Transmuter(29)]] [[Trapper(Thief)|Trapper(29)]] [[Wizard(Mage)|Wizard(29)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Nature Lore(Expertise)|Nature Lore]] |UseCost=Movement (29) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MHERBOLOGY, MASTERHERB, MASTERHERBOLOGY, MHERB|Usage=MHERB "ITEM NAME"|Examples=mherb some herbs
+
{{SkillTemplate|ID=MasterHerbology|Name=Master Herbology|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Abjurer(Mage)|Abjurer(29)]] [[Alterer(Mage)|Alterer(29)]]
 +
[[Arcanist(Thief)|Arcanist(29)]] [[Artisan(Commoner)|Artisan(30)]] [[Assassin(Thief)|Assassin(29)]] [[Barbarian(Fighter)|Barbarian(29)]] [[Bard(Bard)|Bard(29)]] [[Beastmaster(Druid)|Beastmaster(29)]]
 +
[[Burglar(Thief)|Burglar(29)]] [[Charlatan(Bard)|Charlatan(29)]] [[Cleric(Cleric)|Cleric(29)]] [[Conjurer(Mage)|Conjurer(29)]] [[Delver(Druid)|Delver(29)]] [[Diviner(Mage)|Diviner(29)]]
 +
[[Doomsayer(Cleric)|Doomsayer(29)]] [[Druid(Druid)|Druid(29)]] [[Enchanter(Mage)|Enchanter(29)]] [[Evoker(Mage)|Evoker(29)]] [[Fighter(Fighter)|Fighter(29)]] [[Gaian(Druid)|Gaian(29)]]
 +
[[Gaoler(Commoner)|Gaoler(29)]] [[Healer(Cleric)|Healer(29)]] [[Illusionist(Mage)|Illusionist(29)]] [[Jester(Bard)|Jester(29)]] [[Mage(Mage)|Mage(29)]] [[Mer(Druid)|Mer(29)]]
 +
[[Minstrel(Bard)|Minstrel(29)]] [[Missionary(Cleric)|Missionary(29)]] [[Monk(Fighter)|Monk(29)]] [[Necromancer(Cleric)|Necromancer(29)]] [[Ninja(Thief)|Ninja(29)]] [[Oracle(Cleric)|Oracle(29)]]
 +
[[Paladin(Fighter)|Paladin(29)]] [[Pirate(Thief)|Pirate(29)]] [[Dancer(Bard)|Dancer(29)]] [[Purist(Cleric)|Purist(29)]] [[Ranger(Fighter)|Ranger(29)]] [[Sailor(Commoner)|Sailor(29)]]
 +
[[Scholar(Commoner)|Scholar(29)]] [[Shaman(Cleric)|Shaman(29)]] [[SkyWatcher(Druid)|SkyWatcher(29)]] [[Templar(Cleric)|Templar(29)]] [[Thief(Thief)|Thief(29)]] [[Transmuter(Mage)|Transmuter(29)]]
 +
[[Trapper(Thief)|Trapper(29)]] [[Wizard(Mage)|Wizard(29)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Nature Lore(Expertise)|Nature Lore]]
 +
|UseCost=Movement (29) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MHERBOLOGY, MASTERHERB, MASTERHERBOLOGY, MHERB|Usage=MHERB "ITEM NAME"|Examples=mherb
 +
some herbs
  
|Description=Master Herbology is identical to Herbology, except that it is able to identify every herb in a bundle, or in a large group of herbs in the herbologists inventory.  Like Herbology, the player may use this skill to identify herbs for the types that they are.  This skill is quite necessary for Druids who wish to use their Herbalism skill, or Cooks who need particular herbs for recipes, but is fairly unnecessary for others. The raw herbs for herbology are obtained by using the Foraging skill.}}
+
|Description=Master Herbology is identical to Herbology, except that it is able to identify every herb in a bundle, or in a large group of herbs in the herbologists inventory.  Like Herbology, the
 +
player may use this skill to identify herbs for the types that they are.  This skill is quite necessary for Druids who wish to use their Herbalism skill, or Cooks who need particular herbs for
 +
recipes, but is fairly unnecessary for others. The raw herbs for herbology are obtained by using the Foraging skill.}}
  
 
===Master Lacquering===
 
===Master Lacquering===
{{SkillTemplate|ID=MasterLacquerring|Name=Master Lacquering|Domain=[[artistic(Domain)|Artistic]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Artsy(Expertise)|Artsy]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MASTERLACQUERING, MASTERLACQUER, MLACQUER, MLACQUERING|Usage=MASTERLACQUER LIST/COLORS/"ITEM NAME" REMOVE/"DESIGN" "COLOR" "COLOR" ("COLOR")|Examples=masterlacquer list
+
{{SkillTemplate|ID=MasterLacquerring|Name=Master Lacquering|Domain=[[artistic(Domain)|Artistic]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Quick Working(Expertise)|Quick Working]]
 +
[[Quick Worker(Expertise)|Quick Worker]] [[Artsy(Expertise)|Artsy]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MASTERLACQUERING,
 +
MASTERLACQUER, MLACQUER, MLACQUERING|Usage=MASTERLACQUER LIST/COLORS/"ITEM NAME" REMOVE/"DESIGN" "COLOR" "COLOR" ("COLOR")|Examples=masterlacquer list
 
masterlacquer colors
 
masterlacquer colors
 
masterlacquer shirt pinstriped blue red
 
masterlacquer shirt pinstriped blue red
 
masterlacquer shirt remove
 
masterlacquer shirt remove
  
|Description=This skill allows the player to lacquer a qualifying item with a multi-colored pattern, or to remove an existing lacquered color. Lacquer only works on metal, wood, bone, and stone items crafted by the player. Use MASTERLACQUER COLORS to see all possible color choices, or MASTERLACQUER LIST to see all the design patterns.  More design patterns are available at higher levels, and more color choices available at higher artistic expertise.}}
+
|Description=This skill allows the player to lacquer a qualifying item with a multi-colored pattern, or to remove an existing lacquered color. Lacquer only works on metal, wood, bone, and stone
 +
items crafted by the player. Use MASTERLACQUER COLORS to see all possible color choices, or MASTERLACQUER LIST to see all the design patterns.  More design patterns are available at higher levels,
 +
and more color choices available at higher artistic expertise.}}
  
 
===Master Leather Working===
 
===Master Leather Working===
{{SkillTemplate|ID=MasterLeatherWorking|Name=Master Leather Working|Domain=[[crafting(Domain)|Crafting]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Light Sewing(Expertise)|Light Sewing]] [[Quality Crafting(Expertise)|Quality Crafting]] [[Durable Sewing(Expertise)|Durable Sewing]] [[Quick Worker(Expertise)|Quick Worker]] [[Durable Crafting(Expertise)|Durable Crafting]] [[Light Crafting(Expertise)|Light Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Quality Sewing(Expertise)|Quality Sewing]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MASTERLEATHERWORKING, MLEATHERWORK, MLEATHERWORKING|Usage=MLEATHERWORK (LIST/INFO/MEND/REFIT/LEARN/SCAN) (BUNDLE "NUM") "ITEM"|Examples=mleatherwork vest
+
{{SkillTemplate|ID=MasterLeatherWorking|Name=Master Leather Working|Domain=[[crafting(Domain)|Crafting]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Light Sewing(Expertise)|Light Sewing]]
 +
[[Quality Crafting(Expertise)|Quality Crafting]] [[Durable Sewing(Expertise)|Durable Sewing]] [[Quick Worker(Expertise)|Quick Worker]] [[Durable Crafting(Expertise)|Durable Crafting]] [[Light
 +
Crafting(Expertise)|Light Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Quality Sewing(Expertise)|Quality Sewing]] |UseCost=Movement (5)
 +
|Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MASTERLEATHERWORKING, MLEATHERWORK, MLEATHERWORKING|Usage=MLEATHERWORK (LIST/INFO/MEND/REFIT/LEARN/SCAN)
 +
(BUNDLE "NUM") "ITEM"|Examples=mleatherwork vest
 
mleatherwork bundle 100 leather
 
mleatherwork bundle 100 leather
 
mleatherwork list
 
mleatherwork list
Line 1,000: Line 1,688:
 
mleatherwork learn gloves
 
mleatherwork learn gloves
  
|Description=This skill allows a player to craft masterful leather items, such as armor, clothing, and even whips.  The extent of the items which can be crafted expands as the player goes up in level.  This command also allows the player to mend any damaged leather items, get info on a list item, refit any armor which may be the wrong size, or learn how to make an item he or she has found, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. To begin crafting a new item, the player must have placed the leather he or she wishes to make the item from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw leather for leather working is found using the Butchering skill.}}
+
|Description=This skill allows a player to craft masterful leather items, such as armor, clothing, and even whips.  The extent of the items which can be crafted expands as the player goes up in
 +
level.  This command also allows the player to mend any damaged leather items, get info on a list item, refit any armor which may be the wrong size, or learn how to make an item he or she has found,
 +
provided a blank recipe page or a recipe book with blank pages is in his or her inventory. To begin crafting a new item, the player must have placed the leather he or she wishes to make the item from
 +
on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw leather for leather working is found using the
 +
Butchering skill.}}
  
 
===Master Mining===
 
===Master Mining===
{{SkillTemplate|ID=MasterMining|Name=Master Mining|Domain=[[gathering(Domain)|Gathering]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MMINE, MMINING, MASTERMINE, MASTERMINING|Usage=MASTERMINE (BUNDLE "NUM") "TARGET"|Examples=mastermine
+
{{SkillTemplate|ID=MasterMining|Name=Master Mining|Domain=[[gathering(Domain)|Gathering]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick
 +
Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MMINE, MMINING, MASTERMINE,
 +
MASTERMINING|Usage=MASTERMINE (BUNDLE "NUM") "TARGET"|Examples=mastermine
 
mastermine bundle 10 stone
 
mastermine bundle 10 stone
  
|Description=With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones.  Master Mining is over twice as slow as regular Mining, but yields three times the amount of stone or metals. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill.  The GET command can be used to unbundle such resources.}}
+
|Description=With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones.  Master Mining is over twice as slow as regular Mining, but yields three times
 +
the amount of stone or metals. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill.  The GET command can be used to unbundle such resources.}}
  
 
===Master Painting Skill===
 
===Master Painting Skill===
{{SkillTemplate|ID=MasterPaintingSkill|Name=Master Painting Skill|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=MasterPaintingSkill|Name=Master Painting Skill|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick
 +
Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
 
|Description=}}
 
|Description=}}
  
 
===Master Shearing===
 
===Master Shearing===
{{SkillTemplate|ID=MasterShearing|Name=Master Shearing|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MSHEAR, MSHEARING, MASTERSHEAR, MASTERSHEARING|Usage=MASTERSHEAR "TARGET"|Examples=mastershear sheep
+
{{SkillTemplate|ID=MasterShearing|Name=Master Shearing|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Animal Affinity(Expertise)|Animal
 +
Affinity]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=MSHEAR, MSHEARING, MASTERSHEAR, MASTERSHEARING|Usage=MASTERSHEAR "TARGET"|Examples=mastershear sheep
  
|Description=With this common skill, you can shear the wool off of a sheeps body, or at least as much of it as you can. Master Shearing is over twice as slow as regular Shearing, but yields three times as much wool.}}
+
|Description=With this common skill, you can shear the wool off of a sheeps body, or at least as much of it as you can. Master Shearing is over twice as slow as regular Shearing, but yields three
 +
times as much wool.}}
  
 
===Master Tailoring===
 
===Master Tailoring===
{{SkillTemplate|ID=MasterTailoring|Name=Master Tailoring|Domain=[[crafting(Domain)|Crafting]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Light Sewing(Expertise)|Light Sewing]] [[Quality Crafting(Expertise)|Quality Crafting]] [[Durable Sewing(Expertise)|Durable Sewing]] [[Quick Worker(Expertise)|Quick Worker]] [[Durable Crafting(Expertise)|Durable Crafting]] [[Light Crafting(Expertise)|Light Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Quality Sewing(Expertise)|Quality Sewing]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MASTERKNIT, MKNIT, MTAILOR, MTAILORING, MASTERTAILOR, MASTERTAILORING|Usage=MKNIT (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM TYPE"|Examples=mknit shirt
+
{{SkillTemplate|ID=MasterTailoring|Name=Master Tailoring|Domain=[[crafting(Domain)|Crafting]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Light Sewing(Expertise)|Light Sewing]] [[Quality
 +
Crafting(Expertise)|Quality Crafting]] [[Durable Sewing(Expertise)|Durable Sewing]] [[Quick Worker(Expertise)|Quick Worker]] [[Durable Crafting(Expertise)|Durable Crafting]] [[Light
 +
Crafting(Expertise)|Light Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Quality Sewing(Expertise)|Quality Sewing]] |UseCost=Movement (5)
 +
|Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MASTERKNIT, MKNIT, MTAILOR, MTAILORING, MASTERTAILOR, MASTERTAILORING|Usage=MKNIT
 +
(LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM TYPE"|Examples=mknit shirt
 
mknit bundle 100 cotton
 
mknit bundle 100 cotton
 
mknit list
 
mknit list
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mknit learn shirt
 
mknit learn shirt
  
|Description=This skill allows a player to knit masterful clothing, such as dresses and suits.  The extent of the items which can be knitted expands as the player goes up in level.  This command also allows the player to mend any damaged clothing, refit any clothes which are the wrong size, or learn how to knit an item he or she has found, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. To begin knitting a new item, the player must have placed the cloth he or she wishes to make the clothing from on the ground.  The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter.  The raw cloth for knitting is found using the Butchering, Shearing, or Foraging skills.}}
+
|Description=This skill allows a player to knit masterful clothing, such as dresses and suits.  The extent of the items which can be knitted expands as the player goes up in level.  This command
 +
also allows the player to mend any damaged clothing, refit any clothes which are the wrong size, or learn how to knit an item he or she has found, provided a blank recipe page or a recipe book with
 +
blank pages is in his or her inventory. To begin knitting a new item, the player must have placed the cloth he or she wishes to make the clothing from on the ground.  The player may also scan the
 +
room or other players for equipment that may be mended by this skill, using the scan parameter.  The raw cloth for knitting is found using the Butchering, Shearing, or Foraging skills.}}
  
 
===Master Trawling===
 
===Master Trawling===
{{SkillTemplate|ID=MasterTrawling|Name=Master Trawling|Domain=[[gathering(Domain)|Gathering]]|Available=[[Artisan(Commoner)|Artisan(30)]] [[Sailor(Commoner)|Sailor(24)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MTRAWL, MASTERTRAWL|Usage=MASTERTRAWL (BUNDLE "NUM") "TARGET")|Examples=mastertrawl
+
{{SkillTemplate|ID=MasterTrawling|Name=Master Trawling|Domain=[[gathering(Domain)|Gathering]]|Available=[[Artisan(Commoner)|Artisan(30)]] [[Sailor(Commoner)|Sailor(24)]] |Allows=[[Quick
 +
Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MTRAWL,
 +
MASTERTRAWL|Usage=MASTERTRAWL (BUNDLE "NUM") "TARGET")|Examples=mastertrawl
 
mastertrawl bundle 10 trout
 
mastertrawl bundle 10 trout
  
|Description=With this common skill, a player can catch lots of fish from the deck of a large sailing ship by casting nets into the water, assuming there are enough fish around to fill up the nets. You can also bundle multiple resources together using this skill.  The GET command can be used to unbundle such resources.}}
+
|Description=With this common skill, a player can catch lots of fish from the deck of a large sailing ship by casting nets into the water, assuming there are enough fish around to fill up the nets.
 +
You can also bundle multiple resources together using this skill.  The GET command can be used to unbundle such resources.}}
  
 
===Master Weaponsmithing===
 
===Master Weaponsmithing===
{{SkillTemplate|ID=MasterWeaponsmithing|Name=Master Weaponsmithing|Domain=[[crafting(Domain)|Crafting]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Counterbalance Crafting(Expertise)|Counterbalance Crafting]] [[LegendaryWeaponsmithing|Legendary Weaponsmithing]] [[Light Metalworking(Expertise)|Light Metalworking]] [[Quality Crafting(Expertise)|Quality Crafting]] [[Quick Worker(Expertise)|Quick Worker]] [[Light Crafting(Expertise)|Light Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Lethal Crafting(Expertise)|Lethal Crafting]] [[Quality Metalworking(Expertise)|Quality Metalworking]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MWEAPONSMITH, MASTERWEAPONSMITHING|Usage=MWEAPONSMITH (LIST/INFO/MEND/SCAN/LEARN) "WEAPON NAME"|Examples=mweaponsmith twohanded sword
+
{{SkillTemplate|ID=MasterWeaponsmithing|Name=Master Weaponsmithing|Domain=[[crafting(Domain)|Crafting]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Counterbalance
 +
Crafting(Expertise)|Counterbalance Crafting]] [[LegendaryWeaponsmithing|Legendary Weaponsmithing]] [[Light Metalworking(Expertise)|Light Metalworking]] [[Quality Crafting(Expertise)|Quality
 +
Crafting]] [[Quick Worker(Expertise)|Quick Worker]] [[Light Crafting(Expertise)|Light Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]]
 +
[[Lethal Crafting(Expertise)|Lethal Crafting]] [[Quality Metalworking(Expertise)|Quality Metalworking]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=MWEAPONSMITH, MASTERWEAPONSMITHING|Usage=MWEAPONSMITH (LIST/INFO/MEND/SCAN/LEARN) "WEAPON NAME"|Examples=mweaponsmith twohanded sword
 
mweaponsmith list
 
mweaponsmith list
 
mweaponsmith list sword
 
mweaponsmith list sword
Line 1,050: Line 1,763:
 
mweaponsmith learn axe
 
mweaponsmith learn axe
  
|Description=This skill allows a player to craft master-level weapons (levels 31-60) from metal.  This skill requires Blacksmithing and Weaponsmithing in order to learn it.  It also requires specialization in the weapon type the player wishes to make.  The extent of the weapons which can be crafted expands as the player goes up in level.  To begin smithing, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the weapon from on the ground.  The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn how to smith an item he or she has found, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. The metal for weaponsmithing is obtained using the Mining skill, or better metals from the Smelting skill. Using better materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.}}
+
|Description=This skill allows a player to craft master-level weapons (levels 31-60) from metal.  This skill requires Blacksmithing and Weaponsmithing in order to learn it.  It also requires
 +
specialization in the weapon type the player wishes to make.  The extent of the weapons which can be crafted expands as the player goes up in level.  To begin smithing, the player must be in a room
 +
with an open fire burning, and must have placed the metal he or she wishes to make the weapon from on the ground.  The player may also scan the room or other players for equipment that may be mended
 +
by this skill, using the scan parameter, or learn how to smith an item he or she has found, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. The metal for
 +
weaponsmithing is obtained using the Mining skill, or better metals from the Smelting skill. Using better materials will increase both the strength and the required level of the crafted item, and
 +
some material types require smaller amounts to make the same items.}}
  
 
===Master Wood Chopping===
 
===Master Wood Chopping===
{{SkillTemplate|ID=MasterChopping|Name=Master Wood Chopping|Domain=[[gathering(Domain)|Gathering]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MCHOP, MASTERCHOP, MCHOPPING, MASTERCHOPPING|Usage=MASTERCHOP (BUNDLE "NUM") "TARGET")|Examples=masterchop
+
{{SkillTemplate|ID=MasterChopping|Name=Master Wood Chopping|Domain=[[gathering(Domain)|Gathering]]|Available=[[Artisan(Commoner)|Artisan(30)]] |Allows=[[Quick Working(Expertise)|Quick Working]]
 +
[[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MCHOP, MASTERCHOP, MCHOPPING,
 +
MASTERCHOPPING|Usage=MASTERCHOP (BUNDLE "NUM") "TARGET")|Examples=masterchop
 
masterchop bundle 10 oak
 
masterchop bundle 10 oak
  
|Description=With this common skill, a player can find good trees, chop a few down, and then chop up the wood for carrying.  Master Wood Chopping is over twice as slow as regular Chopping, but yields three times more wood. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill.  The GET command can be used to unbundle such resources.}}
+
|Description=With this common skill, a player can find good trees, chop a few down, and then chop up the wood for carrying.  Master Wood Chopping is over twice as slow as regular Chopping, but
 +
yields three times more wood. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill.  The GET command can be used to unbundle such resources.}}
  
 
===Meat Curing===
 
===Meat Curing===
{{SkillTemplate|ID=MeatCuring|Name=Meat Curing|Domain=[[epicurean(Domain)|Epicurean]]|Available=[[Abjurer(Mage)|Abjurer(7)]] [[Alterer(Mage)|Alterer(7)]] [[Arcanist(Thief)|Arcanist(7)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(7)]] [[Barbarian(Fighter)|Barbarian(7)]] [[Bard(Bard)|Bard(7)]] [[Beastmaster(Druid)|Beastmaster(7)]] [[Burglar(Thief)|Burglar(7)]] [[Charlatan(Bard)|Charlatan(7)]] [[Cleric(Cleric)|Cleric(7)]] [[Conjurer(Mage)|Conjurer(7)]] [[Delver(Druid)|Delver(7)]] [[Diviner(Mage)|Diviner(7)]] [[Doomsayer(Cleric)|Doomsayer(7)]] [[Druid(Druid)|Druid(7)]] [[Enchanter(Mage)|Enchanter(7)]] [[Evoker(Mage)|Evoker(7)]] [[Fighter(Fighter)|Fighter(7)]] [[Gaian(Druid)|Gaian(7)]] [[Gaoler(Commoner)|Gaoler(7)]] [[Healer(Cleric)|Healer(7)]] [[Illusionist(Mage)|Illusionist(7)]] [[Jester(Bard)|Jester(7)]] [[Mage(Mage)|Mage(7)]] [[Mer(Druid)|Mer(7)]] [[Minstrel(Bard)|Minstrel(7)]] [[Missionary(Cleric)|Missionary(7)]] [[Monk(Fighter)|Monk(7)]] [[Necromancer(Cleric)|Necromancer(7)]] [[Ninja(Thief)|Ninja(7)]] [[Oracle(Cleric)|Oracle(7)]] [[Paladin(Fighter)|Paladin(7)]] [[Pirate(Thief)|Pirate(7)]] [[Dancer(Bard)|Dancer(7)]] [[Purist(Cleric)|Purist(7)]] [[Ranger(Fighter)|Ranger(7)]] [[Sailor(Commoner)|Sailor(7)]] [[Scholar(Commoner)|Scholar(7)]] [[Shaman(Cleric)|Shaman(7)]] [[SkyWatcher(Druid)|SkyWatcher(7)]] [[Templar(Cleric)|Templar(7)]] [[Thief(Thief)|Thief(7)]] [[Transmuter(Mage)|Transmuter(7)]] [[Trapper(Thief)|Trapper(7)]] [[Wizard(Mage)|Wizard(7)]] |Allows=[[Quick Cooking(Expertise)|Quick Cooking]] [[Quick Worker(Expertise)|Quick Worker]] [[Advanced Cooking(Expertise)|Advanced Cooking]] |UseCost=Movement (7) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MEATCURING, MEATCURE, MCURING, MCURE|Usage=MCURE "TARGET"|Examples=mcure carp
+
{{SkillTemplate|ID=MeatCuring|Name=Meat Curing|Domain=[[epicurean(Domain)|Epicurean]]|Available=[[Abjurer(Mage)|Abjurer(7)]] [[Alterer(Mage)|Alterer(7)]] [[Arcanist(Thief)|Arcanist(7)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(7)]] [[Barbarian(Fighter)|Barbarian(7)]] [[Bard(Bard)|Bard(7)]] [[Beastmaster(Druid)|Beastmaster(7)]] [[Burglar(Thief)|Burglar(7)]]
 +
[[Charlatan(Bard)|Charlatan(7)]] [[Cleric(Cleric)|Cleric(7)]] [[Conjurer(Mage)|Conjurer(7)]] [[Delver(Druid)|Delver(7)]] [[Diviner(Mage)|Diviner(7)]] [[Doomsayer(Cleric)|Doomsayer(7)]]
 +
[[Druid(Druid)|Druid(7)]] [[Enchanter(Mage)|Enchanter(7)]] [[Evoker(Mage)|Evoker(7)]] [[Fighter(Fighter)|Fighter(7)]] [[Gaian(Druid)|Gaian(7)]] [[Gaoler(Commoner)|Gaoler(7)]]
 +
[[Healer(Cleric)|Healer(7)]] [[Illusionist(Mage)|Illusionist(7)]] [[Jester(Bard)|Jester(7)]] [[Mage(Mage)|Mage(7)]] [[Mer(Druid)|Mer(7)]] [[Minstrel(Bard)|Minstrel(7)]]
 +
[[Missionary(Cleric)|Missionary(7)]] [[Monk(Fighter)|Monk(7)]] [[Necromancer(Cleric)|Necromancer(7)]] [[Ninja(Thief)|Ninja(7)]] [[Oracle(Cleric)|Oracle(7)]] [[Paladin(Fighter)|Paladin(7)]]
 +
[[Pirate(Thief)|Pirate(7)]] [[Dancer(Bard)|Dancer(7)]] [[Purist(Cleric)|Purist(7)]] [[Ranger(Fighter)|Ranger(7)]] [[Sailor(Commoner)|Sailor(7)]] [[Scholar(Commoner)|Scholar(7)]]
 +
[[Shaman(Cleric)|Shaman(7)]] [[SkyWatcher(Druid)|SkyWatcher(7)]] [[Templar(Cleric)|Templar(7)]] [[Thief(Thief)|Thief(7)]] [[Transmuter(Mage)|Transmuter(7)]] [[Trapper(Thief)|Trapper(7)]]
 +
[[Wizard(Mage)|Wizard(7)]] |Allows=[[Quick Cooking(Expertise)|Quick Cooking]] [[Quick Worker(Expertise)|Quick Worker]] [[Advanced Cooking(Expertise)|Advanced Cooking]] |UseCost=Movement (7)
 +
|Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MEATCURING, MEATCURE, MCURING, MCURE|Usage=MCURE "TARGET"|Examples=mcure carp
  
|Description=With this skill, a player can carefully apply spices in an attempt to cure some amount of meat to prevent it from spoiling.  The amount of time this takes will depend on the amount of meat being cured in a targeted bundle.  If successful, the meat bundle will never spoil.  If not successful, the meat will seem cured for a time, but will eventually stop seeming cured, and then eventually spoil.}}
+
|Description=With this skill, a player can carefully apply spices in an attempt to cure some amount of meat to prevent it from spoiling.  The amount of time this takes will depend on the amount of
 +
meat being cured in a targeted bundle.  If successful, the meat bundle will never spoil.  If not successful, the meat will seem cured for a time, but will eventually stop seeming cured, and then
 +
eventually spoil.}}
  
 
===Medal Making===
 
===Medal Making===
{{SkillTemplate|ID=Medalmaking|Name=Medal Making|Domain=[[crafting(Domain)|Crafting]]|Available=|Allows=[[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MEDALMAKE|Usage=|Examples=
+
{{SkillTemplate|ID=Medalmaking|Name=Medal Making|Domain=[[crafting(Domain)|Crafting]]|Available=|Allows=[[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]]
 +
[[Quick Crafting(Expertise)|Quick Crafting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MEDALMAKE|Usage=|Examples=
  
 
|Description=This skill is for Archon use only.}}
 
|Description=This skill is for Archon use only.}}
  
 
===Mining===
 
===Mining===
{{SkillTemplate|ID=Mining|Name=Mining|Domain=[[gathering(Domain)|Gathering]]|Available=[[Abjurer(Mage)|Abjurer(4)]] [[Alterer(Mage)|Alterer(4)]] [[Arcanist(Thief)|Arcanist(4)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(4)]] [[Barbarian(Fighter)|Barbarian(4)]] [[Bard(Bard)|Bard(4)]] [[Beastmaster(Druid)|Beastmaster(4)]] [[Burglar(Thief)|Burglar(4)]] [[Charlatan(Bard)|Charlatan(4)]] [[Cleric(Cleric)|Cleric(4)]] [[Conjurer(Mage)|Conjurer(4)]] [[Delver(Druid)|Delver(4)]] [[Diviner(Mage)|Diviner(4)]] [[Doomsayer(Cleric)|Doomsayer(4)]] [[Druid(Druid)|Druid(4)]] [[Enchanter(Mage)|Enchanter(4)]] [[Evoker(Mage)|Evoker(4)]] [[Fighter(Fighter)|Fighter(4)]] [[Gaian(Druid)|Gaian(4)]] [[Healer(Cleric)|Healer(4)]] [[Illusionist(Mage)|Illusionist(4)]] [[Jester(Bard)|Jester(4)]] [[Mage(Mage)|Mage(4)]] [[Mer(Druid)|Mer(4)]] [[Minstrel(Bard)|Minstrel(4)]] [[Missionary(Cleric)|Missionary(4)]] [[Monk(Fighter)|Monk(4)]] [[Necromancer(Cleric)|Necromancer(4)]] [[Ninja(Thief)|Ninja(4)]] [[Oracle(Cleric)|Oracle(4)]] [[Paladin(Fighter)|Paladin(4)]] [[Pirate(Thief)|Pirate(4)]] [[Dancer(Bard)|Dancer(4)]] [[Purist(Cleric)|Purist(4)]] [[Ranger(Fighter)|Ranger(4)]] [[Scholar(Commoner)|Scholar(4)]] [[Shaman(Cleric)|Shaman(4)]] [[SkyWatcher(Druid)|SkyWatcher(4)]] [[Templar(Cleric)|Templar(4)]] [[Thief(Thief)|Thief(4)]] [[Transmuter(Mage)|Transmuter(4)]] [[Trapper(Thief)|Trapper(4)]] [[Wizard(Mage)|Wizard(4)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Smelting|Smelting]] [[Quick Worker(Expertise)|Quick Worker]] [[MasterMining|Master Mining]] [[Masonry|Masonry]] [[Speculate|Speculating]] [[Sculpting|Sculpting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MINE, MINING|Usage=MINE (BUNDLE "NUM") "TARGET"|Examples=mine
+
{{SkillTemplate|ID=Mining|Name=Mining|Domain=[[gathering(Domain)|Gathering]]|Available=[[Abjurer(Mage)|Abjurer(4)]] [[Alterer(Mage)|Alterer(4)]] [[Arcanist(Thief)|Arcanist(4)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(4)]] [[Barbarian(Fighter)|Barbarian(4)]] [[Bard(Bard)|Bard(4)]] [[Beastmaster(Druid)|Beastmaster(4)]] [[Burglar(Thief)|Burglar(4)]]
 +
[[Charlatan(Bard)|Charlatan(4)]] [[Cleric(Cleric)|Cleric(4)]] [[Conjurer(Mage)|Conjurer(4)]] [[Delver(Druid)|Delver(4)]] [[Diviner(Mage)|Diviner(4)]] [[Doomsayer(Cleric)|Doomsayer(4)]]
 +
[[Druid(Druid)|Druid(4)]] [[Enchanter(Mage)|Enchanter(4)]] [[Evoker(Mage)|Evoker(4)]] [[Fighter(Fighter)|Fighter(4)]] [[Gaian(Druid)|Gaian(4)]] [[Healer(Cleric)|Healer(4)]]
 +
[[Illusionist(Mage)|Illusionist(4)]] [[Jester(Bard)|Jester(4)]] [[Mage(Mage)|Mage(4)]] [[Mer(Druid)|Mer(4)]] [[Minstrel(Bard)|Minstrel(4)]] [[Missionary(Cleric)|Missionary(4)]]
 +
[[Monk(Fighter)|Monk(4)]] [[Necromancer(Cleric)|Necromancer(4)]] [[Ninja(Thief)|Ninja(4)]] [[Oracle(Cleric)|Oracle(4)]] [[Paladin(Fighter)|Paladin(4)]] [[Pirate(Thief)|Pirate(4)]]
 +
[[Dancer(Bard)|Dancer(4)]] [[Purist(Cleric)|Purist(4)]] [[Ranger(Fighter)|Ranger(4)]] [[Scholar(Commoner)|Scholar(4)]] [[Shaman(Cleric)|Shaman(4)]] [[SkyWatcher(Druid)|SkyWatcher(4)]]
 +
[[Templar(Cleric)|Templar(4)]] [[Thief(Thief)|Thief(4)]] [[Transmuter(Mage)|Transmuter(4)]] [[Trapper(Thief)|Trapper(4)]] [[Wizard(Mage)|Wizard(4)]] |Allows=[[Quick Working(Expertise)|Quick Working]]
 +
[[Smelting|Smelting]] [[Quick Worker(Expertise)|Quick Worker]] [[MasterMining|Master Mining]] [[Masonry|Masonry]] [[Speculate|Speculating]] [[Sculpting|Sculpting]] |UseCost=Movement (5)
 +
|Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MINE, MINING|Usage=MINE (BUNDLE "NUM") "TARGET"|Examples=mine
 
mine bundle 10 stone
 
mine bundle 10 stone
  
|Description=With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones.  Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill.  The GET command can be used to unbundle such resources.}}
+
|Description=With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones.  Mining is best done in caves and mountains. You can also bundle multiple
 +
resources together using this skill.  The GET command can be used to unbundle such resources.}}
  
 
===Ninja Crafting===
 
===Ninja Crafting===
{{SkillTemplate|ID=Ninjacrafting|Name=Ninja Crafting|Domain=[[crafting(Domain)|Crafting]]|Available=[[Ninja(Thief)|Ninja(5)]] |Allows=[[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=NINJACRAFT|Usage=|Examples=
+
{{SkillTemplate|ID=Ninjacrafting|Name=Ninja Crafting|Domain=[[crafting(Domain)|Crafting]]|Available=[[Ninja(Thief)|Ninja(5)]] |Allows=[[Quick Worker(Expertise)|Quick Worker]] [[Advanced
 +
Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=NINJACRAFT|Usage=|Examples=
  
 
|Description=Using this ability, a ninja may create his own specialized gear.}}
 
|Description=Using this ability, a ninja may create his own specialized gear.}}
  
 
===Organizing===
 
===Organizing===
{{SkillTemplate|ID=Organizing|Name=Organizing|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(4)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Educating(Expertise)|Educating]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=ORGANIZE, ORGANIZING|Usage=ORGANIZE ROOM/"MOB NAME"/"CONTAINER" "SORT_BY" (DESCENDING)|Examples=organize room name
+
{{SkillTemplate|ID=Organizing|Name=Organizing|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(4)]] |Allows=[[Quick Working(Expertise)|Quick Working]]
 +
[[Educating(Expertise)|Educating]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=ORGANIZE,
 +
ORGANIZING|Usage=ORGANIZE ROOM/"MOB NAME"/"CONTAINER" "SORT_BY" (DESCENDING)|Examples=organize room name
  
|Description=This skill allows a player sort/organize the items in a room, in a trusting persons inventory, or in a specified container.  Items can be sorted by value, crafter, level, type, name, weight, or tag (see tagging).  You can also, optionally, append the word ascending or descending to the end.}}
+
|Description=This skill allows a player sort/organize the items in a room, in a trusting persons inventory, or in a specified container.  Items can be sorted by value, crafter, level, type, name,
 +
weight, or tag (see tagging).  You can also, optionally, append the word ascending or descending to the end.}}
  
 
===Painting===
 
===Painting===
{{SkillTemplate|ID=Painting|Name=Painting|Domain=[[artistic(Domain)|Artistic]]|Available=[[Abjurer(Mage)|Abjurer(5)]] [[Alterer(Mage)|Alterer(5)]] [[Arcanist(Thief)|Arcanist(5)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(5)]] [[Barbarian(Fighter)|Barbarian(5)]] [[Bard(Bard)|Bard(5)]] [[Beastmaster(Druid)|Beastmaster(5)]] [[Burglar(Thief)|Burglar(5)]] [[Charlatan(Bard)|Charlatan(5)]] [[Cleric(Cleric)|Cleric(5)]] [[Conjurer(Mage)|Conjurer(5)]] [[Delver(Druid)|Delver(5)]] [[Diviner(Mage)|Diviner(5)]] [[Doomsayer(Cleric)|Doomsayer(5)]] [[Druid(Druid)|Druid(5)]] [[Enchanter(Mage)|Enchanter(5)]] [[Evoker(Mage)|Evoker(5)]] [[Fighter(Fighter)|Fighter(5)]] [[Gaian(Druid)|Gaian(5)]] [[Healer(Cleric)|Healer(5)]] [[Illusionist(Mage)|Illusionist(5)]] [[Jester(Bard)|Jester(5)]] [[Mage(Mage)|Mage(5)]] [[Mer(Druid)|Mer(5)]] [[Minstrel(Bard)|Minstrel(5)]] [[Missionary(Cleric)|Missionary(5)]] [[Monk(Fighter)|Monk(5)]] [[Necromancer(Cleric)|Necromancer(5)]] [[Ninja(Thief)|Ninja(5)]] [[Oracle(Cleric)|Oracle(5)]] [[Paladin(Fighter)|Paladin(5)]] [[Pirate(Thief)|Pirate(5)]] [[Dancer(Bard)|Dancer(5)]] [[Purist(Cleric)|Purist(5)]] [[Ranger(Fighter)|Ranger(5)]] [[Scholar(Commoner)|Scholar(5)]] [[Shaman(Cleric)|Shaman(5)]] [[SkyWatcher(Druid)|SkyWatcher(5)]] [[Templar(Cleric)|Templar(5)]] [[Thief(Thief)|Thief(5)]] [[Transmuter(Mage)|Transmuter(5)]] [[Trapper(Thief)|Trapper(5)]] [[Wizard(Mage)|Wizard(5)]] |Allows=[[Skill_Warrants|Warrants]] [[Quick Working(Expertise)|Quick Working]] [[Decorating|Decorating]] [[Quick Worker(Expertise)|Quick Worker]] [[MasterFloristry|Master Floristry]] [[Artsy(Expertise)|Artsy]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=PAINT, PAINTING|Usage=PAINT WALL/"ITEM NAME"|Examples=paint wall
+
{{SkillTemplate|ID=Painting|Name=Painting|Domain=[[artistic(Domain)|Artistic]]|Available=[[Abjurer(Mage)|Abjurer(5)]] [[Alterer(Mage)|Alterer(5)]] [[Arcanist(Thief)|Arcanist(5)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(5)]] [[Barbarian(Fighter)|Barbarian(5)]] [[Bard(Bard)|Bard(5)]] [[Beastmaster(Druid)|Beastmaster(5)]] [[Burglar(Thief)|Burglar(5)]]
 +
[[Charlatan(Bard)|Charlatan(5)]] [[Cleric(Cleric)|Cleric(5)]] [[Conjurer(Mage)|Conjurer(5)]] [[Delver(Druid)|Delver(5)]] [[Diviner(Mage)|Diviner(5)]] [[Doomsayer(Cleric)|Doomsayer(5)]]
 +
[[Druid(Druid)|Druid(5)]] [[Enchanter(Mage)|Enchanter(5)]] [[Evoker(Mage)|Evoker(5)]] [[Fighter(Fighter)|Fighter(5)]] [[Gaian(Druid)|Gaian(5)]] [[Healer(Cleric)|Healer(5)]]
 +
[[Illusionist(Mage)|Illusionist(5)]] [[Jester(Bard)|Jester(5)]] [[Mage(Mage)|Mage(5)]] [[Mer(Druid)|Mer(5)]] [[Minstrel(Bard)|Minstrel(5)]] [[Missionary(Cleric)|Missionary(5)]]
 +
[[Monk(Fighter)|Monk(5)]] [[Necromancer(Cleric)|Necromancer(5)]] [[Ninja(Thief)|Ninja(5)]] [[Oracle(Cleric)|Oracle(5)]] [[Paladin(Fighter)|Paladin(5)]] [[Pirate(Thief)|Pirate(5)]]
 +
[[Dancer(Bard)|Dancer(5)]] [[Purist(Cleric)|Purist(5)]] [[Ranger(Fighter)|Ranger(5)]] [[Scholar(Commoner)|Scholar(5)]] [[Shaman(Cleric)|Shaman(5)]] [[SkyWatcher(Druid)|SkyWatcher(5)]]
 +
[[Templar(Cleric)|Templar(5)]] [[Thief(Thief)|Thief(5)]] [[Transmuter(Mage)|Transmuter(5)]] [[Trapper(Thief)|Trapper(5)]] [[Wizard(Mage)|Wizard(5)]] |Allows=[[Skill_Warrants|Warrants]] [[Quick
 +
Working(Expertise)|Quick Working]] [[Decorating|Decorating]] [[Quick Worker(Expertise)|Quick Worker]] [[MasterFloristry|Master Floristry]] [[Artsy(Expertise)|Artsy]] |UseCost=Movement (5)
 +
|Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=PAINT, PAINTING|Usage=PAINT WALL/"ITEM NAME"|Examples=paint wall
 
paint a sheet of canvas
 
paint a sheet of canvas
  
|Description=This skill allows a player to make artistic paintings on either canvas or silkscreen, such as those made with the Papermaking skill.  The player is also able to create and destroy "wall" paintings in a privately owned room.  "Wall" paintings are unlisted, ungettable items in a room which can nevertheless be LOOKed at.}}
+
|Description=This skill allows a player to make artistic paintings on either canvas or silkscreen, such as those made with the Papermaking skill.  The player is also able to create and destroy
 +
"wall" paintings in a privately owned room.  "Wall" paintings are unlisted, ungettable items in a room which can nevertheless be LOOKed at.}}
  
 
===Painting Skill===
 
===Painting Skill===
{{SkillTemplate|ID=PaintingSkill|Name=Painting Skill|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=|Usage=PAINT WALL/"ITEM NAME"|Examples=paint wall
+
{{SkillTemplate|ID=PaintingSkill|Name=Painting Skill|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]]
 +
|UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=|Usage=PAINT WALL/"ITEM NAME"|Examples=paint wall
 
paint a sheet of canvas
 
paint a sheet of canvas
  
|Description=This skill allows a player to make artistic paintings on either canvas or silkscreen, such as those made with the Papermaking skill.  The player is also able to create and destroy "wall" paintings in a privately owned room.  "Wall" paintings are unlisted, ungettable items in a room which can nevertheless be LOOKed at.}}
+
|Description=This skill allows a player to make artistic paintings on either canvas or silkscreen, such as those made with the Papermaking skill.  The player is also able to create and destroy
 +
"wall" paintings in a privately owned room.  "Wall" paintings are unlisted, ungettable items in a room which can nevertheless be LOOKed at.}}
  
 
===Paper Making===
 
===Paper Making===
{{SkillTemplate|ID=PaperMaking|Name=Paper Making|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(5)]] [[Alterer(Mage)|Alterer(5)]] [[Arcanist(Thief)|Arcanist(5)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(5)]] [[Barbarian(Fighter)|Barbarian(5)]] [[Bard(Bard)|Bard(5)]] [[Beastmaster(Druid)|Beastmaster(5)]] [[Burglar(Thief)|Burglar(5)]] [[Charlatan(Bard)|Charlatan(5)]] [[Cleric(Cleric)|Cleric(5)]] [[Conjurer(Mage)|Conjurer(5)]] [[Delver(Druid)|Delver(5)]] [[Diviner(Mage)|Diviner(5)]] [[Doomsayer(Cleric)|Doomsayer(5)]] [[Druid(Druid)|Druid(5)]] [[Enchanter(Mage)|Enchanter(5)]] [[Evoker(Mage)|Evoker(5)]] [[Fighter(Fighter)|Fighter(5)]] [[Gaian(Druid)|Gaian(5)]] [[Healer(Cleric)|Healer(5)]] [[Illusionist(Mage)|Illusionist(5)]] [[Jester(Bard)|Jester(5)]] [[Mage(Mage)|Mage(5)]] [[Mer(Druid)|Mer(5)]] [[Minstrel(Bard)|Minstrel(5)]] [[Missionary(Cleric)|Missionary(5)]] [[Monk(Fighter)|Monk(5)]] [[Necromancer(Cleric)|Necromancer(5)]] [[Ninja(Thief)|Ninja(5)]] [[Oracle(Cleric)|Oracle(5)]] [[Paladin(Fighter)|Paladin(5)]] [[Pirate(Thief)|Pirate(5)]] [[Dancer(Bard)|Dancer(5)]] [[Purist(Cleric)|Purist(5)]] [[Ranger(Fighter)|Ranger(5)]] [[Scholar(Commoner)|Scholar(3)]] [[Shaman(Cleric)|Shaman(5)]] [[SkyWatcher(Druid)|SkyWatcher(5)]] [[Templar(Cleric)|Templar(5)]] [[Thief(Thief)|Thief(5)]] [[Transmuter(Mage)|Transmuter(5)]] [[Trapper(Thief)|Trapper(5)]] [[Wizard(Mage)|Wizard(5)]] |Allows=[[Quality Fabricating(Expertise)|Quality Fabricating]] [[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Thief_Lore|Lore]] [[MasterCostuming|Master Costuming]] [[Light Fabricating(Expertise)|Light Fabricating]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=PAPERMAKE, PAPERMAKING|Usage=PAPERMAKE (LIST) ("PAPER ITEM NAME")|Examples=papermake canvas
+
{{SkillTemplate|ID=PaperMaking|Name=Paper Making|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(5)]] [[Alterer(Mage)|Alterer(5)]] [[Arcanist(Thief)|Arcanist(5)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(5)]] [[Barbarian(Fighter)|Barbarian(5)]] [[Bard(Bard)|Bard(5)]] [[Beastmaster(Druid)|Beastmaster(5)]] [[Burglar(Thief)|Burglar(5)]]
 +
[[Charlatan(Bard)|Charlatan(5)]] [[Cleric(Cleric)|Cleric(5)]] [[Conjurer(Mage)|Conjurer(5)]] [[Delver(Druid)|Delver(5)]] [[Diviner(Mage)|Diviner(5)]] [[Doomsayer(Cleric)|Doomsayer(5)]]
 +
[[Druid(Druid)|Druid(5)]] [[Enchanter(Mage)|Enchanter(5)]] [[Evoker(Mage)|Evoker(5)]] [[Fighter(Fighter)|Fighter(5)]] [[Gaian(Druid)|Gaian(5)]] [[Healer(Cleric)|Healer(5)]]
 +
[[Illusionist(Mage)|Illusionist(5)]] [[Jester(Bard)|Jester(5)]] [[Mage(Mage)|Mage(5)]] [[Mer(Druid)|Mer(5)]] [[Minstrel(Bard)|Minstrel(5)]] [[Missionary(Cleric)|Missionary(5)]]
 +
[[Monk(Fighter)|Monk(5)]] [[Necromancer(Cleric)|Necromancer(5)]] [[Ninja(Thief)|Ninja(5)]] [[Oracle(Cleric)|Oracle(5)]] [[Paladin(Fighter)|Paladin(5)]] [[Pirate(Thief)|Pirate(5)]]
 +
[[Dancer(Bard)|Dancer(5)]] [[Purist(Cleric)|Purist(5)]] [[Ranger(Fighter)|Ranger(5)]] [[Scholar(Commoner)|Scholar(3)]] [[Shaman(Cleric)|Shaman(5)]] [[SkyWatcher(Druid)|SkyWatcher(5)]]
 +
[[Templar(Cleric)|Templar(5)]] [[Thief(Thief)|Thief(5)]] [[Transmuter(Mage)|Transmuter(5)]] [[Trapper(Thief)|Trapper(5)]] [[Wizard(Mage)|Wizard(5)]] |Allows=[[Quality Fabricating(Expertise)|Quality
 +
Fabricating]] [[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Thief_Lore|Lore]] [[MasterCostuming|Master
 +
Costuming]] [[Light Fabricating(Expertise)|Light Fabricating]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=PAPERMAKE,
 +
PAPERMAKING|Usage=PAPERMAKE (LIST) ("PAPER ITEM NAME")|Examples=papermake canvas
 
papermake list
 
papermake list
 
papermake list paper
 
papermake list paper
 
papermake all
 
papermake all
  
|Description=This skill allows a player to craft papers from woods, silks, and other materials.  The types of paper which can be crafted expands as the player goes up in level.  Eventually, even arcane scrolls, suitable for scribing spells onto, can be made.  Wood is obtained by the Chopping skill, and silks through the Foraging skill.}}
+
|Description=This skill allows a player to craft papers from woods, silks, and other materials.  The types of paper which can be crafted expands as the player goes up in level.  Eventually, even
 +
arcane scrolls, suitable for scribing spells onto, can be made.  Wood is obtained by the Chopping skill, and silks through the Foraging skill.}}
  
 
===Plant Lore===
 
===Plant Lore===
{{SkillTemplate|ID=PlantLore|Name=Plant Lore|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Druid(Druid)|Druid(15)]] [[Gaian(Druid)|Gaian(9)]] [[Ranger(Fighter)|Ranger(15)]] [[Scholar(Commoner)|Scholar(15)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Nature Lore(Expertise)|Nature Lore]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=PLANTLORE, PSPECULATE|Usage=PLANTLORE|Examples=plantlore
+
{{SkillTemplate|ID=PlantLore|Name=Plant Lore|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Druid(Druid)|Druid(15)]] [[Gaian(Druid)|Gaian(9)]]
 +
[[Ranger(Fighter)|Ranger(15)]] [[Scholar(Commoner)|Scholar(15)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Nature Lore(Expertise)|Nature Lore]]
 +
|UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=PLANTLORE, PSPECULATE|Usage=PLANTLORE|Examples=plantlore
  
|Description=This skill allows a player to carefully evaluate the plant growth patterns in the present area, and all surrounding areas to see what vegetation resources might be available for foraging or chopping.}}
+
|Description=This skill allows a player to carefully evaluate the plant growth patterns in the present area, and all surrounding areas to see what vegetation resources might be available for
 +
foraging or chopping.}}
  
 
===Play Instrument===
 
===Play Instrument===
{{SkillTemplate|ID=PlayInstrument|Name=Play Instrument|Domain=[[artistic(Domain)|Artistic]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Apprentice(Commoner)|Apprentice(1)]] [[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]] [[Burglar(Thief)|Burglar(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(1)]] [[Gaoler(Commoner)|Gaoler(1)]] [[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]] [[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Ninja(Thief)|Ninja(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Sailor(Commoner)|Sailor(1)]] [[Scholar(Commoner)|Scholar(1)]] [[Shaman(Cleric)|Shaman(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(1)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Artsy(Expertise)|Artsy]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=PLAY, PLAYINSTRUMENT, PLAYSONG|Usage=PLAYINSTRUMENT (STOP) (LIST)|Examples=playinstrument
+
{{SkillTemplate|ID=PlayInstrument|Name=Play Instrument|Domain=[[artistic(Domain)|Artistic]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Apprentice(Commoner)|Apprentice(1)]]
 +
[[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]]
 +
[[Burglar(Thief)|Burglar(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]]
 +
[[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(1)]]
 +
[[Gaoler(Commoner)|Gaoler(1)]] [[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]]
 +
[[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Ninja(Thief)|Ninja(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]]
 +
[[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Sailor(Commoner)|Sailor(1)]] [[Scholar(Commoner)|Scholar(1)]]
 +
[[Shaman(Cleric)|Shaman(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Trapper(Thief)|Trapper(1)]]
 +
[[Wizard(Mage)|Wizard(1)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Artsy(Expertise)|Artsy]] |UseCost=Movement (5)
 +
|Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=PLAY, PLAYINSTRUMENT, PLAYSONG|Usage=PLAYINSTRUMENT (STOP) (LIST)|Examples=playinstrument
  
|Description=This skill allows a player to attempt to play a musical instrument they are holding or prepared to use.  If done well, this might amuse an audience.  Proficiency with each kind of musical instrument is separate, so your proficiency usually only reflects the last kind of instrument you played.  Instruments can be purchased, or made with the Instrument Making skill.}}
+
|Description=This skill allows a player to attempt to play a musical instrument they are holding or prepared to use.  If done well, this might amuse an audience.  Proficiency with each kind of
 +
musical instrument is separate, so your proficiency usually only reflects the last kind of instrument you played.  Instruments can be purchased, or made with the Instrument Making skill.}}
  
 
===Pottery===
 
===Pottery===
{{SkillTemplate|ID=Pottery|Name=Pottery|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(4)]] [[Alterer(Mage)|Alterer(4)]] [[Arcanist(Thief)|Arcanist(4)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(4)]] [[Barbarian(Fighter)|Barbarian(4)]] [[Bard(Bard)|Bard(4)]] [[Beastmaster(Druid)|Beastmaster(4)]] [[Burglar(Thief)|Burglar(4)]] [[Charlatan(Bard)|Charlatan(4)]] [[Cleric(Cleric)|Cleric(4)]] [[Conjurer(Mage)|Conjurer(4)]] [[Delver(Druid)|Delver(4)]] [[Diviner(Mage)|Diviner(4)]] [[Doomsayer(Cleric)|Doomsayer(4)]] [[Druid(Druid)|Druid(4)]] [[Enchanter(Mage)|Enchanter(4)]] [[Evoker(Mage)|Evoker(4)]] [[Fighter(Fighter)|Fighter(4)]] [[Gaian(Druid)|Gaian(4)]] [[Healer(Cleric)|Healer(4)]] [[Illusionist(Mage)|Illusionist(4)]] [[Jester(Bard)|Jester(4)]] [[Mage(Mage)|Mage(4)]] [[Mer(Druid)|Mer(4)]] [[Minstrel(Bard)|Minstrel(4)]] [[Missionary(Cleric)|Missionary(4)]] [[Monk(Fighter)|Monk(4)]] [[Necromancer(Cleric)|Necromancer(4)]] [[Ninja(Thief)|Ninja(4)]] [[Oracle(Cleric)|Oracle(4)]] [[Paladin(Fighter)|Paladin(4)]] [[Pirate(Thief)|Pirate(4)]] [[Dancer(Bard)|Dancer(4)]] [[Purist(Cleric)|Purist(4)]] [[Ranger(Fighter)|Ranger(4)]] [[Scholar(Commoner)|Scholar(4)]] [[Shaman(Cleric)|Shaman(4)]] [[SkyWatcher(Druid)|SkyWatcher(4)]] [[Templar(Cleric)|Templar(4)]] [[Thief(Thief)|Thief(4)]] [[Transmuter(Mage)|Transmuter(4)]] [[Trapper(Thief)|Trapper(4)]] [[Wizard(Mage)|Wizard(4)]] |Allows=[[JewelMaking|Jewel Making]] [[Quick Worker(Expertise)|Quick Worker]] [[GlassBlowing|Glass Blowing]] [[Light Shaping(Expertise)|Light Shaping]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Quality Shaping(Expertise)|Quality Shaping]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=POT, POTTERY|Usage=POT (LIST/INFO/LEARN) (BUNDLE "NUM") "ITEM NAME"|Examples=pot pitcher
+
{{SkillTemplate|ID=Pottery|Name=Pottery|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(4)]] [[Alterer(Mage)|Alterer(4)]] [[Arcanist(Thief)|Arcanist(4)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(4)]] [[Barbarian(Fighter)|Barbarian(4)]] [[Bard(Bard)|Bard(4)]] [[Beastmaster(Druid)|Beastmaster(4)]] [[Burglar(Thief)|Burglar(4)]]
 +
[[Charlatan(Bard)|Charlatan(4)]] [[Cleric(Cleric)|Cleric(4)]] [[Conjurer(Mage)|Conjurer(4)]] [[Delver(Druid)|Delver(4)]] [[Diviner(Mage)|Diviner(4)]] [[Doomsayer(Cleric)|Doomsayer(4)]]
 +
[[Druid(Druid)|Druid(4)]] [[Enchanter(Mage)|Enchanter(4)]] [[Evoker(Mage)|Evoker(4)]] [[Fighter(Fighter)|Fighter(4)]] [[Gaian(Druid)|Gaian(4)]] [[Healer(Cleric)|Healer(4)]]
 +
[[Illusionist(Mage)|Illusionist(4)]] [[Jester(Bard)|Jester(4)]] [[Mage(Mage)|Mage(4)]] [[Mer(Druid)|Mer(4)]] [[Minstrel(Bard)|Minstrel(4)]] [[Missionary(Cleric)|Missionary(4)]]
 +
[[Monk(Fighter)|Monk(4)]] [[Necromancer(Cleric)|Necromancer(4)]] [[Ninja(Thief)|Ninja(4)]] [[Oracle(Cleric)|Oracle(4)]] [[Paladin(Fighter)|Paladin(4)]] [[Pirate(Thief)|Pirate(4)]]
 +
[[Dancer(Bard)|Dancer(4)]] [[Purist(Cleric)|Purist(4)]] [[Ranger(Fighter)|Ranger(4)]] [[Scholar(Commoner)|Scholar(4)]] [[Shaman(Cleric)|Shaman(4)]] [[SkyWatcher(Druid)|SkyWatcher(4)]]
 +
[[Templar(Cleric)|Templar(4)]] [[Thief(Thief)|Thief(4)]] [[Transmuter(Mage)|Transmuter(4)]] [[Trapper(Thief)|Trapper(4)]] [[Wizard(Mage)|Wizard(4)]] |Allows=[[JewelMaking|Jewel Making]] [[Quick
 +
Worker(Expertise)|Quick Worker]] [[GlassBlowing|Glass Blowing]] [[Light Shaping(Expertise)|Light Shaping]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick
 +
Crafting]] [[Quality Shaping(Expertise)|Quality Shaping]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=POT, POTTERY|Usage=POT
 +
(LIST/INFO/LEARN) (BUNDLE "NUM") "ITEM NAME"|Examples=pot pitcher
 
pot bundle 100 clay
 
pot bundle 100 clay
 
pot list
 
pot list
Line 1,123: Line 1,917:
 
pot learn pot
 
pot learn pot
  
|Description=This skill allows a player to craft cooked clay items, such as cups and plates.  The extent of the items which can be crafted expands as the player goes up in level.  The player may also learn to how to make a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin crafting, the player must be in a room with an open fire burning, and must have placed the clay he or she wishes to make the item from on the ground.  The Clay is obtained by using the Gem Digging skill.}}
+
|Description=This skill allows a player to craft cooked clay items, such as cups and plates.  The extent of the items which can be crafted expands as the player goes up in level.  The player may
 +
also learn to how to make a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin crafting, the player must be in a room with an open fire
 +
burning, and must have placed the clay he or she wishes to make the item from on the ground.  The Clay is obtained by using the Gem Digging skill.}}
  
 
===Publishing===
 
===Publishing===
{{SkillTemplate|ID=Publishing|Name=Publishing|Domain=[[legal(Domain)|Legal]]|Available=[[Scholar(Commoner)|Scholar(20)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Legal Lore(Expertise)|Legal Lore]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=PUBLISH, PUBLISHING|Usage=PUBLISH (LIST) / "ITEM" "PRICE"|Examples=publish list
+
{{SkillTemplate|ID=Publishing|Name=Publishing|Domain=[[legal(Domain)|Legal]]|Available=[[Scholar(Commoner)|Scholar(20)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick
 +
Worker(Expertise)|Quick Worker]] [[Legal Lore(Expertise)|Legal Lore]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=PUBLISH,
 +
PUBLISHING|Usage=PUBLISH (LIST) / "ITEM" "PRICE"|Examples=publish list
 
publish Book 3 gold
 
publish Book 3 gold
  
|Description=This skill allows a player to copyright and publish a written work to local book shops and libraries.  A published work can not be edited, nor can it be re-titled, copied, duplicated, or re-named. If successfully published, the book will earn the author a small percentage of the publishing price every time it is purchased.  
+
|Description=This skill allows a player to copyright and publish a written work to local book shops and libraries.  A published work can not be edited, nor can it be re-titled, copied, duplicated,
 +
or re-named. If successfully published, the book will earn the author a small percentage of the publishing price every time it is purchased.  
  
  
Line 1,136: Line 1,935:
  
 
===Recollecting===
 
===Recollecting===
{{SkillTemplate|ID=Recollecting|Name=Recollecting|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(18)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Educating(Expertise)|Educating]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=RECOLLECT, RECOLLECTING|Usage=RECOLLECT "WORD OR PHRASE"|Examples=recollect happy
+
{{SkillTemplate|ID=Recollecting|Name=Recollecting|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(18)]] |Allows=[[Quick Working(Expertise)|Quick Working]]
 +
[[Educating(Expertise)|Educating]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=RECOLLECT,
 +
RECOLLECTING|Usage=RECOLLECT "WORD OR PHRASE"|Examples=recollect happy
  
|Description=This skill allows a player attempt to recall where a particular word or exact phrase appears in a group of applicable written works, which includes recipes, books, journals, and paper. The books can be recalled if the works and player are both in the same room, which the player owns, or if the works in the room with the player were created by the player, or if the works are in the players inventory.}}
+
|Description=This skill allows a player attempt to recall where a particular word or exact phrase appears in a group of applicable written works, which includes recipes, books, journals, and paper.  
 +
The books can be recalled if the works and player are both in the same room, which the player owns, or if the works in the room with the player were created by the player, or if the works are in the
 +
players inventory.}}
  
 
===Rodsmithing===
 
===Rodsmithing===
{{SkillTemplate|ID=Rodsmithing|Name=Rodsmithing|Domain=[[crafting(Domain)|Crafting]]|Available=[[Arcanist(Thief)|Arcanist(12)]] [[Artisan(Commoner)|Artisan(1)]] |Allows=[[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=RODSMITH, RODSMITHING|Usage=RODSMITH (LIST/INFO/MEND/SCAN/LEARN) "STAFF NAME"|Examples=rodsmith rod
+
{{SkillTemplate|ID=Rodsmithing|Name=Rodsmithing|Domain=[[crafting(Domain)|Crafting]]|Available=[[Arcanist(Thief)|Arcanist(12)]] [[Artisan(Commoner)|Artisan(1)]] |Allows=[[Quick
 +
Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures
 +
|Range=Touch, or not applicable|Commands=RODSMITH, RODSMITHING|Usage=RODSMITH (LIST/INFO/MEND/SCAN/LEARN) "STAFF NAME"|Examples=rodsmith rod
 
rodsmith list
 
rodsmith list
 
rodsmith list rod
 
rodsmith list rod
Line 1,150: Line 1,955:
 
rodsmith learn rod
 
rodsmith learn rod
  
|Description=This skill allows a player to craft rods from metal, and finials.  The extent of the rods which can be crafted expands as the player goes up in level.  To begin crafting, the player must have placed the metal he or she wishes to make the rod from on the ground.  The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn to how to make a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. The metal for rodsmithing is obtained using the Blacksmith skill and/or Smelting skills, though some recipes will require additional material obtained by other means.  When the player has both a rod and a finial, then the finial can be put into the rod for additional benefits using the PUT (FINIAL) (ROD) command.}}
+
|Description=This skill allows a player to craft rods from metal, and finials.  The extent of the rods which can be crafted expands as the player goes up in level.  To begin crafting, the player
 +
must have placed the metal he or she wishes to make the rod from on the ground.  The player may also scan the room or other players for equipment that may be mended by this skill, using the scan
 +
parameter, or learn to how to make a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. The metal for rodsmithing is obtained using the Blacksmith
 +
skill and/or Smelting skills, though some recipes will require additional material obtained by other means.  When the player has both a rod and a finial, then the finial can be put into the rod for
 +
additional benefits using the PUT (FINIAL) (ROD) command.}}
  
 
===Salvaging===
 
===Salvaging===
{{SkillTemplate|ID=Salvaging|Name=Salvaging|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Pirate(Thief)|Pirate(19)]] [[Sailor(Commoner)|Sailor(19)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Nature Lore(Expertise)|Nature Lore]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=SALVAGE, SALVAGING|Usage=SALVAGE "SHIP NAME"|Examples=salvage jolly roger
+
{{SkillTemplate|ID=Salvaging|Name=Salvaging|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Pirate(Thief)|Pirate(19)]] [[Sailor(Commoner)|Sailor(19)]] |Allows=[[Quick Working(Expertise)|Quick
 +
Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Nature Lore(Expertise)|Nature Lore]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=SALVAGE, SALVAGING|Usage=SALVAGE "SHIP NAME"|Examples=salvage jolly roger
  
 
|Description=This skill allows a player to salvage materials from a large sunken (or sinking) sailing ship, which can then be used by the other common skills.}}
 
|Description=This skill allows a player to salvage materials from a large sunken (or sinking) sailing ship, which can then be used by the other common skills.}}
  
 
===Scrapping===
 
===Scrapping===
{{SkillTemplate|ID=Scrapping|Name=Scrapping|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Barbarian(Fighter)|Barbarian(20)]] [[Beastmaster(Druid)|Beastmaster(20)]] [[Delver(Druid)|Delver(20)]] [[Druid(Druid)|Druid(20)]] [[Gaian(Druid)|Gaian(20)]] [[SkyWatcher(Druid)|SkyWatcher(20)]] [[Trapper(Thief)|Trapper(20)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Nature Lore(Expertise)|Nature Lore]] [[MasterLeatherWorking|Master Leather Working]] [[MasterTailoring|Master Tailoring]] [[MasterArmorsmithing|Master Armorsmithing]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=SCRAP, SCRAPPING|Usage=SCRAP "ITEM NAME"|Examples=scrap longsword
+
{{SkillTemplate|ID=Scrapping|Name=Scrapping|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Barbarian(Fighter)|Barbarian(20)]]
 +
[[Beastmaster(Druid)|Beastmaster(20)]] [[Delver(Druid)|Delver(20)]] [[Druid(Druid)|Druid(20)]] [[Gaian(Druid)|Gaian(20)]] [[SkyWatcher(Druid)|SkyWatcher(20)]] [[Trapper(Thief)|Trapper(20)]]
 +
|Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Nature Lore(Expertise)|Nature Lore]] [[MasterLeatherWorking|Master Leather Working]]
 +
[[MasterTailoring|Master Tailoring]] [[MasterArmorsmithing|Master Armorsmithing]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=SCRAP,
 +
SCRAPPING|Usage=SCRAP "ITEM NAME"|Examples=scrap longsword
  
|Description=This skill allows a player to scrap one or more identical items into their component resources, which can then be used by the other common skills.  Some materials require that a fire be built before scrapping can begin.  The yield on scrapping is always 1 pound of material resources per 5 pounds of items.}}
+
|Description=This skill allows a player to scrap one or more identical items into their component resources, which can then be used by the other common skills.  Some materials require that a fire be
 +
built before scrapping can begin.  The yield on scrapping is always 1 pound of material resources per 5 pounds of items.}}
  
 
===Scrimshawing===
 
===Scrimshawing===
{{SkillTemplate|ID=ScrimShaw|Name=Scrimshawing|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(5)]] [[Alterer(Mage)|Alterer(5)]] [[Arcanist(Thief)|Arcanist(5)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(5)]] [[Barbarian(Fighter)|Barbarian(5)]] [[Bard(Bard)|Bard(5)]] [[Beastmaster(Druid)|Beastmaster(5)]] [[Burglar(Thief)|Burglar(5)]] [[Charlatan(Bard)|Charlatan(5)]] [[Cleric(Cleric)|Cleric(5)]] [[Conjurer(Mage)|Conjurer(5)]] [[Delver(Druid)|Delver(5)]] [[Diviner(Mage)|Diviner(5)]] [[Doomsayer(Cleric)|Doomsayer(5)]] [[Druid(Druid)|Druid(5)]] [[Enchanter(Mage)|Enchanter(5)]] [[Evoker(Mage)|Evoker(5)]] [[Fighter(Fighter)|Fighter(5)]] [[Gaian(Druid)|Gaian(5)]] [[Healer(Cleric)|Healer(5)]] [[Illusionist(Mage)|Illusionist(5)]] [[Jester(Bard)|Jester(5)]] [[Mage(Mage)|Mage(5)]] [[Mer(Druid)|Mer(5)]] [[Minstrel(Bard)|Minstrel(5)]] [[Missionary(Cleric)|Missionary(5)]] [[Monk(Fighter)|Monk(5)]] [[Necromancer(Cleric)|Necromancer(5)]] [[Ninja(Thief)|Ninja(5)]] [[Oracle(Cleric)|Oracle(5)]] [[Paladin(Fighter)|Paladin(5)]] [[Pirate(Thief)|Pirate(5)]] [[Dancer(Bard)|Dancer(5)]] [[Purist(Cleric)|Purist(5)]] [[Ranger(Fighter)|Ranger(5)]] [[Scholar(Commoner)|Scholar(5)]] [[Shaman(Cleric)|Shaman(5)]] [[SkyWatcher(Druid)|SkyWatcher(5)]] [[Templar(Cleric)|Templar(5)]] [[Thief(Thief)|Thief(5)]] [[Transmuter(Mage)|Transmuter(5)]] [[Trapper(Thief)|Trapper(5)]] [[Wizard(Mage)|Wizard(5)]] |Allows=[[Counterbalance Crafting(Expertise)|Counterbalance Crafting]] [[Quality Crafting(Expertise)|Quality Crafting]] [[Quick Worker(Expertise)|Quick Worker]] [[Light Crafting(Expertise)|Light Crafting]] [[Light Shaping(Expertise)|Light Shaping]] [[Durable Shaping(Expertise)|Durable Shaping]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Lethal Crafting(Expertise)|Lethal Crafting]] [[Quality Shaping(Expertise)|Quality Shaping]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=SCRIM, SCRIMSHAWING|Usage=SCRIM (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM NAME"|Examples=scrim small table
+
{{SkillTemplate|ID=ScrimShaw|Name=Scrimshawing|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(5)]] [[Alterer(Mage)|Alterer(5)]] [[Arcanist(Thief)|Arcanist(5)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(5)]] [[Barbarian(Fighter)|Barbarian(5)]] [[Bard(Bard)|Bard(5)]] [[Beastmaster(Druid)|Beastmaster(5)]] [[Burglar(Thief)|Burglar(5)]]
 +
[[Charlatan(Bard)|Charlatan(5)]] [[Cleric(Cleric)|Cleric(5)]] [[Conjurer(Mage)|Conjurer(5)]] [[Delver(Druid)|Delver(5)]] [[Diviner(Mage)|Diviner(5)]] [[Doomsayer(Cleric)|Doomsayer(5)]]
 +
[[Druid(Druid)|Druid(5)]] [[Enchanter(Mage)|Enchanter(5)]] [[Evoker(Mage)|Evoker(5)]] [[Fighter(Fighter)|Fighter(5)]] [[Gaian(Druid)|Gaian(5)]] [[Healer(Cleric)|Healer(5)]]
 +
[[Illusionist(Mage)|Illusionist(5)]] [[Jester(Bard)|Jester(5)]] [[Mage(Mage)|Mage(5)]] [[Mer(Druid)|Mer(5)]] [[Minstrel(Bard)|Minstrel(5)]] [[Missionary(Cleric)|Missionary(5)]]
 +
[[Monk(Fighter)|Monk(5)]] [[Necromancer(Cleric)|Necromancer(5)]] [[Ninja(Thief)|Ninja(5)]] [[Oracle(Cleric)|Oracle(5)]] [[Paladin(Fighter)|Paladin(5)]] [[Pirate(Thief)|Pirate(5)]]
 +
[[Dancer(Bard)|Dancer(5)]] [[Purist(Cleric)|Purist(5)]] [[Ranger(Fighter)|Ranger(5)]] [[Scholar(Commoner)|Scholar(5)]] [[Shaman(Cleric)|Shaman(5)]] [[SkyWatcher(Druid)|SkyWatcher(5)]]
 +
[[Templar(Cleric)|Templar(5)]] [[Thief(Thief)|Thief(5)]] [[Transmuter(Mage)|Transmuter(5)]] [[Trapper(Thief)|Trapper(5)]] [[Wizard(Mage)|Wizard(5)]] |Allows=[[Counterbalance
 +
Crafting(Expertise)|Counterbalance Crafting]] [[Quality Crafting(Expertise)|Quality Crafting]] [[Quick Worker(Expertise)|Quick Worker]] [[Light Crafting(Expertise)|Light Crafting]] [[Light
 +
Shaping(Expertise)|Light Shaping]] [[Durable Shaping(Expertise)|Durable Shaping]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Lethal
 +
Crafting(Expertise)|Lethal Crafting]] [[Quality Shaping(Expertise)|Quality Shaping]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=SCRIM, SCRIMSHAWING|Usage=SCRIM (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM NAME"|Examples=scrim small table
 
scrim bundle 100 bone
 
scrim bundle 100 bone
 
scrim list
 
scrim list
Line 1,175: Line 2,002:
 
scrim learn hand
 
scrim learn hand
  
|Description=This skill allows a player to craft bone items, such as chairs and swords.  The extent of the items which can be crafted expands as the player goes up in level.  This command also allows the player to repair any damaged bone weapons or armor, get info on a list item, refit any armor which may be the wrong size, or learn to how to scrim a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin scrimshawing a new item, the player must have placed the bone he or she wishes to make the item from on the ground.  The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw bone for scrimshaw is found using the Butchering skill.}}
+
|Description=This skill allows a player to craft bone items, such as chairs and swords.  The extent of the items which can be crafted expands as the player goes up in level.  This command also
 +
allows the player to repair any damaged bone weapons or armor, get info on a list item, refit any armor which may be the wrong size, or learn to how to scrim a found item, provided a blank recipe
 +
page, or recipe book with blank pages is in his or her inventory. To begin scrimshawing a new item, the player must have placed the bone he or she wishes to make the item from on the ground.  The
 +
player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw bone for scrimshaw is found using the Butchering skill.}}
  
 
===Scroll Scribing===
 
===Scroll Scribing===
{{SkillTemplate|ID=ScrollScribing|Name=Scroll Scribing|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Arcanist(Thief)|Arcanist(1)]] [[Beastmaster(Druid)|Beastmaster(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Gaian(Druid)|Gaian(1)]] [[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Missionary(Cleric)|Missionary(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Purist(Cleric)|Purist(1)]] [[Scholar(Commoner)|Scholar(19)]] [[Shaman(Cleric)|Shaman(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Wizard(Mage)|Wizard(1)]] |Allows=[[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Wise Crafting(Expertise)|Wise Crafting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=ENSCRIBE, SCROLLSCRIBE, SCROLLSCRIBING|Usage=ENSCRIBE (LIST) "SPELL NAME" "BLANK SCROLL"
+
{{SkillTemplate|ID=ScrollScribing|Name=Scroll Scribing|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Arcanist(Thief)|Arcanist(1)]]
 +
[[Beastmaster(Druid)|Beastmaster(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]]
 +
[[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Gaian(Druid)|Gaian(1)]] [[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]]
 +
[[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Missionary(Cleric)|Missionary(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Purist(Cleric)|Purist(1)]]
 +
[[Scholar(Commoner)|Scholar(19)]] [[Shaman(Cleric)|Shaman(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Wizard(Mage)|Wizard(1)]]
 +
|Allows=[[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Wise Crafting(Expertise)|Wise Crafting]]
 +
|UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=ENSCRIBE, SCROLLSCRIBE, SCROLLSCRIBING|Usage=ENSCRIBE (LIST) "SPELL NAME" "BLANK SCROLL"
 
ENSCRIBE "SPELL NAME" FROM "FIRST SCROLL" "OTHER SCROLL"|Examples=enscribe iron grip scroll
 
ENSCRIBE "SPELL NAME" FROM "FIRST SCROLL" "OTHER SCROLL"|Examples=enscribe iron grip scroll
 
enscribe list
 
enscribe list
Line 1,186: Line 2,022:
 
enscribe iron grip from "scroll of iron grip" "a scroll"
 
enscribe iron grip from "scroll of iron grip" "a scroll"
  
|Description=This skill allows the player to scribe a magic scroll from a limited list that must include one of the spells the player knows or to transcribe any spell from one scroll from to another scroll, consuming one of the charges from the source scroll. To do this, the player must have a piece of scroll paper with sufficient blank space on it to make the scroll out of.  Many scrolls require scribing components.  Also, the player must have mastered the spell before attempting to scribe a new scroll from it. Lastly, while the player might lose some mana and experience for scribing a new spell onto a scroll, transcribing a spell from one scroll to another is relatively free.}}
+
|Description=This skill allows the player to scribe a magic scroll from a limited list that must include one of the spells the player knows or to transcribe any spell from one scroll from to another
 +
scroll, consuming one of the charges from the source scroll. To do this, the player must have a piece of scroll paper with sufficient blank space on it to make the scroll out of.  Many scrolls
 +
require scribing components.  Also, the player must have mastered the spell before attempting to scribe a new scroll from it. Lastly, while the player might lose some mana and experience for scribing
 +
a new spell onto a scroll, transcribing a spell from one scroll to another is relatively free.}}
  
 
===Sculpting===
 
===Sculpting===
{{SkillTemplate|ID=Sculpting|Name=Sculpting|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(4)]] [[Alterer(Mage)|Alterer(4)]] [[Arcanist(Thief)|Arcanist(4)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(4)]] [[Barbarian(Fighter)|Barbarian(4)]] [[Bard(Bard)|Bard(4)]] [[Beastmaster(Druid)|Beastmaster(4)]] [[Burglar(Thief)|Burglar(4)]] [[Charlatan(Bard)|Charlatan(4)]] [[Cleric(Cleric)|Cleric(4)]] [[Conjurer(Mage)|Conjurer(4)]] [[Delver(Druid)|Delver(4)]] [[Diviner(Mage)|Diviner(4)]] [[Doomsayer(Cleric)|Doomsayer(4)]] [[Druid(Druid)|Druid(4)]] [[Enchanter(Mage)|Enchanter(4)]] [[Evoker(Mage)|Evoker(4)]] [[Fighter(Fighter)|Fighter(4)]] [[Gaian(Druid)|Gaian(4)]] [[Healer(Cleric)|Healer(4)]] [[Illusionist(Mage)|Illusionist(4)]] [[Jester(Bard)|Jester(4)]] [[Mage(Mage)|Mage(4)]] [[Mer(Druid)|Mer(4)]] [[Minstrel(Bard)|Minstrel(4)]] [[Missionary(Cleric)|Missionary(4)]] [[Monk(Fighter)|Monk(4)]] [[Necromancer(Cleric)|Necromancer(4)]] [[Ninja(Thief)|Ninja(4)]] [[Oracle(Cleric)|Oracle(4)]] [[Paladin(Fighter)|Paladin(4)]] [[Pirate(Thief)|Pirate(4)]] [[Dancer(Bard)|Dancer(4)]] [[Purist(Cleric)|Purist(4)]] [[Ranger(Fighter)|Ranger(4)]] [[Scholar(Commoner)|Scholar(4)]] [[Shaman(Cleric)|Shaman(4)]] [[SkyWatcher(Druid)|SkyWatcher(4)]] [[Templar(Cleric)|Templar(4)]] [[Thief(Thief)|Thief(4)]] [[Transmuter(Mage)|Transmuter(4)]] [[Trapper(Thief)|Trapper(4)]] [[Wizard(Mage)|Wizard(4)]] |Allows=[[Quality Crafting(Expertise)|Quality Crafting]] [[Proficiency_BluntWeapon|Blunt Weapon Proficiency]] [[Quick Worker(Expertise)|Quick Worker]] [[Light Crafting(Expertise)|Light Crafting]] [[Light Shaping(Expertise)|Light Shaping]] [[Excavation|Excavation]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Masonry|Masonry]] [[Quality Shaping(Expertise)|Quality Shaping]] [[ScrimShaw|Scrimshawing]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=SCULPT, SCULPTING|Usage=SCULPT (LIST/INFO/MEND/SCAN/LEARN) (BUNDLE "NUM") "ITEM NAME" (PARAMETER)|Examples=sculpt bench
+
{{SkillTemplate|ID=Sculpting|Name=Sculpting|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(4)]] [[Alterer(Mage)|Alterer(4)]] [[Arcanist(Thief)|Arcanist(4)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(4)]] [[Barbarian(Fighter)|Barbarian(4)]] [[Bard(Bard)|Bard(4)]] [[Beastmaster(Druid)|Beastmaster(4)]] [[Burglar(Thief)|Burglar(4)]]
 +
[[Charlatan(Bard)|Charlatan(4)]] [[Cleric(Cleric)|Cleric(4)]] [[Conjurer(Mage)|Conjurer(4)]] [[Delver(Druid)|Delver(4)]] [[Diviner(Mage)|Diviner(4)]] [[Doomsayer(Cleric)|Doomsayer(4)]]
 +
[[Druid(Druid)|Druid(4)]] [[Enchanter(Mage)|Enchanter(4)]] [[Evoker(Mage)|Evoker(4)]] [[Fighter(Fighter)|Fighter(4)]] [[Gaian(Druid)|Gaian(4)]] [[Healer(Cleric)|Healer(4)]]
 +
[[Illusionist(Mage)|Illusionist(4)]] [[Jester(Bard)|Jester(4)]] [[Mage(Mage)|Mage(4)]] [[Mer(Druid)|Mer(4)]] [[Minstrel(Bard)|Minstrel(4)]] [[Missionary(Cleric)|Missionary(4)]]
 +
[[Monk(Fighter)|Monk(4)]] [[Necromancer(Cleric)|Necromancer(4)]] [[Ninja(Thief)|Ninja(4)]] [[Oracle(Cleric)|Oracle(4)]] [[Paladin(Fighter)|Paladin(4)]] [[Pirate(Thief)|Pirate(4)]]
 +
[[Dancer(Bard)|Dancer(4)]] [[Purist(Cleric)|Purist(4)]] [[Ranger(Fighter)|Ranger(4)]] [[Scholar(Commoner)|Scholar(4)]] [[Shaman(Cleric)|Shaman(4)]] [[SkyWatcher(Druid)|SkyWatcher(4)]]
 +
[[Templar(Cleric)|Templar(4)]] [[Thief(Thief)|Thief(4)]] [[Transmuter(Mage)|Transmuter(4)]] [[Trapper(Thief)|Trapper(4)]] [[Wizard(Mage)|Wizard(4)]] |Allows=[[Quality Crafting(Expertise)|Quality
 +
Crafting]] [[Proficiency_BluntWeapon|Blunt Weapon Proficiency]] [[Quick Worker(Expertise)|Quick Worker]] [[Light Crafting(Expertise)|Light Crafting]] [[Light Shaping(Expertise)|Light Shaping]]
 +
[[Excavation|Excavation]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Masonry|Masonry]] [[Quality Shaping(Expertise)|Quality Shaping]]
 +
[[ScrimShaw|Scrimshawing]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=SCULPT, SCULPTING|Usage=SCULPT (LIST/INFO/MEND/SCAN/LEARN)
 +
(BUNDLE "NUM") "ITEM NAME" (PARAMETER)|Examples=sculpt bench
 
sculpt bundle 100 stone
 
sculpt bundle 100 stone
 
sculpt statue of the great Alramus
 
sculpt statue of the great Alramus
Line 1,201: Line 2,051:
 
sculpt learn throne
 
sculpt learn throne
  
|Description=This skill allows a player to sculpt stone items, such as statues and furniture, or mend any broken stone weapons or armor.  The extent of the items which can be crafted expands as the player goes up in level.  To begin crafting, the player must have placed the stone he or she wishes to make the item from on the ground.  The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn to how to sculpt a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. The raw stone for sculpting is found using the Digging or Mining skills.}}
+
|Description=This skill allows a player to sculpt stone items, such as statues and furniture, or mend any broken stone weapons or armor.  The extent of the items which can be crafted expands as the
 +
player goes up in level.  To begin crafting, the player must have placed the stone he or she wishes to make the item from on the ground.  The player may also scan the room or other players for
 +
equipment that may be mended by this skill, using the scan parameter, or learn to how to sculpt a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory.
 +
The raw stone for sculpting is found using the Digging or Mining skills.}}
  
 
===Searching===
 
===Searching===
{{SkillTemplate|ID=Searching|Name=Searching|Domain=[[alert(Domain)|Alert]]|Available=[[Abjurer(Mage)|Abjurer(4)]] [[Alterer(Mage)|Alterer(4)]] [[Apprentice(Commoner)|Apprentice(4)]] [[Arcanist(Thief)|Arcanist(4)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(4)]] [[Barbarian(Fighter)|Barbarian(4)]] [[Bard(Bard)|Bard(4)]] [[Beastmaster(Druid)|Beastmaster(4)]] [[Burglar(Thief)|Burglar(4)]] [[Charlatan(Bard)|Charlatan(4)]] [[Cleric(Cleric)|Cleric(4)]] [[Conjurer(Mage)|Conjurer(4)]] [[Delver(Druid)|Delver(4)]] [[Diviner(Mage)|Diviner(4)]] [[Doomsayer(Cleric)|Doomsayer(4)]] [[Druid(Druid)|Druid(4)]] [[Enchanter(Mage)|Enchanter(4)]] [[Evoker(Mage)|Evoker(4)]] [[Fighter(Fighter)|Fighter(4)]] [[Gaian(Druid)|Gaian(4)]] [[Gaoler(Commoner)|Gaoler(4)]] [[Healer(Cleric)|Healer(4)]] [[Illusionist(Mage)|Illusionist(4)]] [[Jester(Bard)|Jester(4)]] [[Mage(Mage)|Mage(4)]] [[Mer(Druid)|Mer(4)]] [[Minstrel(Bard)|Minstrel(4)]] [[Missionary(Cleric)|Missionary(4)]] [[Monk(Fighter)|Monk(4)]] [[Necromancer(Cleric)|Necromancer(4)]] [[Ninja(Thief)|Ninja(4)]] [[Oracle(Cleric)|Oracle(4)]] [[Paladin(Fighter)|Paladin(4)]] [[Pirate(Thief)|Pirate(4)]] [[Dancer(Bard)|Dancer(4)]] [[Purist(Cleric)|Purist(4)]] [[Ranger(Fighter)|Ranger(4)]] [[Sailor(Commoner)|Sailor(4)]] [[Scholar(Commoner)|Scholar(4)]] [[Shaman(Cleric)|Shaman(4)]] [[SkyWatcher(Druid)|SkyWatcher(4)]] [[Templar(Cleric)|Templar(4)]] [[Thief(Thief)|Thief(4)]] [[Transmuter(Mage)|Transmuter(4)]] [[Trapper(Thief)|Trapper(4)]] [[Wizard(Mage)|Wizard(4)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Skill_WildernessLore|Wilderness Lore]] [[Vigilantly(Expertise)|Vigilantly]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=SEARCH, SEARCHING|Usage=SEARCH|Examples=search
+
{{SkillTemplate|ID=Searching|Name=Searching|Domain=[[alert(Domain)|Alert]]|Available=[[Abjurer(Mage)|Abjurer(4)]] [[Alterer(Mage)|Alterer(4)]] [[Apprentice(Commoner)|Apprentice(4)]]
 +
[[Arcanist(Thief)|Arcanist(4)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(4)]] [[Barbarian(Fighter)|Barbarian(4)]] [[Bard(Bard)|Bard(4)]] [[Beastmaster(Druid)|Beastmaster(4)]]
 +
[[Burglar(Thief)|Burglar(4)]] [[Charlatan(Bard)|Charlatan(4)]] [[Cleric(Cleric)|Cleric(4)]] [[Conjurer(Mage)|Conjurer(4)]] [[Delver(Druid)|Delver(4)]] [[Diviner(Mage)|Diviner(4)]]
 +
[[Doomsayer(Cleric)|Doomsayer(4)]] [[Druid(Druid)|Druid(4)]] [[Enchanter(Mage)|Enchanter(4)]] [[Evoker(Mage)|Evoker(4)]] [[Fighter(Fighter)|Fighter(4)]] [[Gaian(Druid)|Gaian(4)]]
 +
[[Gaoler(Commoner)|Gaoler(4)]] [[Healer(Cleric)|Healer(4)]] [[Illusionist(Mage)|Illusionist(4)]] [[Jester(Bard)|Jester(4)]] [[Mage(Mage)|Mage(4)]] [[Mer(Druid)|Mer(4)]] [[Minstrel(Bard)|Minstrel(4)]]
 +
[[Missionary(Cleric)|Missionary(4)]] [[Monk(Fighter)|Monk(4)]] [[Necromancer(Cleric)|Necromancer(4)]] [[Ninja(Thief)|Ninja(4)]] [[Oracle(Cleric)|Oracle(4)]] [[Paladin(Fighter)|Paladin(4)]]
 +
[[Pirate(Thief)|Pirate(4)]] [[Dancer(Bard)|Dancer(4)]] [[Purist(Cleric)|Purist(4)]] [[Ranger(Fighter)|Ranger(4)]] [[Sailor(Commoner)|Sailor(4)]] [[Scholar(Commoner)|Scholar(4)]]
 +
[[Shaman(Cleric)|Shaman(4)]] [[SkyWatcher(Druid)|SkyWatcher(4)]] [[Templar(Cleric)|Templar(4)]] [[Thief(Thief)|Thief(4)]] [[Transmuter(Mage)|Transmuter(4)]] [[Trapper(Thief)|Trapper(4)]]
 +
[[Wizard(Mage)|Wizard(4)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Skill_WildernessLore|Wilderness Lore]] [[Vigilantly(Expertise)|Vigilantly]]
 +
|UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=SEARCH, SEARCHING|Usage=SEARCH|Examples=search
  
|Description=This skill allows a player to spend some time looking around a room.  For this duration of the search, any hidden items will become apparent to the one searching.  Once the search is completed, hidden items or mobs still in the room may no longer be seen.}}
+
|Description=This skill allows a player to spend some time looking around a room.  For this duration of the search, any hidden items will become apparent to the one searching.  Once the search is
 +
completed, hidden items or mobs still in the room may no longer be seen.}}
  
 
===Shearing===
 
===Shearing===
{{SkillTemplate|ID=Shearing|Name=Shearing|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Apprentice(Commoner)|Apprentice(1)]] [[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]] [[Burglar(Thief)|Burglar(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(1)]] [[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]] [[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Ninja(Thief)|Ninja(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Scholar(Commoner)|Scholar(1)]] [[Shaman(Cleric)|Shaman(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(1)]] |Allows=[[Textiling|Textiling]] [[Animal Affinity(Expertise)|Animal Affinity]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[AnimalHusbandry|Animal Husbandry]] [[MasterShearing|Master Shearing]] [[Branding|Branding]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=SHEAR, SHEARING|Usage=SHEAR "TARGET"|Examples=shear sheep
+
{{SkillTemplate|ID=Shearing|Name=Shearing|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]]
 +
[[Apprentice(Commoner)|Apprentice(1)]] [[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]]
 +
[[Beastmaster(Druid)|Beastmaster(1)]] [[Burglar(Thief)|Burglar(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]]
 +
[[Diviner(Mage)|Diviner(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Fighter(Fighter)|Fighter(1)]]
 +
[[Gaian(Druid)|Gaian(1)]] [[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]]
 +
[[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Ninja(Thief)|Ninja(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]]
 +
[[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Scholar(Commoner)|Scholar(1)]] [[Shaman(Cleric)|Shaman(1)]]
 +
[[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(1)]]
 +
|Allows=[[Textiling|Textiling]] [[Animal Affinity(Expertise)|Animal Affinity]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[AnimalHusbandry|Animal Husbandry]]
 +
[[MasterShearing|Master Shearing]] [[Branding|Branding]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=SHEAR, SHEARING|Usage=SHEAR
 +
"TARGET"|Examples=shear sheep
  
 
|Description=With this common skill, you can shear the wool off of a sheeps body, or at least as much of it as you can.}}
 
|Description=With this common skill, you can shear the wool off of a sheeps body, or at least as much of it as you can.}}
  
 
===Ship Building===
 
===Ship Building===
{{SkillTemplate|ID=Shipwright|Name=Ship Building|Domain=[[crafting(Domain)|Crafting]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Sailor(Commoner)|Sailor(9)]] |Allows=[[Skill_FindShip|Find Ship]] [[ClanShipwrighting|Clan Ship Building]] [[Quick Worker(Expertise)|Quick Worker]] [[Ingenious Engineering(Expertise)|Ingenious Engineering]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Skill_ShipLore|Ship Lore]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=SHIPBUILD, SHIPBUILDING, SHIPWRIGHT|Usage=SHIPWRIGHT (LIST/INFO/MEND/SCAN) "ITEM NAME"|Examples=shipwright cruiser
+
{{SkillTemplate|ID=Shipwright|Name=Ship Building|Domain=[[crafting(Domain)|Crafting]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Sailor(Commoner)|Sailor(9)]] |Allows=[[Skill_FindShip|Find Ship]]
 +
[[ClanShipwrighting|Clan Ship Building]] [[Quick Worker(Expertise)|Quick Worker]] [[Ingenious Engineering(Expertise)|Ingenious Engineering]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick
 +
Crafting(Expertise)|Quick Crafting]] [[Skill_ShipLore|Ship Lore]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=SHIPBUILD,
 +
SHIPBUILDING, SHIPWRIGHT|Usage=SHIPWRIGHT (LIST/INFO/MEND/SCAN) "ITEM NAME"|Examples=shipwright cruiser
 
shipwright list
 
shipwright list
 
shipwright list cruiser
 
shipwright list cruiser
Line 1,228: Line 2,104:
 
shipwright demolish east
 
shipwright demolish east
  
|Description=This skill allows a player to craft large sailing ships, and alter great ships they own.  The extent of the items which can be crafted expands as the player goes up in level.  This command also allows the player to repair any combat damage on great ships.  To begin building a new item, the player must have placed the wood he or she wishes to make the item from on the ground. The parameters also allow more than one person to assist in a project. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for building is found using the Chopping skill.}}
+
|Description=This skill allows a player to craft large sailing ships, and alter great ships they own.  The extent of the items which can be crafted expands as the player goes up in level.  This
 +
command also allows the player to repair any combat damage on great ships.  To begin building a new item, the player must have placed the wood he or she wishes to make the item from on the ground.
 +
The parameters also allow more than one person to assist in a project. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice
 +
the required wood listed. The raw wood for building is found using the Chopping skill.}}
  
 
===Siegecrafting===
 
===Siegecrafting===
{{SkillTemplate|ID=Siegecraft|Name=Siegecrafting|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(10)]] [[Alterer(Mage)|Alterer(10)]] [[Arcanist(Thief)|Arcanist(10)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(10)]] [[Barbarian(Fighter)|Barbarian(10)]] [[Bard(Bard)|Bard(10)]] [[Beastmaster(Druid)|Beastmaster(10)]] [[Burglar(Thief)|Burglar(10)]] [[Charlatan(Bard)|Charlatan(10)]] [[Cleric(Cleric)|Cleric(10)]] [[Conjurer(Mage)|Conjurer(10)]] [[Delver(Druid)|Delver(10)]] [[Diviner(Mage)|Diviner(10)]] [[Doomsayer(Cleric)|Doomsayer(10)]] [[Druid(Druid)|Druid(10)]] [[Enchanter(Mage)|Enchanter(10)]] [[Evoker(Mage)|Evoker(10)]] [[Fighter(Fighter)|Fighter(10)]] [[Gaian(Druid)|Gaian(10)]] [[Gaoler(Commoner)|Gaoler(10)]] [[Healer(Cleric)|Healer(10)]] [[Illusionist(Mage)|Illusionist(10)]] [[Jester(Bard)|Jester(10)]] [[Mage(Mage)|Mage(10)]] [[Mer(Druid)|Mer(10)]] [[Minstrel(Bard)|Minstrel(10)]] [[Missionary(Cleric)|Missionary(10)]] [[Monk(Fighter)|Monk(10)]] [[Necromancer(Cleric)|Necromancer(10)]] [[Ninja(Thief)|Ninja(10)]] [[Oracle(Cleric)|Oracle(10)]] [[Paladin(Fighter)|Paladin(10)]] [[Pirate(Thief)|Pirate(10)]] [[Dancer(Bard)|Dancer(10)]] [[Purist(Cleric)|Purist(10)]] [[Ranger(Fighter)|Ranger(10)]] [[Sailor(Commoner)|Sailor(15)]] [[Scholar(Commoner)|Scholar(10)]] [[Shaman(Cleric)|Shaman(10)]] [[SkyWatcher(Druid)|SkyWatcher(10)]] [[Templar(Cleric)|Templar(10)]] [[Thief(Thief)|Thief(10)]] [[Transmuter(Mage)|Transmuter(10)]] [[Trapper(Thief)|Trapper(10)]] [[Wizard(Mage)|Wizard(10)]] |Allows=[[MasterChopping|Master Wood Chopping]] [[Quality Fabricating(Expertise)|Quality Fabricating]] [[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Light Fabricating(Expertise)|Light Fabricating]] |UseCost=Movement (10) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=SIEGECRAFT|Usage=SIEGECRAFT (LIST/INFO/LEARN) "ITEM TYPE"|Examples=siegecraft catapult
+
{{SkillTemplate|ID=Siegecraft|Name=Siegecrafting|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(10)]] [[Alterer(Mage)|Alterer(10)]] [[Arcanist(Thief)|Arcanist(10)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(10)]] [[Barbarian(Fighter)|Barbarian(10)]] [[Bard(Bard)|Bard(10)]] [[Beastmaster(Druid)|Beastmaster(10)]] [[Burglar(Thief)|Burglar(10)]]
 +
[[Charlatan(Bard)|Charlatan(10)]] [[Cleric(Cleric)|Cleric(10)]] [[Conjurer(Mage)|Conjurer(10)]] [[Delver(Druid)|Delver(10)]] [[Diviner(Mage)|Diviner(10)]] [[Doomsayer(Cleric)|Doomsayer(10)]]
 +
[[Druid(Druid)|Druid(10)]] [[Enchanter(Mage)|Enchanter(10)]] [[Evoker(Mage)|Evoker(10)]] [[Fighter(Fighter)|Fighter(10)]] [[Gaian(Druid)|Gaian(10)]] [[Gaoler(Commoner)|Gaoler(10)]]
 +
[[Healer(Cleric)|Healer(10)]] [[Illusionist(Mage)|Illusionist(10)]] [[Jester(Bard)|Jester(10)]] [[Mage(Mage)|Mage(10)]] [[Mer(Druid)|Mer(10)]] [[Minstrel(Bard)|Minstrel(10)]]
 +
[[Missionary(Cleric)|Missionary(10)]] [[Monk(Fighter)|Monk(10)]] [[Necromancer(Cleric)|Necromancer(10)]] [[Ninja(Thief)|Ninja(10)]] [[Oracle(Cleric)|Oracle(10)]] [[Paladin(Fighter)|Paladin(10)]]
 +
[[Pirate(Thief)|Pirate(10)]] [[Dancer(Bard)|Dancer(10)]] [[Purist(Cleric)|Purist(10)]] [[Ranger(Fighter)|Ranger(10)]] [[Sailor(Commoner)|Sailor(15)]] [[Scholar(Commoner)|Scholar(10)]]
 +
[[Shaman(Cleric)|Shaman(10)]] [[SkyWatcher(Druid)|SkyWatcher(10)]] [[Templar(Cleric)|Templar(10)]] [[Thief(Thief)|Thief(10)]] [[Transmuter(Mage)|Transmuter(10)]] [[Trapper(Thief)|Trapper(10)]]
 +
[[Wizard(Mage)|Wizard(10)]] |Allows=[[MasterChopping|Master Wood Chopping]] [[Quality Fabricating(Expertise)|Quality Fabricating]] [[Quick Worker(Expertise)|Quick Worker]] [[Advanced
 +
Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Light Fabricating(Expertise)|Light Fabricating]] |UseCost=Movement (10) |Quality=Circumstantial|Targets=Items
 +
Creatures |Range=Touch, or not applicable|Commands=SIEGECRAFT|Usage=SIEGECRAFT (LIST/INFO/LEARN) "ITEM TYPE"|Examples=siegecraft catapult
 
siegecraft list
 
siegecraft list
 
siegecraft list catapult
 
siegecraft list catapult
Line 1,238: Line 2,127:
 
siegecraft learn catapult
 
siegecraft learn catapult
  
|Description=This skill allows a player to craft siege weapons for ship combat, such as trebuchets, catapults, and ballistas, as well as the necessary ammunitions (shots, boulders and bolts, respectively). The extent of the items which can be crafted expands as the player goes up in level. To begin siegcrafting, the player must have placed the wood he or she wishes to make the item from on the ground. The raw wood and stone for siegecraft is obtained by using the Chopping and Mining skills. Light siege weapons are anti-personnel only, damaging a ship's crew, but not the ship itself, and can hold multiple rounds of ammunition hitting multiple targets. Heavy siege weapons have longer range and do more damage. The player may also learn how to craft found items, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. Bear in mind that many of these weapons are constructed in-place and may be difficult to be picked up and moved once completed.}}
+
|Description=This skill allows a player to craft siege weapons for ship combat, such as trebuchets, catapults, and ballistas, as well as the necessary ammunitions (shots, boulders and bolts,
 +
respectively). The extent of the items which can be crafted expands as the player goes up in level. To begin siegcrafting, the player must have placed the wood he or she wishes to make the item from
 +
on the ground. The raw wood and stone for siegecraft is obtained by using the Chopping and Mining skills. Light siege weapons are anti-personnel only, damaging a ship's crew, but not the ship itself,
 +
and can hold multiple rounds of ammunition hitting multiple targets. Heavy siege weapons have longer range and do more damage. The player may also learn how to craft found items, provided a blank
 +
recipe page, or recipe book with blank pages is in his or her inventory. Bear in mind that many of these weapons are constructed in-place and may be difficult to be picked up and moved once
 +
completed.}}
  
 
===Slave Trading===
 
===Slave Trading===
{{SkillTemplate|ID=SlaveTrading|Name=Slave Trading|Domain=[[criminal(Domain)|Criminal]]|Available=[[Gaoler(Commoner)|Gaoler(22)]] |Allows=[[Criminal Deviousness(Expertise)|Criminal Deviousness]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=SLAVETRADING, SLAVETRADE, SLAVESELL, SSELL|Usage=SSELL "MOB NAME" ("SHOPKEEPER NAME")|Examples=ssell boy shopkeeper
+
{{SkillTemplate|ID=SlaveTrading|Name=Slave Trading|Domain=[[criminal(Domain)|Criminal]]|Available=[[Gaoler(Commoner)|Gaoler(22)]] |Allows=[[Criminal Deviousness(Expertise)|Criminal Deviousness]]
 +
[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not
 +
applicable|Commands=SLAVETRADING, SLAVETRADE, SLAVESELL, SSELL|Usage=SSELL "MOB NAME" ("SHOPKEEPER NAME")|Examples=ssell boy shopkeeper
 
ssell boy
 
ssell boy
  
Line 1,247: Line 2,143:
  
 
===Smelting===
 
===Smelting===
{{SkillTemplate|ID=Smelting|Name=Smelting|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(10)]] [[Alterer(Mage)|Alterer(10)]] [[Arcanist(Thief)|Arcanist(10)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(10)]] [[Barbarian(Fighter)|Barbarian(10)]] [[Bard(Bard)|Bard(10)]] [[Beastmaster(Druid)|Beastmaster(10)]] [[Burglar(Thief)|Burglar(10)]] [[Charlatan(Bard)|Charlatan(10)]] [[Cleric(Cleric)|Cleric(10)]] [[Conjurer(Mage)|Conjurer(10)]] [[Delver(Druid)|Delver(10)]] [[Diviner(Mage)|Diviner(10)]] [[Doomsayer(Cleric)|Doomsayer(10)]] [[Druid(Druid)|Druid(10)]] [[Enchanter(Mage)|Enchanter(10)]] [[Evoker(Mage)|Evoker(10)]] [[Fighter(Fighter)|Fighter(10)]] [[Gaian(Druid)|Gaian(10)]] [[Healer(Cleric)|Healer(10)]] [[Illusionist(Mage)|Illusionist(10)]] [[Jester(Bard)|Jester(10)]] [[Mage(Mage)|Mage(10)]] [[Mer(Druid)|Mer(10)]] [[Minstrel(Bard)|Minstrel(10)]] [[Missionary(Cleric)|Missionary(10)]] [[Monk(Fighter)|Monk(10)]] [[Necromancer(Cleric)|Necromancer(10)]] [[Ninja(Thief)|Ninja(10)]] [[Oracle(Cleric)|Oracle(10)]] [[Paladin(Fighter)|Paladin(10)]] [[Pirate(Thief)|Pirate(10)]] [[Dancer(Bard)|Dancer(10)]] [[Purist(Cleric)|Purist(10)]] [[Ranger(Fighter)|Ranger(10)]] [[Scholar(Commoner)|Scholar(10)]] [[Shaman(Cleric)|Shaman(10)]] [[SkyWatcher(Druid)|SkyWatcher(10)]] [[Templar(Cleric)|Templar(10)]] [[Thief(Thief)|Thief(10)]] [[Transmuter(Mage)|Transmuter(10)]] [[Trapper(Thief)|Trapper(10)]] [[Wizard(Mage)|Wizard(10)]] |Allows=[[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Blacksmithing|Blacksmithing]] |UseCost=Movement (10) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=SMELTING|Usage=SMELT (LIST) "ITEM NAME" ("MAX AMOUNT OF BASE METALS TO SMELT")|Examples=smelt steel
+
{{SkillTemplate|ID=Smelting|Name=Smelting|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(10)]] [[Alterer(Mage)|Alterer(10)]] [[Arcanist(Thief)|Arcanist(10)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(10)]] [[Barbarian(Fighter)|Barbarian(10)]] [[Bard(Bard)|Bard(10)]] [[Beastmaster(Druid)|Beastmaster(10)]] [[Burglar(Thief)|Burglar(10)]]
 +
[[Charlatan(Bard)|Charlatan(10)]] [[Cleric(Cleric)|Cleric(10)]] [[Conjurer(Mage)|Conjurer(10)]] [[Delver(Druid)|Delver(10)]] [[Diviner(Mage)|Diviner(10)]] [[Doomsayer(Cleric)|Doomsayer(10)]]
 +
[[Druid(Druid)|Druid(10)]] [[Enchanter(Mage)|Enchanter(10)]] [[Evoker(Mage)|Evoker(10)]] [[Fighter(Fighter)|Fighter(10)]] [[Gaian(Druid)|Gaian(10)]] [[Healer(Cleric)|Healer(10)]]
 +
[[Illusionist(Mage)|Illusionist(10)]] [[Jester(Bard)|Jester(10)]] [[Mage(Mage)|Mage(10)]] [[Mer(Druid)|Mer(10)]] [[Minstrel(Bard)|Minstrel(10)]] [[Missionary(Cleric)|Missionary(10)]]
 +
[[Monk(Fighter)|Monk(10)]] [[Necromancer(Cleric)|Necromancer(10)]] [[Ninja(Thief)|Ninja(10)]] [[Oracle(Cleric)|Oracle(10)]] [[Paladin(Fighter)|Paladin(10)]] [[Pirate(Thief)|Pirate(10)]]
 +
[[Dancer(Bard)|Dancer(10)]] [[Purist(Cleric)|Purist(10)]] [[Ranger(Fighter)|Ranger(10)]] [[Scholar(Commoner)|Scholar(10)]] [[Shaman(Cleric)|Shaman(10)]] [[SkyWatcher(Druid)|SkyWatcher(10)]]
 +
[[Templar(Cleric)|Templar(10)]] [[Thief(Thief)|Thief(10)]] [[Transmuter(Mage)|Transmuter(10)]] [[Trapper(Thief)|Trapper(10)]] [[Wizard(Mage)|Wizard(10)]] |Allows=[[Quick Worker(Expertise)|Quick
 +
Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Blacksmithing|Blacksmithing]] |UseCost=Movement (10) |Quality=Circumstantial|Targets=Items
 +
Creatures |Range=Touch, or not applicable|Commands=SMELTING|Usage=SMELT (LIST) "ITEM NAME" ("MAX AMOUNT OF BASE METALS TO SMELT")|Examples=smelt steel
 
smelt list
 
smelt list
 
smelt list steel
 
smelt list steel
Line 1,253: Line 2,158:
 
smelt bronze 10
 
smelt bronze 10
  
|Description=This skill allows a player to create metal alloys, such as steel, bronze, and adamantium.  You can also make very strong metals, such as steel.  To begin smelting, the player must be in a room with an open fire burning, and must have placed the two base metals he or she wishes to make the alloy from on the ground.  If you have excess metals, you may specify a max amount of each base metal to smelt. The default is to smelt as much as possible. The raw metal for smelting is found using the Mining skill.}}
+
|Description=This skill allows a player to create metal alloys, such as steel, bronze, and adamantium.  You can also make very strong metals, such as steel.  To begin smelting, the player must be in
 +
a room with an open fire burning, and must have placed the two base metals he or she wishes to make the alloy from on the ground.  If you have excess metals, you may specify a max amount of each base
 +
metal to smelt. The default is to smelt as much as possible. The raw metal for smelting is found using the Mining skill.}}
  
 
===Smoke Rings===
 
===Smoke Rings===
{{SkillTemplate|ID=SmokeRings|Name=Smoke Rings|Domain=[[artistic(Domain)|Artistic]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Apprentice(Commoner)|Apprentice(1)]] [[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]] [[Burglar(Thief)|Burglar(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(1)]] [[Gaoler(Commoner)|Gaoler(1)]] [[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]] [[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Ninja(Thief)|Ninja(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Sailor(Commoner)|Sailor(1)]] [[Scholar(Commoner)|Scholar(1)]] [[Shaman(Cleric)|Shaman(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(1)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Artsy(Expertise)|Artsy]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=|Usage=(automatic)|Examples=
+
{{SkillTemplate|ID=SmokeRings|Name=Smoke Rings|Domain=[[artistic(Domain)|Artistic]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Apprentice(Commoner)|Apprentice(1)]]
 +
[[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]]
 +
[[Burglar(Thief)|Burglar(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]]
 +
[[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(1)]]
 +
[[Gaoler(Commoner)|Gaoler(1)]] [[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]]
 +
[[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Ninja(Thief)|Ninja(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]]
 +
[[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Sailor(Commoner)|Sailor(1)]] [[Scholar(Commoner)|Scholar(1)]]
 +
[[Shaman(Cleric)|Shaman(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Trapper(Thief)|Trapper(1)]]
 +
[[Wizard(Mage)|Wizard(1)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Artsy(Expertise)|Artsy]] |UseCost=Movement (5)
 +
|Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=|Usage=(automatic)|Examples=
  
 
|Description=This skill allows the player to produce beautiful smoke rings whenever smoking a pipe or cigar.}}
 
|Description=This skill allows the player to produce beautiful smoke rings whenever smoking a pipe or cigar.}}
  
 
===Speculating===
 
===Speculating===
{{SkillTemplate|ID=Speculate|Name=Speculating|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Abjurer(Mage)|Abjurer(10)]] [[Alterer(Mage)|Alterer(10)]] [[Arcanist(Thief)|Arcanist(10)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(10)]] [[Barbarian(Fighter)|Barbarian(10)]] [[Bard(Bard)|Bard(10)]] [[Beastmaster(Druid)|Beastmaster(10)]] [[Burglar(Thief)|Burglar(10)]] [[Charlatan(Bard)|Charlatan(10)]] [[Cleric(Cleric)|Cleric(10)]] [[Conjurer(Mage)|Conjurer(10)]] [[Delver(Druid)|Delver(10)]] [[Diviner(Mage)|Diviner(10)]] [[Doomsayer(Cleric)|Doomsayer(10)]] [[Druid(Druid)|Druid(10)]] [[Enchanter(Mage)|Enchanter(10)]] [[Evoker(Mage)|Evoker(10)]] [[Fighter(Fighter)|Fighter(10)]] [[Gaian(Druid)|Gaian(10)]] [[Healer(Cleric)|Healer(10)]] [[Illusionist(Mage)|Illusionist(10)]] [[Jester(Bard)|Jester(10)]] [[Mage(Mage)|Mage(10)]] [[Mer(Druid)|Mer(10)]] [[Minstrel(Bard)|Minstrel(10)]] [[Missionary(Cleric)|Missionary(10)]] [[Monk(Fighter)|Monk(10)]] [[Necromancer(Cleric)|Necromancer(10)]] [[Ninja(Thief)|Ninja(10)]] [[Oracle(Cleric)|Oracle(10)]] [[Paladin(Fighter)|Paladin(10)]] [[Pirate(Thief)|Pirate(10)]] [[Dancer(Bard)|Dancer(10)]] [[Purist(Cleric)|Purist(10)]] [[Ranger(Fighter)|Ranger(10)]] [[Scholar(Commoner)|Scholar(10)]] [[Shaman(Cleric)|Shaman(10)]] [[SkyWatcher(Druid)|SkyWatcher(10)]] [[Templar(Cleric)|Templar(10)]] [[Thief(Thief)|Thief(10)]] [[Transmuter(Mage)|Transmuter(10)]] [[Trapper(Thief)|Trapper(10)]] [[Wizard(Mage)|Wizard(10)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Nature Lore(Expertise)|Nature Lore]] [[Skill_WandUse|Wands]] [[MasterDrilling|Master Drilling]] |UseCost=Movement (10) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=SPECULATE, SPECULATING|Usage=SPECULATE|Examples=speculate
+
{{SkillTemplate|ID=Speculate|Name=Speculating|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Abjurer(Mage)|Abjurer(10)]] [[Alterer(Mage)|Alterer(10)]] [[Arcanist(Thief)|Arcanist(10)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(10)]] [[Barbarian(Fighter)|Barbarian(10)]] [[Bard(Bard)|Bard(10)]] [[Beastmaster(Druid)|Beastmaster(10)]] [[Burglar(Thief)|Burglar(10)]]
 +
[[Charlatan(Bard)|Charlatan(10)]] [[Cleric(Cleric)|Cleric(10)]] [[Conjurer(Mage)|Conjurer(10)]] [[Delver(Druid)|Delver(10)]] [[Diviner(Mage)|Diviner(10)]] [[Doomsayer(Cleric)|Doomsayer(10)]]
 +
[[Druid(Druid)|Druid(10)]] [[Enchanter(Mage)|Enchanter(10)]] [[Evoker(Mage)|Evoker(10)]] [[Fighter(Fighter)|Fighter(10)]] [[Gaian(Druid)|Gaian(10)]] [[Healer(Cleric)|Healer(10)]]
 +
[[Illusionist(Mage)|Illusionist(10)]] [[Jester(Bard)|Jester(10)]] [[Mage(Mage)|Mage(10)]] [[Mer(Druid)|Mer(10)]] [[Minstrel(Bard)|Minstrel(10)]] [[Missionary(Cleric)|Missionary(10)]]
 +
[[Monk(Fighter)|Monk(10)]] [[Necromancer(Cleric)|Necromancer(10)]] [[Ninja(Thief)|Ninja(10)]] [[Oracle(Cleric)|Oracle(10)]] [[Paladin(Fighter)|Paladin(10)]] [[Pirate(Thief)|Pirate(10)]]
 +
[[Dancer(Bard)|Dancer(10)]] [[Purist(Cleric)|Purist(10)]] [[Ranger(Fighter)|Ranger(10)]] [[Scholar(Commoner)|Scholar(10)]] [[Shaman(Cleric)|Shaman(10)]] [[SkyWatcher(Druid)|SkyWatcher(10)]]
 +
[[Templar(Cleric)|Templar(10)]] [[Thief(Thief)|Thief(10)]] [[Transmuter(Mage)|Transmuter(10)]] [[Trapper(Thief)|Trapper(10)]] [[Wizard(Mage)|Wizard(10)]] |Allows=[[Quick Working(Expertise)|Quick
 +
Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Nature Lore(Expertise)|Nature Lore]] [[Skill_WandUse|Wands]] [[MasterDrilling|Master Drilling]] |UseCost=Movement (10)
 +
|Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=SPECULATE, SPECULATING|Usage=SPECULATE|Examples=speculate
  
|Description=This skill allows a player to carefully evaluate the present area, and all surrounding to see what resources might be available for hunting, fishing, foraging, chopping, mining, digging, etc..}}
+
|Description=This skill allows a player to carefully evaluate the present area, and all surrounding to see what resources might be available for hunting, fishing, foraging, chopping, mining,
 +
digging, etc..}}
  
 
===Spell Crafting Skill===
 
===Spell Crafting Skill===
{{SkillTemplate|ID=SpellCraftingSkill|Name=Spell Crafting Skill|Domain=[[crafting(Domain)|Crafting]]|Available=|Allows=[[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=FLETCH, FLETCHING|Usage=|Examples=
+
{{SkillTemplate|ID=SpellCraftingSkill|Name=Spell Crafting Skill|Domain=[[crafting(Domain)|Crafting]]|Available=|Allows=[[Quick Worker(Expertise)|Quick Worker]] [[Advanced
 +
Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=FLETCH, FLETCHING|Usage=|Examples=
  
 
|Description=}}
 
|Description=}}
  
 
===Staff Making===
 
===Staff Making===
{{SkillTemplate|ID=StaffMaking|Name=Staff Making|Domain=[[crafting(Domain)|Crafting]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Counterbalance Crafting(Expertise)|Counterbalance Crafting]] [[Quick Worker(Expertise)|Quick Worker]] [[Light Shaping(Expertise)|Light Shaping]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Lethal Crafting(Expertise)|Lethal Crafting]] [[Quality Shaping(Expertise)|Quality Shaping]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=STAFFMAKE, STAFFMAKING|Usage=STAFFMAKE (LIST/INFO/MEND/SCAN/LEARN) "STAFF NAME"|Examples=staffmake Iron-shod Staff
+
{{SkillTemplate|ID=StaffMaking|Name=Staff Making|Domain=[[crafting(Domain)|Crafting]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Counterbalance Crafting(Expertise)|Counterbalance
 +
Crafting]] [[Quick Worker(Expertise)|Quick Worker]] [[Light Shaping(Expertise)|Light Shaping]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Lethal
 +
Crafting(Expertise)|Lethal Crafting]] [[Quality Shaping(Expertise)|Quality Shaping]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=STAFFMAKE, STAFFMAKING|Usage=STAFFMAKE (LIST/INFO/MEND/SCAN/LEARN) "STAFF NAME"|Examples=staffmake Iron-shod Staff
 
staffmake list
 
staffmake list
 
staffmake list Iron-shod
 
staffmake list Iron-shod
Line 1,280: Line 2,211:
 
staffmake learn staff
 
staffmake learn staff
  
|Description=This skill allows a player to craft staffs from wood.  The extent of the staffs which can be crafted expands as the player goes up in level.  To begin crafting, the player must have placed the wood he or she wishes to make the staff from on the ground.  The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn to how to make a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. The wood for staffmaking is obtained using the Chopping skill, though some recipes will require additional material obtained by other means.  When the player has both a staff and a staffcrown, then the crown can be put into the staff for additional benefits using the PUT (CROWN) (STAFF) command.}}
+
|Description=This skill allows a player to craft staffs from wood.  The extent of the staffs which can be crafted expands as the player goes up in level.  To begin crafting, the player must have
 +
placed the wood he or she wishes to make the staff from on the ground.  The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or
 +
learn to how to make a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. The wood for staffmaking is obtained using the Chopping skill, though some
 +
recipes will require additional material obtained by other means.  When the player has both a staff and a staffcrown, then the crown can be put into the staff for additional benefits using the PUT
 +
(CROWN) (STAFF) command.}}
  
 
===Studying===
 
===Studying===
{{SkillTemplate|ID=Studying|Name=Studying|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(1)]] |Allows=[[Skill_HonoraryDegreeDruid|Druid Honorary Degree]] [[Skill_HonoraryDegreeMage|Mage Honorary Degree]] [[Skill_HonoraryDegreeCleric|Cleric Honorary Degree]] [[Quick Working(Expertise)|Quick Working]] [[Educating(Expertise)|Educating]] [[Quick Worker(Expertise)|Quick Worker]] [[Skill_HonoraryDegreeThief|Thief Honorary Degree]] [[Skill_HonoraryDegreeFighter|Fighter Honorary Degree]] [[Skill_HonoraryDegreeBard|Bard Honorary Degree]] [[Skill_HonoraryDegreeCommoner|Commoner Honorary Degree]] |UseCost=Movement (5) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=STUDY, STUDYING|Usage=STUDY ("TEACHER NAME"/FORGET "SKILL NAME")
+
{{SkillTemplate|ID=Studying|Name=Studying|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(1)]] |Allows=[[Skill_HonoraryDegreeDruid|Druid Honorary Degree]]
 +
[[Skill_HonoraryDegreeMage|Mage Honorary Degree]] [[Skill_HonoraryDegreeCleric|Cleric Honorary Degree]] [[Quick Working(Expertise)|Quick Working]] [[Educating(Expertise)|Educating]] [[Quick
 +
Worker(Expertise)|Quick Worker]] [[Skill_HonoraryDegreeThief|Thief Honorary Degree]] [[Skill_HonoraryDegreeFighter|Fighter Honorary Degree]] [[Skill_HonoraryDegreeBard|Bard Honorary Degree]]
 +
[[Skill_HonoraryDegreeCommoner|Commoner Honorary Degree]] |UseCost=Movement (5) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=STUDY, STUDYING|Usage=STUDY
 +
("TEACHER NAME"/FORGET "SKILL NAME")
 
STUDY ("SKILL TYPE")|Examples=study
 
STUDY ("SKILL TYPE")|Examples=study
 
study bob fireball
 
study bob fireball
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study spells
 
study spells
  
|Description=This skill makes one scholarly, allowing them to learn any skill from any willing teacher or from a dissertation.  Only a certain number of skills can be studied, depending on class level. Skills learned this way cannot be conventionally used.  They can, however, be taught to others.  At first, the scholar can only study common skills, but gains access to thief and fighter skills, as well as songs, spells, and prayers, as he or she gains scholarly levels.  The scholar can enter STUDY alone to see what they have learned and how much more he or she may learn.  Entering STUDY with a skill type like SPELLS, SKILLS, etc will list the things you can learn of that type.}}
+
|Description=This skill makes one scholarly, allowing them to learn any skill from any willing teacher or from a dissertation.  Only a certain number of skills can be studied, depending on class
 +
level. Skills learned this way cannot be conventionally used.  They can, however, be taught to others.  At first, the scholar can only study common skills, but gains access to thief and fighter
 +
skills, as well as songs, spells, and prayers, as he or she gains scholarly levels.  The scholar can enter STUDY alone to see what they have learned and how much more he or she may learn.  Entering
 +
STUDY with a skill type like SPELLS, SKILLS, etc will list the things you can learn of that type.}}
  
 
===Surveying===
 
===Surveying===
{{SkillTemplate|ID=Surveying|Name=Surveying|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Scholar(Commoner)|Scholar(22)]] |Allows=[[Fine Calligraphy(Expertise)|Fine Calligraphy]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=SURVEYWRITE, SUWRITE|Usage=SUWRITE ROOM/AREA ("CATALOG ITEM")|Examples=suwrite room
+
{{SkillTemplate|ID=Surveying|Name=Surveying|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Scholar(Commoner)|Scholar(22)]] |Allows=[[Fine Calligraphy(Expertise)|Fine Calligraphy]] [[Quick
 +
Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=SURVEYWRITE,
 +
SUWRITE|Usage=SUWRITE ROOM/AREA ("CATALOG ITEM")|Examples=suwrite room
 
suwrite area "my catalog book"
 
suwrite area "my catalog book"
  
|Description=This skill allows a player carefully study their current room or area and write down useful information about it onto a piece of paper or into a book. Additional details about the room or area are discovered for each level of expertise.  Writing the same room or area into a book that already has a chapter about that room or area will append to the old page. Specifying the catalog book name is not necessary if the Titling skill was used to designate one of your books as a catalog of Survey.}}
+
|Description=This skill allows a player carefully study their current room or area and write down useful information about it onto a piece of paper or into a book. Additional details about the room
 +
or area are discovered for each level of expertise.  Writing the same room or area into a book that already has a chapter about that room or area will append to the old page. Specifying the catalog
 +
book name is not necessary if the Titling skill was used to designate one of your books as a catalog of Survey.}}
  
 
===Tailoring===
 
===Tailoring===
{{SkillTemplate|ID=Tailoring|Name=Tailoring|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(3)]] [[Alterer(Mage)|Alterer(3)]] [[Arcanist(Thief)|Arcanist(3)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(3)]] [[Barbarian(Fighter)|Barbarian(3)]] [[Bard(Bard)|Bard(3)]] [[Beastmaster(Druid)|Beastmaster(3)]] [[Burglar(Thief)|Burglar(3)]] [[Charlatan(Bard)|Charlatan(3)]] [[Cleric(Cleric)|Cleric(3)]] [[Conjurer(Mage)|Conjurer(3)]] [[Delver(Druid)|Delver(3)]] [[Diviner(Mage)|Diviner(3)]] [[Doomsayer(Cleric)|Doomsayer(3)]] [[Druid(Druid)|Druid(3)]] [[Enchanter(Mage)|Enchanter(3)]] [[Evoker(Mage)|Evoker(3)]] [[Fighter(Fighter)|Fighter(3)]] [[Gaian(Druid)|Gaian(3)]] [[Healer(Cleric)|Healer(3)]] [[Illusionist(Mage)|Illusionist(3)]] [[Jester(Bard)|Jester(3)]] [[Mage(Mage)|Mage(3)]] [[Mer(Druid)|Mer(3)]] [[Minstrel(Bard)|Minstrel(3)]] [[Missionary(Cleric)|Missionary(3)]] [[Monk(Fighter)|Monk(3)]] [[Necromancer(Cleric)|Necromancer(3)]] [[Ninja(Thief)|Ninja(3)]] [[Oracle(Cleric)|Oracle(3)]] [[Paladin(Fighter)|Paladin(3)]] [[Pirate(Thief)|Pirate(3)]] [[Dancer(Bard)|Dancer(3)]] [[Purist(Cleric)|Purist(3)]] [[Ranger(Fighter)|Ranger(3)]] [[Scholar(Commoner)|Scholar(3)]] [[Shaman(Cleric)|Shaman(3)]] [[SkyWatcher(Druid)|SkyWatcher(3)]] [[Templar(Cleric)|Templar(3)]] [[Thief(Thief)|Thief(3)]] [[Transmuter(Mage)|Transmuter(3)]] [[Trapper(Thief)|Trapper(3)]] [[Wizard(Mage)|Wizard(3)]] |Allows=[[Durable Sewing(Expertise)|Durable Sewing]] [[Quick Worker(Expertise)|Quick Worker]] [[Light Crafting(Expertise)|Light Crafting]] [[Quality Sewing(Expertise)|Quality Sewing]] [[Scrapping|Scrapping]] [[MasterTailoring|Master Tailoring]] [[Light Sewing(Expertise)|Light Sewing]] [[Embroidering|Embroidering]] [[Quality Crafting(Expertise)|Quality Crafting]] [[Costuming|Costuming]] [[Durable Crafting(Expertise)|Durable Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=KNIT, TAILOR, TAILORING|Usage=KNIT (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM NAME"|Examples=knit shirt
+
{{SkillTemplate|ID=Tailoring|Name=Tailoring|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(3)]] [[Alterer(Mage)|Alterer(3)]] [[Arcanist(Thief)|Arcanist(3)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(3)]] [[Barbarian(Fighter)|Barbarian(3)]] [[Bard(Bard)|Bard(3)]] [[Beastmaster(Druid)|Beastmaster(3)]] [[Burglar(Thief)|Burglar(3)]]
 +
[[Charlatan(Bard)|Charlatan(3)]] [[Cleric(Cleric)|Cleric(3)]] [[Conjurer(Mage)|Conjurer(3)]] [[Delver(Druid)|Delver(3)]] [[Diviner(Mage)|Diviner(3)]] [[Doomsayer(Cleric)|Doomsayer(3)]]
 +
[[Druid(Druid)|Druid(3)]] [[Enchanter(Mage)|Enchanter(3)]] [[Evoker(Mage)|Evoker(3)]] [[Fighter(Fighter)|Fighter(3)]] [[Gaian(Druid)|Gaian(3)]] [[Healer(Cleric)|Healer(3)]]
 +
[[Illusionist(Mage)|Illusionist(3)]] [[Jester(Bard)|Jester(3)]] [[Mage(Mage)|Mage(3)]] [[Mer(Druid)|Mer(3)]] [[Minstrel(Bard)|Minstrel(3)]] [[Missionary(Cleric)|Missionary(3)]]
 +
[[Monk(Fighter)|Monk(3)]] [[Necromancer(Cleric)|Necromancer(3)]] [[Ninja(Thief)|Ninja(3)]] [[Oracle(Cleric)|Oracle(3)]] [[Paladin(Fighter)|Paladin(3)]] [[Pirate(Thief)|Pirate(3)]]
 +
[[Dancer(Bard)|Dancer(3)]] [[Purist(Cleric)|Purist(3)]] [[Ranger(Fighter)|Ranger(3)]] [[Scholar(Commoner)|Scholar(3)]] [[Shaman(Cleric)|Shaman(3)]] [[SkyWatcher(Druid)|SkyWatcher(3)]]
 +
[[Templar(Cleric)|Templar(3)]] [[Thief(Thief)|Thief(3)]] [[Transmuter(Mage)|Transmuter(3)]] [[Trapper(Thief)|Trapper(3)]] [[Wizard(Mage)|Wizard(3)]] |Allows=[[Durable Sewing(Expertise)|Durable
 +
Sewing]] [[Quick Worker(Expertise)|Quick Worker]] [[Light Crafting(Expertise)|Light Crafting]] [[Quality Sewing(Expertise)|Quality Sewing]] [[Scrapping|Scrapping]] [[MasterTailoring|Master
 +
Tailoring]] [[Light Sewing(Expertise)|Light Sewing]] [[Embroidering|Embroidering]] [[Quality Crafting(Expertise)|Quality Crafting]] [[Costuming|Costuming]] [[Durable Crafting(Expertise)|Durable
 +
Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=KNIT, TAILOR, TAILORING|Usage=KNIT (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM NAME"|Examples=knit shirt
 
knit bundle 100 cotton
 
knit bundle 100 cotton
 
knit list
 
knit list
Line 1,311: Line 2,268:
 
knit learn shirt
 
knit learn shirt
  
|Description=This skill allows a player to knit clothing, such as shirts and leggings.  The extent of the items which can be knitted expands as the player goes up in level.  This command also allows the player to mend any damaged clothing, get info on a list item, refit any clothes which are the wrong size, or learn to how to knit a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin knitting a new item, the player must have placed the cloth he or she wishes to make the clothing from on the ground.  The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw cloth for knitting is found using the Butchering, Shearing, or Foraging skills.}}
+
|Description=This skill allows a player to knit clothing, such as shirts and leggings.  The extent of the items which can be knitted expands as the player goes up in level.  This command also allows
 +
the player to mend any damaged clothing, get info on a list item, refit any clothes which are the wrong size, or learn to how to knit a found item, provided a blank recipe page, or recipe book with
 +
blank pages is in his or her inventory. To begin knitting a new item, the player must have placed the cloth he or she wishes to make the clothing from on the ground.  The player may also scan the
 +
room or other players for equipment that may be mended by this skill, using the scan parameter. The raw cloth for knitting is found using the Butchering, Shearing, or Foraging skills.}}
  
 
===Tanning===
 
===Tanning===
{{SkillTemplate|ID=Tanning|Name=Tanning|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Abjurer(Mage)|Abjurer(4)]] [[Alterer(Mage)|Alterer(4)]] [[Arcanist(Thief)|Arcanist(4)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(4)]] [[Barbarian(Fighter)|Barbarian(4)]] [[Bard(Bard)|Bard(4)]] [[Beastmaster(Druid)|Beastmaster(4)]] [[Burglar(Thief)|Burglar(4)]] [[Charlatan(Bard)|Charlatan(4)]] [[Cleric(Cleric)|Cleric(4)]] [[Conjurer(Mage)|Conjurer(4)]] [[Delver(Druid)|Delver(4)]] [[Diviner(Mage)|Diviner(4)]] [[Doomsayer(Cleric)|Doomsayer(4)]] [[Druid(Druid)|Druid(4)]] [[Enchanter(Mage)|Enchanter(4)]] [[Evoker(Mage)|Evoker(4)]] [[Fighter(Fighter)|Fighter(4)]] [[Gaian(Druid)|Gaian(4)]] [[Gaoler(Commoner)|Gaoler(4)]] [[Healer(Cleric)|Healer(4)]] [[Illusionist(Mage)|Illusionist(4)]] [[Jester(Bard)|Jester(4)]] [[Mage(Mage)|Mage(4)]] [[Mer(Druid)|Mer(4)]] [[Minstrel(Bard)|Minstrel(4)]] [[Missionary(Cleric)|Missionary(4)]] [[Monk(Fighter)|Monk(4)]] [[Necromancer(Cleric)|Necromancer(4)]] [[Ninja(Thief)|Ninja(4)]] [[Oracle(Cleric)|Oracle(4)]] [[Paladin(Fighter)|Paladin(4)]] [[Pirate(Thief)|Pirate(4)]] [[Dancer(Bard)|Dancer(4)]] [[Purist(Cleric)|Purist(4)]] [[Ranger(Fighter)|Ranger(4)]] [[Sailor(Commoner)|Sailor(4)]] [[Scholar(Commoner)|Scholar(4)]] [[Shaman(Cleric)|Shaman(4)]] [[SkyWatcher(Druid)|SkyWatcher(4)]] [[Templar(Cleric)|Templar(4)]] [[Thief(Thief)|Thief(4)]] [[Transmuter(Mage)|Transmuter(4)]] [[Trapper(Thief)|Trapper(4)]] [[Wizard(Mage)|Wizard(4)]] |Allows=[[Dyeing|Dyeing]] [[Taxidermy|Taxidermy]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Nature Lore(Expertise)|Nature Lore]] [[LeatherWorking|Leather Working]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=TAN, TANNING|Usage=TAN "HIDE ITEM NAME"|Examples=TAN hide
+
{{SkillTemplate|ID=Tanning|Name=Tanning|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Abjurer(Mage)|Abjurer(4)]] [[Alterer(Mage)|Alterer(4)]] [[Arcanist(Thief)|Arcanist(4)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(4)]] [[Barbarian(Fighter)|Barbarian(4)]] [[Bard(Bard)|Bard(4)]] [[Beastmaster(Druid)|Beastmaster(4)]] [[Burglar(Thief)|Burglar(4)]]
 +
[[Charlatan(Bard)|Charlatan(4)]] [[Cleric(Cleric)|Cleric(4)]] [[Conjurer(Mage)|Conjurer(4)]] [[Delver(Druid)|Delver(4)]] [[Diviner(Mage)|Diviner(4)]] [[Doomsayer(Cleric)|Doomsayer(4)]]
 +
[[Druid(Druid)|Druid(4)]] [[Enchanter(Mage)|Enchanter(4)]] [[Evoker(Mage)|Evoker(4)]] [[Fighter(Fighter)|Fighter(4)]] [[Gaian(Druid)|Gaian(4)]] [[Gaoler(Commoner)|Gaoler(4)]]
 +
[[Healer(Cleric)|Healer(4)]] [[Illusionist(Mage)|Illusionist(4)]] [[Jester(Bard)|Jester(4)]] [[Mage(Mage)|Mage(4)]] [[Mer(Druid)|Mer(4)]] [[Minstrel(Bard)|Minstrel(4)]]
 +
[[Missionary(Cleric)|Missionary(4)]] [[Monk(Fighter)|Monk(4)]] [[Necromancer(Cleric)|Necromancer(4)]] [[Ninja(Thief)|Ninja(4)]] [[Oracle(Cleric)|Oracle(4)]] [[Paladin(Fighter)|Paladin(4)]]
 +
[[Pirate(Thief)|Pirate(4)]] [[Dancer(Bard)|Dancer(4)]] [[Purist(Cleric)|Purist(4)]] [[Ranger(Fighter)|Ranger(4)]] [[Sailor(Commoner)|Sailor(4)]] [[Scholar(Commoner)|Scholar(4)]]
 +
[[Shaman(Cleric)|Shaman(4)]] [[SkyWatcher(Druid)|SkyWatcher(4)]] [[Templar(Cleric)|Templar(4)]] [[Thief(Thief)|Thief(4)]] [[Transmuter(Mage)|Transmuter(4)]] [[Trapper(Thief)|Trapper(4)]]
 +
[[Wizard(Mage)|Wizard(4)]] |Allows=[[Dyeing|Dyeing]] [[Taxidermy|Taxidermy]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Nature Lore(Expertise)|Nature Lore]]
 +
[[LeatherWorking|Leather Working]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=TAN, TANNING|Usage=TAN "HIDE ITEM NAME"|Examples=TAN
 +
hide
  
 
|Description=This skill allows a player to tan hide resources items until they are a leather usable by Leatherworking and other skills. It require thats a fire be built before tanning can begin.}}
 
|Description=This skill allows a player to tan hide resources items until they are a leather usable by Leatherworking and other skills. It require thats a fire be built before tanning can begin.}}
  
 
===Tattooing===
 
===Tattooing===
{{SkillTemplate|ID=Tattooing|Name=Tattooing|Domain=[[artistic(Domain)|Artistic]]|Available=[[Gaoler(Commoner)|Gaoler(7)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Artsy(Expertise)|Artsy]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=TATTOO, TATTOOING|Usage=TATTOOING "TARGET NAME" "LOCATION" (REMOVE)/"TATTOO DESCRIPTION"|Examples=tattooing bob arms a skull and crossbones
+
{{SkillTemplate|ID=Tattooing|Name=Tattooing|Domain=[[artistic(Domain)|Artistic]]|Available=[[Gaoler(Commoner)|Gaoler(7)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick
 +
Worker(Expertise)|Quick Worker]] [[Artsy(Expertise)|Artsy]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=TATTOO,
 +
TATTOOING|Usage=TATTOOING "TARGET NAME" "LOCATION" (REMOVE)/"TATTOO DESCRIPTION"|Examples=tattooing bob arms a skull and crossbones
 
tattooing bob arms remove
 
tattooing bob arms remove
  
|Description=This skill allows a player to tattoo the body parts of the target.  The target must hold still for it, of course.  What results can only be seen when the proper wear location is not covered by clothing.  Tattoos can also be removed with this skill.  Parts available for tattooing include: arms, legs, hands, head, feet, wrists, neck, and torso.}}
+
|Description=This skill allows a player to tattoo the body parts of the target.  The target must hold still for it, of course.  What results can only be seen when the proper wear location is not
 +
covered by clothing.  Tattoos can also be removed with this skill.  Parts available for tattooing include: arms, legs, hands, head, feet, wrists, neck, and torso.}}
  
 
===Taxidermy===
 
===Taxidermy===
{{SkillTemplate|ID=Taxidermy|Name=Taxidermy|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(10)]] [[Alterer(Mage)|Alterer(10)]] [[Arcanist(Thief)|Arcanist(10)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(10)]] [[Barbarian(Fighter)|Barbarian(10)]] [[Bard(Bard)|Bard(10)]] [[Beastmaster(Druid)|Beastmaster(10)]] [[Burglar(Thief)|Burglar(10)]] [[Charlatan(Bard)|Charlatan(10)]] [[Cleric(Cleric)|Cleric(10)]] [[Conjurer(Mage)|Conjurer(10)]] [[Delver(Druid)|Delver(10)]] [[Diviner(Mage)|Diviner(10)]] [[Doomsayer(Cleric)|Doomsayer(10)]] [[Druid(Druid)|Druid(10)]] [[Enchanter(Mage)|Enchanter(10)]] [[Evoker(Mage)|Evoker(10)]] [[Fighter(Fighter)|Fighter(10)]] [[Gaian(Druid)|Gaian(10)]] [[Healer(Cleric)|Healer(10)]] [[Illusionist(Mage)|Illusionist(10)]] [[Jester(Bard)|Jester(10)]] [[Mage(Mage)|Mage(10)]] [[Mer(Druid)|Mer(10)]] [[Minstrel(Bard)|Minstrel(10)]] [[Missionary(Cleric)|Missionary(10)]] [[Monk(Fighter)|Monk(10)]] [[Necromancer(Cleric)|Necromancer(10)]] [[Ninja(Thief)|Ninja(10)]] [[Oracle(Cleric)|Oracle(10)]] [[Paladin(Fighter)|Paladin(10)]] [[Pirate(Thief)|Pirate(10)]] [[Dancer(Bard)|Dancer(10)]] [[Purist(Cleric)|Purist(10)]] [[Ranger(Fighter)|Ranger(10)]] [[Scholar(Commoner)|Scholar(16)]] [[Shaman(Cleric)|Shaman(10)]] [[SkyWatcher(Druid)|SkyWatcher(10)]] [[Templar(Cleric)|Templar(10)]] [[Thief(Thief)|Thief(10)]] [[Transmuter(Mage)|Transmuter(10)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(10)]] |Allows=[[Light Sewing(Expertise)|Light Sewing]] [[MasterButchering|Master Butchering]] [[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Quality Sewing(Expertise)|Quality Sewing]] |UseCost=Movement (10) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=STUFF, TAXIDERMY|Usage=STUFF ("POSE"/LIST) "BODY NAME"|Examples=stuff body of an orc
+
{{SkillTemplate|ID=Taxidermy|Name=Taxidermy|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(10)]] [[Alterer(Mage)|Alterer(10)]] [[Arcanist(Thief)|Arcanist(10)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(10)]] [[Barbarian(Fighter)|Barbarian(10)]] [[Bard(Bard)|Bard(10)]] [[Beastmaster(Druid)|Beastmaster(10)]] [[Burglar(Thief)|Burglar(10)]]
 +
[[Charlatan(Bard)|Charlatan(10)]] [[Cleric(Cleric)|Cleric(10)]] [[Conjurer(Mage)|Conjurer(10)]] [[Delver(Druid)|Delver(10)]] [[Diviner(Mage)|Diviner(10)]] [[Doomsayer(Cleric)|Doomsayer(10)]]
 +
[[Druid(Druid)|Druid(10)]] [[Enchanter(Mage)|Enchanter(10)]] [[Evoker(Mage)|Evoker(10)]] [[Fighter(Fighter)|Fighter(10)]] [[Gaian(Druid)|Gaian(10)]] [[Healer(Cleric)|Healer(10)]]
 +
[[Illusionist(Mage)|Illusionist(10)]] [[Jester(Bard)|Jester(10)]] [[Mage(Mage)|Mage(10)]] [[Mer(Druid)|Mer(10)]] [[Minstrel(Bard)|Minstrel(10)]] [[Missionary(Cleric)|Missionary(10)]]
 +
[[Monk(Fighter)|Monk(10)]] [[Necromancer(Cleric)|Necromancer(10)]] [[Ninja(Thief)|Ninja(10)]] [[Oracle(Cleric)|Oracle(10)]] [[Paladin(Fighter)|Paladin(10)]] [[Pirate(Thief)|Pirate(10)]]
 +
[[Dancer(Bard)|Dancer(10)]] [[Purist(Cleric)|Purist(10)]] [[Ranger(Fighter)|Ranger(10)]] [[Scholar(Commoner)|Scholar(16)]] [[Shaman(Cleric)|Shaman(10)]] [[SkyWatcher(Druid)|SkyWatcher(10)]]
 +
[[Templar(Cleric)|Templar(10)]] [[Thief(Thief)|Thief(10)]] [[Transmuter(Mage)|Transmuter(10)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(10)]] |Allows=[[Light Sewing(Expertise)|Light
 +
Sewing]] [[MasterButchering|Master Butchering]] [[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Quality
 +
Sewing(Expertise)|Quality Sewing]] |UseCost=Movement (10) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=STUFF, TAXIDERMY|Usage=STUFF ("POSE"/LIST) "BODY
 +
NAME"|Examples=stuff body of an orc
 
stuff list
 
stuff list
 
stuff list scary
 
stuff list scary
 
stuff scary body of a horse
 
stuff scary body of a horse
  
|Description=This skill allows a player to stuff a dead body with cloth, cotton, feathers, fur, or similar substances to make a light statue. To begin stuffing a body, the player must have placed the cloth he or she wishes to stuff with on the ground with the body. A pose for the body may optionally be specified.  A list of valid poses may be obtained by entering TAXIDERMY LIST.}}
+
|Description=This skill allows a player to stuff a dead body with cloth, cotton, feathers, fur, or similar substances to make a light statue. To begin stuffing a body, the player must have placed
 +
the cloth he or she wishes to stuff with on the ground with the body. A pose for the body may optionally be specified.  A list of valid poses may be obtained by entering TAXIDERMY LIST.}}
  
 
===Textiling===
 
===Textiling===
{{SkillTemplate|ID=Textiling|Name=Textiling|Domain=[[crafting(Domain)|Crafting]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Dyeing|Dyeing]] [[Quick Worker(Expertise)|Quick Worker]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Tailoring|Tailoring]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=TEXTILING, TEXTILE|Usage=TEXTILE (LIST) "ITEM NAME" ("MAX AMOUNT OF BASE CLOTHS TO USE")|Examples=textile denim
+
{{SkillTemplate|ID=Textiling|Name=Textiling|Domain=[[crafting(Domain)|Crafting]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Dyeing|Dyeing]] [[Quick Worker(Expertise)|Quick Worker]] [[Quick
 +
Crafting(Expertise)|Quick Crafting]] [[Tailoring|Tailoring]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=TEXTILING,
 +
TEXTILE|Usage=TEXTILE (LIST) "ITEM NAME" ("MAX AMOUNT OF BASE CLOTHS TO USE")|Examples=textile denim
 
textile bolt of cotton
 
textile bolt of cotton
 
textile denim 10
 
textile denim 10
  
|Description=This skill allows a player to create cloth bolts, special kinds of cloth, including especially strong cloths, such as spidersteel.  To begin textiling, the player must have placed the constituent cloths he or she wishes to make the bolt from on the ground.  To make more than one bolt at a time, an additional amount of input cloth can be specified. The raw cloth for textiling is found using skills like Shearing and Foraging skill.}}
+
|Description=This skill allows a player to create cloth bolts, special kinds of cloth, including especially strong cloths, such as spidersteel.  To begin textiling, the player must have placed the
 +
constituent cloths he or she wishes to make the bolt from on the ground.  To make more than one bolt at a time, an additional amount of input cloth can be specified. The raw cloth for textiling is
 +
found using skills like Shearing and Foraging skill.}}
  
 
===Titling===
 
===Titling===
{{SkillTemplate|ID=Titling|Name=Titling|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Diviner(Mage)|Diviner(12)]] [[Oracle(Cleric)|Oracle(12)]] [[Scholar(Commoner)|Scholar(6)]] |Allows=[[Fine Calligraphy(Expertise)|Fine Calligraphy]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=ENTITLE, TITLING|Usage=ENTITLE "ITEM NAME" "NEW TITLE" ("CATALOG NAME")|Examples=entitle paper "Essay concerning essays"
+
{{SkillTemplate|ID=Titling|Name=Titling|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Diviner(Mage)|Diviner(12)]] [[Oracle(Cleric)|Oracle(12)]] [[Scholar(Commoner)|Scholar(6)]]
 +
|Allows=[[Fine Calligraphy(Expertise)|Fine Calligraphy]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5)
 +
|Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=ENTITLE, TITLING|Usage=ENTITLE "ITEM NAME" "NEW TITLE" ("CATALOG NAME")|Examples=entitle paper "Essay
 +
concerning essays"
  
 
|Description=: entitle book "Huckleberry Finn" "Book"
 
|Description=: entitle book "Huckleberry Finn" "Book"
  
The writer uses this skill to put the finishing touches on a crafted written and readable work, given it a title.  By adding a special catalog term, the work can also be designated as an official catalog for particular types of items for the Cataloging skill.}}
+
The writer uses this skill to put the finishing touches on a crafted written and readable work, given it a title.  By adding a special catalog term, the work can also be designated as an official
 +
catalog for particular types of items for the Cataloging skill.}}
  
 
===Torturesmithing===
 
===Torturesmithing===
{{SkillTemplate|ID=Torturesmithing|Name=Torturesmithing|Domain=[[crafting(Domain)|Crafting]]|Available=[[Gaoler(Commoner)|Gaoler(16)]] |Allows=[[Light Metalworking(Expertise)|Light Metalworking]] [[Durable Metalworking(Expertise)|Durable Metalworking]] [[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Quality Metalworking(Expertise)|Quality Metalworking]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=TORTURESMITH, TORTURESMITHING|Usage=TORTURESMITH (LIST/INFO) "ITEM NAME"|Examples=torturesmith rack
+
{{SkillTemplate|ID=Torturesmithing|Name=Torturesmithing|Domain=[[crafting(Domain)|Crafting]]|Available=[[Gaoler(Commoner)|Gaoler(16)]] |Allows=[[Light Metalworking(Expertise)|Light Metalworking]]
 +
[[Durable Metalworking(Expertise)|Durable Metalworking]] [[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]]
 +
[[Quality Metalworking(Expertise)|Quality Metalworking]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=TORTURESMITH,
 +
TORTURESMITHING|Usage=TORTURESMITH (LIST/INFO) "ITEM NAME"|Examples=torturesmith rack
 
torturesmith list
 
torturesmith list
 
torturesmith list rack
 
torturesmith list rack
Line 1,353: Line 2,348:
 
torturesmith list all
 
torturesmith list all
  
|Description=This skill allows a player to craft implements of execution and torture.  The extent of the items which can be crafted expands as the player goes up in level.  To begin carving a new item, the player must have placed the wood he or she wishes to make the item from on the ground. The raw wood for building is found using the Chopping skill.  Some items require metal gathered with the Mining skill.  Most items require that the victim be bound, and some require that the MOUNT command be used to get them onto the implement.}}
+
|Description=This skill allows a player to craft implements of execution and torture.  The extent of the items which can be crafted expands as the player goes up in level.  To begin carving a new
 +
item, the player must have placed the wood he or she wishes to make the item from on the ground. The raw wood for building is found using the Chopping skill.  Some items require metal gathered with
 +
the Mining skill.  Most items require that the victim be bound, and some require that the MOUNT command be used to get them onto the implement.}}
  
 
===Transcribing===
 
===Transcribing===
{{SkillTemplate|ID=Transcribing|Name=Transcribing|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Scholar(Commoner)|Scholar(9)]] |Allows=[[Fine Calligraphy(Expertise)|Fine Calligraphy]] [[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=TRANSCRIBING, TRANSCRIBE, BCOPY|Usage=TRANSCRIBE "SOURCE ITEM" "TARGET ITEM" ("CHAPTER")|Examples=transcribe "The Book of Sam" "An Empty Book" 2
+
{{SkillTemplate|ID=Transcribing|Name=Transcribing|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Scholar(Commoner)|Scholar(9)]] |Allows=[[Fine Calligraphy(Expertise)|Fine Calligraphy]]
 +
[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=TRANSCRIBING, TRANSCRIBE, BCOPY|Usage=TRANSCRIBE "SOURCE ITEM" "TARGET ITEM" ("CHAPTER")|Examples=transcribe "The Book of Sam" "An Empty Book" 2
  
 
|Description=: transcribe "a piece of paper" "Book of Essays"  
 
|Description=: transcribe "a piece of paper" "Book of Essays"  
  
The writer uses this skill to scribe a document from one work to another.  New chapters will be added to books, or appended to pieces of paper.  Specifying a chapter number will only copy that chapter from the source book.  Recipes can also be copied between recipe books.}}
+
The writer uses this skill to scribe a document from one work to another.  New chapters will be added to books, or appended to pieces of paper.  Specifying a chapter number will only copy that
 +
chapter from the source book.  Recipes can also be copied between recipe books.}}
  
 
===Trawling===
 
===Trawling===
{{SkillTemplate|ID=Trawling|Name=Trawling|Domain=[[gathering(Domain)|Gathering]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Sailor(Commoner)|Sailor(5)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Skill_Stability|Stability]] [[MasterTrawling|Master Trawling]] [[Shipwright|Ship Building]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=TRAWL|Usage=TRAWL (BUNDLE "NUM") "TARGET")|Examples=trawl
+
{{SkillTemplate|ID=Trawling|Name=Trawling|Domain=[[gathering(Domain)|Gathering]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Sailor(Commoner)|Sailor(5)]] |Allows=[[Quick Working(Expertise)|Quick
 +
Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Skill_Stability|Stability]] [[MasterTrawling|Master Trawling]] [[Shipwright|Ship Building]] |UseCost=Movement (5)
 +
|Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=TRAWL|Usage=TRAWL (BUNDLE "NUM") "TARGET")|Examples=trawl
 
trawl bundle 10 trout
 
trawl bundle 10 trout
  
|Description=With this common skill, a player can catch lots of fish from the deck of a large sailing ship by casting nets into the water, assuming there are enough fish around to fill up the nets. You can also bundle multiple resources together using this skill.  The GET command can be used to unbundle such resources.}}
+
|Description=With this common skill, a player can catch lots of fish from the deck of a large sailing ship by casting nets into the water, assuming there are enough fish around to fill up the nets.
 +
You can also bundle multiple resources together using this skill.  The GET command can be used to unbundle such resources.}}
  
 
===Unbinding===
 
===Unbinding===
{{SkillTemplate|ID=Unbinding|Name=Unbinding|Domain=[[binding(Domain)|Binding]]|Available=[[Bard(Bard)|Bard(10)]] [[Sailor(Commoner)|Sailor(1)]] [[Thief(Thief)|Thief(1)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Rope Use(Expertise)|Rope Use]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=UNBIND, UNTIE|Usage=UNBIND "TARGET NAME"|Examples=unbind jack
+
{{SkillTemplate|ID=Unbinding|Name=Unbinding|Domain=[[binding(Domain)|Binding]]|Available=[[Bard(Bard)|Bard(10)]] [[Sailor(Commoner)|Sailor(1)]] [[Thief(Thief)|Thief(1)]] |Allows=[[Quick
 +
Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[Rope Use(Expertise)|Rope Use]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=UNBIND, UNTIE|Usage=UNBIND "TARGET NAME"|Examples=unbind jack
 
untie bob
 
untie bob
  
|Description=This skill allows a player remove the bonds entangling or binding someone.  The length of time it takes to complete the task depends on the difficulty of the task and the level of the one trying to do it.}}
+
|Description=This skill allows a player remove the bonds entangling or binding someone.  The length of time it takes to complete the task depends on the difficulty of the task and the level of the
 +
one trying to do it.}}
  
 
===Wainwrighting===
 
===Wainwrighting===
{{SkillTemplate|ID=Wainwrighting|Name=Wainwrighting|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(10)]] [[Alterer(Mage)|Alterer(10)]] [[Arcanist(Thief)|Arcanist(10)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(10)]] [[Barbarian(Fighter)|Barbarian(10)]] [[Bard(Bard)|Bard(10)]] [[Beastmaster(Druid)|Beastmaster(10)]] [[Burglar(Thief)|Burglar(10)]] [[Charlatan(Bard)|Charlatan(10)]] [[Cleric(Cleric)|Cleric(10)]] [[Conjurer(Mage)|Conjurer(10)]] [[Delver(Druid)|Delver(10)]] [[Diviner(Mage)|Diviner(10)]] [[Doomsayer(Cleric)|Doomsayer(10)]] [[Druid(Druid)|Druid(10)]] [[Enchanter(Mage)|Enchanter(10)]] [[Evoker(Mage)|Evoker(10)]] [[Fighter(Fighter)|Fighter(10)]] [[Gaian(Druid)|Gaian(10)]] [[Healer(Cleric)|Healer(10)]] [[Illusionist(Mage)|Illusionist(10)]] [[Jester(Bard)|Jester(10)]] [[Mage(Mage)|Mage(10)]] [[Mer(Druid)|Mer(10)]] [[Minstrel(Bard)|Minstrel(10)]] [[Missionary(Cleric)|Missionary(10)]] [[Monk(Fighter)|Monk(10)]] [[Necromancer(Cleric)|Necromancer(10)]] [[Ninja(Thief)|Ninja(10)]] [[Oracle(Cleric)|Oracle(10)]] [[Paladin(Fighter)|Paladin(10)]] [[Pirate(Thief)|Pirate(10)]] [[Dancer(Bard)|Dancer(10)]] [[Purist(Cleric)|Purist(10)]] [[Ranger(Fighter)|Ranger(10)]] [[Scholar(Commoner)|Scholar(10)]] [[Shaman(Cleric)|Shaman(10)]] [[SkyWatcher(Druid)|SkyWatcher(10)]] [[Templar(Cleric)|Templar(10)]] [[Thief(Thief)|Thief(10)]] [[Transmuter(Mage)|Transmuter(10)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(10)]] |Allows=[[Quality Fabricating(Expertise)|Quality Fabricating]] [[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Light Fabricating(Expertise)|Light Fabricating]] [[Boatwright|Boatwrighting]] |UseCost=Movement (10) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=WAINWRIGHTING|Usage=WAINWRIGHT (LIST/INFO/LEARN) "ITEM NAME"|Examples=wainwright wagon
+
{{SkillTemplate|ID=Wainwrighting|Name=Wainwrighting|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(10)]] [[Alterer(Mage)|Alterer(10)]] [[Arcanist(Thief)|Arcanist(10)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(10)]] [[Barbarian(Fighter)|Barbarian(10)]] [[Bard(Bard)|Bard(10)]] [[Beastmaster(Druid)|Beastmaster(10)]] [[Burglar(Thief)|Burglar(10)]]
 +
[[Charlatan(Bard)|Charlatan(10)]] [[Cleric(Cleric)|Cleric(10)]] [[Conjurer(Mage)|Conjurer(10)]] [[Delver(Druid)|Delver(10)]] [[Diviner(Mage)|Diviner(10)]] [[Doomsayer(Cleric)|Doomsayer(10)]]
 +
[[Druid(Druid)|Druid(10)]] [[Enchanter(Mage)|Enchanter(10)]] [[Evoker(Mage)|Evoker(10)]] [[Fighter(Fighter)|Fighter(10)]] [[Gaian(Druid)|Gaian(10)]] [[Healer(Cleric)|Healer(10)]]
 +
[[Illusionist(Mage)|Illusionist(10)]] [[Jester(Bard)|Jester(10)]] [[Mage(Mage)|Mage(10)]] [[Mer(Druid)|Mer(10)]] [[Minstrel(Bard)|Minstrel(10)]] [[Missionary(Cleric)|Missionary(10)]]
 +
[[Monk(Fighter)|Monk(10)]] [[Necromancer(Cleric)|Necromancer(10)]] [[Ninja(Thief)|Ninja(10)]] [[Oracle(Cleric)|Oracle(10)]] [[Paladin(Fighter)|Paladin(10)]] [[Pirate(Thief)|Pirate(10)]]
 +
[[Dancer(Bard)|Dancer(10)]] [[Purist(Cleric)|Purist(10)]] [[Ranger(Fighter)|Ranger(10)]] [[Scholar(Commoner)|Scholar(10)]] [[Shaman(Cleric)|Shaman(10)]] [[SkyWatcher(Druid)|SkyWatcher(10)]]
 +
[[Templar(Cleric)|Templar(10)]] [[Thief(Thief)|Thief(10)]] [[Transmuter(Mage)|Transmuter(10)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(10)]] |Allows=[[Quality
 +
Fabricating(Expertise)|Quality Fabricating]] [[Quick Worker(Expertise)|Quick Worker]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Light
 +
Fabricating(Expertise)|Light Fabricating]] [[Boatwright|Boatwrighting]] |UseCost=Movement (10) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=WAINWRIGHTING|Usage=WAINWRIGHT (LIST/INFO/LEARN) "ITEM NAME"|Examples=wainwright wagon
 
wainwright list
 
wainwright list
 
wainwright list wagon
 
wainwright list wagon
Line 1,382: Line 2,398:
 
wainwright learn cart
 
wainwright learn cart
  
|Description=This skill allows a player to craft wagons and carts.  The extent of the items which can be crafted expands as the player goes up in level.  To begin carving a new item, the player must have placed the wood he or she wishes to make the item from on the ground. The player may also learn to how to make a found cart, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for building is found using the Chopping skill.}}
+
|Description=This skill allows a player to craft wagons and carts.  The extent of the items which can be crafted expands as the player goes up in level.  To begin carving a new item, the player must
 +
have placed the wood he or she wishes to make the item from on the ground. The player may also learn to how to make a found cart, provided a blank recipe page, or recipe book with blank pages is in
 +
his or her inventory. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for building
 +
is found using the Chopping skill.}}
  
 
===Wand Making===
 
===Wand Making===
{{SkillTemplate|ID=WandMaking|Name=Wand Making|Domain=[[crafting(Domain)|Crafting]]|Available=[[Arcanist(Thief)|Arcanist(12)]] [[Artisan(Commoner)|Artisan(1)]] |Allows=[[Quick Worker(Expertise)|Quick Worker]] [[Light Shaping(Expertise)|Light Shaping]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Quality Shaping(Expertise)|Quality Shaping]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=WANDMAKE, WANDMAKING|Usage=WANDMAKE (LIST/INFO/MEND/SCAN/LEARN) "WAND or CORE NAME"|Examples=wandmake Iron-shod wand
+
{{SkillTemplate|ID=WandMaking|Name=Wand Making|Domain=[[crafting(Domain)|Crafting]]|Available=[[Arcanist(Thief)|Arcanist(12)]] [[Artisan(Commoner)|Artisan(1)]] |Allows=[[Quick
 +
Worker(Expertise)|Quick Worker]] [[Light Shaping(Expertise)|Light Shaping]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Quality
 +
Shaping(Expertise)|Quality Shaping]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=WANDMAKE, WANDMAKING|Usage=WANDMAKE
 +
(LIST/INFO/MEND/SCAN/LEARN) "WAND or CORE NAME"|Examples=wandmake Iron-shod wand
 
wandmake list
 
wandmake list
 
wandmake list Iron-shod
 
wandmake list Iron-shod
Line 1,394: Line 2,416:
 
wandmake learn wand
 
wandmake learn wand
  
|Description=This skill allows a player to craft wands from wood, or wand cores.  The extent of the wands which can be crafted expands as the player goes up in level.  To begin crafting, the player must have placed the materials he or she wishes to make the wand or core from on the ground.  The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn to how to make a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. The wood for wandmaking is obtained using the Chopping skill, though some recipes will require additional material obtained by other means.  When the player has both a wand and a wand core, then the core can be put into the wand for additional benefits using the PUT (CORE) (WAND) command.}}
+
|Description=This skill allows a player to craft wands from wood, or wand cores.  The extent of the wands which can be crafted expands as the player goes up in level.  To begin crafting, the player
 +
must have placed the materials he or she wishes to make the wand or core from on the ground.  The player may also scan the room or other players for equipment that may be mended by this skill, using
 +
the scan parameter, or learn to how to make a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. The wood for wandmaking is obtained using the
 +
Chopping skill, though some recipes will require additional material obtained by other means.  When the player has both a wand and a wand core, then the core can be put into the wand for additional
 +
benefits using the PUT (CORE) (WAND) command.}}
  
 
===Weaponsmithing===
 
===Weaponsmithing===
{{SkillTemplate|ID=Weaponsmithing|Name=Weaponsmithing|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(5)]] [[Alterer(Mage)|Alterer(5)]] [[Arcanist(Thief)|Arcanist(5)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(5)]] [[Barbarian(Fighter)|Barbarian(5)]] [[Bard(Bard)|Bard(5)]] [[Beastmaster(Druid)|Beastmaster(5)]] [[Burglar(Thief)|Burglar(5)]] [[Charlatan(Bard)|Charlatan(5)]] [[Cleric(Cleric)|Cleric(5)]] [[Conjurer(Mage)|Conjurer(5)]] [[Delver(Druid)|Delver(5)]] [[Diviner(Mage)|Diviner(5)]] [[Doomsayer(Cleric)|Doomsayer(5)]] [[Druid(Druid)|Druid(5)]] [[Enchanter(Mage)|Enchanter(5)]] [[Evoker(Mage)|Evoker(5)]] [[Fighter(Fighter)|Fighter(5)]] [[Gaian(Druid)|Gaian(5)]] [[Healer(Cleric)|Healer(5)]] [[Illusionist(Mage)|Illusionist(5)]] [[Jester(Bard)|Jester(5)]] [[Mage(Mage)|Mage(5)]] [[Mer(Druid)|Mer(5)]] [[Minstrel(Bard)|Minstrel(5)]] [[Missionary(Cleric)|Missionary(5)]] [[Monk(Fighter)|Monk(5)]] [[Necromancer(Cleric)|Necromancer(5)]] [[Ninja(Thief)|Ninja(5)]] [[Oracle(Cleric)|Oracle(5)]] [[Paladin(Fighter)|Paladin(5)]] [[Pirate(Thief)|Pirate(5)]] [[Dancer(Bard)|Dancer(5)]] [[Purist(Cleric)|Purist(5)]] [[Ranger(Fighter)|Ranger(5)]] [[Scholar(Commoner)|Scholar(5)]] [[Shaman(Cleric)|Shaman(5)]] [[SkyWatcher(Druid)|SkyWatcher(5)]] [[Templar(Cleric)|Templar(5)]] [[Thief(Thief)|Thief(5)]] [[Transmuter(Mage)|Transmuter(5)]] [[Trapper(Thief)|Trapper(5)]] [[Wizard(Mage)|Wizard(5)]] |Allows=[[Counterbalance Crafting(Expertise)|Counterbalance Crafting]] [[MasterWeaponsmithing|Master Weaponsmithing]] [[Light Metalworking(Expertise)|Light Metalworking]] [[Quality Crafting(Expertise)|Quality Crafting]] [[Proficiency_Sword|Sword Proficiency]] [[Quick Worker(Expertise)|Quick Worker]] [[Light Crafting(Expertise)|Light Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Paladin_CraftHolyAvenger|Craft Holy Avenger]] [[Lethal Crafting(Expertise)|Lethal Crafting]] [[Quality Metalworking(Expertise)|Quality Metalworking]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=WEAPONSMITH, WEAPONSMITHING|Usage=WEAPONSMITH (LIST/INFO/MEND/SCAN/LEARN) "WEAPON NAME"|Examples=weaponsmith twohanded sword
+
{{SkillTemplate|ID=Weaponsmithing|Name=Weaponsmithing|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(5)]] [[Alterer(Mage)|Alterer(5)]] [[Arcanist(Thief)|Arcanist(5)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(5)]] [[Barbarian(Fighter)|Barbarian(5)]] [[Bard(Bard)|Bard(5)]] [[Beastmaster(Druid)|Beastmaster(5)]] [[Burglar(Thief)|Burglar(5)]]
 +
[[Charlatan(Bard)|Charlatan(5)]] [[Cleric(Cleric)|Cleric(5)]] [[Conjurer(Mage)|Conjurer(5)]] [[Delver(Druid)|Delver(5)]] [[Diviner(Mage)|Diviner(5)]] [[Doomsayer(Cleric)|Doomsayer(5)]]
 +
[[Druid(Druid)|Druid(5)]] [[Enchanter(Mage)|Enchanter(5)]] [[Evoker(Mage)|Evoker(5)]] [[Fighter(Fighter)|Fighter(5)]] [[Gaian(Druid)|Gaian(5)]] [[Healer(Cleric)|Healer(5)]]
 +
[[Illusionist(Mage)|Illusionist(5)]] [[Jester(Bard)|Jester(5)]] [[Mage(Mage)|Mage(5)]] [[Mer(Druid)|Mer(5)]] [[Minstrel(Bard)|Minstrel(5)]] [[Missionary(Cleric)|Missionary(5)]]
 +
[[Monk(Fighter)|Monk(5)]] [[Necromancer(Cleric)|Necromancer(5)]] [[Ninja(Thief)|Ninja(5)]] [[Oracle(Cleric)|Oracle(5)]] [[Paladin(Fighter)|Paladin(5)]] [[Pirate(Thief)|Pirate(5)]]
 +
[[Dancer(Bard)|Dancer(5)]] [[Purist(Cleric)|Purist(5)]] [[Ranger(Fighter)|Ranger(5)]] [[Scholar(Commoner)|Scholar(5)]] [[Shaman(Cleric)|Shaman(5)]] [[SkyWatcher(Druid)|SkyWatcher(5)]]
 +
[[Templar(Cleric)|Templar(5)]] [[Thief(Thief)|Thief(5)]] [[Transmuter(Mage)|Transmuter(5)]] [[Trapper(Thief)|Trapper(5)]] [[Wizard(Mage)|Wizard(5)]] |Allows=[[Counterbalance
 +
Crafting(Expertise)|Counterbalance Crafting]] [[MasterWeaponsmithing|Master Weaponsmithing]] [[Light Metalworking(Expertise)|Light Metalworking]] [[Quality Crafting(Expertise)|Quality Crafting]]
 +
[[Proficiency_Sword|Sword Proficiency]] [[Quick Worker(Expertise)|Quick Worker]] [[Light Crafting(Expertise)|Light Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick
 +
Crafting(Expertise)|Quick Crafting]] [[Paladin_CraftHolyAvenger|Craft Holy Avenger]] [[Lethal Crafting(Expertise)|Lethal Crafting]] [[Quality Metalworking(Expertise)|Quality Metalworking]]
 +
|UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=WEAPONSMITH, WEAPONSMITHING|Usage=WEAPONSMITH (LIST/INFO/MEND/SCAN/LEARN) "WEAPON
 +
NAME"|Examples=weaponsmith twohanded sword
 
weaponsmith list
 
weaponsmith list
 
weaponsmith list Butchers Knife
 
weaponsmith list Butchers Knife
Line 1,407: Line 2,445:
 
weaponsmith learn knife
 
weaponsmith learn knife
  
|Description=This skill allows a player to craft weapons from metal.  This skill requires Blacksmithing in order to learn it.  It also requires specialization in the weapon type the player wishes to make.  The extent of the weapons which can be crafted expands as the player goes up in level.  To begin smithing, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the weapon from on the ground.  The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn to how to smith a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. The metal for weaponsmithing is obtained using the Mining skill, or better metals from the Smelting skill. Using better materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.}}
+
|Description=This skill allows a player to craft weapons from metal.  This skill requires Blacksmithing in order to learn it.  It also requires specialization in the weapon type the player wishes to
 +
make.  The extent of the weapons which can be crafted expands as the player goes up in level.  To begin smithing, the player must be in a room with an open fire burning, and must have placed the
 +
metal he or she wishes to make the weapon from on the ground.  The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn to
 +
how to smith a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. The metal for weaponsmithing is obtained using the Mining skill, or better metals
 +
from the Smelting skill. Using better materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.}}
  
 
===Weaving===
 
===Weaving===
{{SkillTemplate|ID=Weaving|Name=Weaving|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(4)]] [[Alterer(Mage)|Alterer(4)]] [[Arcanist(Thief)|Arcanist(4)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(4)]] [[Barbarian(Fighter)|Barbarian(4)]] [[Bard(Bard)|Bard(4)]] [[Beastmaster(Druid)|Beastmaster(4)]] [[Burglar(Thief)|Burglar(4)]] [[Charlatan(Bard)|Charlatan(4)]] [[Cleric(Cleric)|Cleric(4)]] [[Conjurer(Mage)|Conjurer(4)]] [[Delver(Druid)|Delver(4)]] [[Diviner(Mage)|Diviner(4)]] [[Doomsayer(Cleric)|Doomsayer(4)]] [[Druid(Druid)|Druid(4)]] [[Enchanter(Mage)|Enchanter(4)]] [[Evoker(Mage)|Evoker(4)]] [[Fighter(Fighter)|Fighter(4)]] [[Gaian(Druid)|Gaian(4)]] [[Healer(Cleric)|Healer(4)]] [[Illusionist(Mage)|Illusionist(4)]] [[Jester(Bard)|Jester(4)]] [[Mage(Mage)|Mage(4)]] [[Mer(Druid)|Mer(4)]] [[Minstrel(Bard)|Minstrel(4)]] [[Missionary(Cleric)|Missionary(4)]] [[Monk(Fighter)|Monk(4)]] [[Necromancer(Cleric)|Necromancer(4)]] [[Ninja(Thief)|Ninja(4)]] [[Oracle(Cleric)|Oracle(4)]] [[Paladin(Fighter)|Paladin(4)]] [[Pirate(Thief)|Pirate(4)]] [[Dancer(Bard)|Dancer(4)]] [[Purist(Cleric)|Purist(4)]] [[Ranger(Fighter)|Ranger(4)]] [[Scholar(Commoner)|Scholar(4)]] [[Shaman(Cleric)|Shaman(4)]] [[SkyWatcher(Druid)|SkyWatcher(4)]] [[Templar(Cleric)|Templar(4)]] [[Thief(Thief)|Thief(4)]] [[Transmuter(Mage)|Transmuter(4)]] [[Trapper(Thief)|Trapper(4)]] [[Wizard(Mage)|Wizard(4)]] |Allows=[[Light Sewing(Expertise)|Light Sewing]] [[Quality Crafting(Expertise)|Quality Crafting]] [[Durable Sewing(Expertise)|Durable Sewing]] [[Quick Worker(Expertise)|Quick Worker]] [[Durable Crafting(Expertise)|Durable Crafting]] [[Light Crafting(Expertise)|Light Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Quality Sewing(Expertise)|Quality Sewing]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=WEAVING, WEAVE|Usage=WEAVE (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM NAME"
+
{{SkillTemplate|ID=Weaving|Name=Weaving|Domain=[[crafting(Domain)|Crafting]]|Available=[[Abjurer(Mage)|Abjurer(4)]] [[Alterer(Mage)|Alterer(4)]] [[Arcanist(Thief)|Arcanist(4)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(4)]] [[Barbarian(Fighter)|Barbarian(4)]] [[Bard(Bard)|Bard(4)]] [[Beastmaster(Druid)|Beastmaster(4)]] [[Burglar(Thief)|Burglar(4)]]
 +
[[Charlatan(Bard)|Charlatan(4)]] [[Cleric(Cleric)|Cleric(4)]] [[Conjurer(Mage)|Conjurer(4)]] [[Delver(Druid)|Delver(4)]] [[Diviner(Mage)|Diviner(4)]] [[Doomsayer(Cleric)|Doomsayer(4)]]
 +
[[Druid(Druid)|Druid(4)]] [[Enchanter(Mage)|Enchanter(4)]] [[Evoker(Mage)|Evoker(4)]] [[Fighter(Fighter)|Fighter(4)]] [[Gaian(Druid)|Gaian(4)]] [[Healer(Cleric)|Healer(4)]]
 +
[[Illusionist(Mage)|Illusionist(4)]] [[Jester(Bard)|Jester(4)]] [[Mage(Mage)|Mage(4)]] [[Mer(Druid)|Mer(4)]] [[Minstrel(Bard)|Minstrel(4)]] [[Missionary(Cleric)|Missionary(4)]]
 +
[[Monk(Fighter)|Monk(4)]] [[Necromancer(Cleric)|Necromancer(4)]] [[Ninja(Thief)|Ninja(4)]] [[Oracle(Cleric)|Oracle(4)]] [[Paladin(Fighter)|Paladin(4)]] [[Pirate(Thief)|Pirate(4)]]
 +
[[Dancer(Bard)|Dancer(4)]] [[Purist(Cleric)|Purist(4)]] [[Ranger(Fighter)|Ranger(4)]] [[Scholar(Commoner)|Scholar(4)]] [[Shaman(Cleric)|Shaman(4)]] [[SkyWatcher(Druid)|SkyWatcher(4)]]
 +
[[Templar(Cleric)|Templar(4)]] [[Thief(Thief)|Thief(4)]] [[Transmuter(Mage)|Transmuter(4)]] [[Trapper(Thief)|Trapper(4)]] [[Wizard(Mage)|Wizard(4)]] |Allows=[[Light Sewing(Expertise)|Light Sewing]]
 +
[[Quality Crafting(Expertise)|Quality Crafting]] [[Durable Sewing(Expertise)|Durable Sewing]] [[Quick Worker(Expertise)|Quick Worker]] [[Durable Crafting(Expertise)|Durable Crafting]] [[Light
 +
Crafting(Expertise)|Light Crafting]] [[Advanced Crafting(Expertise)|Advanced Crafting]] [[Quick Crafting(Expertise)|Quick Crafting]] [[Quality Sewing(Expertise)|Quality Sewing]] |UseCost=Movement (5)
 +
|Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=WEAVING, WEAVE|Usage=WEAVE (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM NAME"
 
WEAVE (...) (LABEL "NAME") "ITEM NAME"|Examples=weave basket
 
WEAVE (...) (LABEL "NAME") "ITEM NAME"|Examples=weave basket
 
weave bundle 100 vine
 
weave bundle 100 vine
Line 1,424: Line 2,476:
 
weave label fruit basket
 
weave label fruit basket
  
|Description=This skill allows a player to weave items, such as baskets and ropes.  The parameter label followed by a name can be used to label weaved containers.  The extent of the items which can be weaved expands as the player goes up in level.  This command also allows the player to mend any damaged items, get info on a list item, refit any clothes which are the wrong size, or learn to how to weave a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin weaving a new item, the player must have placed the material he or she wishes to make the item from on the ground. Weaving requires hemp, vine, wheat, flowers, bamboo, herbs, feathers, or seaweed. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter.  The raw material for weaving is found using the Foraging or Butchering skills.}}
+
|Description=This skill allows a player to weave items, such as baskets and ropes.  The parameter label followed by a name can be used to label weaved containers.  The extent of the items which can
 +
be weaved expands as the player goes up in level.  This command also allows the player to mend any damaged items, get info on a list item, refit any clothes which are the wrong size, or learn to how
 +
to weave a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin weaving a new item, the player must have placed the material he or she wishes
 +
to make the item from on the ground. Weaving requires hemp, vine, wheat, flowers, bamboo, herbs, feathers, or seaweed. The player may also scan the room or other players for equipment that may be
 +
mended by this skill, using the scan parameter.  The raw material for weaving is found using the Foraging or Butchering skills.}}
  
 
===Welding===
 
===Welding===
{{SkillTemplate|ID=Welding|Name=Welding|Domain=[[building(Domain)|Building]]|Available=|Allows=[[Quick Building(Expertise)|Quick Building]] [[Quick Worker(Expertise)|Quick Worker]] [[Ingenious Engineering(Expertise)|Ingenious Engineering]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=WELDING|Usage=WELDING "LIST/INFO/"PROJECT NAME"" "DIRECTION"|Examples=welding wall north
+
{{SkillTemplate|ID=Welding|Name=Welding|Domain=[[building(Domain)|Building]]|Available=|Allows=[[Quick Building(Expertise)|Quick Building]] [[Quick Worker(Expertise)|Quick Worker]] [[Ingenious
 +
Engineering(Expertise)|Ingenious Engineering]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=WELDING|Usage=WELDING "LIST/INFO/"PROJECT
 +
NAME"" "DIRECTION"|Examples=welding wall north
 
welding list
 
welding list
 
welding info wall
 
welding info wall
Line 1,439: Line 2,497:
 
welding demolish room
 
welding demolish room
  
|Description=This skill allows a player to construct a building or other structures on a property the player owns. Walls or Stairs may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, upstairs rooms, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a welding project. All of the structures made with this skill are made of metals.  The raw metal for welding is found using the Mining skills.}}
+
|Description=This skill allows a player to construct a building or other structures on a property the player owns. Walls or Stairs may be built following the construction of roof and framework.  
 +
This skill also allows the demolition of unwanted walls and structures, upstairs rooms, and the giving of a title and description to a room. The parameters also allow more than one person to assist
 +
in a welding project. All of the structures made with this skill are made of metals.  The raw metal for welding is found using the Mining skills.}}
  
 
===Wood Chopping===
 
===Wood Chopping===
{{SkillTemplate|ID=Chopping|Name=Wood Chopping|Domain=[[gathering(Domain)|Gathering]]|Available=[[Abjurer(Mage)|Abjurer(2)]] [[Alterer(Mage)|Alterer(2)]] [[Arcanist(Thief)|Arcanist(2)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(2)]] [[Barbarian(Fighter)|Barbarian(2)]] [[Bard(Bard)|Bard(2)]] [[Beastmaster(Druid)|Beastmaster(2)]] [[Burglar(Thief)|Burglar(2)]] [[Charlatan(Bard)|Charlatan(2)]] [[Cleric(Cleric)|Cleric(2)]] [[Conjurer(Mage)|Conjurer(2)]] [[Delver(Druid)|Delver(2)]] [[Diviner(Mage)|Diviner(2)]] [[Doomsayer(Cleric)|Doomsayer(2)]] [[Druid(Druid)|Druid(2)]] [[Enchanter(Mage)|Enchanter(2)]] [[Evoker(Mage)|Evoker(2)]] [[Fighter(Fighter)|Fighter(2)]] [[Gaian(Druid)|Gaian(2)]] [[Healer(Cleric)|Healer(2)]] [[Illusionist(Mage)|Illusionist(2)]] [[Jester(Bard)|Jester(2)]] [[Mage(Mage)|Mage(2)]] [[Mer(Druid)|Mer(2)]] [[Minstrel(Bard)|Minstrel(2)]] [[Missionary(Cleric)|Missionary(2)]] [[Monk(Fighter)|Monk(2)]] [[Necromancer(Cleric)|Necromancer(2)]] [[Ninja(Thief)|Ninja(2)]] [[Oracle(Cleric)|Oracle(2)]] [[Paladin(Fighter)|Paladin(2)]] [[Pirate(Thief)|Pirate(2)]] [[Dancer(Bard)|Dancer(2)]] [[Purist(Cleric)|Purist(2)]] [[Ranger(Fighter)|Ranger(2)]] [[Sailor(Commoner)|Sailor(1)]] [[Scholar(Commoner)|Scholar(2)]] [[Shaman(Cleric)|Shaman(2)]] [[SkyWatcher(Druid)|SkyWatcher(2)]] [[Templar(Cleric)|Templar(2)]] [[Thief(Thief)|Thief(2)]] [[Transmuter(Mage)|Transmuter(2)]] [[Trapper(Thief)|Trapper(2)]] [[Wizard(Mage)|Wizard(2)]] |Allows=[[MasterChopping|Master Wood Chopping]] [[Quick Working(Expertise)|Quick Working]] [[Carpentry|Carpentry]] [[Quick Worker(Expertise)|Quick Worker]] [[Weaving|Weaving]] [[Speculate|Speculating]] [[Skill_Climb|Climb]] [[Proficiency_Axe|Axe Proficiency]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=CHOP, CHOPPING|Usage=CHOP (BUNDLE "NUM") "TARGET")|Examples=chop
+
{{SkillTemplate|ID=Chopping|Name=Wood Chopping|Domain=[[gathering(Domain)|Gathering]]|Available=[[Abjurer(Mage)|Abjurer(2)]] [[Alterer(Mage)|Alterer(2)]] [[Arcanist(Thief)|Arcanist(2)]]
 +
[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(2)]] [[Barbarian(Fighter)|Barbarian(2)]] [[Bard(Bard)|Bard(2)]] [[Beastmaster(Druid)|Beastmaster(2)]] [[Burglar(Thief)|Burglar(2)]]
 +
[[Charlatan(Bard)|Charlatan(2)]] [[Cleric(Cleric)|Cleric(2)]] [[Conjurer(Mage)|Conjurer(2)]] [[Delver(Druid)|Delver(2)]] [[Diviner(Mage)|Diviner(2)]] [[Doomsayer(Cleric)|Doomsayer(2)]]
 +
[[Druid(Druid)|Druid(2)]] [[Enchanter(Mage)|Enchanter(2)]] [[Evoker(Mage)|Evoker(2)]] [[Fighter(Fighter)|Fighter(2)]] [[Gaian(Druid)|Gaian(2)]] [[Healer(Cleric)|Healer(2)]]
 +
[[Illusionist(Mage)|Illusionist(2)]] [[Jester(Bard)|Jester(2)]] [[Mage(Mage)|Mage(2)]] [[Mer(Druid)|Mer(2)]] [[Minstrel(Bard)|Minstrel(2)]] [[Missionary(Cleric)|Missionary(2)]]
 +
[[Monk(Fighter)|Monk(2)]] [[Necromancer(Cleric)|Necromancer(2)]] [[Ninja(Thief)|Ninja(2)]] [[Oracle(Cleric)|Oracle(2)]] [[Paladin(Fighter)|Paladin(2)]] [[Pirate(Thief)|Pirate(2)]]
 +
[[Dancer(Bard)|Dancer(2)]] [[Purist(Cleric)|Purist(2)]] [[Ranger(Fighter)|Ranger(2)]] [[Sailor(Commoner)|Sailor(1)]] [[Scholar(Commoner)|Scholar(2)]] [[Shaman(Cleric)|Shaman(2)]]
 +
[[SkyWatcher(Druid)|SkyWatcher(2)]] [[Templar(Cleric)|Templar(2)]] [[Thief(Thief)|Thief(2)]] [[Transmuter(Mage)|Transmuter(2)]] [[Trapper(Thief)|Trapper(2)]] [[Wizard(Mage)|Wizard(2)]]
 +
|Allows=[[MasterChopping|Master Wood Chopping]] [[Quick Working(Expertise)|Quick Working]] [[Carpentry|Carpentry]] [[Quick Worker(Expertise)|Quick Worker]] [[Weaving|Weaving]]
 +
[[Speculate|Speculating]] [[Skill_Climb|Climb]] [[Proficiency_Axe|Axe Proficiency]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not
 +
applicable|Commands=CHOP, CHOPPING|Usage=CHOP (BUNDLE "NUM") "TARGET")|Examples=chop
 
chop bundle 10 oak
 
chop bundle 10 oak
  
|Description=With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying.  Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill.  The GET command can be used to unbundle such resources.}}
+
|Description=With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying.  Trees for chopping are best found in forests. You can also bundle multiple
 +
resources together using this skill.  The GET command can be used to unbundle such resources.}}
  
 
=Notes=
 
=Notes=
 
.
 
.

Revision as of 22:24, 4 April 2020

CoffeeMUD
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Common Skills

Common Skills Help

Alchemy

===Alchemy===
Domain: Crafting
Available: Abjurer(21) Alterer(21) Arcanist(1)

Conjurer(21) Diviner(21) Enchanter(21) Evoker(21) Illusionist(21) Mage(21) Shaman(5) Transmuter(21) Wizard(21)

Allows: Quick Worker Advanced Crafting

Quick Crafting Wise Crafting

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: BREW, ALCHEMY
Usage: BREW (LIST) "POTION NAME" "BREWING CONTAINER"
Examples: brew heal flask

brew list brew list cure brew list 5-10 brew list all

Description: This skill allows the player to brew a potion from one of the spells or prayers the player knows. To do this, the player must have a glass drinking container to make the potion out of.

Many potions require ingredients, and all require water or some other liquid base to start from. Also, the player must have mastered the spell or prayer before attempting to brew a potion from it. Lastly, the player will lose some experience for brewing the potion.

Animal Bonding

===Animal Bonding===
Domain: Animal Affinity
Available: Beastmaster(1) Mer(3)

Ranger(1)

Allows: Animal Affinity Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: ANIMALBOND, ANIMALBONDING
Usage: ANIMALBOND "MOB NAME"
Examples: animalbond bear
Description: This skill allows the player to form a bond with the given animal follower, allowing the animal to understand ORDERs given to them. It does not cause the animal to follow the player,

but only improves communication between them.

Animal Husbandry

===Animal Husbandry===
Domain: Animal Affinity
Available: Artisan(1)
Allows: Animal

Affinity Natural Weapon Proficiency Quick Working Mounted Combat Quick Worker Cage Master Shearing

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: HUSBAND,

ANIMALHUSBANDRY

Usage: HUSBAND "MOB NAME" "MOB NAME"
Examples: husband bull cow
Description: This skill allows the player to coax two animals on his or her own property to reproduce. If successful, the female animal will be pregnant, and some time later, will give birth to a

baby. This skill can also be used to tell if an animal is pregnant -- just select the female mob twice; if the female is pregnant, then you will see an already pregnant error, and if not, an error for selecting the female twice.

Animal Taming

===Animal Taming===
Domain: Animal Affinity
Available: Trapper(18)
Allows: Animal Affinity

Quick Working Quick Worker

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: TAME, TAMING, ANIMALTAMING
Usage: TAME "MOB NAME" ("CAGE NAME")
Examples: tame bear cage
Description: This skill allows the player to remove any behaviors, such as aggressiveness or the tendency to roam around, or other behaviors from the target caged or bound mob.

Animal Trading

===Animal Trading===
Domain: Animal Affinity
Available: Trapper(23)
Allows: Animal

Affinity Quick Working Quick Worker

UseCost: Movement (5)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not

applicable

Commands: ANIMALTRADING, ANIMALTRADE, ANIMALSELL, ASELL
Usage: ASELL "MOB NAME" ("CAGE NAME") ("SHOPKEEPER NAME")
Examples: asell bear cage shopkeeper

asell bear asell bear shopkeeper

Description: This skill allows the player to sell bound or caged animals to shopkeepers who deal in them. As can be seen from the parameters, the player may also sell mobs right out of cages, or

animals in their group who are bound.

Animal Training

===Animal Training===
Domain: Animal Affinity
Available: Beastmaster(15) Trapper(24)
Allows: Animal Affinity Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items

Creatures

Range: Touch, or not applicable
Commands: ANIMALTRAINING
Usage: ANIMALTRAIN "MOB NAME" ("CAGE NAME") "SKILL"
Examples: animaltrain bear cage kill

animaltrain bear wander

Description: This skill allows the player to add behaviors, such as aggressiveness or the tendency to roam around, or other behaviors and skills to the bound or caged animal.

Apothecary

===Apothecary===
Domain: Epicurean
Available: Arcanist(1) Assassin(1) Barbarian(10)

Jester(1) Ranger(1) Thief(1) Trapper(1)

Allows: Quick Cooking Identify

Poison Quick Worker Advanced Cooking Poisoning

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items

Creatures

Range: Touch, or not applicable
Commands: APOTHECARY, MIX
Usage:
Examples:
Description: Skill : APOTHECARY

Usage : MIX LIST/(BREWING CONTAINER)

Example : mix pot

: mix list
: mix list slumber
: mix list 5-10
: mix list all

This skill allows the player to create a deadly poison from basic ingredients. The player must be near a fire over which the poison can be brewed. The ingredients must be placed in a fire-safe container, like a pot or pan. A pot may be filled with water or other liquids, if water or the liquid is required for the recipe.

Armorsmithing

===Armorsmithing===
Domain: Crafting
Available: Abjurer(5) Alterer(5) Arcanist(5)

Artisan(1) Assassin(5) Barbarian(5) Bard(5) Beastmaster(5) Burglar(5) Charlatan(5) Cleric(5) Conjurer(5) Delver(5) Diviner(5) Doomsayer(5) Druid(5) Enchanter(5) Evoker(5) Fighter(5) Gaian(5) Healer(5) Illusionist(5) Jester(5) Mage(5) Mer(5) Minstrel(5) Missionary(5) Monk(5) Necromancer(5) Ninja(5) Oracle(5) Paladin(5) Pirate(5) Dancer(5) Purist(5) Ranger(5) Scholar(5) Shaman(5) SkyWatcher(5) Templar(5) Thief(5) Transmuter(5) Trapper(5) Wizard(5)

Allows: Light

Metalworking Durable Metalworking Quality Crafting Quick Worker Durable Crafting Light Crafting Advanced Crafting Quick Crafting Scrapping [[Quality Metalworking(Expertise)|Quality Metalworking]] Master Armorsmithing

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: ARMORSMITH, ARMORSMITHING
Usage: ARMORSMITH (LIST/MEND/REFIT/SCAN/LEARN/INFO) "ARMOR NAME"
Examples: armorsmith platemail shirt

armorsmith list armorsmith list vest armorsmith list left wrist armorsmith list 5-10 armorsmith list all armorsmith info vest armorsmith mend vest armorsmith refit sleeves armorsmith scan armorsmith scan bob armorsmith learn vest

Description: This skill allows a player to craft armor pieces from metal. This skill requires Blacksmithing in order to learn it. The extent of the items which can be crafted expands as the player

goes up in level. To begin smithing, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the item from on the ground. This command may also be used to mend damaged metal armors, get info on a list item, refit metal armors which are the wrong size, or learn to how to smith a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw metal for armorsmithing can be obtained using the Mining skill, and better metals through the Smelting skill. Using better metals will increase both the strength and the required level of the crafted item, and some metals require less material to make the same items.


This skill also allows the player to learn how to smith an item he or she has found. To do this, the player needs to have a blank Recipe page, or a Recipe book with blank pages in his or her inventory.

Attribute Training

===Attribute Training===
Domain: Education Lore
Available: Scholar(16)
Allows: Quick

Working Educating Quick Worker

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: ATTRIBUTETRAINING, ATTRIBTRAIN, ATRAIN
Usage: ATTRIBTRAIN "MOB NAME" "ATTRIBUTE"
Examples: attribtrain bob strength

attribtrain bob dexterity

Description: This skill allows the player to train a particular attribute with a follower. The attribute requires the trainee to have the a sufficient number of Training Points, which, for NPCs,

can be more than required by players.

Baiting

===Baiting===
Domain: Gathering
Available: Artisan(1) Sailor(10)
Allows: Master Fishing

Quick Working Quick Worker

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: BAIT, BAITING
Usage: BAIT LIST/"FISH TYPE"
Examples: bait salmon

bait list

Description: This skill allows the player to use a bit of raw meat to bait the water in hopes of attracting fish of a particular kind. Bits of meat are best obtained through the Butchering,

Fishing, or Trawling skills. Bait list can be used to list the types of fish that can be baited for.

Baking

===Baking===
Domain: Epicurean
Available: Abjurer(5) Alterer(5) Arcanist(5)

Artisan(1) Assassin(5) Barbarian(5) Bard(5) Beastmaster(5) Burglar(5) Charlatan(5) Cleric(5) Conjurer(5) Delver(5) Diviner(5) Doomsayer(5) Druid(5) Enchanter(5) Evoker(5) Fighter(5) Gaian(5) Gaoler(1) Healer(5) Illusionist(5) Jester(5) Mage(5) Mer(5) Minstrel(5) Missionary(5) Monk(5) Necromancer(5) Ninja(5) Oracle(5) Paladin(5) Pirate(5) Dancer(5) Purist(5) Ranger(5) Scholar(5) Shaman(5) SkyWatcher(5) Templar(5) Thief(5) Transmuter(5) Trapper(5) Wizard(5)

Allows: Quick Cooking Master Baking Fortified Baking Quick Worker [[Home

Cooking(Expertise)|Home Cooking]] Advanced Cooking

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: BAKING, BAKE
Usage: BAKE LIST/"BAKING CONTAINER"
Examples: bake list

bake list oven bake list 5-10 bake list all bake oven

Description: This skill allows the player to create a more nutritious meal from basic edible ingredients. The player must be near a fire over which the meal can be cooked. The ingredients must be

placed in a fire-safe container, that is closeable, and is closed. The container may be filled with water, if water is required for the recipe. The ingredients for cooking are best obtained through the Butchering skill and the Foraging skill.

Blacksmithing

===Blacksmithing===
Domain: Crafting
Available: Abjurer(3) Alterer(3) Arcanist(3)

Artisan(1) Assassin(3) Barbarian(3) Bard(3) Beastmaster(3) Burglar(3) Charlatan(3) Cleric(3) Conjurer(3) Delver(3) Diviner(3) Doomsayer(3) Druid(3) Enchanter(3) Evoker(3) Fighter(3) Gaian(3) Gaoler(5) Healer(3) Illusionist(3) Jester(3) Mage(3) Mer(3) Minstrel(3) Missionary(3) Monk(3) Necromancer(3) Ninja(3) Oracle(3) Paladin(3) Pirate(3) Dancer(3) Purist(3) Ranger(3) Scholar(3) Shaman(3) SkyWatcher(3) Templar(3) Thief(3) Transmuter(3) Trapper(3) Wizard(3)

Allows: Construction Shield Familiarity Light Metalworking Torturesmithing Jewel Making

Quick Worker Weaponsmithing Light Crafting Quality Metalworking Locksmithing Engraving Quality Crafting Advanced Crafting Quick Crafting Hammer Proficiency Armorsmithing

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: BLACKSMITH,

BLACKSMITHING

Usage: BLACKSMITH (LIST/LEARN/INFO) (BUNDLE "NUM") "ITEM TYPE"
Examples: blacksmith pot

blacksmith bundle 100 iron blacksmith list blacksmith list pot blacksmith list 5-10 blacksmith list all blacksmith learn pot

Description: This skill allows a player to craft metal items, such as pots and pans. The extent of the items which can be crafted expands as the player goes up in level. To begin smithing, the

player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the item from on the ground. The player may also learn how to smith an item he or she has found, so long as he or she has a blank recipe page or a recipe book with blank pages in his or her inventory. The raw metal for blacksmithing can be obtained using the Mining skill, and better metals through the Smelting skill.

Boatwrighting

===Boatwrighting===
Domain: Crafting
Available: Abjurer(10) Alterer(10) Arcanist(10)

Artisan(1) Assassin(10) Barbarian(10) Bard(10) Beastmaster(10) Burglar(10) Charlatan(10) Cleric(10) Conjurer(10) Delver(10) Diviner(10) Doomsayer(10) Druid(10) Enchanter(10) Evoker(10) Fighter(10) Gaian(10) Healer(10) Illusionist(10) Jester(10) Mage(10) Mer(10) Minstrel(10) Missionary(10) Monk(10) Necromancer(10) Ninja(10) Oracle(10) Paladin(10) Pirate(10) Dancer(10) Purist(10) Ranger(10) Sailor(5) Scholar(10) Shaman(10) SkyWatcher(10) Templar(10) Thief(10) Transmuter(10) Trapper(10) Wizard(10)

Allows: Master Wood Chopping Quick Worker Ingenious Engineering Advanced Crafting

Quick Crafting Ship Building

UseCost: Movement (10)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: BOATWRIGHTING
Usage: BOATWRIGHT (LIST/INFO/MEND/SCAN) "ITEM NAME"
Examples: boatwright canoe

boatwright list boatwright list canoe boatwright list 5-10 boatwright list all boatwright mend canoe boatwright scan boatwright scan bob boatwright learn boat

Description: This skill allows a player to craft wooden boats. The extent of the items which can be crafted expands as the player goes up in level. This command also allows the player to repair

any damaged small wooden boats. To begin carving a new item, the player must have placed the wood he or she wishes to make the item from on the ground. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for building is found using the Chopping skill.

Body Piercing

===Body Piercing===
Domain: Artistic
Available: Gaoler(3)
Allows: Quick Working [[Quick

Worker(Expertise)|Quick Worker]] Artsy

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: BODYPIERCE,

BODYPIERCING

Usage: BODYPIERCING (REMOVE) "TARGET NAME" "LOCATION"
Examples: bodypiercing bob ears

bodypiercing remove bob ears

Description: This skill allows a player to pierce (and heal the piercings) of the body parts of a target. The target must hold still for it, of course. What results can only be seen when the

proper wear location is not covered by clothing. Parts available for piercing include the lip, nose, ears, eyebrows, nipples, and belly button.

Book Editing

===Book Editing===
Domain: Calligraphy
Available: Scholar(7)
Allows: Fine Calligraphy

Quick Working Quick Worker

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: BOOKEDITING, BOOKEDIT, BEDIT
Usage: BOOKEDIT "BOOK NAME" ("PAGE NUM")
Examples: bookedit "a book" 2
Description: : bookedit "a book"

The writer uses this skill to edit an existing paper, or an existing chapter in a book. Once published, however, a book can not longer be edited.

Book Loaning

===Book Loaning===
Domain: Calligraphy
Available: Scholar(25)
Allows: Fine Calligraphy

Quick Working Quick Worker

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures Exits Rooms
Range: Touch, or not

applicable

Commands: BOOKLOAN
Usage: BOOKLOAN ("LIST/REMOVE") "BOOK NAME" ("VALUE")
Examples: bookloan list

bookloan ode to shoes 500 bookloan all.book 500 bookloan remove book

Description: This skill allows a player to behave like a librarian, allowing other players to LIST, BORROW, and DEPOSIT items which the player has made available.


The player may add any book in their inventory to their library, and set a value for the item. Players may borrow books for a number of mud days before they become due. Once overdue, charges up to the value of the item will accrue until a waiting limit is reached, at which point the item reappears. on the shelf, and the borrower may not borrow again until charges are paid.


The remove command may be used to take items of that name off the shelf, if it is not already loaned out.


Players may receive loaned books through the postal service also.

Book Naming

===Book Naming===
Domain: Calligraphy
Available: Scholar(10)
Allows: Fine Calligraphy [[Quick

Working(Expertise)|Quick Working]] Quick Worker

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: BOOKNAMING,

BOOKNAME, BNAME

Usage: BOOKNAME (LIST)/"ITEM NAME" "FORM NUMBER" "NAME WORDS"
Examples: bookname "a book" 2 "Magic Bob"
Description: : bookname list

The writer uses this skill to put the finishing touches on a crafted written and readable work, giving it a full name. The name is built according to one of the Name Formats, which you can list with BOOKNAME LIST. The given NAME WORDS, and possibly the author name, are then inserted into the chosen format to create the new book name.

Branding

===Branding===
Domain: Animal Affinity
Available: Abjurer(20) Alterer(20) Arcanist(20)

Artisan(1) Assassin(20) Barbarian(20) Bard(20) Beastmaster(20) Burglar(20) Charlatan(20) Cleric(20) Conjurer(20) Delver(20) Diviner(20) Doomsayer(20) Druid(20) Enchanter(20) Evoker(20) Fighter(20) Gaian(20) Gaoler(20) Healer(20) Illusionist(20) Jester(20) Mage(20) Mer(20) Minstrel(20) Missionary(20) Monk(20) Necromancer(20) Ninja(20) Oracle(20) Paladin(20) Pirate(20) Dancer(20) Purist(20) Ranger(20) Sailor(20) Scholar(20) Shaman(20) SkyWatcher(20) Templar(20) Thief(20) Transmuter(20) Trapper(20) Wizard(20)

Allows: Animal Affinity Quick Working Quick Worker
UseCost: Movement (20)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: BRANDING, BRAND
Usage: BRAND "MOB NAME"
Examples: brand cow
Description: This skill allows the player to put their mark upon an animal that is on their own private property, or property they control. This will make that room the animals starting room for as

long as the animal lasts. The animal will lose the brand when sold to a shopkeeper. A branded animal will also automatically follow a property owner to a new home room whenever the owner attempts to push or pull the animal.

BuildingSkill

===BuildingSkill===
Domain: Building
Available:
Allows: Quick Building Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: BUILD, BUILDING
Usage:
Examples:
Description:

Butchering

===Butchering===
Domain: Gathering
Available: Abjurer(2) Alterer(2) Arcanist(2)

Artisan(1) Assassin(2) Barbarian(2) Bard(2) Beastmaster(2) Burglar(2) Charlatan(2) Cleric(2) Conjurer(2) Delver(2) Diviner(2) Doomsayer(2) Druid(2) Enchanter(2) Evoker(2) Fighter(2) Gaian(2) Gaoler(2) Healer(2) Illusionist(2) Jester(2) Mage(2) Mer(2) Minstrel(2) Missionary(2) Monk(2) Necromancer(2) Ninja(2) Oracle(2) Paladin(2) Pirate(2) Dancer(2) Purist(2) Ranger(2) Sailor(2) Scholar(2) Shaman(2) SkyWatcher(2) Templar(2) Thief(2) Transmuter(2) Trapper(2) Wizard(2)

Allows: Master Butchering Quick Working Quick Worker Tanning Meat

Curing Chirurgy Scrimshawing

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: BUTCHER, BUTCHERING,

SKIN

Usage: BUTCHER (BUNDLE "NUM") "TARGET BODY"
Examples: butcher body

butcher bundle 10 bones

Description: With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to

unbundle such resources.

Cage Building

===Cage Building===
Domain: Crafting
Available: Artisan(1) Trapper(19)
Allows: [[Quality

Fabricating(Expertise)|Quality Fabricating]] Quick Worker Animal Husbandry Advanced Crafting [[Quick Crafting(Expertise)|Quick Crafting]] Light Fabricating

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: BUILDCAGE, CAGEBUILDING
Usage: CAGEBUILD (LIST/LEARN) "ITEM TYPE"
Examples: cagebuild cage

cagebuild list cagebuild list cage cagebuild list 5-10 cagebuild list all cagebuild learn cage

Description: This skill allows a player to craft cages and wagon cages. The extent of the items which can be crafted expands as the player goes up in level. The player may also learn how to craft

cages he or she finds, provided a blank recipe page, or a recipe book with blank pages is in his or her inventory. To begin carving a new item, the player must have placed the wood he or she wishes to make the item from on the ground.

Cargo Loading

===Cargo Loading===
Domain: Binding
Available: Sailor(12)
Allows: Quick Working [[Quick

Worker(Expertise)|Quick Worker]] Rope Use

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: CARGO
Usage: CARGO

LOAD/UNLOAD "ITEM NAME" "SHIP NAME"

Examples: cargo load bundle ss minnow

cargo unload bundle ss minnow

Description: This skill allows the player to load or unload large heavy cargo to or from a ship from the shore using a series of ropes and pullies. The maximum weight of the cargo loaded per skill

use goes up with expertise in rope use. The cargo loader must be allowed to load or unload cargo from the ship, and there must be a clear path of unlocked exits from the cargo room to the loader. Cargo will always be loaded below decks.

Carpentry

===Carpentry===
Domain: Crafting
Available: Abjurer(3) Alterer(3) Arcanist(3)

Artisan(1) Assassin(3) Barbarian(3) Bard(3) Beastmaster(3) Burglar(3) Charlatan(3) Cleric(3) Conjurer(3) Delver(3) Diviner(3) Doomsayer(3) Druid(3) Enchanter(3) Evoker(3) Fighter(3) Gaian(3) Gaoler(6) Healer(3) Illusionist(3) Jester(3) Mage(3) Mer(3) Minstrel(3) Missionary(3) Monk(3) Necromancer(3) Ninja(3) Oracle(3) Paladin(3) Pirate(3) Dancer(3) Purist(3) Ranger(3) Sailor(2) Scholar(3) Shaman(3) SkyWatcher(3) Templar(3) Thief(3) Transmuter(3) Trapper(1) Wizard(3)

Allows: Construction Shield Familiarity Torturesmithing Quick Worker

Wainwrighting Light Crafting Light Shaping Fletching Siegecrafting [[Quality Shaping(Expertise)|Quality Shaping]] Boatwrighting Paper Making Counterbalance Crafting Quality Crafting Cage Building Durable Crafting Durable Shaping Advanced Crafting [[Quick Crafting(Expertise)|Quick Crafting]] Lethal Crafting Instrument Making Ship Building

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: CARVE, CARPENTRY
Usage: CARVE (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM TYPE"
Examples: carve small

table carve bundle 100 maple carve list carve list table carve list 5-10 carve list all carve mend club carve refit club carve scan carve scan bob carve learn club

Description: This skill allows a player to craft wooden items, such as chairs and wooden shields. The extent of the items which can be crafted expands as the player goes up in level. This command

also allows the player to repair any damaged wooden weapons or armor, get info on a list item, refit any armor which may be the wrong size, or learn to how to carve a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin carving a new item, the player must have placed the wood he or she wishes to make the item from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for carpentry can be obtained using the Chopping skill. Using better materials may increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.

Cataloging

===Cataloging===
Domain: Calligraphy
Available: Scholar(13)
Allows: Fine Calligraphy [[Quick

Working(Expertise)|Quick Working]] Quick Worker

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: CATAWRITE,

CWRITE

Usage: CWRITE "ITEM" ("CATALOG ITEM")
Examples: cwrite flag

cwrite "that sword" "my catalog book"

Description: This skill allows a player carefully study an item and write down useful information about it onto a piece of paper or into a book. If the player has sufficient skill in Lore, then that

information will also be added. If the player is a skilled at Appraisal, then an estimation of value is also added. If the player has used Tagging to tag an item, then the tag number will also be included.

Specifying the catalog book name is not necessary if the Titling skill was used to designate one of your books as a catalog of the proper type as the item being cataloged.

Clan Crafting

===Clan Crafting===
Domain: Crafting
Available: Apprentice(1) Artisan(1)

Gaoler(1)

Allows: Quick Worker Advanced Crafting Quick Crafting [[Wise

Crafting(Expertise)|Wise Crafting]]

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: CLANCRAFT
Usage: CLANCRAFT (LIST) "ITEM

TYPE"

Examples:
Description: Available: Enchanter Clan Members

Example : clancraft flag

: clancraft list
: clancraft list flag
: clancraft list 5-10
: clancraft list all

This skill allows a player to craft clan items. The clan items from this skill require that the clan have a certain amount of experience in order to make the item. For this reason, only clan members who have the rank of Enchanter (or the equivalent privileges), may use this skill even if they have the skill. The majority of items crafted using this skill serve the CONQUEST system, and only work on mobs in conquered areas. See the help on CONQUEST for more information on how to use the items. The extent of the items which can be crafted expands as the player goes up in level. To begin crafting, the player must have placed the materials he or she wishes to make the item from on the ground. Using better materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.

Clan Ship Building

===Clan Ship Building===
Domain: Crafting
Available: Artisan(7)
Allows: Quick Worker

Advanced Crafting Quick Crafting

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: CLANSHIPBUILD, CLANSHIPBUILDING, CLANSHIPWRIGHT, CSHIPBUILD, CSHIPBUILDING, CSHIPWRIGHT
Usage: CLANSHIPWRIGHT (LIST/INFO/MEND/SCAN) "ITEM NAME"
Examples: clanshipwright cruiser

clanshipwright list clanshipwright list cruiser clanshipwright list 5-10 clanshipwright list all clanshipwright mend cruiser clanshipwright scan clanshipwright scan bob clanshipwright help bob clanshipwright title The Cargo Deck clanshipwright desc This is a beautiful cargo deck! clanshipwright door east clanshipwright demolish east

Description: This skill allows a player to craft large sailing ships for clans, and alter great ships their clans own. The extent of the items which can be crafted expands as the player goes up in

level. This command also allows the player to repair any combat damage on great clan ships. To begin building a new item, the player must have placed the wood he or she wishes to make the item from on the ground. The parameters also allow more than one person to assist in a project. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for building is found using the Chopping skill.

Cobbling

===Cobbling===
Domain: Crafting
Available: Abjurer(5) Alterer(5) Arcanist(5)

Artisan(1) Assassin(5) Barbarian(5) Bard(5) Beastmaster(5) Burglar(5) Charlatan(5) Cleric(5) Conjurer(5) Delver(5) Diviner(5) Doomsayer(5) Druid(5) Enchanter(5) Evoker(5) Fighter(5) Gaian(5) Healer(5) Illusionist(5) Jester(5) Mage(5) Mer(5) Minstrel(5) Missionary(5) Monk(5) Necromancer(5) Ninja(5) Oracle(5) Paladin(5) Pirate(5) Dancer(5) Purist(5) Ranger(5) Scholar(5) Shaman(5) SkyWatcher(5) Templar(5) Thief(5) Transmuter(5) Trapper(5) Wizard(5)

Allows: Light Sewing

Quality Crafting Durable Sewing Quick Worker Durable Crafting [[Light Crafting(Expertise)|Light Crafting]] Advanced Crafting Quick Crafting Quality Sewing

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: COBBLE, COBBLING
Usage: COBBLE (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM TYPE"
Examples: cobble

shoes cobble bundle 100 oak cobble list cobble list shoe cobble list 5-10 cobble list all cobble mend shoe cobble refit boots cobble scan cobble scan bob cobble learn boots

Description: This skill allows a player to craft shoes and footware. The extent of the items which can be crafted expands as the player goes up in level. This command also allows the player to

mend any damaged footware, get info on a recipe, refit any footware which may be the wrong size, or learn to how to cobble a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin crafting a new item, the player must have placed the material he or she wishes to make the item from on the ground. Using better materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. or a recipe book with blank pages in his or her inventory.

Common Skill

===Common Skill===
Domain: Nothing
Available:
Allows: Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description:

Composting

===Composting===
Domain: Gathering
Available: Abjurer(15) Alterer(15) Arcanist(15)

Artisan(1) Assassin(15) Barbarian(15) Bard(15) Beastmaster(15) Burglar(15) Charlatan(15) Cleric(15) Conjurer(15) Delver(15) Diviner(15) Doomsayer(15) Druid(15) Enchanter(15) Evoker(15) Fighter(15) Gaian(15) Gaoler(15) Healer(15) Illusionist(15) Jester(15) Mage(15) Mer(15) Minstrel(15) Missionary(15) Monk(15) Necromancer(15) Ninja(15) Oracle(15) Paladin(15) Pirate(15) Dancer(15) Purist(15) Ranger(15) Sailor(15) Scholar(15) Shaman(15) SkyWatcher(15) Templar(15) Thief(15) Transmuter(15) Trapper(15) Wizard(15)

Allows: Irrigation Quick Working Landscaping Quick Worker Gardening
UseCost: Movement (15)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: COMPOST, COMPOSTING
Usage: COMPOST (BUNDLE) ("NUM") "ITEM TYPE"
Examples: compost carrots

compost 20 carrots compost bundle 100 compost

Description: This skills allows the player to quickly convert any vegetation resources, such as those from the forage or butcher skills, into compost items. These compost items can then be used to

greatly increase the yield of the Farming skill.

Construction

===Construction===
Domain: Building
Available: Abjurer(10) Alterer(10) Arcanist(10)

Artisan(1) Assassin(10) Barbarian(10) Bard(10) Beastmaster(10) Burglar(10) Charlatan(10) Cleric(10) Conjurer(10) Delver(10) Diviner(10) Doomsayer(10) Druid(10) Enchanter(10) Evoker(10) Fighter(10) Gaian(10) Healer(10) Illusionist(10) Jester(10) Mage(10) Mer(10) Minstrel(10) Missionary(10) Monk(10) Necromancer(10) Ninja(10) Oracle(10) Paladin(10) Pirate(10) Dancer(10) Purist(10) Ranger(10) Scholar(10) Shaman(10) SkyWatcher(10) Templar(10) Thief(10) Transmuter(10) Trapper(10) Wizard(10)

Allows: Quick

Building Decorating Quick Worker Ingenious Engineering Find Home

UseCost: Movement (10)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: CONSTRUCT
Usage: CONSTRUCT "LIST/INFO/""PROJECT NAME""" "DIRECTION"
Examples: construct wall north

construct list construct info wall construct roof construct door east construct title A messy room. construct desc east This is my favorite Door. construct desc room This is a messy room. construct stairs construct help Bob construct demolish west construct demolish room

Description: This skill allows a player to construct a building or other structures on a property the player owns. Walls, stairs, and doors may be built following the construction of roof and

framework. Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, upstairs rooms, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.

Cooking

===Cooking===
Domain: Epicurean
Available: Abjurer(2) Alterer(2) Arcanist(2)

Artisan(1) Assassin(2) Barbarian(2) Bard(2) Beastmaster(2) Burglar(2) Charlatan(2) Cleric(2) Conjurer(2) Delver(2) Diviner(2) Doomsayer(2) Druid(2) Enchanter(2) Evoker(2) Fighter(2) Gaian(2) Gaoler(1) Healer(2) Illusionist(2) Jester(2) Mage(2) Mer(2) Minstrel(2) Missionary(2) Monk(2) Necromancer(2) Ninja(2) Oracle(2) Paladin(2) Pirate(2) Dancer(2) Purist(2) Ranger(2) Sailor(2) Scholar(2) Shaman(2) SkyWatcher(2) Templar(2) Thief(2) Transmuter(2) Trapper(2) Wizard(2)

Allows: Distilling Quick Cooking Master Cooking Quick Worker [[Home

Cooking(Expertise)|Home Cooking]] Advanced Cooking Food Prep Baking Vigorous Cooking

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: COOK, COOKING
Usage: COOK LIST/"COOKING CONTAINER"
Examples: cook list

cook list stew cook list 5-10 cook list all cook pot

Description: This skill allows the player to create a more nutritious meal from basic edible ingredients. The player must be near a fire over which the meal can be cooked. The ingredients must be

placed in a fire-safe container, like a pot or pan. A pot may be filled with water, if water is required for the recipe. The ingredients for cooking are best obtained through the Butchering skill and the Foraging skill, and some Food Prep may be necessary for some dishes.

Costuming

===Costuming===
Domain: Crafting
Available: Abjurer(4) Alterer(4) Arcanist(4)

Artisan(1) Assassin(4) Barbarian(4) Bard(4) Beastmaster(4) Burglar(4) Charlatan(1) Cleric(4) Conjurer(4) Delver(4) Diviner(4) Doomsayer(4) Druid(4) Enchanter(4) Evoker(4) Fighter(4) Gaian(4) Healer(4) Illusionist(4) Jester(4) Mage(4) Mer(4) Minstrel(4) Missionary(4) Monk(4) Necromancer(4) Ninja(4) Oracle(4) Paladin(4) Pirate(4) Dancer(4) Purist(4) Ranger(4) Scholar(4) Shaman(4) SkyWatcher(4) Templar(4) Thief(4) Transmuter(4) Trapper(4) Wizard(4)

Allows: Light Sewing

Quality Crafting Quick Worker Durable Crafting Light Crafting [[Advanced Crafting(Expertise)|Advanced Crafting]] Quick Crafting Quality Sewing Master Costuming

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: COSTUME, COSTUMING
Usage: COSTUME (LIST/INFO/MEND/REFIT/SCAN/LEARN) "ITEM TYPE"
Examples: costume habit

costume list costume list habit costume list 5-10 costume list all costume mend habit costume refit habit costume scan costume scan bob costume learn shirt

Description: This skill allows a player to fabricate paper clothing that can be worn over most other clothing so as to produce a different display, but not interfere with the function of the

underlying clothing and armor. In order to use this skill, the costumer must first acquire the desired item they wish to base the pattern off of, and then deconstruct that item into a costuming recipe with the COSTUME LEARN command provided a blank recipe page, or recipe book with blank pages is in his or her inventory. This command also allows the player to mend any damaged paper clothing, get info on a list item, or refit any paper clothes which are the wrong size. To begin costuming a new item, the player must have placed the bolt of paper he or she wishes to make the clothing from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw materials for costuming are created using the Papermake skill.

Craft Family Katana

===Craft Family Katana===
Domain: Crafting
Available:
Allows: Quick Worker Advanced

Crafting Quick Crafting

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: CRAFT
Usage:
Examples:
Description: One of the clan's most valuable and powerful weapons are their katanas. Dedicated and experienced ninja can craft one of these fabled blades for themselves, known as a Family Katana,

useable only by a ninja.

Craft Holy Avenger

===Craft Holy Avenger===
Domain: Crafting
Available: Paladin(30)
Allows: Quick Worker

Light Crafting Advanced Crafting Quick Crafting

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: CRAFTHOLY, CRAFTHOLYAVENGER, CRAFTAVENGER
Usage: CRAFTHOLY
Examples:
Description: Allows the Paladin with Weaponsmithing to craft a powerful +5 weapon. Attack and damage are based on the Paladin's level.

Crafting Skill

===Crafting Skill===
Domain: Crafting
Available:
Allows: Quick Worker Advanced

Crafting Quick Crafting

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: FLETCH,

FLETCHING

Usage: CLANCRAFT (LIST) "ITEM TYPE"
Examples:
Description: Available: Enchanter Clan Members

Example : clancraft flag

: clancraft list
: clancraft list flag
: clancraft list 5-10
: clancraft list all

This skill allows a player to craft clan items. The clan items from this skill require that the clan have a certain amount of experience in order to make the item. For this reason, only clan members who have the rank of Enchanter (or the equivalent privileges), may use this skill even if they have the skill. The majority of items crafted using this skill serve the CONQUEST system, and only work on mobs in conquered areas. See the help on CONQUEST for more information on how to use the items. The extent of the items which can be crafted expands as the player goes up in level. To begin crafting, the player must have placed the materials he or she wishes to make the item from on the ground. Using better materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.

Crafting Skill

===Crafting Skill===
Domain: Crafting
Available:
Allows: Quick Worker Advanced

Crafting Quick Crafting

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: CRAFT
Usage:
Examples:
Description: This skill is not yet documented.

Decorating

===Decorating===
Domain: Artistic
Available: Artisan(1)
Allows: Quick Working [[Quick

Worker(Expertise)|Quick Worker]] Artsy

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: DECORATE,

DECORATING

Usage: DECORATE MOUNT/HANG/STICK "ITEM NAME"
Examples: decorate mount picture
Description: This skill allows the player to hang or mount an item on the wall of a room. The item will blend with the room description, and while it is still GETtable, it is protected from mass

commands like GET ALL. Items mounted or hung will have their display text altered, whereas items put up using STICK will not.

Diligent Studying

===Diligent Studying===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not

applicable

Commands:
Usage:
Examples:
Description: This character is adept at learning, and gains an additional practice point every level.

Dissertating

===Dissertating===
Domain: Crafting
Available: Scholar(5)
Allows: Advanced Crafting [[Quick

Crafting(Expertise)|Quick Crafting]] Wise Crafting

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: DISSERTATE, DISSERTATING
Usage: DISSERTATE (LIST) "SKILL NAME" "BLANK PAPER"

DISSERTATE "SKILL NAME" FROM "FIRST DISSERTATION" "OTHER PAPER"

Examples: dissertate iron grip scroll

dissertate iron grip from "scroll of iron grip" "a dissertation"

Description: This skill allows the player to write a lengthy dissertation on how to learn one of the skills or spells the player knows, or to transcribe any skill from one scroll or dissertation to

another. To do this, the player must have a piece of paper with sufficient blank space on it to make the dissertation out of. Writing a dissertation requires a small amount of experience cost based on the level of the skill. Once written, the dissertation may be read in order to learn the skill.

Distilling

===Distilling===
Domain: Epicurean
Available: Abjurer(4) Alterer(4) Arcanist(4)

Artisan(1) Assassin(4) Barbarian(4) Bard(4) Beastmaster(4) Burglar(4) Charlatan(4) Cleric(4) Conjurer(4) Delver(4) Diviner(4) Doomsayer(4) Druid(4) Enchanter(4) Evoker(4) Fighter(4) Gaian(4) Healer(4) Illusionist(4) Jester(4) Mage(4) Mer(4) Minstrel(4) Missionary(4) Monk(4) Necromancer(4) Ninja(4) Oracle(4) Paladin(4) Pirate(4) Dancer(4) Purist(4) Ranger(4) Scholar(4) Shaman(4) SkyWatcher(4) Templar(4) Thief(4) Transmuter(4) Trapper(4) Wizard(4)

Allows: Warrants

Master Distilling Quick Cooking Quick Worker Master Foraging Home Cooking Imbued Distilling Advanced Cooking

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: DISTILLING
Usage: DISTILL LIST/"BREWING CONTAINER"
Examples: distill pot

distill list distill list whiskey distill list 5-10 distill list all

Description: This skill allows the player to create a beer and other liquors from basic ingredients. The player must be near a fire over which the alcohol can be brewed. The ingredients must be

placed in a fire-safe container, like a pot or pan. A pot must be filled with water or other liquids required by the recipe. The ingredients for cooking are best obtained through the Foraging skill.

Domesticating

===Domesticating===
Domain: Animal Affinity
Available: Trapper(21)
Allows: Animal Affinity

Quick Working Quick Worker

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: DOMESTICATE, DOMESTICATING
Usage: DOMESTICATE "MOB NAME"

DOMESTICATE NAME "MOB" "NEW NAME"

Examples: domesticate rabbit

domesticate name rabbit bob

Description: This skill allows the player to make an animal into a follower, and then to re-name the animal if he chooses. The animal remains renamed only as long as it is a follower.

Drilling

===Drilling===
Domain: Gathering
Available: Abjurer(1) Alterer(1) Apprentice(1)

Arcanist(1) Artisan(1) Assassin(1) Barbarian(1) Bard(1) Beastmaster(1) Burglar(1) Charlatan(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Fighter(1) Gaian(1) Healer(1) Illusionist(1) Jester(1) Mage(1) Mer(1) Minstrel(1) Missionary(1) Monk(1) Necromancer(1) Ninja(1) Oracle(1) Paladin(1) Pirate(1) Dancer(1) Purist(1) Ranger(1) Scholar(1) Shaman(1) SkyWatcher(1) Templar(1) Thief(1) Transmuter(1) Trapper(1) Wizard(1)

Allows: Distilling Irrigation Quick Working Quick Worker Speculating Master

Drilling Edged Weapon Familiarity

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: DRILL,

DRILLING

Usage: DRILL (BUNDLE "NUM") "TARGET CONTAINER"
Examples: drill pot

drill bundle 10 "lamp oil"

Description: With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters.

Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

Drug Cutting

===Drug Cutting===
Domain: Epicurean
Available:
Allows: Quick Cooking Quick Worker

Advanced Cooking

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: DRUGCUTTING, DCUT
Usage:
Examples:
Description:

Dyeing

===Dyeing===
Domain: Artistic
Available: Abjurer(2) Alterer(2) Arcanist(2)

Artisan(1) Assassin(2) Barbarian(2) Bard(2) Beastmaster(2) Burglar(2) Charlatan(2) Cleric(2) Conjurer(2) Delver(2) Diviner(2) Doomsayer(2) Druid(2) Enchanter(2) Evoker(2) Fighter(2) Gaian(2) Healer(2) Illusionist(2) Jester(2) Mage(2) Mer(2) Minstrel(2) Missionary(2) Monk(2) Necromancer(2) Ninja(2) Oracle(2) Paladin(2) Pirate(2) Dancer(2) Purist(2) Ranger(2) Scholar(2) Shaman(2) SkyWatcher(2) Templar(2) Thief(2) Transmuter(2) Trapper(2) Wizard(2)

Allows: Master Dyeing [[Quick

Working(Expertise)|Quick Working]] Quick Worker Artsy Painting

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: DYE, DYEING
Usage: DYE LIST/"ITEM NAME" "COLOR"/REMOVE
Examples: dye LIST

dye shirt blue dye shirt remove

Description: This skill allows the player to dye a qualifying cloth item a different color, or to remove an existing color. More options become available at higher levels, and higher artistic

expertise.

Embroidering

===Embroidering===
Domain: Calligraphy
Available: Abjurer(2) Alterer(2) Arcanist(2)

Artisan(1) Assassin(2) Barbarian(2) Bard(2) Beastmaster(2) Burglar(2) Charlatan(2) Cleric(2) Conjurer(2) Delver(2) Diviner(2) Doomsayer(2) Druid(2) Enchanter(2) Evoker(2) Fighter(2) Gaian(2) Healer(2) Illusionist(2) Jester(2) Mage(2) Mer(2) Minstrel(2) Missionary(2) Monk(2) Necromancer(2) Ninja(2) Oracle(2) Paladin(2) Pirate(2) Dancer(2) Purist(2) Ranger(2) Scholar(2) Shaman(2) SkyWatcher(2) Templar(2) Thief(2) Transmuter(2) Trapper(2) Wizard(2)

Allows: Fine

Calligraphy Marketeering Quick Working Quick Worker

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: EMBROIDER, EMBROIDERING
Usage: EMBROIDER "ITEM NAME" "MESSAGE"
Examples: embroider shirt my favorite shirt
Description: This skill allows the player to embroider a unique message onto a qualifying cloth or leather item. To read the message, one need only LOOK at the item.

Engraving

===Engraving===
Domain: Calligraphy
Available: Abjurer(2) Alterer(2) Arcanist(2)

Artisan(1) Assassin(2) Barbarian(2) Bard(2) Beastmaster(2) Burglar(2) Charlatan(2) Cleric(2) Conjurer(2) Delver(2) Diviner(2) Doomsayer(2) Druid(2) Enchanter(2) Evoker(2) Fighter(2) Gaian(2) Healer(2) Illusionist(2) Jester(2) Mage(2) Mer(2) Minstrel(2) Missionary(2) Monk(2) Necromancer(2) Ninja(2) Oracle(2) Paladin(2) Pirate(2) Dancer(2) Purist(2) Ranger(2) Scholar(2) Shaman(2) SkyWatcher(2) Templar(2) Thief(2) Transmuter(2) Trapper(2) Wizard(2)

Allows: Fine

Calligraphy Marketeering Quick Working Quick Worker

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: ENGRAVE, ENGRAVING
Usage: ENGRAVE "ITEM NAME" "MESSAGE"
Examples: engrave sword the deathmaster
Description: This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item. To read the message, one need only LOOK at the item. Engraving requires

proficiency in both this skill and in the WRITEing skill.

Enhanced Crafting Skill

===Enhanced Crafting Skill===
Domain: Crafting
Available:
Allows: Quick Worker [[Advanced

Crafting(Expertise)|Advanced Crafting]] Quick Crafting

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: FLETCH, FLETCHING
Usage:
Examples:
Description:

Enrolling

===Enrolling===
Domain: Education Lore
Available: Scholar(25)
Allows: Quick Working

Educating Quick Worker

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: ENROLLING,

ENROLL

Usage: ENROLL "MOB NAME" "CLASS NAME"
Examples: enroll bob fighter
Description: This skill allows the player to introduce a grouped but untrained npc to a new career. The class name is any of the available classes or subclasses. Such as Fighter, Assassin,

Illusionist, etc. Once enrolled, the mob will begin earning new levels in that class, and either gain or qualify for new skills as would a player. The scholar using this skill must either already be a member of the class to enroll into, or be expressing an honorary degree in that class, such as with a Title.


An npc/mob with a class can gain and learn new skills like a player, and will not forget them. A mob will not necessarily use their skills in combat. Some might, others might not. A mob group member can always be ordered to use a skill, however.

Excavation

===Excavation===
Domain: Building
Available: Abjurer(15) Alterer(15) Arcanist(15)

Artisan(1) Assassin(15) Barbarian(15) Bard(15) Beastmaster(15) Burglar(15) Charlatan(15) Cleric(15) Conjurer(15) Delver(15) Diviner(15) Doomsayer(15) Druid(15) Enchanter(15) Evoker(15) Fighter(15) Gaian(15) Healer(15) Illusionist(15) Jester(15) Mage(15) Mer(15) Minstrel(15) Missionary(15) Monk(15) Necromancer(15) Ninja(15) Oracle(15) Paladin(15) Pirate(15) Dancer(15) Purist(15) Ranger(15) Scholar(15) Shaman(15) SkyWatcher(15) Templar(15) Thief(15) Transmuter(15) Trapper(15) Wizard(15)

Allows: Quick

Building Quick Worker Master Mining Ingenious Engineering Master Gem Digging

UseCost: Movement

(15)

Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: EXCAVATE, EXCAVATION
Usage: EXCAVATE "LIST/INFO/"PROJECT NAME"" "DIRECTION"
Examples: excavate wall north

excavate list excavate info wall excavate room east excavate title A messy room. excavate desc east This is my favorite Door. excavate desc room This is a messy room. excavate help Bob excavate demolish west excavate demolish room

Description: This skill allows a player to excavate a building or other structures on an underground property the player owns. This skill also allows the demolition of unwanted walls and rooms, and

the giving of a title and description to a room. The parameters also allow more than one person to assist in a excavation project. All of the structures made with this skill are made by digging into dirt and stone, though a few require adding additional stone. The raw stone for excavation is found using the Digging or Mining skills.

Farming

===Farming===
Domain: Gathering
Available: Abjurer(10) Alterer(10) Arcanist(10)

Artisan(1) Assassin(10) Barbarian(10) Bard(10) Beastmaster(10) Burglar(10) Charlatan(10) Cleric(10) Conjurer(10) Delver(10) Diviner(10) Doomsayer(10) Druid(10) Enchanter(10) Evoker(10) Fighter(10) Gaian(11) Healer(10) Illusionist(10) Jester(10) Mage(10) Mer(10) Minstrel(10) Missionary(10) Monk(10) Necromancer(10) Ninja(10) Oracle(10) Paladin(10) Pirate(10) Dancer(10) Purist(10) Ranger(10) Scholar(10) Shaman(10) SkyWatcher(10) Templar(10) Thief(10) Transmuter(10) Trapper(10) Wizard(10)

Allows: Composting [[Quick

Working(Expertise)|Quick Working]] Landscaping Quick Worker Master Farming

UseCost: Movement (10)
Quality: Circumstantial
Targets: Items

Creatures

Range: Touch, or not applicable
Commands: PLANT, FARM, FARMING
Usage: PLANT (BUNDLE "NUM") "RESOURCE NAME"
Examples: plant berries

plant bundle 10 berries

Description: This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the

resource will be ready to harvest some time later, after the plants have grown. There will be no need to forage them, as the new crop will simply appear in the fields. Most foods with seeds can be grown from the food source, but others may require seeds, such as cotton or hemp, etc. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources. See also the Composting skill.

Fire Building

===Fire Building===
Domain: Nature Lore
Available: Abjurer(3) Alterer(3)

Apprentice(3) Arcanist(3) Artisan(1) Assassin(3) Barbarian(3) Bard(3) Beastmaster(3) Burglar(3) Charlatan(3) Cleric(3) Conjurer(3) Delver(3) Diviner(3) Doomsayer(3) Druid(3) Enchanter(3) Evoker(3) Fighter(3) Gaian(3) Gaoler(3) Healer(3) Illusionist(3) Jester(3) Mage(3) Mer(3) Minstrel(3) Missionary(3) Monk(3) Necromancer(3) Ninja(3) Oracle(3) Paladin(3) Pirate(3) Dancer(3) Purist(3) Ranger(3) Sailor(3) Scholar(3) Shaman(3) SkyWatcher(3) Templar(3) Thief(3) Transmuter(3) Trapper(3) Wizard(3)

Allows: Distilling Quick Working Smelting Quick Worker

Nature Lore

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: LIGHT, FIREBUILD, FIREBUILDING
Usage: LIGHT

"(FIRE) or TARGET NAME"

Examples: light fire

light wood

Description: With this common skill, a player can start fires for light, or cooking, or whatever.


If you were looking for help on the light spell, enter HELP SPELL LIGHT.

Fish Lore

===Fish Lore===
Domain: Nature Lore
Available: Artisan(1) Sailor(11)
Allows: Irrigation

Trawling Quick Working Quick Worker Baiting Nature Lore

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: FISHLORE, FSPECULATE
Usage: FISHLORE
Examples: fishlore
Description: This skill allows a player to carefully evaluate the water patterns in the present area, and all surrounding areas to see what fish life might be available for fishing or trawling.

Fishing

===Fishing===
Domain: Gathering
Available: Abjurer(1) Alterer(1) Apprentice(1)

Arcanist(1) Artisan(1) Assassin(1) Barbarian(1) Bard(1) Beastmaster(1) Burglar(1) Charlatan(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Fighter(1) Gaian(1) Healer(1) Illusionist(1) Jester(1) Mage(1) Mer(1) Minstrel(1) Missionary(1) Monk(1) Necromancer(1) Ninja(1) Oracle(1) Paladin(1) Pirate(1) Dancer(1) Purist(1) Ranger(1) Sailor(1) Scholar(1) Shaman(1) SkyWatcher(1) Templar(1) Thief(1) Transmuter(1) Trapper(1) Wizard(1)

Allows: Master Fishing Find Ship Staff Proficiency Quick Working Fish

Lore Quick Worker Meat Curing Speculating

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: FISH
Usage: FISH (BUNDLE "NUM") "TARGET")
Examples: fish

fish bundle 10 trout

Description: With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Fishing is best done in the water. You can also bundle multiple

resources together using this skill. The GET command can be used to unbundle such resources.

Fletching

===Fletching===
Domain: Crafting
Available: Abjurer(5) Alterer(5) Arcanist(5)

Artisan(1) Assassin(5) Barbarian(5) Bard(5) Beastmaster(5) Burglar(5) Charlatan(5) Cleric(5) Conjurer(5) Delver(5) Diviner(5) Doomsayer(5) Druid(5) Enchanter(5) Evoker(5) Fighter(5) Gaian(5) Healer(5) Illusionist(5) Jester(5) Mage(5) Mer(5) Minstrel(5) Missionary(5) Monk(5) Necromancer(5) Ninja(5) Oracle(5) Paladin(5) Pirate(5) Dancer(5) Purist(5) Ranger(5) Scholar(5) Shaman(5) SkyWatcher(5) Templar(5) Thief(5) Transmuter(5) Trapper(5) Wizard(5)

Allows: [[Counterbalance

Crafting(Expertise)|Counterbalance Crafting]] Quality Crafting Quality Fabricating Quick Worker [[Light Crafting(Expertise)|Light Crafting]] Siegecrafting Advanced Crafting Quick Crafting Lethal Crafting Ranged Weapon Proficiency Light Fabricating

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or

not applicable

Commands: FLETCH, FLETCHING
Usage: FLETCH (LIST/INFO/LEARN) "ITEM TYPE"
Examples: fletch short bow

fletch list fletch list bow fletch list 5-10 fletch list all fletch learn crossbow

Description: This skill allows a player to craft ranged wooden weapons, such as bows, crossbows, blowguns, slings, and the necessary arrows and bolts. The extent of the items which can be crafted

expands as the player goes up in level. The player may also learn how to fletch found items, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin fletching, the player must have placed the wood he or she wishes to make the item from on the ground. The raw wood for fletching is obtained by using the Chopping skill.

Floristry

===Floristry===
Domain: Nature Lore
Available: Abjurer(1) Alterer(1) Apprentice(1)

Arcanist(1) Artisan(1) Assassin(1) Barbarian(1) Bard(1) Beastmaster(1) Burglar(1) Charlatan(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Fighter(1) Gaian(2) Gaoler(1) Healer(1) Illusionist(1) Jester(1) Mage(1) Mer(1) Minstrel(1) Missionary(1) Monk(1) Necromancer(1) Ninja(1) Oracle(1) Paladin(1) Pirate(1) Dancer(1) Purist(1) Ranger(1) Sailor(1) Scholar(1) Shaman(1) SkyWatcher(1) Templar(1) Thief(1) Transmuter(1) Trapper(1) Wizard(1)

Allows: Quick Working Quick Worker Master Floristry Nature Lore

Plant Lore

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: FLORISTRY
Usage: FLORISTRY "ITEM NAME"
Examples: floristry some

flowers

Description: Without this skill, all flowers found are unknown to the player, being known only as "flowers". With this skill, the player may identify the flower for the type that it is. The flowers

for floristry are obtained by using the Foraging skill.

Food Prep

===Food Prep===
Domain: Epicurean
Available: Abjurer(5) Alterer(5) Arcanist(5)

Artisan(1) Assassin(5) Barbarian(5) Bard(5) Beastmaster(5) Burglar(5) Charlatan(5) Cleric(5) Conjurer(5) Delver(5) Diviner(5) Doomsayer(5) Druid(5) Enchanter(5) Evoker(5) Fighter(5) Gaian(5) Gaoler(1) Healer(5) Illusionist(5) Jester(5) Mage(5) Mer(5) Minstrel(5) Missionary(5) Monk(5) Necromancer(5) Ninja(5) Oracle(5) Paladin(5) Pirate(5) Dancer(5) Purist(5) Ranger(5) Scholar(5) Shaman(5) SkyWatcher(5) Templar(5) Thief(5) Transmuter(5) Trapper(5) Wizard(5)

Allows: Herbology Quick Cooking Creative Food Prep Quick Worker Home

Cooking Advanced Cooking Master Food Prep

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: FOODPREPPING, FPREP
Usage: FOODPREP LIST/"CONTAINER"
Examples: foodprep bowl

foodprep list foodprep list salad foodprep list 5-10 foodprep list all

Description: This skill allows the player to create a more nutritious meal from basic edible ingredients. The ingredients must be placed in a preparation container, The container may be filled with

water, if water is required for the recipe. The ingredients are best obtained through the Butchering skill and the Foraging skill.

Food Preserving

===Food Preserving===
Domain: Epicurean
Available: Abjurer(18) Alterer(18) Arcanist(18)

Artisan(1) Assassin(18) Barbarian(18) Bard(18) Beastmaster(18) Burglar(18) Charlatan(18) Cleric(18) Conjurer(18) Delver(18) Diviner(18) Doomsayer(18) Druid(18) Enchanter(18) Evoker(18) Fighter(18) Gaian(18) Gaoler(18) Healer(18) Illusionist(18) Jester(18) Mage(18) Mer(18) Minstrel(18) Missionary(18) Monk(18) Necromancer(18) Ninja(18) Oracle(18) Paladin(18) Pirate(18) Dancer(18) Purist(18) Ranger(18) Sailor(18) Scholar(18) Shaman(18) SkyWatcher(18) Templar(18) Thief(18) Transmuter(18) Trapper(18) Wizard(18)

Allows: Distilling Quick Cooking Cooking Quick Worker [[Advanced

Cooking(Expertise)|Advanced Cooking]] Food Prep Baking

UseCost: Movement (18)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: FOODPRESERVING, FOODPRESERVE, FPRESERVING, FPRES
Usage: FOODPRESERVE "TARGET"
Examples: foodpreserve greens
Description: With this skill, a player can spice or pickle in an attempt to preserve some amount of fruit or greens to prevent it from spoiling. The amount of time this takes will depend on the

amount of food being preserved in a targeted bundle. If successful, the food bundle will never spoil. If not successful, the food will seem preserved for a time, but will eventually stop seeming preserved, and then eventually rot.

Foraging

===Foraging===
Domain: Gathering
Available: Abjurer(1) Alterer(1) Apprentice(1)

Arcanist(1) Artisan(1) Assassin(1) Barbarian(1) Bard(1) Beastmaster(1) Burglar(1) Charlatan(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Fighter(1) Gaian(1) Healer(1) Illusionist(1) Jester(1) Mage(1) Mer(1) Minstrel(1) Missionary(1) Monk(1) Necromancer(1) Ninja(1) Oracle(1) Paladin(1) Pirate(1) Dancer(1) Purist(1) Ranger(1) Scholar(1) Shaman(1) SkyWatcher(1) Templar(1) Thief(1) Transmuter(1) Trapper(1) Wizard(1)

Allows: Quick Working Quick Worker Master Foraging Wilderness Lore Speculating

Shearing Farming Food Preserving

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: FORAGE,

FORAGING

Usage: FORAGE (BUNDLE "NUM") "TARGET")
Examples: forage

forage bundle 10 berries

Description: With this common skill, a player carefully scans an area for any naturally growing plants which may be edible. Foraging is best done in forests and on plains. You can also bundle

multiple resources together using this skill. The GET command can be used to unbundle such resources.

Gaol Food

===Gaol Food===
Domain: Epicurean
Available: Gaoler(2)
Allows: Quick Cooking [[Quick

Worker(Expertise)|Quick Worker]] Advanced Cooking

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: GAOLFOOD, GFOOD
Usage: GAOLFOOD LIST/"CONTAINER"
Examples: gaolfood bowl

gaolfood list gaolfood list moldy gaolfood list 5-10 gaolfood list all

Description: This skill allows the player to create a somewhat nutritious but disgusting meal from basic edible ingredients for the consumption of prisoners. The ingredients must be placed in a

preparation container, The container may be filled with water, if water is required for the recipe. The ingredients are best obtained through the Butchering skill and the Foraging skill.

Gardening

===Gardening===
Domain: Gathering
Available: Abjurer(12) Alterer(12) Arcanist(12)

Artisan(1) Assassin(12) Barbarian(12) Bard(12) Beastmaster(12) Burglar(12) Charlatan(12) Cleric(12) Conjurer(12) Delver(12) Diviner(12) Doomsayer(12) Druid(12) Enchanter(12) Evoker(12) Fighter(12) Gaian(12) Gaoler(12) Healer(12) Illusionist(12) Jester(12) Mage(12) Mer(12) Minstrel(12) Missionary(12) Monk(12) Necromancer(12) Ninja(12) Oracle(12) Paladin(12) Pirate(12) Dancer(12) Purist(12) Ranger(12) Sailor(12) Scholar(12) Shaman(12) SkyWatcher(12) Templar(12) Thief(12) Transmuter(12) Trapper(12) Wizard(12)

Allows: Quick Working Quick Worker Master Gardening Master Food Prep
UseCost: Movement (12)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: GPLANT, GARDEN, GARDENING
Usage: GPLANT (BUNDLE "NUM") "RESOURCE NAME"
Examples: gplant

roses gplant bundle 10 roses

Description: This skill allows the player to plant herbs or flowers into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed,

the resource will grow out some time later. There will be no need to forage them, as the new garden will simply appear.You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources. See also the Composting skill.

Gathering Skill

===Gathering Skill===
Domain: Gathering
Available:
Allows: Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: GATHER
Usage:
Examples:
Description: This skill is not yet documented.

GatheringSkill

===GatheringSkill===
Domain: Nothing
Available:
Allows: Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: FLETCH, FLETCHING
Usage:
Examples:
Description:

Gem Digging

===Gem Digging===
Domain: Gathering
Available: Abjurer(1) Alterer(1) Apprentice(1)

Arcanist(1) Artisan(1) Assassin(1) Barbarian(1) Bard(1) Beastmaster(1) Burglar(1) Charlatan(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Fighter(1) Gaian(1) Healer(1) Illusionist(1) Jester(1) Mage(1) Mer(1) Minstrel(1) Missionary(1) Monk(1) Necromancer(1) Ninja(1) Oracle(1) Paladin(1) Pirate(1) Dancer(1) Purist(1) Ranger(1) Scholar(1) Shaman(1) SkyWatcher(1) Templar(1) Thief(1) Transmuter(1) Trapper(1) Wizard(1)

Allows: Quick Working Quick Worker Pottery Master Gem Digging Masonry Speculating
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: GDIG, GDIGGING, GEMDIGGING
Usage: GDIG (BUNDLE "NUM") "TARGET")
Examples: gdig

gdig bundle 10 gems

Description: With this common skill, a player can perform the delicate task of mining gems and other precious stones. The precious stones found with this skill are best hunted for in mountains or

caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

Glass Blowing

===Glass Blowing===
Domain: Crafting
Available: Abjurer(5) Alterer(5) Arcanist(5)

Artisan(1) Assassin(5) Barbarian(5) Bard(5) Beastmaster(5) Burglar(5) Charlatan(5) Cleric(5) Conjurer(5) Delver(5) Diviner(5) Doomsayer(5) Druid(5) Enchanter(5) Evoker(5) Fighter(5) Gaian(5) Healer(5) Illusionist(5) Jester(5) Mage(5) Mer(5) Minstrel(5) Missionary(5) Monk(5) Necromancer(5) Ninja(5) Oracle(5) Paladin(5) Pirate(5) Dancer(5) Purist(5) Ranger(5) Scholar(5) Shaman(5) SkyWatcher(5) Templar(5) Thief(5) Transmuter(5) Trapper(5) Wizard(5)

Allows: Quick Worker

Light Shaping Advanced Crafting Quick Crafting Quality Shaping

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: GLASSBLOW, GLASSBLOWING
Usage: GLASSBLOW (LIST/INFO/LEARN) "ITEM TYPE"
Examples: glassblow

pot glassblow list glassblow list wand glassblow list 5-10 glassblow list all glassblow learn mug

Description: This skill allows a player to craft glass items, such as cups and flasks. The extent of the items which can be crafted expands as the player goes up in level. The player may also

learn how to make found items, provided a blank recipe page, or a recipe book with blank pages is in his or her inventory. To begin blowing glass, the player must be in a room with an open fire burning, and must have placed the sand he or she wishes to make the item from on the ground. The raw sand for glass blowing is obtained by using the Digging skill.

Herbalism

===Herbalism===
Domain: Crafting
Available: Druid(15) Gaian(10) SkyWatcher(15)
Allows: [[Quick

Worker(Expertise)|Quick Worker]] Advanced Crafting Quick Crafting Wise Crafting

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: HERBALISM, HERBREW, HBREW
Usage: HBREW (LIST) "BREW NAME" "BREWING CONTAINER"
Examples: hbrew farsight flask

hbrew list hbrew list harden hbrew list 5-10 hbrew list all

Description: This skill allows the player to brew a potion from one of the chants the player knows. To do this, the player must have a drinking container to make the potion out of. All of the

brews require ingredients, and all require water or some other liquid base to start from. Also, the player must have mastered the chant before attempting to brew a potion from it. Lastly, the player will lose some experience for brewing the potion. The herbs for this skill must first be identified using the Herbology skill.

Herbology

===Herbology===
Domain: Nature Lore
Available: Abjurer(1) Alterer(1) Apprentice(1)

Arcanist(1) Artisan(1) Assassin(1) Barbarian(1) Bard(1) Beastmaster(1) Burglar(1) Charlatan(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Fighter(1) Gaian(1) Healer(1) Illusionist(1) Jester(1) Mage(1) Mer(1) Minstrel(1) Missionary(1) Monk(1) Necromancer(1) Ninja(1) Oracle(1) Paladin(1) Pirate(1) Dancer(1) Purist(1) Ranger(1) Scholar(1) Shaman(1) SkyWatcher(1) Templar(1) Thief(1) Transmuter(1) Trapper(1) Wizard(1)

Allows: Master Lacquering Master Distilling Master Dyeing Quick Working Quick

Worker Gardening Floristry Master Foraging Nature Lore Smoke Rings Plant Lore Master Herbology

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: HERBOLOGY
Usage: HERBOLOGY "ITEM

NAME"

Examples: herbology some herbs
Description: Without this skill, all herbs found through foraging are unknown to the player, being known only as "herbs". With this skill, the player may identify an herb for the type that it is.

This skill is quite necessary for Druids who wish to use their Herbalism skill, or Cooks who need particular herbs for recipes, but is fairly unnecessary for others. The raw herbs for herbology are obtained by using the Foraging skill.

Hunting

===Hunting===
Domain: Gathering
Available: Abjurer(1) Alterer(1) Apprentice(1)

Arcanist(1) Artisan(1) Assassin(1) Barbarian(1) Bard(1) Beastmaster(1) Burglar(1) Charlatan(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Fighter(1) Gaian(1) Healer(1) Illusionist(1) Jester(1) Mage(1) Mer(1) Minstrel(1) Missionary(1) Monk(1) Necromancer(1) Ninja(1) Oracle(1) Paladin(1) Pirate(1) Dancer(1) Purist(1) Ranger(1) Scholar(1) Shaman(1) SkyWatcher(1) Templar(1) Thief(1) Transmuter(1) Trapper(1) Wizard(1)

Allows: Taxidermy Quick Working Quick Worker Cage Building Speculating Leather

Working

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: HUNT, HUNTING
Usage: HUNT
Examples: hunt
Description: With this common skill, a player checks carefully for the tracks of any game which may be nearby. When the tracks are found, the player needs to check nearby rooms for the animal and

attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.

Improved Teaching

===Improved Teaching===
Domain: Education Lore
Available: Scholar(35)
Allows: Quick

Working Educating Quick Worker

UseCost: Mana (85)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not

applicable

Commands:
Usage:
Examples:
Description: With increased teaching skill comes increased proficiency in the skills learned by the students. Expertise also helps this.

Instrument Making

===Instrument Making===
Domain: Crafting
Available: Artisan(1) Minstrel(1)
Allows: [[Quality

Fabricating(Expertise)|Quality Fabricating]] Quick Worker Advanced Crafting Quick Crafting [[Light Fabricating(Expertise)|Light Fabricating]]

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: INSTRUMENTMAKING,

INSTRUMENTMAKE

Usage: INSTRUMENTMAKE (LIST/INFO/LEARN) "ITEM TYPE"
Examples: instrumentmake piccolo

instrumentmake list instrumentmake list piccolo instrumentmake list 5-10 instrumentmake list all instrumentmake learn flute

Description: This skill allows a player to craft musical instruments, such as flutes and guitars. The extent of the items which can be crafted expands as the player goes up in level. The player

may also learn to make new found instruments, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. To begin making a new item, the player must have placed the material he or she wishes to make the item from on the ground. Instruments crafted with balsa can be done with half the required wood listed, while instruments crafted with ironwood will require twice the required wood listed.

Irrigation

===Irrigation===
Domain: Building
Available: Abjurer(15) Alterer(15) Arcanist(15)

Artisan(1) Assassin(15) Barbarian(15) Bard(15) Beastmaster(15) Burglar(15) Charlatan(15) Cleric(15) Conjurer(15) Delver(15) Diviner(15) Doomsayer(15) Druid(15) Enchanter(15) Evoker(15) Fighter(15) Gaian(15) Healer(15) Illusionist(15) Jester(15) Mage(15) Mer(15) Minstrel(15) Missionary(15) Monk(15) Necromancer(15) Ninja(15) Oracle(15) Paladin(15) Pirate(15) Dancer(15) Purist(15) Ranger(15) Scholar(15) Shaman(15) SkyWatcher(15) Templar(15) Thief(15) Transmuter(15) Trapper(15) Wizard(15)

Allows: Quick

Building Quick Worker Ingenious Engineering

UseCost: Movement (15)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or

not applicable

Commands: IRRIGATE, IRRIGATION
Usage: IRRIGATE "LIST/INFO/"PROJECT NAME"" "DIRECTION"
Examples: irrigate barrier north

irrigate list irrigate info wall irrigate sea irrigate title A messy room. irrigate desc east This is my favorite sea. irrigate desc room This is a watery place. irrigate help Bob irrigate demolish west irrigate demolish room

Description: This skill allows a player to irrigate an area into a new type on an outdoor property the player owns. This skill also allows the demolition of unwanted barriers and rooms, and the

giving of a title and description to a room. The parameters also allow more than one person to assist in a irrigation project. Irrigation also allows the creation of water currents, which will cause things in the room to drift in a given direction over time.

Jewel Making

===Jewel Making===
Domain: Crafting
Available: Abjurer(10) Alterer(10) Arcanist(10)

Artisan(1) Assassin(10) Barbarian(10) Bard(10) Beastmaster(10) Burglar(10) Charlatan(10) Cleric(10) Conjurer(10) Delver(10) Diviner(10) Doomsayer(10) Druid(10) Enchanter(10) Evoker(10) Fighter(10) Gaian(10) Healer(10) Illusionist(10) Jester(10) Mage(10) Mer(10) Minstrel(10) Missionary(10) Monk(10) Necromancer(10) Ninja(10) Oracle(10) Paladin(10) Pirate(10) Dancer(10) Purist(10) Ranger(10) Scholar(10) Shaman(10) SkyWatcher(10) Templar(10) Thief(10) Transmuter(10) Trapper(10) Wizard(10)

Allows: Light

Metalworking Durable Metalworking Quality Crafting Quick Worker Light Crafting Advanced Crafting Quick Crafting Lacquering Appraise [[Quality Metalworking(Expertise)|Quality Metalworking]]

UseCost: Movement (10)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: JEWEL, JEWELMAKING
Usage: JEWEL

(LIST/INFO/MEND/REFIT/LEARN/MOUNT (GEM)/ENCRUST (GEM)) "ITEM TYPE"

Examples: jewel ring

jewel list jewel list ring jewel list 5-10 jewel list all jewel encrust "a diamond" backpack jewel mount "a diamond" sword jewel mend ring jewel refit crown jewel scan jewel scan bob jewel learn brooch

Description: This skill allows a player to craft jewelry, such as rings, earrings, necklaces, and bracelets, or to mount or encrust bits of precious jewels onto other items. The extent of the items

which can be newly crafted expands as the player goes up in level. The player may also learn to make new found jewelry, provided a blank recipe page, or a recipe book with blank pages is in his or her inventory. To begin crafting, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the item from on the ground, along with any precious gems. which may be mounted in the jewelry. The raw gems for jewel making are found using the Digging skill. The metal is obtained using the Mining skill.

Labeling

===Labeling===
Domain: Calligraphy
Available: Scholar(2)
Allows: Fine Calligraphy [[Quick

Working(Expertise)|Quick Working]] Quick Worker

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: LABELING,

LABEL

Usage: LABEL (REMOVE) (REPLACE) "ITEM NAME"
Examples: label sword

label remove sword label replace sword

Description: The character labels an item with a numbered tag specific to him. The label tag can be used by other skills to help locate or sort the item. Use the 'remove' command to completely

delete a tag. Use the 'replace' command to replace the label tag with a new one.

Lacquering

===Lacquering===
Domain: Artistic
Available: Abjurer(2) Alterer(2) Arcanist(2)

Artisan(1) Assassin(2) Barbarian(2) Bard(2) Beastmaster(2) Burglar(2) Charlatan(2) Cleric(2) Conjurer(2) Delver(2) Diviner(2) Doomsayer(2) Druid(2) Enchanter(2) Evoker(2) Fighter(2) Gaian(2) Healer(2) Illusionist(2) Jester(2) Mage(2) Mer(2) Minstrel(2) Missionary(2) Monk(2) Necromancer(2) Ninja(2) Oracle(2) Paladin(2) Pirate(2) Dancer(2) Purist(2) Ranger(2) Scholar(2) Shaman(2) SkyWatcher(2) Templar(2) Thief(2) Transmuter(2) Trapper(2) Wizard(2)

Allows: Master Lacquering

Quick Working Quick Worker Artsy Painting

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items

Creatures

Range: Touch, or not applicable
Commands: LACQUERING, LACQUER
Usage: LACQUER LIST/"ITEM NAME" "COLOR"/REMOVE
Examples: lacquer list

lacquer shirt blue lacquer shirt remove

Description: This skill allows the player to lacquer a qualifying item a different color, or to remove an existing lacquered color. Lacquer only works on metal, wood, bone, and stone items crafted

by the player. More options become available at higher levels, and higher artistic expertise.

Landscaping

===Landscaping===
Domain: Building
Available: Abjurer(15) Alterer(15) Arcanist(15)

Artisan(1) Assassin(15) Barbarian(15) Bard(15) Beastmaster(15) Burglar(15) Charlatan(15) Cleric(15) Conjurer(15) Delver(15) Diviner(15) Doomsayer(15) Druid(15) Enchanter(15) Evoker(15) Fighter(15) Gaian(15) Healer(15) Illusionist(15) Jester(15) Mage(15) Mer(15) Minstrel(15) Missionary(15) Monk(15) Necromancer(15) Ninja(15) Oracle(15) Paladin(15) Pirate(15) Dancer(15) Purist(15) Ranger(15) Scholar(15) Shaman(15) SkyWatcher(15) Templar(15) Thief(15) Transmuter(15) Trapper(15) Wizard(15)

Allows: Quick

Building Quick Worker Ingenious Engineering Master Farming

UseCost: Movement (15)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: LANDSCAPE, LANDSCAPING
Usage: LANDSCAPE "LIST/INFO/"PROJECT NAME"" "DIRECTION"
Examples: landscape barrier north

landscape list landscape info wall landscape desert landscape title A messy room. landscape desc east This is my favorite path. landscape desc room This is a messy place. landscape help Bob landscape demolish west landscape demolish room

Description: This skill allows a player to landscape an area into a new type on an outdoor property the player owns. This skill also allows the demolition of unwanted barriers and rooms, and the

giving of a title and description to a room. The parameters also allow more than one person to assist in a landscaping project. The raw material for landscaping is found using the Digging, Mining, Foraging, and other skills.

Leather Working

===Leather Working===
Domain: Crafting
Available: Abjurer(3) Alterer(3) Arcanist(3)

Artisan(1) Assassin(3) Barbarian(3) Bard(3) Beastmaster(3) Burglar(3) Charlatan(3) Cleric(3) Conjurer(3) Delver(3) Diviner(3) Doomsayer(3) Druid(3) Enchanter(3) Evoker(3) Fighter(3) Gaian(3) Healer(3) Illusionist(3) Jester(3) Mage(3) Mer(3) Minstrel(3) Missionary(3) Monk(3) Necromancer(3) Ninja(3) Oracle(3) Paladin(3) Pirate(3) Dancer(3) Purist(3) Ranger(3) Scholar(3) Shaman(3) SkyWatcher(3) Templar(3) Thief(3) Transmuter(3) Trapper(3) Wizard(3)

Allows: Light Sewing

Quality Crafting Durable Sewing Quick Worker Durable Crafting Cobbling Light Crafting Advanced Crafting Quick Crafting Quality Sewing Scrapping Master Leather Working

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: LEATHERWORK, LEATHERWORKING
Usage: LEATHERWORK (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM TYPE"
Examples: leatherwork pot

leatherwork bundle 100 leather leatherwork list leatherwork list hard leatherwork list 5-10 leatherwork list all leatherwork mend vest leatherwork refit sleeves leatherwork scan leatherwork scan bob leatherwork learn gloves

Description: This skill allows a player to craft leather items, such as armor, clothing, and even whips. The extent of the items which can be crafted expands as the player goes up in level. This

command also allows the player to mend any damaged leather items, get info on a list item, refit any armor which may be the wrong size, or learn how to make an item he or she has found, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. To begin crafting a new item, the player must have placed the leather he or she wishes to make the item from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw leather for leather working is found using the Butchering skill.

Lecturing

===Lecturing===
Domain: Education Lore
Available: Scholar(23)
Allows: Quick Working

Educating Quick Worker

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: LECTURE,

LECTURING

Usage: LECTURE "SKILL NAME"
Examples: lecture fireball
Description: This skill allows the player to give a lecture to 3 or more students about a particular skill that the player knows more about than the students. At the end of the long lecture, the

students will gain up to 5% increase in proficiency, even if they are already at or above 75%. The player will receive experience for giving the lecture. The students must already know the skill before the lecture begins in order to qualify as a student.

Legendary Weaponsmithing

===Legendary Weaponsmithing===
Domain: Crafting
Available: Artisan(60)
Allows: [[Counterbalance

Crafting(Expertise)|Counterbalance Crafting]] Light Metalworking Quality Crafting Quick Worker [[Light Crafting(Expertise)|Light Crafting]] Advanced Crafting Quick Crafting Lethal Crafting [[Quality Metalworking(Expertise)|Quality Metalworking]]

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: LWEAPONSMITH, LEGENDWEAPONSMITHING,

LEGENDARYWEAPONSMITHING

Usage: LWEAPONSMITH (LIST/INFO/MEND/SCAN/LEARN) "WEAPON NAME"
Examples: lweaponsmith twohanded sword

lweaponsmith list lweaponsmith list sword lweaponsmith list blunt lweaponsmith list 60-70 lweaponsmith list all lweaponsmith scan lweaponsmith scan bob lweaponsmith learn axe

Description: This skill allows a player to craft legendary-level weapons (level 61 and up) from metal. This skill requires Blacksmithing and Master Weaponsmithing in order to learn it. It also

requires specialization in the weapon type the player wishes to make. The extent of the weapons which can be crafted expands as the player goes up in level. To begin smithing, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the weapon from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn how to smith an item he or she has found, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. The metal for weaponsmithing is obtained using the Mining skill, or better metals from the Smelting skill. Using better materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.

Locksmithing

===Locksmithing===
Domain: Building
Available: Abjurer(10) Alterer(10) Arcanist(10)

Artisan(1) Assassin(10) Barbarian(10) Bard(10) Beastmaster(10) Burglar(10) Charlatan(10) Cleric(10) Conjurer(10) Delver(10) Diviner(10) Doomsayer(10) Druid(10) Enchanter(10) Evoker(10) Fighter(10) Gaian(10) Gaoler(8) Healer(10) Illusionist(10) Jester(10) Mage(10) Mer(10) Minstrel(10) Missionary(10) Monk(10) Necromancer(10) Ninja(10) Oracle(10) Paladin(10) Pirate(10) Dancer(10) Purist(10) Ranger(10) Scholar(10) Shaman(10) SkyWatcher(10) Templar(10) Thief(10) Transmuter(10) Trapper(10) Wizard(10)

Allows: Quick Building Quick Worker
UseCost: Movement (10)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: LOCKSMITH, LOCKSMITHING
Usage: LOCKSMITH (BOLTLOCK) (DELOCK) (LABEL "NAME") "ITEM/DIRECTION"
Examples: locksmith chest

locksmith south locksmith boltlock south locksmith delock south

Description: This skill allows a player to craft keys and locks for items and doors. If the item or door specified already has a lock, the proper key will be built for it (assuming a level check).

If the item or door does not have a lock, and the skill user is the owner, then a lock will be built, along with a key. If a lock is being made for a door, and the word BOLTLOCK is specified, then the lock will ONLY be on that side of the door. If a key is being made, the LABEL parameter can be used to add a description for the key (such as House for a house key, etc). A lock can be removed from a door using the DELOCK parameter. This skill requires metal from which to make the lock and/or key.

Marketeering

===Marketeering===
Domain: Influential
Available: Artisan(1)
Allows: Haggle Quick

Working Quick Worker Influencing

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures Exits Rooms
Range: Touch, or not

applicable

Commands: MARKET
Usage: MARKET ("LIST/REMOVE") "ITEM NAME" ("PRICE")
Examples: market list

market shoe 500 market all.shoe market remove shoe

Description: This skill allows a player to behave like a shopkeeper, allowing other players to LIST, BUY, and VIEW items which the player has put up for sale. The player may add any item in their

inventory to their items for sale, and set a price for the item. The remove command may be used to take items of that name off the market.

Masonry

===Masonry===
Domain: Building
Available: Abjurer(10) Alterer(10) Arcanist(10)

Artisan(1) Assassin(10) Barbarian(10) Bard(10) Beastmaster(10) Burglar(10) Charlatan(10) Cleric(10) Conjurer(10) Delver(10) Diviner(10) Doomsayer(10) Druid(10) Enchanter(10) Evoker(10) Fighter(10) Gaian(10) Healer(10) Illusionist(10) Jester(10) Mage(10) Mer(10) Minstrel(10) Missionary(10) Monk(10) Necromancer(10) Ninja(10) Oracle(10) Paladin(10) Pirate(10) Dancer(10) Purist(10) Ranger(10) Scholar(10) Shaman(10) SkyWatcher(10) Templar(10) Thief(10) Transmuter(10) Trapper(10) Wizard(10)

Allows: Quick

Building Quick Worker Ingenious Engineering Find Home Excavation

UseCost: Movement (10)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MASONRY
Usage: MASONRY "LIST/INFO/""PROJECT NAME""" "DIRECTION"
Examples: masonry wall north

masonry list masonry info wall masonry roof masonry "dark room" masonry title A messy room. masonry desc east This is my favorite Door. masonry desc room This is a messy room. masonry stairs masonry help Bob masonry demolish west masonry demolish room

Description: This skill allows a player to construct a building or other structures on a property the player owns. Walls or Stairs may be built following the construction of roof and framework.

This skill also allows the demolition of unwanted walls and structures, upstairs rooms, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a masonry project. All of the structures made with this skill are made of stone. The raw stone for masonry is found using the Digging or Mining skills.

Master Armorsmithing

===Master Armorsmithing===
Domain: Crafting
Available: Artisan(30)
Allows: Light

Metalworking Durable Metalworking Quality Crafting Quick Worker Durable Crafting Light Crafting Advanced Crafting Quick Crafting Quality Metalworking

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MARMORSMITH, MASTERARMORSMITHING
Usage: MARMORSMITH

(LIST/INFO/MEND/SCAN/LEARN) "ARMOR TYPE"

Examples: marmorsmith chainmail

marmorsmith list marmorsmith list chain marmorsmith list left wrist marmorsmith list 40-50 marmorsmith list all marmorsmith scan marmorsmith scan bob marmorsmith learn helmet

Description: This skill allows a player to craft master-level armors from metal. This skill requires Blacksmithing and Armorsmithing in order to learn it. The extent of the armor which can be

crafted expands as the player goes up in level. To begin smithing, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the armor from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn how to smith an item he or she has found, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. The metal for armorsmithing is obtained using the Mining skill, or better metals from the Smelting skill. Using better materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.

Master Baking

===Master Baking===
Domain: Epicurean
Available: Artisan(30)
Allows: Quick Cooking [[Fortified

Baking(Expertise)|Fortified Baking]] Quick Worker Advanced Cooking

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MBAKE, MBAKING, MASTERBAKE, MASTERBAKING
Usage: MASTERBAKE LIST/"BAKING CONTAINER"
Examples: masterbake list

masterbake list oven masterbake list 5-10 masterbake list 5-10 masterbake list all masterbake oven

Description: This skill allows the player to create a more nutritious meal from basic edible ingredients. The player must be near a fire over which the meal can be cooked. The ingredients must be

placed in a fire-safe container, that is closeable, and is closed. The container may be filled with water, if water is required for the recipe. Master Baking takes a bit longer than regular Baking, but yields more food for the same ingredients, and allows you to bake multiple things at the same time, so long as they are in different containers. The ingredients for cooking are best obtained through the Butchering skill and the Foraging skill.

Master Butchering

===Master Butchering===
Domain: Gathering
Available: Artisan(30)
Allows: Quick Working

Quick Worker

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MBUTCHERING, MASTERBUTCHERING, MSKIN,

MASTERSKIN

Usage: MBUTCHER (BUNDLE "NUM") "TARGET BODY"
Examples: mbutcher body

mbutcher bundle 10 bones

Description: With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to

unbundle such resources. This skill takes longer, but has much higher yield than normal butchering.

Master Cooking

===Master Cooking===
Domain: Epicurean
Available: Artisan(30)
Allows: Quick Cooking [[Quick

Worker(Expertise)|Quick Worker]] Advanced Cooking Master Herbology Vigorous Cooking

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MCOOK, MCOOKING, MASTERCOOK, MASTERCOOKING
Usage: MASTERCOOK LIST/"COOKING CONTAINER"
Examples: mastercook list

mastercook list stew mastercook list 5-10 mastercook list all mastercook pot

Description: This skill allows the player to create a more nutritious meal from basic edible ingredients. The player must be near a fire over which the meal can be cooked. The ingredients must be

placed in a fire-safe container, like a pot or pan. A pot may be filled with water, if water is required for the recipe. Master cooking takes a bit longer than regular cooking, but the yield per pound of ingredients is higher, and you are capable of cooking multiple dishes at the same time (so long as they use different containers). The ingredients for cooking are best obtained through the Butchering skill and the Foraging skill, and some Food Prep may be necessary for some dishes.

Master Costuming

===Master Costuming===
Domain: Crafting
Available: Artisan(30) Charlatan(30)
Allows: [[Light

Sewing(Expertise)|Light Sewing]] Quality Crafting Quick Worker Durable Crafting [[Light Crafting(Expertise)|Light Crafting]] Advanced Crafting Quick Crafting Quality Sewing

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MASTERCOSTUME, MCOSTUME, MCOSTUMING, MASTERCOSTUMING
Usage: MCOSTUME (LIST/INFO/MEND/REFIT/SCAN/LEARN) "ITEM

TYPE"

Examples: mcostume shirt

mcostume list mcostume list shirt mcostume list 5-10 mcostume list all mcostume mend shirt mcostume refit shirt mcostume scan mcostume scan bob mcostume learn shirt

Description: This skill allows a player to fabricate higher level paper clothing that can be worn over most other clothing so as to produce a different display, but not interfere with the function

of the underlying clothing and armor. In order to use this skill, the costumer must first acquire the desired item they wish to base the pattern off of, and then deconstruct that item into a costuming recipe with the COSTUME LEARN command provided a blank recipe page, or recipe book with blank pages is in his or her inventory. This command also allows the player to mend any damaged paper clothing, get info on a list item, or refit any paper clothes which are the wrong size. To begin costuming a new item, the player must have placed the bolt of paper he or she wishes to make the clothing from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw materials for costuming are created using the Papermake skill.

Master Distilling

===Master Distilling===
Domain: Epicurean
Available: Artisan(30)
Allows: Quick Cooking

Quick Worker Imbued Distilling Advanced Cooking

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MDISTILLING, MASTERDISTILLING
Usage: MASTERDISTILL LIST/"BREWING CONTAINER"
Examples: masterdistill pot

masterdistill list masterdistill list whiskey masterdistill list 35-40 masterdistill list all

Description: This skill allows the player to create a beer and other liquors from basic ingredients. The player must be near a fire over which the alcohol can be brewed. The ingredients must be

placed in a fire-safe container, like a pot or pan. A pot must be filled with water or other liquids required by the recipe. Master Distilling requires a bit more time than normal distilling, but yields more liquor for the same ingredients, and allows you to prepare multiple liquors at the same time. The ingredients for cooking are best obtained through the Foraging skill.

Master Drilling

===Master Drilling===
Domain: Gathering
Available: Artisan(30)
Allows: Quick Working [[Quick

Worker(Expertise)|Quick Worker]]

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MDRILL, MDRILLING, MASTERDRILL,

MASTERDRILLING

Usage: MASTERDRILL (BUNDLE "NUM") "TARGET CONTAINER"
Examples: masterdrill pot

masterdrill bundle 10 "lamp oil"

Description: With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters.

Master Drilling is over twice as slow as regular drilling, but yields three times as much liquid. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

Master Dyeing

===Master Dyeing===
Domain: Artistic
Available: Artisan(30)
Allows: Quick Working [[Quick

Worker(Expertise)|Quick Worker]] Artsy

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MASTERDYEING, MASTERDYE,

MDYE, MDYEING

Usage: MASTERDYE LIST/COLORS/"ITEM NAME" REMOVE/"DESIGN" "COLOR" "COLOR" ("COLOR")
Examples: masterdye LIST

masterdye shirt pinstripped blue red masterdye shirt remove

Description: This skill allows the player to dye a qualifying cloth item with a multi-colored pattern, or to remove an existing color or pattern. Use MASTERDYE COLORS to see all possible color

choices, or MASTERDYE LIST to see all the design patterns. More design patterns are available at higher levels, and more color choices available at higher artistic expertise.

Master Farming

===Master Farming===
Domain: Gathering
Available: Artisan(30)
Allows: Master Baking [[Quick

Working(Expertise)|Quick Working]] Quick Worker

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MPLANT,

MFARM, MFARMING, MASTERPLANT, MASTERFARM, MASTERFARMING

Usage: MASTERPLANT (BUNDLE "NUM") "RESOURCE NAME"
Examples: masterplant berries

masterplant bundle 10 berries

Description: This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the

resource will be ready to harvest some time later, after the plants have grown. Master Farming is over twice as slow as regular farming, but yields three times as much produce. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

Master Fishing

===Master Fishing===
Domain: Gathering
Available: Artisan(30) Sailor(19)
Allows: [[Quick

Working(Expertise)|Quick Working]] Quick Worker Master Trawling

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or

not applicable

Commands: MFISH, MASTERFISH
Usage: MASTERFISH (BUNDLE "NUM") "TARGET")
Examples: masterfish

masterfish bundle 10 trout

Description: With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Master Fishing is over twice as slow as regular Fishing, but yields

three times as many fish. Fishing it best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

Master Floristry

===Master Floristry===
Domain: Nature Lore
Available: Abjurer(29) Alterer(29)

Arcanist(29) Artisan(30) Assassin(29) Barbarian(29) Bard(29) Beastmaster(29) Burglar(29) Charlatan(29) Cleric(29) Conjurer(29) Delver(29) Diviner(29) Doomsayer(29) Druid(29) Enchanter(29) Evoker(29) Fighter(29) Gaian(26) Gaoler(29) Healer(29) Illusionist(29) Jester(29) Mage(29) Mer(29) Minstrel(29) Missionary(29) Monk(29) Necromancer(29) Ninja(29) Oracle(29) Paladin(29) Pirate(29) Dancer(29) Purist(29) Ranger(29) Sailor(29) Scholar(29) Shaman(29) SkyWatcher(29) Templar(29) Thief(29) Transmuter(29) Trapper(29) Wizard(29)

Allows: Quick Working Quick Worker Nature Lore
UseCost: Movement (29)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MFLORISTRY, MASTERFLOR, MASTERFLORISTRY, MFLOR
Usage: MFLOR "ITEM NAME"
Examples: mflor

some flowers

Description: Master Floristry is identical to Floristry, except that it is able to identify every herb in a bundle, or in a large group of herbs in the florists inventory. Like Floristry, the

player may use this skill to identify flowers for the types that they are. The flowers for floristry are obtained by using the Foraging skill.

Master Food Prep

===Master Food Prep===
Domain: Epicurean
Available: Artisan(30)
Allows: Quick Cooking

Creative Food Prep Quick Worker Master Gardening Advanced Cooking Master Herbology

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MFOODPREPPING, MFPREP, MASTERFOODPREPPING,

MASTERFPREP

Usage: MASTERFOODPREP LIST/"CONTAINER"
Examples: masterfoodprep bowl

masterfoodprep list masterfoodprep list salad masterfoodprep list 5-10 masterfoodprep list all

Description: This skill allows the player to create a more nutritious meal from basic edible ingredients. The ingredients must be placed in a preparation container, The container may be filled with

water, if water is required for the recipe. Master Food Prep takes a bit longer than regular Food Prep, but yields more food than normal, and permits you to prepare multiple things at the same time. The ingredients are best obtained through the Butchering skill and the Foraging skill.

Master Foraging

===Master Foraging===
Domain: Gathering
Available: Artisan(30)
Allows: Master Cooking [[Quick

Working(Expertise)|Quick Working]] Quick Worker

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MFORAGE,

MFORAGING, MASTERFORAGE, MASTERFORAGING

Usage: MASTERFORAGE (BUNDLE "NUM") "TARGET")
Examples: masterforage

masterforage bundle 10 berries

Description: With this common skill, a player carefully scans an area for any naturally growing plants which may be edible. Master Foraging is over twice as slow as regular Foraging, but yields

three times as much produce. Foraging is best done in forests and on plains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

Master Gardening

===Master Gardening===
Domain: Gathering
Available: Artisan(30)
Allows: Quick Working [[Quick

Worker(Expertise)|Quick Worker]]

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MGPLANT, MASTERGARDEN, MASTERGARDENING, MGARDEN,

MGARDENING

Usage: MASTERGARDEN (BUNDLE "NUM") "RESOURCE NAME"
Examples: mastergarden roses

mastergarden bundle 10 roses

Description: This skill allows the player to plant herbs or flowers into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed,

the resource will be grow some time later. Master Gardening is over twice as slow as regular gardening, but yields three times as many plants. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

Master Gem Digging

===Master Gem Digging===
Domain: Gathering
Available: Artisan(30)
Allows: Quick Working [[Quick

Worker(Expertise)|Quick Worker]]

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MGDIG, MGDIGGING, MGEMDIGGING, MASTERGDIG,

MASTERGDIGGING, MASTERGEMDIGGING

Usage: MASTERGEMDIGGING (BUNDLE "NUM") "TARGET")
Examples: mgdig

mgdig bundle 10 gems

Description: With this common skill, a player can perform the delicate task of mining gems and other precious stones. Master Gem Digging is over twice as slow as regular Gem Digging, but yields

three times as many gems. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

Master Herbology

===Master Herbology===
Domain: Nature Lore
Available: Abjurer(29) Alterer(29)

Arcanist(29) Artisan(30) Assassin(29) Barbarian(29) Bard(29) Beastmaster(29) Burglar(29) Charlatan(29) Cleric(29) Conjurer(29) Delver(29) Diviner(29) Doomsayer(29) Druid(29) Enchanter(29) Evoker(29) Fighter(29) Gaian(29) Gaoler(29) Healer(29) Illusionist(29) Jester(29) Mage(29) Mer(29) Minstrel(29) Missionary(29) Monk(29) Necromancer(29) Ninja(29) Oracle(29) Paladin(29) Pirate(29) Dancer(29) Purist(29) Ranger(29) Sailor(29) Scholar(29) Shaman(29) SkyWatcher(29) Templar(29) Thief(29) Transmuter(29) Trapper(29) Wizard(29)

Allows: Quick Working Quick Worker Nature Lore
UseCost: Movement (29)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MHERBOLOGY, MASTERHERB, MASTERHERBOLOGY, MHERB
Usage: MHERB "ITEM NAME"
Examples: mherb

some herbs

Description: Master Herbology is identical to Herbology, except that it is able to identify every herb in a bundle, or in a large group of herbs in the herbologists inventory. Like Herbology, the

player may use this skill to identify herbs for the types that they are. This skill is quite necessary for Druids who wish to use their Herbalism skill, or Cooks who need particular herbs for recipes, but is fairly unnecessary for others. The raw herbs for herbology are obtained by using the Foraging skill.

Master Lacquering

===Master Lacquering===
Domain: Artistic
Available: Artisan(30)
Allows: Quick Working

Quick Worker Artsy

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MASTERLACQUERING,

MASTERLACQUER, MLACQUER, MLACQUERING

Usage: MASTERLACQUER LIST/COLORS/"ITEM NAME" REMOVE/"DESIGN" "COLOR" "COLOR" ("COLOR")
Examples: masterlacquer list

masterlacquer colors masterlacquer shirt pinstriped blue red masterlacquer shirt remove

Description: This skill allows the player to lacquer a qualifying item with a multi-colored pattern, or to remove an existing lacquered color. Lacquer only works on metal, wood, bone, and stone

items crafted by the player. Use MASTERLACQUER COLORS to see all possible color choices, or MASTERLACQUER LIST to see all the design patterns. More design patterns are available at higher levels, and more color choices available at higher artistic expertise.

Master Leather Working

===Master Leather Working===
Domain: Crafting
Available: Artisan(30)
Allows: Light Sewing

Quality Crafting Durable Sewing Quick Worker Durable Crafting [[Light Crafting(Expertise)|Light Crafting]] Advanced Crafting Quick Crafting Quality Sewing

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MASTERLEATHERWORKING, MLEATHERWORK, MLEATHERWORKING
Usage: MLEATHERWORK (LIST/INFO/MEND/REFIT/LEARN/SCAN)

(BUNDLE "NUM") "ITEM"

Examples: mleatherwork vest

mleatherwork bundle 100 leather mleatherwork list mleatherwork list vest mleatherwork list 5-10 mleatherwork list 30-40 mleatherwork mend vest mleatherwork refit sleeves mleatherwork scan mleatherwork scan bob mleatherwork learn gloves

Description: This skill allows a player to craft masterful leather items, such as armor, clothing, and even whips. The extent of the items which can be crafted expands as the player goes up in

level. This command also allows the player to mend any damaged leather items, get info on a list item, refit any armor which may be the wrong size, or learn how to make an item he or she has found, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. To begin crafting a new item, the player must have placed the leather he or she wishes to make the item from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw leather for leather working is found using the Butchering skill.

Master Mining

===Master Mining===
Domain: Gathering
Available: Artisan(30)
Allows: Quick Working [[Quick

Worker(Expertise)|Quick Worker]]

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MMINE, MMINING, MASTERMINE,

MASTERMINING

Usage: MASTERMINE (BUNDLE "NUM") "TARGET"
Examples: mastermine

mastermine bundle 10 stone

Description: With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Master Mining is over twice as slow as regular Mining, but yields three times

the amount of stone or metals. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

Master Painting Skill

===Master Painting Skill===
Domain: Nothing
Available:
Allows: Quick Working Quick

Worker

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description:

Master Shearing

===Master Shearing===
Domain: Animal Affinity
Available: Artisan(30)
Allows: Animal

Affinity Quick Working Quick Worker

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: MSHEAR, MSHEARING, MASTERSHEAR, MASTERSHEARING
Usage: MASTERSHEAR "TARGET"
Examples: mastershear sheep
Description: With this common skill, you can shear the wool off of a sheeps body, or at least as much of it as you can. Master Shearing is over twice as slow as regular Shearing, but yields three

times as much wool.

Master Tailoring

===Master Tailoring===
Domain: Crafting
Available: Artisan(30)
Allows: Light Sewing [[Quality

Crafting(Expertise)|Quality Crafting]] Durable Sewing Quick Worker Durable Crafting [[Light Crafting(Expertise)|Light Crafting]] Advanced Crafting Quick Crafting Quality Sewing

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MASTERKNIT, MKNIT, MTAILOR, MTAILORING, MASTERTAILOR, MASTERTAILORING
Usage: MKNIT

(LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM TYPE"

Examples: mknit shirt

mknit bundle 100 cotton mknit list mknit list vest mknit list 30-40 mknit list all mknit mend vest mknit refit sleeves mknit scan mknit scan bob mknit learn shirt

Description: This skill allows a player to knit masterful clothing, such as dresses and suits. The extent of the items which can be knitted expands as the player goes up in level. This command

also allows the player to mend any damaged clothing, refit any clothes which are the wrong size, or learn how to knit an item he or she has found, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. To begin knitting a new item, the player must have placed the cloth he or she wishes to make the clothing from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw cloth for knitting is found using the Butchering, Shearing, or Foraging skills.

Master Trawling

===Master Trawling===
Domain: Gathering
Available: Artisan(30) Sailor(24)
Allows: [[Quick

Working(Expertise)|Quick Working]] Quick Worker

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MTRAWL,

MASTERTRAWL

Usage: MASTERTRAWL (BUNDLE "NUM") "TARGET")
Examples: mastertrawl

mastertrawl bundle 10 trout

Description: With this common skill, a player can catch lots of fish from the deck of a large sailing ship by casting nets into the water, assuming there are enough fish around to fill up the nets.

You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

Master Weaponsmithing

===Master Weaponsmithing===
Domain: Crafting
Available: Artisan(30)
Allows: [[Counterbalance

Crafting(Expertise)|Counterbalance Crafting]] Legendary Weaponsmithing Light Metalworking Quality Crafting Quick Worker Light Crafting Advanced Crafting Quick Crafting Lethal Crafting Quality Metalworking

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: MWEAPONSMITH, MASTERWEAPONSMITHING
Usage: MWEAPONSMITH (LIST/INFO/MEND/SCAN/LEARN) "WEAPON NAME"
Examples: mweaponsmith twohanded sword

mweaponsmith list mweaponsmith list sword mweaponsmith list blunt mweaponsmith list 30-40 mweaponsmith list all mweaponsmith scan mweaponsmith scan bob mweaponsmith learn axe

Description: This skill allows a player to craft master-level weapons (levels 31-60) from metal. This skill requires Blacksmithing and Weaponsmithing in order to learn it. It also requires

specialization in the weapon type the player wishes to make. The extent of the weapons which can be crafted expands as the player goes up in level. To begin smithing, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the weapon from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn how to smith an item he or she has found, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. The metal for weaponsmithing is obtained using the Mining skill, or better metals from the Smelting skill. Using better materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.

Master Wood Chopping

===Master Wood Chopping===
Domain: Gathering
Available: Artisan(30)
Allows: Quick Working

Quick Worker

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MCHOP, MASTERCHOP, MCHOPPING,

MASTERCHOPPING

Usage: MASTERCHOP (BUNDLE "NUM") "TARGET")
Examples: masterchop

masterchop bundle 10 oak

Description: With this common skill, a player can find good trees, chop a few down, and then chop up the wood for carrying. Master Wood Chopping is over twice as slow as regular Chopping, but

yields three times more wood. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

Meat Curing

===Meat Curing===
Domain: Epicurean
Available: Abjurer(7) Alterer(7) Arcanist(7)

Artisan(1) Assassin(7) Barbarian(7) Bard(7) Beastmaster(7) Burglar(7) Charlatan(7) Cleric(7) Conjurer(7) Delver(7) Diviner(7) Doomsayer(7) Druid(7) Enchanter(7) Evoker(7) Fighter(7) Gaian(7) Gaoler(7) Healer(7) Illusionist(7) Jester(7) Mage(7) Mer(7) Minstrel(7) Missionary(7) Monk(7) Necromancer(7) Ninja(7) Oracle(7) Paladin(7) Pirate(7) Dancer(7) Purist(7) Ranger(7) Sailor(7) Scholar(7) Shaman(7) SkyWatcher(7) Templar(7) Thief(7) Transmuter(7) Trapper(7) Wizard(7)

Allows: Quick Cooking Quick Worker Advanced Cooking
UseCost: Movement (7)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MEATCURING, MEATCURE, MCURING, MCURE
Usage: MCURE "TARGET"
Examples: mcure carp
Description: With this skill, a player can carefully apply spices in an attempt to cure some amount of meat to prevent it from spoiling. The amount of time this takes will depend on the amount of

meat being cured in a targeted bundle. If successful, the meat bundle will never spoil. If not successful, the meat will seem cured for a time, but will eventually stop seeming cured, and then eventually spoil.

Medal Making

===Medal Making===
Domain: Crafting
Available:
Allows: Quick Worker Advanced Crafting

Quick Crafting

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MEDALMAKE
Usage:
Examples:
Description: This skill is for Archon use only.

Mining

===Mining===
Domain: Gathering
Available: Abjurer(4) Alterer(4) Arcanist(4)

Artisan(1) Assassin(4) Barbarian(4) Bard(4) Beastmaster(4) Burglar(4) Charlatan(4) Cleric(4) Conjurer(4) Delver(4) Diviner(4) Doomsayer(4) Druid(4) Enchanter(4) Evoker(4) Fighter(4) Gaian(4) Healer(4) Illusionist(4) Jester(4) Mage(4) Mer(4) Minstrel(4) Missionary(4) Monk(4) Necromancer(4) Ninja(4) Oracle(4) Paladin(4) Pirate(4) Dancer(4) Purist(4) Ranger(4) Scholar(4) Shaman(4) SkyWatcher(4) Templar(4) Thief(4) Transmuter(4) Trapper(4) Wizard(4)

Allows: Quick Working

Smelting Quick Worker Master Mining Masonry Speculating Sculpting

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MINE, MINING
Usage: MINE (BUNDLE "NUM") "TARGET"
Examples: mine

mine bundle 10 stone

Description: With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Mining is best done in caves and mountains. You can also bundle multiple

resources together using this skill. The GET command can be used to unbundle such resources.

Ninja Crafting

===Ninja Crafting===
Domain: Crafting
Available: Ninja(5)
Allows: Quick Worker [[Advanced

Crafting(Expertise)|Advanced Crafting]] Quick Crafting

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: NINJACRAFT
Usage:
Examples:
Description: Using this ability, a ninja may create his own specialized gear.

Organizing

===Organizing===
Domain: Education Lore
Available: Scholar(4)
Allows: Quick Working

Educating Quick Worker

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: ORGANIZE,

ORGANIZING

Usage: ORGANIZE ROOM/"MOB NAME"/"CONTAINER" "SORT_BY" (DESCENDING)
Examples: organize room name
Description: This skill allows a player sort/organize the items in a room, in a trusting persons inventory, or in a specified container. Items can be sorted by value, crafter, level, type, name,

weight, or tag (see tagging). You can also, optionally, append the word ascending or descending to the end.

Painting

===Painting===
Domain: Artistic
Available: Abjurer(5) Alterer(5) Arcanist(5)

Artisan(1) Assassin(5) Barbarian(5) Bard(5) Beastmaster(5) Burglar(5) Charlatan(5) Cleric(5) Conjurer(5) Delver(5) Diviner(5) Doomsayer(5) Druid(5) Enchanter(5) Evoker(5) Fighter(5) Gaian(5) Healer(5) Illusionist(5) Jester(5) Mage(5) Mer(5) Minstrel(5) Missionary(5) Monk(5) Necromancer(5) Ninja(5) Oracle(5) Paladin(5) Pirate(5) Dancer(5) Purist(5) Ranger(5) Scholar(5) Shaman(5) SkyWatcher(5) Templar(5) Thief(5) Transmuter(5) Trapper(5) Wizard(5)

Allows: Warrants [[Quick

Working(Expertise)|Quick Working]] Decorating Quick Worker Master Floristry Artsy

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: PAINT, PAINTING
Usage: PAINT WALL/"ITEM NAME"
Examples: paint wall

paint a sheet of canvas

Description: This skill allows a player to make artistic paintings on either canvas or silkscreen, such as those made with the Papermaking skill. The player is also able to create and destroy

"wall" paintings in a privately owned room. "Wall" paintings are unlisted, ungettable items in a room which can nevertheless be LOOKed at.

Painting Skill

===Painting Skill===
Domain: Nothing
Available:
Allows: Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands:
Usage: PAINT WALL/"ITEM NAME"
Examples: paint wall

paint a sheet of canvas

Description: This skill allows a player to make artistic paintings on either canvas or silkscreen, such as those made with the Papermaking skill. The player is also able to create and destroy

"wall" paintings in a privately owned room. "Wall" paintings are unlisted, ungettable items in a room which can nevertheless be LOOKed at.

Paper Making

===Paper Making===
Domain: Crafting
Available: Abjurer(5) Alterer(5) Arcanist(5)

Artisan(1) Assassin(5) Barbarian(5) Bard(5) Beastmaster(5) Burglar(5) Charlatan(5) Cleric(5) Conjurer(5) Delver(5) Diviner(5) Doomsayer(5) Druid(5) Enchanter(5) Evoker(5) Fighter(5) Gaian(5) Healer(5) Illusionist(5) Jester(5) Mage(5) Mer(5) Minstrel(5) Missionary(5) Monk(5) Necromancer(5) Ninja(5) Oracle(5) Paladin(5) Pirate(5) Dancer(5) Purist(5) Ranger(5) Scholar(3) Shaman(5) SkyWatcher(5) Templar(5) Thief(5) Transmuter(5) Trapper(5) Wizard(5)

Allows: Quality

Fabricating Quick Worker Advanced Crafting Quick Crafting Lore Master Costuming Light Fabricating

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: PAPERMAKE,

PAPERMAKING

Usage: PAPERMAKE (LIST) ("PAPER ITEM NAME")
Examples: papermake canvas

papermake list papermake list paper papermake all

Description: This skill allows a player to craft papers from woods, silks, and other materials. The types of paper which can be crafted expands as the player goes up in level. Eventually, even

arcane scrolls, suitable for scribing spells onto, can be made. Wood is obtained by the Chopping skill, and silks through the Foraging skill.

Plant Lore

===Plant Lore===
Domain: Nature Lore
Available: Artisan(1) Druid(15) Gaian(9)

Ranger(15) Scholar(15)

Allows: Quick Working Quick Worker Nature Lore
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: PLANTLORE, PSPECULATE
Usage: PLANTLORE
Examples: plantlore
Description: This skill allows a player to carefully evaluate the plant growth patterns in the present area, and all surrounding areas to see what vegetation resources might be available for

foraging or chopping.

Play Instrument

===Play Instrument===
Domain: Artistic
Available: Abjurer(1) Alterer(1) Apprentice(1)

Arcanist(1) Artisan(1) Assassin(1) Barbarian(1) Bard(1) Beastmaster(1) Burglar(1) Charlatan(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Fighter(1) Gaian(1) Gaoler(1) Healer(1) Illusionist(1) Jester(1) Mage(1) Mer(1) Minstrel(1) Missionary(1) Monk(1) Necromancer(1) Ninja(1) Oracle(1) Paladin(1) Pirate(1) Dancer(1) Purist(1) Ranger(1) Sailor(1) Scholar(1) Shaman(1) SkyWatcher(1) Templar(1) Thief(1) Transmuter(1) Trapper(1) Wizard(1)

Allows: Quick Working Quick Worker Artsy
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: PLAY, PLAYINSTRUMENT, PLAYSONG
Usage: PLAYINSTRUMENT (STOP) (LIST)
Examples: playinstrument
Description: This skill allows a player to attempt to play a musical instrument they are holding or prepared to use. If done well, this might amuse an audience. Proficiency with each kind of

musical instrument is separate, so your proficiency usually only reflects the last kind of instrument you played. Instruments can be purchased, or made with the Instrument Making skill.

Pottery

===Pottery===
Domain: Crafting
Available: Abjurer(4) Alterer(4) Arcanist(4)

Artisan(1) Assassin(4) Barbarian(4) Bard(4) Beastmaster(4) Burglar(4) Charlatan(4) Cleric(4) Conjurer(4) Delver(4) Diviner(4) Doomsayer(4) Druid(4) Enchanter(4) Evoker(4) Fighter(4) Gaian(4) Healer(4) Illusionist(4) Jester(4) Mage(4) Mer(4) Minstrel(4) Missionary(4) Monk(4) Necromancer(4) Ninja(4) Oracle(4) Paladin(4) Pirate(4) Dancer(4) Purist(4) Ranger(4) Scholar(4) Shaman(4) SkyWatcher(4) Templar(4) Thief(4) Transmuter(4) Trapper(4) Wizard(4)

Allows: Jewel Making [[Quick

Worker(Expertise)|Quick Worker]] Glass Blowing Light Shaping Advanced Crafting Quick Crafting Quality Shaping

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: POT, POTTERY
Usage: POT

(LIST/INFO/LEARN) (BUNDLE "NUM") "ITEM NAME"

Examples: pot pitcher

pot bundle 100 clay pot list pot list pitcher pot list 5-10 pot list all pot learn pot

Description: This skill allows a player to craft cooked clay items, such as cups and plates. The extent of the items which can be crafted expands as the player goes up in level. The player may

also learn to how to make a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin crafting, the player must be in a room with an open fire burning, and must have placed the clay he or she wishes to make the item from on the ground. The Clay is obtained by using the Gem Digging skill.

Publishing

===Publishing===
Domain: Legal
Available: Scholar(20)
Allows: Quick Working [[Quick

Worker(Expertise)|Quick Worker]] Legal Lore

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: PUBLISH,

PUBLISHING

Usage: PUBLISH (LIST) / "ITEM" "PRICE"
Examples: publish list

publish Book 3 gold

Description: This skill allows a player to copyright and publish a written work to local book shops and libraries. A published work can not be edited, nor can it be re-titled, copied, duplicated,

or re-named. If successfully published, the book will earn the author a small percentage of the publishing price every time it is purchased.


The LIST argument can be used to see how many copies have been sold, and royalties earned. Of course, the copies sold will also decrease every time the book is sold back to the establishment.

Recollecting

===Recollecting===
Domain: Education Lore
Available: Scholar(18)
Allows: Quick Working

Educating Quick Worker

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: RECOLLECT,

RECOLLECTING

Usage: RECOLLECT "WORD OR PHRASE"
Examples: recollect happy
Description: This skill allows a player attempt to recall where a particular word or exact phrase appears in a group of applicable written works, which includes recipes, books, journals, and paper.

The books can be recalled if the works and player are both in the same room, which the player owns, or if the works in the room with the player were created by the player, or if the works are in the players inventory.

Rodsmithing

===Rodsmithing===
Domain: Crafting
Available: Arcanist(12) Artisan(1)
Allows: [[Quick

Worker(Expertise)|Quick Worker]] Advanced Crafting Quick Crafting

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: RODSMITH, RODSMITHING
Usage: RODSMITH (LIST/INFO/MEND/SCAN/LEARN) "STAFF NAME"
Examples: rodsmith rod

rodsmith list rodsmith list rod rodsmith list 5-10 rodsmith list all rodsmith scan rodsmith scan bob rodsmith learn rod

Description: This skill allows a player to craft rods from metal, and finials. The extent of the rods which can be crafted expands as the player goes up in level. To begin crafting, the player

must have placed the metal he or she wishes to make the rod from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn to how to make a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. The metal for rodsmithing is obtained using the Blacksmith skill and/or Smelting skills, though some recipes will require additional material obtained by other means. When the player has both a rod and a finial, then the finial can be put into the rod for additional benefits using the PUT (FINIAL) (ROD) command.

Salvaging

===Salvaging===
Domain: Nature Lore
Available: Pirate(19) Sailor(19)
Allows: Quick

Working Quick Worker Nature Lore

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: SALVAGE, SALVAGING
Usage: SALVAGE "SHIP NAME"
Examples: salvage jolly roger
Description: This skill allows a player to salvage materials from a large sunken (or sinking) sailing ship, which can then be used by the other common skills.

Scrapping

===Scrapping===
Domain: Nature Lore
Available: Artisan(1) Barbarian(20)

Beastmaster(20) Delver(20) Druid(20) Gaian(20) SkyWatcher(20) Trapper(20)

Allows: Quick Working Quick Worker Nature Lore Master Leather Working

Master Tailoring Master Armorsmithing

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: SCRAP,

SCRAPPING

Usage: SCRAP "ITEM NAME"
Examples: scrap longsword
Description: This skill allows a player to scrap one or more identical items into their component resources, which can then be used by the other common skills. Some materials require that a fire be

built before scrapping can begin. The yield on scrapping is always 1 pound of material resources per 5 pounds of items.

Scrimshawing

===Scrimshawing===
Domain: Crafting
Available: Abjurer(5) Alterer(5) Arcanist(5)

Artisan(1) Assassin(5) Barbarian(5) Bard(5) Beastmaster(5) Burglar(5) Charlatan(5) Cleric(5) Conjurer(5) Delver(5) Diviner(5) Doomsayer(5) Druid(5) Enchanter(5) Evoker(5) Fighter(5) Gaian(5) Healer(5) Illusionist(5) Jester(5) Mage(5) Mer(5) Minstrel(5) Missionary(5) Monk(5) Necromancer(5) Ninja(5) Oracle(5) Paladin(5) Pirate(5) Dancer(5) Purist(5) Ranger(5) Scholar(5) Shaman(5) SkyWatcher(5) Templar(5) Thief(5) Transmuter(5) Trapper(5) Wizard(5)

Allows: [[Counterbalance

Crafting(Expertise)|Counterbalance Crafting]] Quality Crafting Quick Worker Light Crafting [[Light Shaping(Expertise)|Light Shaping]] Durable Shaping Advanced Crafting Quick Crafting [[Lethal Crafting(Expertise)|Lethal Crafting]] Quality Shaping

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: SCRIM, SCRIMSHAWING
Usage: SCRIM (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM NAME"
Examples: scrim small table

scrim bundle 100 bone scrim list scrim list sword scrim list 5-10 scrim list all scrim mend sword scrim refit earrings scrim scan scrim scan bob scrim learn hand

Description: This skill allows a player to craft bone items, such as chairs and swords. The extent of the items which can be crafted expands as the player goes up in level. This command also

allows the player to repair any damaged bone weapons or armor, get info on a list item, refit any armor which may be the wrong size, or learn to how to scrim a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin scrimshawing a new item, the player must have placed the bone he or she wishes to make the item from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw bone for scrimshaw is found using the Butchering skill.

Scroll Scribing

===Scroll Scribing===
Domain: Crafting
Available: Abjurer(1) Alterer(1) Arcanist(1)

Beastmaster(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Gaian(1) Healer(1) Illusionist(1) Mage(1) Mer(1) Missionary(1) Necromancer(1) Oracle(1) Purist(1) Scholar(19) Shaman(1) SkyWatcher(1) Templar(1) Transmuter(1) Wizard(1)

Allows: Quick Worker Advanced Crafting Quick Crafting Wise Crafting
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: ENSCRIBE, SCROLLSCRIBE, SCROLLSCRIBING
Usage: ENSCRIBE (LIST) "SPELL NAME" "BLANK SCROLL"

ENSCRIBE "SPELL NAME" FROM "FIRST SCROLL" "OTHER SCROLL"

Examples: enscribe iron grip scroll

enscribe list enscribe list 5-10 enscribe list all enscribe list iron enscribe iron grip from "scroll of iron grip" "a scroll"

Description: This skill allows the player to scribe a magic scroll from a limited list that must include one of the spells the player knows or to transcribe any spell from one scroll from to another

scroll, consuming one of the charges from the source scroll. To do this, the player must have a piece of scroll paper with sufficient blank space on it to make the scroll out of. Many scrolls require scribing components. Also, the player must have mastered the spell before attempting to scribe a new scroll from it. Lastly, while the player might lose some mana and experience for scribing a new spell onto a scroll, transcribing a spell from one scroll to another is relatively free.

Sculpting

===Sculpting===
Domain: Crafting
Available: Abjurer(4) Alterer(4) Arcanist(4)

Artisan(1) Assassin(4) Barbarian(4) Bard(4) Beastmaster(4) Burglar(4) Charlatan(4) Cleric(4) Conjurer(4) Delver(4) Diviner(4) Doomsayer(4) Druid(4) Enchanter(4) Evoker(4) Fighter(4) Gaian(4) Healer(4) Illusionist(4) Jester(4) Mage(4) Mer(4) Minstrel(4) Missionary(4) Monk(4) Necromancer(4) Ninja(4) Oracle(4) Paladin(4) Pirate(4) Dancer(4) Purist(4) Ranger(4) Scholar(4) Shaman(4) SkyWatcher(4) Templar(4) Thief(4) Transmuter(4) Trapper(4) Wizard(4)

Allows: Quality Crafting Blunt Weapon Proficiency Quick Worker Light Crafting Light Shaping

Excavation Advanced Crafting Quick Crafting Masonry Quality Shaping Scrimshawing

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: SCULPT, SCULPTING
Usage: SCULPT (LIST/INFO/MEND/SCAN/LEARN)

(BUNDLE "NUM") "ITEM NAME" (PARAMETER)

Examples: sculpt bench

sculpt bundle 100 stone sculpt statue of the great Alramus sculpt list sculpt list statue sculpt list 5-10 sculpt list all sculpt mend avalanche sculpt scan sculpt scan bob sculpt learn throne

Description: This skill allows a player to sculpt stone items, such as statues and furniture, or mend any broken stone weapons or armor. The extent of the items which can be crafted expands as the

player goes up in level. To begin crafting, the player must have placed the stone he or she wishes to make the item from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn to how to sculpt a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. The raw stone for sculpting is found using the Digging or Mining skills.

Searching

===Searching===
Domain: Alert
Available: Abjurer(4) Alterer(4) Apprentice(4)

Arcanist(4) Artisan(1) Assassin(4) Barbarian(4) Bard(4) Beastmaster(4) Burglar(4) Charlatan(4) Cleric(4) Conjurer(4) Delver(4) Diviner(4) Doomsayer(4) Druid(4) Enchanter(4) Evoker(4) Fighter(4) Gaian(4) Gaoler(4) Healer(4) Illusionist(4) Jester(4) Mage(4) Mer(4) Minstrel(4) Missionary(4) Monk(4) Necromancer(4) Ninja(4) Oracle(4) Paladin(4) Pirate(4) Dancer(4) Purist(4) Ranger(4) Sailor(4) Scholar(4) Shaman(4) SkyWatcher(4) Templar(4) Thief(4) Transmuter(4) Trapper(4) Wizard(4)

Allows: Quick Working Quick Worker Wilderness Lore Vigilantly
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: SEARCH, SEARCHING
Usage: SEARCH
Examples: search
Description: This skill allows a player to spend some time looking around a room. For this duration of the search, any hidden items will become apparent to the one searching. Once the search is

completed, hidden items or mobs still in the room may no longer be seen.

Shearing

===Shearing===
Domain: Animal Affinity
Available: Abjurer(1) Alterer(1)

Apprentice(1) Arcanist(1) Artisan(1) Assassin(1) Barbarian(1) Bard(1) Beastmaster(1) Burglar(1) Charlatan(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Fighter(1) Gaian(1) Healer(1) Illusionist(1) Jester(1) Mage(1) Mer(1) Minstrel(1) Missionary(1) Monk(1) Necromancer(1) Ninja(1) Oracle(1) Paladin(1) Pirate(1) Dancer(1) Purist(1) Ranger(1) Scholar(1) Shaman(1) SkyWatcher(1) Templar(1) Thief(1) Transmuter(1) Trapper(1) Wizard(1)

Allows: Textiling Animal Affinity Quick Working Quick Worker Animal Husbandry

Master Shearing Branding

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: SHEAR, SHEARING
Usage: SHEAR

"TARGET"

Examples: shear sheep
Description: With this common skill, you can shear the wool off of a sheeps body, or at least as much of it as you can.

Ship Building

===Ship Building===
Domain: Crafting
Available: Artisan(1) Sailor(9)
Allows: Find Ship

Clan Ship Building Quick Worker Ingenious Engineering Advanced Crafting [[Quick Crafting(Expertise)|Quick Crafting]] Ship Lore

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: SHIPBUILD,

SHIPBUILDING, SHIPWRIGHT

Usage: SHIPWRIGHT (LIST/INFO/MEND/SCAN) "ITEM NAME"
Examples: shipwright cruiser

shipwright list shipwright list cruiser shipwright list 5-10 shipwright list all shipwright mend cruiser shipwright scan shipwright scan bob shipwright help Bob shipwright title The Cargo Deck shipwright desc This is a beautiful cargo deck! shipwright door east shipwright demolish east

Description: This skill allows a player to craft large sailing ships, and alter great ships they own. The extent of the items which can be crafted expands as the player goes up in level. This

command also allows the player to repair any combat damage on great ships. To begin building a new item, the player must have placed the wood he or she wishes to make the item from on the ground. The parameters also allow more than one person to assist in a project. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for building is found using the Chopping skill.

Siegecrafting

===Siegecrafting===
Domain: Crafting
Available: Abjurer(10) Alterer(10) Arcanist(10)

Artisan(1) Assassin(10) Barbarian(10) Bard(10) Beastmaster(10) Burglar(10) Charlatan(10) Cleric(10) Conjurer(10) Delver(10) Diviner(10) Doomsayer(10) Druid(10) Enchanter(10) Evoker(10) Fighter(10) Gaian(10) Gaoler(10) Healer(10) Illusionist(10) Jester(10) Mage(10) Mer(10) Minstrel(10) Missionary(10) Monk(10) Necromancer(10) Ninja(10) Oracle(10) Paladin(10) Pirate(10) Dancer(10) Purist(10) Ranger(10) Sailor(15) Scholar(10) Shaman(10) SkyWatcher(10) Templar(10) Thief(10) Transmuter(10) Trapper(10) Wizard(10)

Allows: Master Wood Chopping Quality Fabricating Quick Worker [[Advanced

Crafting(Expertise)|Advanced Crafting]] Quick Crafting Light Fabricating

UseCost: Movement (10)
Quality: Circumstantial
Targets: Items

Creatures

Range: Touch, or not applicable
Commands: SIEGECRAFT
Usage: SIEGECRAFT (LIST/INFO/LEARN) "ITEM TYPE"
Examples: siegecraft catapult

siegecraft list siegecraft list catapult siegecraft list 5-10 siegecraft list all siegecraft learn catapult

Description: This skill allows a player to craft siege weapons for ship combat, such as trebuchets, catapults, and ballistas, as well as the necessary ammunitions (shots, boulders and bolts,

respectively). The extent of the items which can be crafted expands as the player goes up in level. To begin siegcrafting, the player must have placed the wood he or she wishes to make the item from on the ground. The raw wood and stone for siegecraft is obtained by using the Chopping and Mining skills. Light siege weapons are anti-personnel only, damaging a ship's crew, but not the ship itself, and can hold multiple rounds of ammunition hitting multiple targets. Heavy siege weapons have longer range and do more damage. The player may also learn how to craft found items, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. Bear in mind that many of these weapons are constructed in-place and may be difficult to be picked up and moved once completed.

Slave Trading

===Slave Trading===
Domain: Criminal
Available: Gaoler(22)
Allows: Criminal Deviousness

Quick Working Quick Worker

UseCost: Movement (5)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not

applicable

Commands: SLAVETRADING, SLAVETRADE, SLAVESELL, SSELL
Usage: SSELL "MOB NAME" ("SHOPKEEPER NAME")
Examples: ssell boy shopkeeper

ssell boy

Description: This skill allows the player to sell slaves to shopkeepers who deal in them.

Smelting

===Smelting===
Domain: Crafting
Available: Abjurer(10) Alterer(10) Arcanist(10)

Artisan(1) Assassin(10) Barbarian(10) Bard(10) Beastmaster(10) Burglar(10) Charlatan(10) Cleric(10) Conjurer(10) Delver(10) Diviner(10) Doomsayer(10) Druid(10) Enchanter(10) Evoker(10) Fighter(10) Gaian(10) Healer(10) Illusionist(10) Jester(10) Mage(10) Mer(10) Minstrel(10) Missionary(10) Monk(10) Necromancer(10) Ninja(10) Oracle(10) Paladin(10) Pirate(10) Dancer(10) Purist(10) Ranger(10) Scholar(10) Shaman(10) SkyWatcher(10) Templar(10) Thief(10) Transmuter(10) Trapper(10) Wizard(10)

Allows: Quick Worker Advanced Crafting Quick Crafting Blacksmithing
UseCost: Movement (10)
Quality: Circumstantial
Targets: Items

Creatures

Range: Touch, or not applicable
Commands: SMELTING
Usage: SMELT (LIST) "ITEM NAME" ("MAX AMOUNT OF BASE METALS TO SMELT")
Examples: smelt steel

smelt list smelt list steel smelt list all smelt bronze 10

Description: This skill allows a player to create metal alloys, such as steel, bronze, and adamantium. You can also make very strong metals, such as steel. To begin smelting, the player must be in

a room with an open fire burning, and must have placed the two base metals he or she wishes to make the alloy from on the ground. If you have excess metals, you may specify a max amount of each base metal to smelt. The default is to smelt as much as possible. The raw metal for smelting is found using the Mining skill.

Smoke Rings

===Smoke Rings===
Domain: Artistic
Available: Abjurer(1) Alterer(1) Apprentice(1)

Arcanist(1) Artisan(1) Assassin(1) Barbarian(1) Bard(1) Beastmaster(1) Burglar(1) Charlatan(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Fighter(1) Gaian(1) Gaoler(1) Healer(1) Illusionist(1) Jester(1) Mage(1) Mer(1) Minstrel(1) Missionary(1) Monk(1) Necromancer(1) Ninja(1) Oracle(1) Paladin(1) Pirate(1) Dancer(1) Purist(1) Ranger(1) Sailor(1) Scholar(1) Shaman(1) SkyWatcher(1) Templar(1) Thief(1) Transmuter(1) Trapper(1) Wizard(1)

Allows: Quick Working Quick Worker Artsy
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands:
Usage: (automatic)
Examples:
Description: This skill allows the player to produce beautiful smoke rings whenever smoking a pipe or cigar.

Speculating

===Speculating===
Domain: Nature Lore
Available: Abjurer(10) Alterer(10) Arcanist(10)

Artisan(1) Assassin(10) Barbarian(10) Bard(10) Beastmaster(10) Burglar(10) Charlatan(10) Cleric(10) Conjurer(10) Delver(10) Diviner(10) Doomsayer(10) Druid(10) Enchanter(10) Evoker(10) Fighter(10) Gaian(10) Healer(10) Illusionist(10) Jester(10) Mage(10) Mer(10) Minstrel(10) Missionary(10) Monk(10) Necromancer(10) Ninja(10) Oracle(10) Paladin(10) Pirate(10) Dancer(10) Purist(10) Ranger(10) Scholar(10) Shaman(10) SkyWatcher(10) Templar(10) Thief(10) Transmuter(10) Trapper(10) Wizard(10)

Allows: Quick Working Quick Worker Nature Lore Wands Master Drilling
UseCost: Movement (10)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: SPECULATE, SPECULATING
Usage: SPECULATE
Examples: speculate
Description: This skill allows a player to carefully evaluate the present area, and all surrounding to see what resources might be available for hunting, fishing, foraging, chopping, mining,

digging, etc..

Spell Crafting Skill

===Spell Crafting Skill===
Domain: Crafting
Available:
Allows: Quick Worker [[Advanced

Crafting(Expertise)|Advanced Crafting]] Quick Crafting

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: FLETCH, FLETCHING
Usage:
Examples:
Description:

Staff Making

===Staff Making===
Domain: Crafting
Available: Artisan(1)
Allows: Counterbalance Crafting Quick Worker Light Shaping Advanced Crafting Quick Crafting [[Lethal

Crafting(Expertise)|Lethal Crafting]] Quality Shaping

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: STAFFMAKE, STAFFMAKING
Usage: STAFFMAKE (LIST/INFO/MEND/SCAN/LEARN) "STAFF NAME"
Examples: staffmake Iron-shod Staff

staffmake list staffmake list Iron-shod staffmake list 5-10 staffmake list all staffmake scan staffmake scan bob staffmake learn staff

Description: This skill allows a player to craft staffs from wood. The extent of the staffs which can be crafted expands as the player goes up in level. To begin crafting, the player must have

placed the wood he or she wishes to make the staff from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn to how to make a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. The wood for staffmaking is obtained using the Chopping skill, though some recipes will require additional material obtained by other means. When the player has both a staff and a staffcrown, then the crown can be put into the staff for additional benefits using the PUT (CROWN) (STAFF) command.

Studying

===Studying===
Domain: Education Lore
Available: Scholar(1)
Allows: Druid Honorary Degree

Mage Honorary Degree Cleric Honorary Degree Quick Working Educating [[Quick Worker(Expertise)|Quick Worker]] Thief Honorary Degree Fighter Honorary Degree Bard Honorary Degree Commoner Honorary Degree

UseCost: Movement (5)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: STUDY, STUDYING
Usage: STUDY

("TEACHER NAME"/FORGET "SKILL NAME") STUDY ("SKILL TYPE")

Examples: study

study bob fireball study dissertation light study forget fireball study spells

Description: This skill makes one scholarly, allowing them to learn any skill from any willing teacher or from a dissertation. Only a certain number of skills can be studied, depending on class

level. Skills learned this way cannot be conventionally used. They can, however, be taught to others. At first, the scholar can only study common skills, but gains access to thief and fighter skills, as well as songs, spells, and prayers, as he or she gains scholarly levels. The scholar can enter STUDY alone to see what they have learned and how much more he or she may learn. Entering STUDY with a skill type like SPELLS, SKILLS, etc will list the things you can learn of that type.

Surveying

===Surveying===
Domain: Calligraphy
Available: Scholar(22)
Allows: Fine Calligraphy [[Quick

Working(Expertise)|Quick Working]] Quick Worker

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: SURVEYWRITE,

SUWRITE

Usage: SUWRITE ROOM/AREA ("CATALOG ITEM")
Examples: suwrite room

suwrite area "my catalog book"

Description: This skill allows a player carefully study their current room or area and write down useful information about it onto a piece of paper or into a book. Additional details about the room

or area are discovered for each level of expertise. Writing the same room or area into a book that already has a chapter about that room or area will append to the old page. Specifying the catalog book name is not necessary if the Titling skill was used to designate one of your books as a catalog of Survey.

Tailoring

===Tailoring===
Domain: Crafting
Available: Abjurer(3) Alterer(3) Arcanist(3)

Artisan(1) Assassin(3) Barbarian(3) Bard(3) Beastmaster(3) Burglar(3) Charlatan(3) Cleric(3) Conjurer(3) Delver(3) Diviner(3) Doomsayer(3) Druid(3) Enchanter(3) Evoker(3) Fighter(3) Gaian(3) Healer(3) Illusionist(3) Jester(3) Mage(3) Mer(3) Minstrel(3) Missionary(3) Monk(3) Necromancer(3) Ninja(3) Oracle(3) Paladin(3) Pirate(3) Dancer(3) Purist(3) Ranger(3) Scholar(3) Shaman(3) SkyWatcher(3) Templar(3) Thief(3) Transmuter(3) Trapper(3) Wizard(3)

Allows: Durable Sewing Quick Worker Light Crafting Quality Sewing Scrapping Master Tailoring Light Sewing Embroidering Quality Crafting Costuming Durable Crafting Advanced Crafting Quick Crafting
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: KNIT, TAILOR, TAILORING
Usage: KNIT (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM NAME"
Examples: knit shirt

knit bundle 100 cotton knit list knit list vest knit list 5-10 knit list all knit mend vest knit refit sleeves knit scan knit scan bob knit learn shirt

Description: This skill allows a player to knit clothing, such as shirts and leggings. The extent of the items which can be knitted expands as the player goes up in level. This command also allows

the player to mend any damaged clothing, get info on a list item, refit any clothes which are the wrong size, or learn to how to knit a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin knitting a new item, the player must have placed the cloth he or she wishes to make the clothing from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw cloth for knitting is found using the Butchering, Shearing, or Foraging skills.

Tanning

===Tanning===
Domain: Nature Lore
Available: Abjurer(4) Alterer(4) Arcanist(4)

Artisan(1) Assassin(4) Barbarian(4) Bard(4) Beastmaster(4) Burglar(4) Charlatan(4) Cleric(4) Conjurer(4) Delver(4) Diviner(4) Doomsayer(4) Druid(4) Enchanter(4) Evoker(4) Fighter(4) Gaian(4) Gaoler(4) Healer(4) Illusionist(4) Jester(4) Mage(4) Mer(4) Minstrel(4) Missionary(4) Monk(4) Necromancer(4) Ninja(4) Oracle(4) Paladin(4) Pirate(4) Dancer(4) Purist(4) Ranger(4) Sailor(4) Scholar(4) Shaman(4) SkyWatcher(4) Templar(4) Thief(4) Transmuter(4) Trapper(4) Wizard(4)

Allows: Dyeing Taxidermy Quick Working Quick Worker Nature Lore

Leather Working

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: TAN, TANNING
Usage: TAN "HIDE ITEM NAME"
Examples: TAN

hide

Description: This skill allows a player to tan hide resources items until they are a leather usable by Leatherworking and other skills. It require thats a fire be built before tanning can begin.

Tattooing

===Tattooing===
Domain: Artistic
Available: Gaoler(7)
Allows: Quick Working [[Quick

Worker(Expertise)|Quick Worker]] Artsy

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: TATTOO,

TATTOOING

Usage: TATTOOING "TARGET NAME" "LOCATION" (REMOVE)/"TATTOO DESCRIPTION"
Examples: tattooing bob arms a skull and crossbones

tattooing bob arms remove

Description: This skill allows a player to tattoo the body parts of the target. The target must hold still for it, of course. What results can only be seen when the proper wear location is not

covered by clothing. Tattoos can also be removed with this skill. Parts available for tattooing include: arms, legs, hands, head, feet, wrists, neck, and torso.

Taxidermy

===Taxidermy===
Domain: Crafting
Available: Abjurer(10) Alterer(10) Arcanist(10)

Artisan(1) Assassin(10) Barbarian(10) Bard(10) Beastmaster(10) Burglar(10) Charlatan(10) Cleric(10) Conjurer(10) Delver(10) Diviner(10) Doomsayer(10) Druid(10) Enchanter(10) Evoker(10) Fighter(10) Gaian(10) Healer(10) Illusionist(10) Jester(10) Mage(10) Mer(10) Minstrel(10) Missionary(10) Monk(10) Necromancer(10) Ninja(10) Oracle(10) Paladin(10) Pirate(10) Dancer(10) Purist(10) Ranger(10) Scholar(16) Shaman(10) SkyWatcher(10) Templar(10) Thief(10) Transmuter(10) Trapper(1) Wizard(10)

Allows: Light Sewing Master Butchering Quick Worker Advanced Crafting Quick Crafting [[Quality

Sewing(Expertise)|Quality Sewing]]

UseCost: Movement (10)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: STUFF, TAXIDERMY
Usage: STUFF ("POSE"/LIST) "BODY

NAME"

Examples: stuff body of an orc

stuff list stuff list scary stuff scary body of a horse

Description: This skill allows a player to stuff a dead body with cloth, cotton, feathers, fur, or similar substances to make a light statue. To begin stuffing a body, the player must have placed

the cloth he or she wishes to stuff with on the ground with the body. A pose for the body may optionally be specified. A list of valid poses may be obtained by entering TAXIDERMY LIST.

Textiling

===Textiling===
Domain: Crafting
Available: Artisan(1)
Allows: Dyeing Quick Worker [[Quick

Crafting(Expertise)|Quick Crafting]] Tailoring

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: TEXTILING,

TEXTILE

Usage: TEXTILE (LIST) "ITEM NAME" ("MAX AMOUNT OF BASE CLOTHS TO USE")
Examples: textile denim

textile bolt of cotton textile denim 10

Description: This skill allows a player to create cloth bolts, special kinds of cloth, including especially strong cloths, such as spidersteel. To begin textiling, the player must have placed the

constituent cloths he or she wishes to make the bolt from on the ground. To make more than one bolt at a time, an additional amount of input cloth can be specified. The raw cloth for textiling is found using skills like Shearing and Foraging skill.

Titling

===Titling===
Domain: Calligraphy
Available: Diviner(12) Oracle(12) Scholar(6)
Allows: Fine Calligraphy Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: ENTITLE, TITLING
Usage: ENTITLE "ITEM NAME" "NEW TITLE" ("CATALOG NAME")
Examples: entitle paper "Essay

concerning essays"

Description: : entitle book "Huckleberry Finn" "Book"

The writer uses this skill to put the finishing touches on a crafted written and readable work, given it a title. By adding a special catalog term, the work can also be designated as an official catalog for particular types of items for the Cataloging skill.

Torturesmithing

===Torturesmithing===
Domain: Crafting
Available: Gaoler(16)
Allows: Light Metalworking

Durable Metalworking Quick Worker Advanced Crafting Quick Crafting Quality Metalworking

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: TORTURESMITH,

TORTURESMITHING

Usage: TORTURESMITH (LIST/INFO) "ITEM NAME"
Examples: torturesmith rack

torturesmith list torturesmith list rack torturesmith list 5-10 torturesmith list all

Description: This skill allows a player to craft implements of execution and torture. The extent of the items which can be crafted expands as the player goes up in level. To begin carving a new

item, the player must have placed the wood he or she wishes to make the item from on the ground. The raw wood for building is found using the Chopping skill. Some items require metal gathered with the Mining skill. Most items require that the victim be bound, and some require that the MOUNT command be used to get them onto the implement.

Transcribing

===Transcribing===
Domain: Calligraphy
Available: Scholar(9)
Allows: Fine Calligraphy

Quick Working Quick Worker

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: TRANSCRIBING, TRANSCRIBE, BCOPY
Usage: TRANSCRIBE "SOURCE ITEM" "TARGET ITEM" ("CHAPTER")
Examples: transcribe "The Book of Sam" "An Empty Book" 2
Description: : transcribe "a piece of paper" "Book of Essays"

The writer uses this skill to scribe a document from one work to another. New chapters will be added to books, or appended to pieces of paper. Specifying a chapter number will only copy that chapter from the source book. Recipes can also be copied between recipe books.

Trawling

===Trawling===
Domain: Gathering
Available: Artisan(1) Sailor(5)
Allows: Quick Working Quick Worker Stability Master Trawling Ship Building
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: TRAWL
Usage: TRAWL (BUNDLE "NUM") "TARGET")
Examples: trawl

trawl bundle 10 trout

Description: With this common skill, a player can catch lots of fish from the deck of a large sailing ship by casting nets into the water, assuming there are enough fish around to fill up the nets.

You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

Unbinding

===Unbinding===
Domain: Binding
Available: Bard(10) Sailor(1) Thief(1)
Allows: [[Quick

Working(Expertise)|Quick Working]] Quick Worker Rope Use

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: UNBIND, UNTIE
Usage: UNBIND "TARGET NAME"
Examples: unbind jack

untie bob

Description: This skill allows a player remove the bonds entangling or binding someone. The length of time it takes to complete the task depends on the difficulty of the task and the level of the

one trying to do it.

Wainwrighting

===Wainwrighting===
Domain: Crafting
Available: Abjurer(10) Alterer(10) Arcanist(10)

Artisan(1) Assassin(10) Barbarian(10) Bard(10) Beastmaster(10) Burglar(10) Charlatan(10) Cleric(10) Conjurer(10) Delver(10) Diviner(10) Doomsayer(10) Druid(10) Enchanter(10) Evoker(10) Fighter(10) Gaian(10) Healer(10) Illusionist(10) Jester(10) Mage(10) Mer(10) Minstrel(10) Missionary(10) Monk(10) Necromancer(10) Ninja(10) Oracle(10) Paladin(10) Pirate(10) Dancer(10) Purist(10) Ranger(10) Scholar(10) Shaman(10) SkyWatcher(10) Templar(10) Thief(10) Transmuter(10) Trapper(1) Wizard(10)

Allows: [[Quality

Fabricating(Expertise)|Quality Fabricating]] Quick Worker Advanced Crafting Quick Crafting [[Light Fabricating(Expertise)|Light Fabricating]] Boatwrighting

UseCost: Movement (10)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: WAINWRIGHTING
Usage: WAINWRIGHT (LIST/INFO/LEARN) "ITEM NAME"
Examples: wainwright wagon

wainwright list wainwright list wagon wainwright list 5-10 wainwright list all wainwright learn cart

Description: This skill allows a player to craft wagons and carts. The extent of the items which can be crafted expands as the player goes up in level. To begin carving a new item, the player must

have placed the wood he or she wishes to make the item from on the ground. The player may also learn to how to make a found cart, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for building is found using the Chopping skill.

Wand Making

===Wand Making===
Domain: Crafting
Available: Arcanist(12) Artisan(1)
Allows: [[Quick

Worker(Expertise)|Quick Worker]] Light Shaping Advanced Crafting Quick Crafting [[Quality Shaping(Expertise)|Quality Shaping]]

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: WANDMAKE, WANDMAKING
Usage: WANDMAKE

(LIST/INFO/MEND/SCAN/LEARN) "WAND or CORE NAME"

Examples: wandmake Iron-shod wand

wandmake list wandmake list Iron-shod wandmake list 5-10 wandmake list all wandmake scan wandmake scan bob wandmake learn wand

Description: This skill allows a player to craft wands from wood, or wand cores. The extent of the wands which can be crafted expands as the player goes up in level. To begin crafting, the player

must have placed the materials he or she wishes to make the wand or core from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn to how to make a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. The wood for wandmaking is obtained using the Chopping skill, though some recipes will require additional material obtained by other means. When the player has both a wand and a wand core, then the core can be put into the wand for additional benefits using the PUT (CORE) (WAND) command.

Weaponsmithing

===Weaponsmithing===
Domain: Crafting
Available: Abjurer(5) Alterer(5) Arcanist(5)

Artisan(1) Assassin(5) Barbarian(5) Bard(5) Beastmaster(5) Burglar(5) Charlatan(5) Cleric(5) Conjurer(5) Delver(5) Diviner(5) Doomsayer(5) Druid(5) Enchanter(5) Evoker(5) Fighter(5) Gaian(5) Healer(5) Illusionist(5) Jester(5) Mage(5) Mer(5) Minstrel(5) Missionary(5) Monk(5) Necromancer(5) Ninja(5) Oracle(5) Paladin(5) Pirate(5) Dancer(5) Purist(5) Ranger(5) Scholar(5) Shaman(5) SkyWatcher(5) Templar(5) Thief(5) Transmuter(5) Trapper(5) Wizard(5)

Allows: [[Counterbalance

Crafting(Expertise)|Counterbalance Crafting]] Master Weaponsmithing Light Metalworking Quality Crafting Sword Proficiency Quick Worker Light Crafting Advanced Crafting [[Quick Crafting(Expertise)|Quick Crafting]] Craft Holy Avenger Lethal Crafting Quality Metalworking

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: WEAPONSMITH, WEAPONSMITHING
Usage: WEAPONSMITH (LIST/INFO/MEND/SCAN/LEARN) "WEAPON

NAME"

Examples: weaponsmith twohanded sword

weaponsmith list weaponsmith list Butchers Knife weaponsmith list blunt weaponsmith list 5-10 weaponsmith list all weaponsmith scan weaponsmith scan bob weaponsmith learn knife

Description: This skill allows a player to craft weapons from metal. This skill requires Blacksmithing in order to learn it. It also requires specialization in the weapon type the player wishes to

make. The extent of the weapons which can be crafted expands as the player goes up in level. To begin smithing, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the weapon from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn to how to smith a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. The metal for weaponsmithing is obtained using the Mining skill, or better metals from the Smelting skill. Using better materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.

Weaving

===Weaving===
Domain: Crafting
Available: Abjurer(4) Alterer(4) Arcanist(4)

Artisan(1) Assassin(4) Barbarian(4) Bard(4) Beastmaster(4) Burglar(4) Charlatan(4) Cleric(4) Conjurer(4) Delver(4) Diviner(4) Doomsayer(4) Druid(4) Enchanter(4) Evoker(4) Fighter(4) Gaian(4) Healer(4) Illusionist(4) Jester(4) Mage(4) Mer(4) Minstrel(4) Missionary(4) Monk(4) Necromancer(4) Ninja(4) Oracle(4) Paladin(4) Pirate(4) Dancer(4) Purist(4) Ranger(4) Scholar(4) Shaman(4) SkyWatcher(4) Templar(4) Thief(4) Transmuter(4) Trapper(4) Wizard(4)

Allows: Light Sewing

Quality Crafting Durable Sewing Quick Worker Durable Crafting [[Light Crafting(Expertise)|Light Crafting]] Advanced Crafting Quick Crafting Quality Sewing

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: WEAVING, WEAVE
Usage: WEAVE (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM NAME"

WEAVE (...) (LABEL "NAME") "ITEM NAME"

Examples: weave basket

weave bundle 100 vine weave list weave list vest weave list 5-10 weave list all weave mend vest weave refit sleeves weave scan weave scan bob weave learn shirt weave label fruit basket

Description: This skill allows a player to weave items, such as baskets and ropes. The parameter label followed by a name can be used to label weaved containers. The extent of the items which can

be weaved expands as the player goes up in level. This command also allows the player to mend any damaged items, get info on a list item, refit any clothes which are the wrong size, or learn to how to weave a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin weaving a new item, the player must have placed the material he or she wishes to make the item from on the ground. Weaving requires hemp, vine, wheat, flowers, bamboo, herbs, feathers, or seaweed. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw material for weaving is found using the Foraging or Butchering skills.

Welding

===Welding===
Domain: Building
Available:
Allows: Quick Building Quick Worker [[Ingenious

Engineering(Expertise)|Ingenious Engineering]]

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: WELDING
Usage: WELDING "LIST/INFO/"PROJECT

NAME"" "DIRECTION"

Examples: welding wall north

welding list welding info wall welding roof welding title A messy room. welding desc east This is my favorite Door. welding desc room This is a messy room. welding stairs welding help Bob welding demolish west welding demolish room

Description: This skill allows a player to construct a building or other structures on a property the player owns. Walls or Stairs may be built following the construction of roof and framework.

This skill also allows the demolition of unwanted walls and structures, upstairs rooms, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a welding project. All of the structures made with this skill are made of metals. The raw metal for welding is found using the Mining skills.

Wood Chopping

===Wood Chopping===
Domain: Gathering
Available: Abjurer(2) Alterer(2) Arcanist(2)

Artisan(1) Assassin(2) Barbarian(2) Bard(2) Beastmaster(2) Burglar(2) Charlatan(2) Cleric(2) Conjurer(2) Delver(2) Diviner(2) Doomsayer(2) Druid(2) Enchanter(2) Evoker(2) Fighter(2) Gaian(2) Healer(2) Illusionist(2) Jester(2) Mage(2) Mer(2) Minstrel(2) Missionary(2) Monk(2) Necromancer(2) Ninja(2) Oracle(2) Paladin(2) Pirate(2) Dancer(2) Purist(2) Ranger(2) Sailor(1) Scholar(2) Shaman(2) SkyWatcher(2) Templar(2) Thief(2) Transmuter(2) Trapper(2) Wizard(2)

Allows: Master Wood Chopping Quick Working Carpentry Quick Worker Weaving

Speculating Climb Axe Proficiency

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not

applicable

Commands: CHOP, CHOPPING
Usage: CHOP (BUNDLE "NUM") "TARGET")
Examples: chop

chop bundle 10 oak

Description: With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying. Trees for chopping are best found in forests. You can also bundle multiple

resources together using this skill. The GET command can be used to unbundle such resources.

Notes

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