Jester(Bard)

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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Bard Classes===
Bard        Charlatan        Dancer        Jester        Minstrel       
===Jester===
Description: The Jester is the joking, annoying, and sneaky fellow that few Bards like to claim. Like the Charlatan, they remain associated with Bards due to their highly social nature and their charismatic attitudes. The Jester is also amazingly dextrous and slippery, due to the slapstick style of maneuvers he practices and specializes in.

How to play: As the levels progress, however, few could argue the seriousness of the Jesters power, should his goofy smile, for some reason, be turned around. The Jester is still, clearly, a group player. He needs the strong tanking of fighters, and other support classes to flourish, though he can still hold his own if he manages not to take life too seriously.

Primary Stat: Charisma
Qualifications: Charisma 9+, Dexterity 9+
Practices: 5 +(Wisdom/6)+1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +(Con/3)+(2d6) per lvl.
Mana: 100 +(Int/6)+(1d3)/lvl.
Movement: 100 +16X(Str/18) per lvl.
Attack: +(Cha/18) per level.
Damage: +1 damage per 10 level(s).
Maximum Stat Values: Dexterity (22), Charisma (22), Others (18)
Bonuses: Receives 2%/level bonus to saves versus poison. Receives extra natural damaging skill. Receives group bonus combat experience when in an intelligent group, and more for a group of players. Receives exploration and pub-finding experience based on danger level.
Weapons: Must use swords, daggers, natural, or ranged weapons.
Armor: Must wear non-metal armor.
Limitations:
Starting Equipment: a short sword
Races: Gnome Half Elf

Halfling Human

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 (Edged Weapon Specialization) Haggle Clumsiness Belly Rolling (Ranged Weapon Specialization) Befriend Write (Swim) Sword Specialization

Juggle (Alchemy) (Bandaging) (Smoke Rings) Recall Nothing (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing)

2 Identify Poison

(Drunkenness) (Lacquering) (Embroidering) (Dyeing) (Butchering) (Engraving) (Cooking) (Wood Chopping)

3 QuickChange (Climb) Fire Building (Hide) (Blacksmithing)

(Clan Crafting) (Tailoring) (Leather Working) (Carpentry)

4 Slapstick (Babble)

(Searching) (Mining) (Weaving) (Pottery) (Costuming) (Sculpting) (Distilling)

5 Mimicry (Wands) (Painting) (Food Prep) (Baking) (Armorsmithing) (Cobbling)

(Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making)

6 (Struggle)

(Lay Minor Traps) Awareness

7 (Dodge)
8 (Rage) Use Poison (Distract)
9 (Peek) (Fire Breathing)
10 Joke (Distraction) (Sneak) (Wainwrighting)

(Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy)

11 (Bind) (Lightness)
12 (Seeing) Slow Fall
13 (Trip) (Center of Attention)
14 (Critical Shot) (Mercy) Clog Dance Stop
15 (Detect Traps) (Irrigation) (Landscaping) (Excavation)
16 (Read Magic) (Suave)

Stability

17 (Second Attack)
18 Tumble (Thanks)
19 (Satire) (Swipe gold)
20 (Muting) (Critical Strike) Avoid Traps
21 (Steal)
22 Feint (Quickness)
23 (Single Mindedness) (Blind Fighting)
24 Cartwheel (Disgust)
25 (Roll With Blows) Puppeteer
26
27
28
29
30 Buffoonery
31
32
33
34
35

Multi-Classing Options and Effectiveness

Notes

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