Difference between revisions of "Healer(Cleric)"

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**This ability will cause damage to any undead in your group.
 
**This ability will cause damage to any undead in your group.
 
**This ability will persist for some time after group members leave your group.
 
**This ability will persist for some time after group members leave your group.
 +
**As of Version 5.9.11.2, this ability will no longer target healthy members, reducing the spamminess of this ability in purely social settings.

Revision as of 17:54, 17 May 2021

CoffeeMUD
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=CoffeeMUD Player Information=
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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Cleric Classes===
Cleric        Doomsayer        Healer        Missionary        Necromancer        Oracle        Purist        Shaman        Templar       
===Healer===
Description: Healers project the most benevolent aspects of their gods by bringing life and good health to those around them. The Healer is so adept at these arts that his or her healing prayers are more powerful than those cast by any other cleric. The Healer gets a special prayers known only to the Healer, including the great Aura of Healing at 30th level. The Healer is a good aligned class and chaotically inclined.


How to play: More than any other cleric, the Healer is a most desirable group member. There is no ailment, no weakness, no problem almost that the Healer can not cure through the power of his god. In the heat of battle, or in the periods in between, the Healer is a valued friend to those who take the brunt of battle. The Healer can also try it alone if he likes, if he is willing to use patience and plenty of cure spells to outlast his opponents.

Primary Stat: Wisdom
Qualifications: Wisdom 9+, Charisma 9+
Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10) /lvl].
Mana: 100 +[(Int/4)+(1d4)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Wis/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Charisma (22), Wisdom (22), Others (18)
Bonuses: All healing prayers give bonus healing. Attains healing aura after 30th level.
Weapons: Must use hammers, staves, flailed, natural, or blunt weapons.
Armor: May wear any armor.
Limitations: Always fumbles evil prayers. Qualifies and receives good prayers. Using non-aligned prayers introduces failure chance.
Starting Equipment: a small mace
Races: Aarakocran Dwarf Elf Githyanki Half Elf Human Lizard Man Merfolk Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Hand to hand combat    Write    Read Prayer    Cure Light Wounds    Turn Undead    Revoke    Recall    Swim    Convert    (Restore Smell)    (Relics)    (Play Instrument)    (Marry)    (Annul)    (Bandaging)    (Scroll Scribing)    (Smoke Rings)    (Caravan Building)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    
2 (Infuse Holiness)    (Infuse Impunity)    (Sense Evil)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    
3 Fire Building    Sacrifice    (Remove Death Mark)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    
4 (Cure Fatigue)    (Protection Evil)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    
5 Cure Deafness    (Fidelity)    (Sense Law)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    
6 Cure Serious Wounds    (Sense Disease)    (Find Home)    (Shepherding)    
7 (Brightening Aura)    (Protection Law)    (Bless)    (Meat Curing)    
8 Freedom    (Remove Paralysis)    (Forgive)    (AutoSwim)    (AutoCrawl)    
9 (Godlight)    (Dispel Evil)    
10 Restore Voice    (Cure Vampirism)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    
11 (Benediction)    (Remove Poison)    
12 Cure Disease    (Cure Exhaustion)    (Find Ship)    (Gardening)    
13 Mass Freedom    (Protect Health)    
14 Cure Critical Wounds    (Aura of Healing)    
15 Holy Shield    (Holy Aura)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Pacify    (Cure Cannibalism)    
17 Cure Blindness    (Invigorate)    
18 (Blessed Hearth)    (Dispel Undead)    (AutoClimb)    (Food Preserving)    
19 (Godstrike)    (Protection Death)    
20 Half Attack    (Peace Ritual)    (Branding)    
21 Heal    (Atonement)    
22 (Consecrate Land)    (Bless Item)    
23 Mass Heal    (Mass Cure Disease)    
24 (Divine Resistance)    (Word of Chaos)    (Holy Word)    
25 (Divine Constitution)    (Deaths Door)    
26
27
28
29 (Master Floristry)    (Master Herbology)    (Master Mycology)    
30 True Resurrection    (Mass Forgive)    
31
32
33
34
35

How to Play

Multi-Classing Options and Effectiveness

Notes

  • The level 30 healing aura class ability CANNOT be turned off with the AUTOINVOKE command.
    • This ability will cause damage to any undead in your group.
    • This ability will persist for some time after group members leave your group.
    • As of Version 5.9.11.2, this ability will no longer target healthy members, reducing the spamminess of this ability in purely social settings.