Gypsy(Thief)

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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Druid Classes===
Beastmaster        Delver        Druid        Gaian        Mer        Sky Watcher       
===Gypsy===
Description: The gypsy is a traveling soothsayer who is very connected with their ancestral roots and the world as a whole. They are not bound to any one location as druids or shaman are, instead viewing the whole world (perhaps even the whole cosmos) as one interconnected essence. They borrow druidic magic from the land and spirits to create powerful wards and charms.

How to play: Often misunderstood by other societies, gypsies roam the world freely and learn skills necessary to survive these social biases. Some gypsies embrace their pariah status and use it as an excuse to break laws and customs. Others seek a higher connection with the past, present and future as fortune tellers. While still others are expert craftsmen and ritualistic protectors who sell their wares where most needed in the world.

Primary Stat: Dexterity
Qualifications: Dexterity 9+, Constitution 9+
Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5) /lvl].
Mana: 100 +[(Int/10)+(1d2)/lvl].
Movement: 100 +[10X(Str/18) /lvl].
Attack: +(Dex/18) per level.
Damage: +1 damage per 5 level(s).
Maximum Stat Values: Dexterity (22), Constitution (22), Others (18)
Bonuses: Huge discounts when buying druidic potions after 5th level. Ability to memorize chants learned through ChantCraft. Can see druidic scroll charges at level 30.
Weapons: Must use staves, swords, daggers, axes, or blunt weapons.
Armor: Must wear leather, cloth, or vegetation based armor.
Limitations:
Starting Equipment: a small hammer
Races: Aarakocran Centaur Githyanki Gnoll Gnome Half Elf Human Lizard Man Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Staff Specialization    Climb    Write    Apothecary    Read Runes    Unbinding    Recall    Swipe gold    (Edged Weapon Specialization)    (Blunt Weapon Specialization)    (Bandaging)    (Swim)    (Play Instrument)    (Scroll Scribing)    (Smoke Rings)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    
2 Hide    Runecasting    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    
3 Fire Building    Shards    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    
4 Sneak    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    
5 Jewel Making    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    
6 Refresh Runes    (Pick Locks)    (Dodge)    (Find Home)    (Shepherding)    
7 Peek    (Meat Curing)    
8 (Use Poison)    (AutoSwim)    (AutoCrawl)    
9 Parry    (Recharge Shards)    
10 Herbalism    (Haggle)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    
11 (Steal)    (Lore)    
12 (Listen)    (Find Ship)    (Gardening)    
13 (Enchant Shards)    
14 (Plant Item)    
15 (Power Grab)    (Caravan Building)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16
17 (Second Attack)    (Shadow)    
18 (Use Potion)    (AutoClimb)    (Food Preserving)    
19 Detection    
20 (Branding)    
21
22
23
24
25
26
27
28
29 (Master Floristry)    (Master Herbology)    (Master Mycology)    
30
31
32
33
34
35

How to Play

Multi-Classing Options and Effectiveness

Notes

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