Gaoler(Commoner)

From CoffeeMud Wiki
Revision as of 21:53, 3 August 2018 by Loki (talk | contribs)
Jump to navigation Jump to search
CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Commoner Classes===
Apprentice        Artisan        Gaoler        Sailor        Scholar       
===Gaoler===
Description: The Gaoler (pronounced like Jailer), is the ancient dungeon keeper. He specializes in

those implements and activities which reflect the worst and most sadistic side of human nature. Although not much use as an adventurer, a player with a Gaoler background can be a valuable member of a clan, or a man-for-hire.

Primary Stat: Strength
Qualifications: Strength 5+, Dexterity 5+
Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5) /lvl].
Mana: 100 +[(Int/10)+(1d2)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Str/18)-1 per level.
Damage: +1 damage per 5 level(s).
Maximum Stat Values: Strength (24), Dexterity (24), Others (18)
Bonuses: Gains experience when using certain skills, the screams of victims from certain skills per hr, sleeping by an occupied cell, feeding innamtes bad food.
Weapons: Must use flailed weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations:
Starting Equipment: a long leather whip
Races: Aarakocran Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Climb    Write    Flailing Weapon Specialization    Smoke Rings    Recall    (Baking)    (Hand to hand combat)    (Cooking)    (Swim)    (Play Instrument)    (Clan Crafting)    (Food Prep)    (Bandaging)    (Floristry)    
2 Gaol Food    (Butchering)    
3 Body Piercing    Fire Building    (Groin)    
4 (Searching)    (Tanning)    
5 Blacksmithing    (Nipple Twist)    
6 (Carpentry)    (Find Home)    
7 Tattooing    (MeatCuring)    
8 (Prison Assignment)    (Locksmithing)    (AutoSwim)    (AutoCrawl)    (AutoClimb)    
9 Warrants    
10 (Hide)    (Siegecraft)    
11 Brainwash    
12 Arresting Sap    (Find Ship)    (Gardening)    
13 (Prisoner Transfer)    (Handcuff)    
14 Tar And Feather    
15 (Flay)    (Composting)    
16 (Torturesmithing)    
17 (Leeching)    
18 Collect Bounty    (Food Preserving)    
19 (Arrest)    
20 Behead    (Branding)    
21 (Stoning)    
22 Slave Trading    (Lobotomizing)    
23 (Enslave)    
24 Jail Key    
25 (Chirurgy)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Amputation    
31
32
33
34
35

Multi-Classing Options and Effectiveness

The Gaoler class can only be accessed through the Apprentice class. A Gaoler may train into any other class as long as they meet the racial and minimum stat requirements for the new class.

Notes

Gaolers have some combat prowess, but should not go solo adventuring without good equipment and an understanding of their combat abilities. Gaolers gain the most experience using their Gaoler benefits amongst a dense population of players.

Due to the possibility of Gaoler's targets potentially getting Infected Wounds from some of the Gaoler's abilities, it is recommended that the Gaoler only work on healthy subjects.