GENERATE(Builder)
Jump to navigation
Jump to search
| CoffeeMUD |
|---|
| Administrator Builder Player |
| =CoffeeMUD Builder Information= | |||
|---|---|---|---|
| Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
| Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
| ===GENERATE=== | |
|---|---|
| Usage: | GENERATE "OBJ TYPE" "ID" (FROM "FILENAME") ("VAR"="VAL"...) ("DIRECTION") |
| Examples: | generate area maze_dungeon from randareas/example.xml areasize=50 "areaname= the test" level_range=10?20 aggrochance=50 theme=kobolds south
generate string list |
| Shorts: | |
| Description: | This command uses an xml file to generate random content for your mud. This content can be anything from whole areas, to rooms, mobs, items, or simple strings. By default, the content is built from the file in resources/randareas/example.xml, though the builder may specify his or her own xml file path as one of the many arguments. The arguments, briefly, are:
In closing, the GENERATE command is an interesting way to deliver large amounts of dynamic content for your world, though it can never replace the caring touch of a real, creative builder. If anyone is interested in writing their own xml content, please open up the /resources/randareas/example.xml file and begin reading. Use that file as an example on how to construct your own. |
Notes
.